Indie Games & the Fourth Dimension - Computerphile

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • The 4th dimension? A concept Marc ten Bosch has used to create an innovative game. We talk to him about developing Miegakure.
    More: bit.ly/Miegakur...
    EXTRA BITS: Indie Game Development: • EXTRA BITS: Developing...
    A Universe of Triangles: • Triangles and Pixels
    Z80 Retro Computer: • Home-Made Z80 Retro Co...
    The VR Cave: • The Virtual Reality Ca...
    / computerphile
    / computer_phile
    This video was filmed and edited by Brady Haran & Sean Riley.
    Computer Science at the University of Nottingham: bit.ly/nottscom...
    Computerphile is a sister project to Brady Haran's Numberphile. More at www.bradyharan.com

ความคิดเห็น • 526

  • @tragedyofwind
    @tragedyofwind 8 ปีที่แล้ว +91

    i felt like this man need a hug. i am willing to give you a hug.

    • @TheKivifreak
      @TheKivifreak 5 ปีที่แล้ว

      what makes you think that, haha

    • @Creedoo
      @Creedoo 5 ปีที่แล้ว +1

      He sounds so damn depressed

    • @goddamnmaddog2024
      @goddamnmaddog2024 4 ปีที่แล้ว

      I recently noticed that my most effective power for getting laid is causing others to feel pity. XD
      I am so lonely... :(
      XD

    • @bishan_8617
      @bishan_8617 3 ปีที่แล้ว

      I am still willing to give him a hug.

  • @DanutFlorian
    @DanutFlorian 8 ปีที่แล้ว +54

    I can only imagine what Marc went through in the last 5 years. I wish him all the best!

    • @basteagui
      @basteagui 8 ปีที่แล้ว +1

      im a indie developer too. i have been working on my idea since 2010...
      i will be working even in 2 years time probably

    • @DanutFlorian
      @DanutFlorian 8 ปีที่แล้ว

      At some time you need to launch your idea and continue to add features later, especially if it's your full time job. I admire your dedication!

    • @basteagui
      @basteagui 8 ปีที่แล้ว +1

      as most things it started out as a more simple idea.
      i did cg art as a hobby now since the year 1998 so i knew i could make a whole game by myself if i wanted graphically. even if it has AAA graphics, i'm very confident in that as i have worked in every form of cgi including game projects
      but my programming was still nearly 0. so in 2006-2007 i began to really learn programming. i was done with my most basic indie game engine for fighting game around 2 years ago and i coulda started working on it
      but i weighed the game as a competitor to shovel knight and then i imagined the game as a triple a game. and i have been just trying to program a modern graphics engine for 2 years... lol.
      i decided that i shouldn't just assume programming the video card shaders is too difficult for me to do just because other indie game devs dont do it. and i have come far in learning to do that even if the documentation is kinda all over the place if i'm being honest. i have recently entered no man's land. i ask a question to other programmers and most of the time they can't even help me.
      i know it seems like i wasted a long time just researching things like light pre pass engines.
      but i do think the difference in quality will be worth it

    • @ELPULANTO
      @ELPULANTO 8 ปีที่แล้ว

      Hey man. I can't get this. What are you building? Is it an app? Do you have any marketing experience? DO you just hope it will pick up and go viral? what is the launch strategy?

    • @basteagui
      @basteagui 8 ปีที่แล้ว +1

      i might get the help of a composer who was featured in machinima.

  • @lammatt
    @lammatt 9 ปีที่แล้ว +205

    i am fairly sure this will be a big success judging from how successful FEZ was,

    • @vzxvzvcxasd7109
      @vzxvzvcxasd7109 9 ปีที่แล้ว +11

      i know right.....
      it's just like FEZ.....
      T^T i want FEZ 2......

    • @TheWhitePianoKeyProductions
      @TheWhitePianoKeyProductions 9 ปีที่แล้ว +3

      FEZ had amazing puzzles, which added to the success of it.

    • @vzxvzvcxasd7109
      @vzxvzvcxasd7109 9 ปีที่แล้ว +1

      i loved that game, and was so happy when i saw the FEZ 2 trailer, and then bummed out when it's canceled....

    • @SigurdKristvik
      @SigurdKristvik 9 ปีที่แล้ว +1

      Fez had the genius marketing of being conpressed enouth to fit a tweet on twitter... 4D concepts on twitters seems unlikely.
      I hope the Miegakure dev gives some of the smaller youtubers a nudge... and somehow makes it noticeable by the bigger youtubers.

    • @jacketsj
      @jacketsj 9 ปีที่แล้ว +6

      Just make sure this guy doesn't read twitter, and we might get a sequel.

  • @KilgoreTroutAsf
    @KilgoreTroutAsf 9 ปีที่แล้ว +149

    I have been hearing about this game for years. Will it be ready before or after Half Life 3?

    • @locust76
      @locust76 9 ปีที่แล้ว +56

      There will probably be this game and 2 more sequels plus 18 more versions of Five Nights at Freddy's before Half Life 3 comes out...

    • @Dudleymiddleton
      @Dudleymiddleton 9 ปีที่แล้ว +1

      Half Life 3, or Half Life 2 episode3? It all seems a blur now!

    • @EpicFishStudio
      @EpicFishStudio 8 ปีที่แล้ว +1

      +Dudley Middleton counter strike: defense of the fortress 2

    • @globalincident694
      @globalincident694 6 ปีที่แล้ว +1

      he has managed to ship 4d Toys so he has at least achieved something

    • @CowTipper898
      @CowTipper898 6 ปีที่แล้ว

      It will be be released in between Half Life 2 and Star Citizen

  • @WIZARDcz1
    @WIZARDcz1 6 ปีที่แล้ว +2

    This one surely will be pretty awesome. I could imagine lots of 4D puzzles, that could be done. (Different blocks could have different properties and interactions in different environments, stuffs like frost boxes, lever puzzles, unstable bridges in windy areas, flooded areas, ), fourth dimensions offers quite a lot of possibilities. Btw Level editor would be quite the feature.

  • @DrDress
    @DrDress 8 ปีที่แล้ว +13

    I really hope for this guy that it will be succesful. It will definetly be an interesting game, but will it be fun? I think this comes down to whether or not you can get an intutive feeling for moving along a fourth dimension and if so, how long time does it take to aquire. I think it will be hard as one can more or less only image moving along a fourth space axis by a 2D to 3D analogy (like he does in the video).
    But still a very cool idea and good luck!

  • @Booone008
    @Booone008 9 ปีที่แล้ว +33

    Here's a thought: We can easily project 3D to 2D while still maintaining some depth information under the premise that "further away = smaller" and "something closer to the camera obstructs something furhter away".
    Could the same thing be done for the 4D to 3D projection? He said in the video that you can either render all things in 3D ignoring the coordinate (like FEZ does it for 2D) or just render a small slice of it (like in his game).
    Wouldn't it be possible to figure out a projection that somehow displaces objects based on their 4th coordinate?
    Also: Could things like an HMD or even a hologram as the render target simplify that, since you no longer have to do the leap of 4D => 2D screen, but can leave it as a "real" observable 3D thing.

    • @zaphim12
      @zaphim12 9 ปีที่แล้ว +15

      In theory it probably could be done, but to a viewer it would just look like a jumble of things that are indistinguishable from one another.

    • @bigglessy
      @bigglessy 9 ปีที่แล้ว +3

      Not particularly. To put it this way, a three dimensional object casts a two dimensional shadow. A four dimensional object casts a three dimensional shadow. How do you even begin to represent a 'three dimensional shadow'?

    • @bigglessy
      @bigglessy 9 ปีที่แล้ว +2

      ***** it's far, far more complicated than that. Your shadow under a fixed distance from a light source is always the same area. Same would be true for a 3D shadow. Filling in all the 'dark' space would not remain the same shadow 'volume'.

    • @Nonsequitorian
      @Nonsequitorian 9 ปีที่แล้ว

      bigglessy a semitransparent dark object that takes the shape of the area where the shadow exists. A three dimensional shadow of a fourth dimensional cube would be something rather like a pyramid

    • @Lttlemoi
      @Lttlemoi 9 ปีที่แล้ว +9

      The amount of dimensions doesn't really make the mathematics any more difficult. It's just incredibly hard for us humans to understand and visualize it because we live in a 3D world.

  • @GabriTell
    @GabriTell 2 ปีที่แล้ว +2

    It could have been a big innovation, but this game still in development after more than seven years (and a lot of people have already made a game with this concept). I just hope he hasn't forgotten his game 😔

  • @wolverine9632
    @wolverine9632 8 ปีที่แล้ว +1

    Gotta love that BASIC at 1:20

  • @rickandelon9374
    @rickandelon9374 5 ปีที่แล้ว +1

    Waited for 8 years and its still in development!

  • @Yhsanave_
    @Yhsanave_ 9 ปีที่แล้ว +5

    if he wants more content all he needs is a level editor... INFINITE CONTENT

  • @marcusbaptiste7544
    @marcusbaptiste7544 8 ปีที่แล้ว +6

    Brilliant idea. Imagine if a game story could also be built around that game mechanic and the gameplay itself affects the story.

  • @LazerLord10
    @LazerLord10 9 ปีที่แล้ว +5

    This seems like a really cool game. And no, it's not a rip-off of FEZ. This game is a whole lot more than FEZ, and either way, he said that he'd been working on this game for 5 years, and FEZ only came out in 2012.

  • @Semikami
    @Semikami 9 ปีที่แล้ว

    Miegakure and The Witness have been my most anticipated games for years!

  • @arpyzero
    @arpyzero 9 ปีที่แล้ว +6

    With my two 2D eyes constructing a 3D image of thee world around me, I observe a 2D screen containing a video displaying the vision of Brady's 2D camera while it is looking at a 2D screen trying to emulate 3D visions and rotating in the 4th dimension.
    Yup, sounds good to me.

  • @MetaBuddha
    @MetaBuddha 9 ปีที่แล้ว +1

    Marc keeps getting better and better at explaining this game.
    inb4 'I thought the fourth dimension is time'

  • @refrashed
    @refrashed 9 ปีที่แล้ว

    I've played so many games that were exactly like the 2D-3D example he made. Really excited for this!

  • @ojia.3
    @ojia.3 9 ปีที่แล้ว

    This is guy is just amazing! Amazing work, can't wait for you to release it!

  • @Lexyvil
    @Lexyvil 2 ปีที่แล้ว +1

    Whether this comes out in another 5 or 10 years, It will definitely be a buy for me, for the concept alone.

  • @SyntekkTeam
    @SyntekkTeam 9 ปีที่แล้ว

    Great video. I saw this game before and it was cool to see an interview about something I recognized and gain some insight into the process

  • @ChabuFier
    @ChabuFier 9 ปีที่แล้ว

    Wow! The dedication that man has for his ideas...

  • @BunnyFett
    @BunnyFett 9 ปีที่แล้ว

    This guy is impressive. Props to him. Always an inspiration for folks like myself.

  • @tehlolzfactor
    @tehlolzfactor 9 ปีที่แล้ว

    I actually stumbled upon this guy's game a while ago and it inspired me to make my own 4d game. I hope he doesn't mind. It is certainly different from his approach. And I wish him all the success he deserves for putting so much time and effort.

  • @spidermilk3447
    @spidermilk3447 8 ปีที่แล้ว +27

    Puzzle design must be a bitch.

  • @KuraIthys
    @KuraIthys 9 ปีที่แล้ว +28

    Ah, the eternal question of 'stealing' ideas. If you include people that don't ever implement the stuff they think of, then it's a lot more difficult to argue that point.
    For instance, this sounds incredibly similar to ideas I had a over decade ago but never really acted on it. If I were to implement those ideas now, could It really be said that I 'stole' the idea from this guy, or is it actually just a coincidence that we both had similar ideas?
    For that matter, having watched this video, can it be said to influence my thoughts on my original ideas any?
    Original concepts are messy like that... XD
    In some ways I've arguably had lots of ideas of mine 'stolen'. Except, clearly that's not true, because I've rarely mentioned many of them to anyone.
    So rather than theft, it means that others had the same or similar thoughts as me, and had the determination, skill and resources to implement them, whereas for me they never got beyond being an idea.
    Neither has stolen the idea, it's just a coincidence.
    Anyway, I always did find higher-dimensional geometry fascinating.
    It's not completely impossible to visualise 4d geometry using 3d space, if you think through the logic behind how 3d computer graphics works. (We use projection transforms, perspective, and other tricks to make a 3d image visible on a 2d surface whenever we draw, watch video, or deal with 3d graphics).
    While what the result looks like would be unfamiliar to us, and look strange, it is quite possible to extend these projection methods, and project a 4d object into a 3d volume, which is then projected onto the 2d surface of a screen.
    Very messy, and the result is confusing to look at, but it's certainly possible...
    I used to draw hypercubes all the time. That depends on a very simple trick of perspective, in that you have 4 axes, which logically speaking are at 90 degree angles to one another, but in fact when drawn are at some lesser angle. It's usually the equivalent of a wireframe drawing though, because just drawing the edges of such as shape is already hard enough to wrap your head around, compared to trying to shade it. (also solid geometry would seriously confuse what it is you're looking at even further).
    I've also drawn a few 5d and 6d cubes. (usually cubes because the logic behind the shape is easy to follow. It's easy to see how a point becomes a line becomes a square becomes a cube and follow the logic through into higher dimensions).
    However, past 4 dimensions even a line drawing of the edges of a hypercube starts to get so busy it's hard to follow what it is you're meant to draw...

    • @Alex-mg6vn
      @Alex-mg6vn 9 ปีที่แล้ว

      Best comment of all time.
      I still can't figure out the 4d geometry, but I'll keep trying!

    • @KuraIthys
      @KuraIthys 9 ปีที่แล้ว +2

      ***** Toilet paper? XD That's an especially strange remark... Vaguely insulting, yet hard to understand... Very impressive. ;p

    • @kevnar
      @kevnar 9 ปีที่แล้ว

      I thought up the idea for "The Truman Show" way back in the 80s. Except my version had us all as a reality show for space aliens.

    • @Frost517
      @Frost517 9 ปีที่แล้ว +1

      In 2012 I had an idea for the shape of a future super aerodynamic car. Turns out Mercedes just released my thought as a concept... The F015... They of course didnt steal it... It was just an awesome coincidence.

    • @SirCutRy
      @SirCutRy 9 ปีที่แล้ว

      My brother was really upset when I said to him that someone has already probably come up with the same idea that he has.

  • @Ownage4lif31
    @Ownage4lif31 8 ปีที่แล้ว +19

    I'm 18 and this was my idea. Legit not joking, his concept is very similar to my concept. However mine had a few differences that would give it that extra bit of fun.
    I guess people have already thought about these games before. DAMN, I can't come with anything unique...
    Not being bias or anything. I seriously give this man props for creating this game all by himself, I wish him success!

    • @Sigillimus
      @Sigillimus 8 ปีที่แล้ว +14

      +BlackenGames A potentially liberating thought for you: there's no such thing as a unique idea anymore, I'd say. Everything is an iteration of something that's come before it. Don't worry about making something unique, worry about making something fun to play.

    • @Ownage4lif31
      @Ownage4lif31 8 ปีที่แล้ว +2

      Cody Banister Alright. I guess you're right on that one. Glad to see one of my ideas were brought to life by someone else before I could :D

    • @IndieLambda
      @IndieLambda 8 ปีที่แล้ว +1

      It's fun, cause on my side, I also have a differant game in the back of my head using 4d in a 3d space (representing 4d in an other way too), mayby our ideas are similar, mine is a first person game about getting out of a 4d jail, like, dunno, preason break: headaches edition.

    • @JingleJoe
      @JingleJoe 8 ปีที่แล้ว +2

      And soul reaver got there before both of you

    • @3333218
      @3333218 8 ปีที่แล้ว +1

      Ideas are meaningless.

  • @popo5943
    @popo5943 9 ปีที่แล้ว

    This is SO amazing! I'v tried to figure out how a 4 dimensional simulation would work and i'm really happy to see that.

  • @adavewiley
    @adavewiley 9 ปีที่แล้ว

    I've been waiting for this game for so long! Good luck to Marc and speedy coding.

  • @georgehiggins1320
    @georgehiggins1320 7 ปีที่แล้ว

    I'm sooo dang excited for this game to come out.

  • @WildStar2002
    @WildStar2002 8 ปีที่แล้ว +12

    I *love* 4D stuff! Still waiting for this game to come out. :-) I'll take that as proof that time is *not* the fourth dimension. ;-)

    • @Qman621
      @Qman621 8 ปีที่แล้ว

      +WildStar2002 Not quite true, with three spacial dimensions the fourth must be time. Only difference is that we only observe time as a vector and not a dimension upon which we can travel both ways.

    • @Xellos976
      @Xellos976 8 ปีที่แล้ว

      he meant four dimension as in the 4th dimension is a spatial one

    • @WildStar2002
      @WildStar2002 8 ปีที่แล้ว

      +Quentin Lightner Time as a vector in 4-dimensional space*time* is only useful as a mathematical abstraction for solving the equations of relativity. Time is not a dimension in any literal sense - clearly far different from spacial dimensions. A two-dimensional universe would still have time - so is it then 3D? No, certainly not. Our universe may contain more spatial dimensions than the three we are familiar with - albeit very small. Referring to time as a dimension is mixing apples with oranges and referring to all of them as apples.

    • @JoseRodriguez-rx4ck
      @JoseRodriguez-rx4ck 8 ปีที่แล้ว +1

      +WildStar2002 I am not an expert but I think you and +Quentin Lightner are quite right, and my opinion is that time is the manifestation of the above dimension, that's why we have time in thes second and fourth dimensions, because there is a third and fifth. So yes time is a vector, we can just using it as that as we are limited by our three-dimensional posibilities. And again is just a thought

    • @WildStar2002
      @WildStar2002 8 ปีที่แล้ว

      +Jose Rodriguez That's a very interesting way to think of it! I've sometimes wondered if time is *visible* from a higher dimension - when you start talking about what are called "world sheets" (I believe) where events in space-time might be stacked together in higher dimensional spaces. The problem for me is directionality - you can't go backwards in time.

  • @XalphYT
    @XalphYT 7 ปีที่แล้ว

    1:35 "At first, I just type the things that I know." So true! The heart of a programmer!

  • @2ndNoblesseoblige
    @2ndNoblesseoblige 9 ปีที่แล้ว

    I've been following this game since he first announced it years ago! :D
    It's awesome to see that he is still working on it! :D

  • @pancakerizer
    @pancakerizer 9 ปีที่แล้ว +14

    It sounds really cool, but I'm a bit sceptical. 4 dimensions is pretty much impossible to visualise, so unless the game mechanics are explained to the player *perfectly* I think everything could seem very random to the player.

    • @msclrhd
      @msclrhd 9 ปีที่แล้ว +6

      You can introduce the mechanics of the game slowly, with simple puzzles requiring one mechanic building to more complex puzzles later down the line. Think of games like Trine and Braid, or the more recent Gravity Ghost.

    • @PeregrineBF
      @PeregrineBF 9 ปีที่แล้ว +2

      msclrhd
      Adanaxis isn't that hard to get used to, and it's a 4-d space shooter.

    • @SirCutRy
      @SirCutRy 9 ปีที่แล้ว +1

      The Pancakerizer It uses only *3* dimensions at a time. When you can move in the 4th dimension, it shows the fourth dimension shifting in 2D representation, the character moves from one area, that is the value of the 4th dimension, to another and then going back, now in a completely different dimension in 3D.

    • @Nixitur
      @Nixitur 9 ปีที่แล้ว +2

      The way he showed it, I just imagined each 3D-slice as just being another world that was, say, way in the sky above the original 3D world. It doesn't seem that hard since, unlike, the usual three dimensions, the fourth dimension isn't continuous; it only has an extremely limited number of discrete 3D-slices.

    • @Merthalophor
      @Merthalophor 9 ปีที่แล้ว +1

      Well, currently the game is a very simplified rotation in 4d. If you're not able to grasp the principles in this video, then... maybe you're not the target audience...

  • @imveryangryitsnotbutter
    @imveryangryitsnotbutter 9 ปีที่แล้ว +1

    Here's an idea. Have the game use two displays: one to display normal 3D movement, and one to show two spatial dimensions plus the 4th dimension? It would be perfectly suited for a Nintendo 3DS.

  • @AexisRai
    @AexisRai 2 ปีที่แล้ว +1

    1:08 - 1:48
    I believe that this is an attempt to explain the same thing Jonathan Blow explains in "The Shape of a Problem Doesn't Start Anywhere".

  • @Vampus
    @Vampus 3 ปีที่แล้ว +2

    2021 and still not released yet, though there is a Steam page listing "Planned Release Date: When it's done"

  • @toast_recon
    @toast_recon 9 ปีที่แล้ว +1

    I've been checking up on this game every couple years for a long while now. Can't wait to play it. The only thing that concerns me is whether the gameplay will actually take real advantage of the fact that the world is programmed in 4D. The player could easily understand this puzzle by analogy to time travel, for example. Move to the future where the wall is rubble, travel across the wall, and then move back. The player doesn't actually have to attempt to conceive the 4D structure of the world.
    I hope that later on, the "90 degree rotation" of the 3D world is also a plane that must be explored, leading to a more thorough explanation of 4D structures.

  • @SapphireCrook
    @SapphireCrook 9 ปีที่แล้ว

    That Secret of Mana guide looks better than most FAQs out there. :P
    I like how the 4D axis is just a 3D version of what the 2D guy saw when he moved on the 3D axis. Don't forget, kids, higher dimensions are WEIRD and don't forget to buy a t-shirt!

  • @rubenssiomusic
    @rubenssiomusic 9 ปีที่แล้ว

    WOW!!!!! Marc ten Bosch you blew my mind away!!! If was rich enough I would have sponsored you!!!

  • @Yakhashe
    @Yakhashe 9 ปีที่แล้ว

    i've known this game for about 4 years now and I am still waiting for it's release :)

  • @adiamo0001
    @adiamo0001 8 ปีที่แล้ว

    Really impressive! It must take a lot of work to build a scenery and game challenges in 4 dimensions.

  • @PedrocaRicardo
    @PedrocaRicardo 9 ปีที่แล้ว +1

    In a 2D world, switching to a 3D one like he showed in the video, a top view can give the player a map of the relation between his previous location and his possibles steps, in the case of the wall and the girl, the x axis view could see the wall and the girl, but could not see the path. The z axis view could see the wall and the path, but not the girl.
    A top view, however, can see all elements of the game, and work like a map to guide the player's actions. I wonder if in a 4D - 3D scenario something can work like a "top" view, a view that connects both 3D views and give the player a hint of what path to follow. Btw nice concept, I hope to see it greenlighted someday at Steam ;D

  • @smivan.
    @smivan. 9 ปีที่แล้ว

    Oh, I've heard about Miegakure quite a long time ago, it looks really good, I will buy it when it comes out!

  • @cacheman
    @cacheman 9 ปีที่แล้ว

    Look up "Handmade Hero" if you really want to know how a game is made from scratch, in full detail. It's ongoing and will probably take a few years to complete.

  • @eldizo_
    @eldizo_ 9 ปีที่แล้ว

    This looks incredible. It's not that intuitive moving through the forth dimension, but it's great how you made it. I'll wait until FNAF 1xx comes out.

  • @KarnKaul
    @KarnKaul 9 ปีที่แล้ว

    You MUST share this with TH-camrs like Nerd3 once you're ready with a beta! The world needs to know!

  • @Frosty-oj6hw
    @Frosty-oj6hw 9 ปีที่แล้ว +20

    Eh...I'm not convinced by this. I absolutely loved Fez but rotation of the game world through a 4th dimension here looks an awful lot like a trick, it's not mathematically structured, you're just teleporting from place to place.
    Traditionally the 4th dimension would be time, and it sort of looked that way with the wall and the rubble, the rubble possibly being the wall which has collapsed in the far future...if that's the case then it could be interesting.

    • @IceMetalPunk
      @IceMetalPunk 9 ปีที่แล้ว +11

      That's the fourth temporal dimension; it wouldn't work quite like this game if that were being used. This is instead the idea of a fourth spatial dimension.

    • @Frosty-oj6hw
      @Frosty-oj6hw 9 ปีที่แล้ว +2

      IceMetalPunk Which to our knowledge doesn't exist, only as a mathematical concept by simply adding a 4th coordinate to all vertices.
      Something tells me if I check the source code for this game it wont have a well crafted 4th dimension represented in the maths, but rather a cheap trick to simply transport the player from place to place.

    • @Kahadi
      @Kahadi 9 ปีที่แล้ว +14

      actually, common science says that the 4th dimension is a spatial dimension. actually, up to the 9th dimension are all spatial dimensions, with evidence (don't ask me for the evidence, as I didn't understand it. while it is difficult to explain, think of it this way: you are switching which spatial dimensions you are occupying. so instead of just occupying X, Y, and Z, you can switch it to, say, X, Y, and V (with V being the "fourth dimension"). since the wall only occupies the X, Y, and Z planes, when you are in the X, Y, and V planes, the wall doesn't fully appear, instead only appearing in the X and Y planes now. so it has length and height, but the width is now gone, making it look like rubble. or perhaps the coordinates along a specific plane switched from you new perspective, so while Y was height in XYZ and X was length, Y becomes width and X becomes length in VXY, again making it look like rubble. or the rubble is in the equivalent spot in the other dimension, perhaps being the previously unseen V dimension of the wall. just think of it similar to his 2D and 3D example and consider how different an object looks when you can't see all of the dimensions at the same time

    • @5just51
      @5just51 9 ปีที่แล้ว

      tubefan90000
      But what would it look like if you could see V, X, Y, Z at the same time?

    • @KingBobXVI
      @KingBobXVI 9 ปีที่แล้ว +3

      5just51 It would be incomprehensible, because nobody has ever experienced it before.

  • @charlieg2262
    @charlieg2262 5 ปีที่แล้ว +1

    Dude's sketchbook is publish worthy!

  • @mrdr9534
    @mrdr9534 8 ปีที่แล้ว

    Thanks for another great video, and I truly hope that his game becomes successful when finally released.
    Best regards.

  • @Boslandschap1
    @Boslandschap1 9 ปีที่แล้ว

    I have been looking forward to this game for years. Instabuy when it comes out, if only to encourage this kind of indiegame development. The game really looks like a nice way of stretching your (mathematical) imagination!

  • @Afief
    @Afief 9 ปีที่แล้ว

    I'd definitely buy that game! I hope I remember to check back on it until it's released

  • @htfkid2000
    @htfkid2000 9 ปีที่แล้ว +13

    Hasn't 3D in a 2D world already been done?
    Super Paper Mario!
    But, at one point I've also thought of 4D in a 3D world, so nice job!~

    • @hockeynewfoundland
      @hockeynewfoundland 9 ปีที่แล้ว +1

      In Super Paper Mario once you enter the 3D world you can move beyond the 2D plane.

    • @Merthalophor
      @Merthalophor 9 ปีที่แล้ว +1

      I think in Super Paper Mario the flat, 2D Mario suddenly can move in the 3rd Dimension. It's not the same prinicple as shown at the beginning of this video ;)

    • @htfkid2000
      @htfkid2000 9 ปีที่แล้ว

      Merthalophor Actually that is

    • @Merthalophor
      @Merthalophor 9 ปีที่แล้ว +1

      HTFCirno2000 Actually no
      In Super Paper Mario, you can go to the 3rd dimension and then have a _3D view_ on the level, where as in his case, the player never has a perspective in a higher dimension. Super Paper Mario should _still_ be in a 2D world after he rotates in the 3rd dimension. He doesn't do that dough. He doesn't even rotate.

    • @htfkid2000
      @htfkid2000 9 ปีที่แล้ว

      But when you flip into 3D mode in SPM, you can get behind objects you normally wouldn't be able to in 2D. You move into a different dimension to clear an obstacle. Pretty much the same concept =/

  • @GraeHall
    @GraeHall 9 ปีที่แล้ว +2

    So there's the main world view of 3D, then you can switch to a view where only a slice of that main world is being shown and you can run around the outsides of that slice in regular 3D and go in to the areas of the slice with which you don't clip. And those "outside" areas on either side of the slice are just other levels that exist in the same coordinates as the main 3D world which you can switch to. So it's like getting inside a closed cube by only rendering a slice of that cube like a slice of bread. And not rendering the ends. But to get inside that slice of the cube you also render some space on either side so you can run around to see that slice from the side. And those sides are also a place to stand that will result in you switching to another level that exists in the same coordinates.
    I think I get it, and if that's what it is, it's cute.
    But is it 4 dimensional? Or is it 3dimensional. And there's 3 game maps in the same space. Which you switch between through that narrow clipped rendering of the primary map which lets you run around the edges of it, and the edges are your means of switching to one of the two overlayed maps?
    When I think fourth dimension I think tesseract. I think of the difficulty flatlanders have of understanding the third dimension being the difficulty we have of understanding the fourth dimension.
    Is it just 3 game maps in the same physical space, with a transitional area that's an oreo of all 3 with a clipped slice of the primary map as the cream and the other two maps as the cookies on either side?
    Or have I completely misunderstood it?

    • @AndersKehlet42
      @AndersKehlet42 8 ปีที่แล้ว

      +Grae “seven” Hall - _"But is it 4 dimensional? Or is it 3dimensional. And there's 3 game maps in the same space."_
      Same thing.

  • @biehdc
    @biehdc 7 ปีที่แล้ว

    When it ever releases, please notify me. cant wait!

  • @gves2
    @gves2 9 ปีที่แล้ว

    Good job, really look forward to seeing your work!

  • @paigemurphy3437
    @paigemurphy3437 9 ปีที่แล้ว

    I'd love to see more video like this

  • @aseq2
    @aseq2 9 ปีที่แล้ว +3

    I was really hyped when I saw the first videos on it (long time ago). But the more I watch on it, the more it comes across as a brilliant engine, but not necessarily a great game. The animation transitions are out of this world. But all the gameplay examples that have been shown so far are quite tedious and don't really introduce interesting puzzle options. Look though all the 3d worlds, pick the one that gets you some progress, repeat? I'll still definitely get it when it comes out, though. Good luck!

  • @MrMartinBigger
    @MrMartinBigger 9 ปีที่แล้ว

    loved this video! relly inspired me to look into mutliple dimensions and visualizing it! really made my week!

  • @livinlicious
    @livinlicious 9 ปีที่แล้ว +1

    Kickstart that shit!
    People will throw money at you if the thing seems good, and this seems very nice.

  • @TheMohawkNinja
    @TheMohawkNinja 9 ปีที่แล้ว

    This would take some time to get my mind wrapped around, but it's quite the interesting concept.

  • @pharder1234
    @pharder1234 9 ปีที่แล้ว +3

    so fez + paper mario + secret of mana, that actually sounds cool

  • @Tymon0000
    @Tymon0000 9 ปีที่แล้ว

    This is a nice video Brady! Thanks for sharing.

  • @ptl763
    @ptl763 9 ปีที่แล้ว

    It looks really fun. I'll absolutely buy it when it's out.

  • @sharkdavid
    @sharkdavid 7 ปีที่แล้ว

    If someone out there takes his idea I will be so upset. Can't wait to play the game Mr. Bosch!

  • @_NaLo_
    @_NaLo_ 9 ปีที่แล้ว

    I can recommend the game "Antichamber" which also does some "4d" environments but in a different and very cool way.

  • @CunnininnuC
    @CunnininnuC 9 ปีที่แล้ว

    i remember seeing this guy and jon blow talk about games at indiecade a while ago. i think it's on youtube somewhere and everyone should check it out.

  • @Straylight4299
    @Straylight4299 9 ปีที่แล้ว +1

    I wonder how exactly the levels and the especially the 4th dimension are designed. Because it looks like he made just different parallel worlds with a teleporter hub he called "the 4th dimension" which he could have done in a month with existing engines. Hard to tell if he found a really hard mathematical way to do stuff that would be a lot easier to do in a boring oldfashioned way. I guess we'll have to wait for the finished game.

  • @KarolaTea
    @KarolaTea 9 ปีที่แล้ว

    Sounds really cool!
    Kinda reminds me of Submachine.
    Also love how this is shot in a library!

  • @jacketsj
    @jacketsj 9 ปีที่แล้ว +2

    I found out about this game a long time ago from xkcd... still waiting on a release.

  • @Violent2aShadow
    @Violent2aShadow 9 ปีที่แล้ว +9

    Wait a minute. There are 4 dimensions in 1 game. 4 - 1 = 3. Half Life 3 confirmed!

    • @lev7509
      @lev7509 4 ปีที่แล้ว +1

      Although it is gonna be released after HL3

  • @Thomcat
    @Thomcat 9 ปีที่แล้ว

    Pinching ideas is not a worry in indie games. It's one of the first things you're taught if you're doing a uni course. Protect your IP, but there's no need to hide your game from others under the pretence that they're going to steal them. Just make your game.

  • @JoseRodriguez-rx4ck
    @JoseRodriguez-rx4ck 8 ปีที่แล้ว

    hope the best for you man, keep up!!

  • @Cythil
    @Cythil 9 ปีที่แล้ว

    Spooky. I found out about this game yesterday. Looks very interesting. I like games that plays with perspective and out senses.

  • @7000000th
    @7000000th 9 ปีที่แล้ว

    seul un cher compatriote pourrait avoir une telle idée de jeux ! continues comme ça, bonne chance, et surtout, bon courage !

  • @tedchirvasiu
    @tedchirvasiu 9 ปีที่แล้ว +6

    Wow... I really wonder how he does the interpolations/transitions between dimensions...

    • @tedchirvasiu
      @tedchirvasiu 9 ปีที่แล้ว +3

      They are so smooth and cool

    • @redstoneking1535
      @redstoneking1535 9 ปีที่แล้ว +1

      rotating the camera, just like when you rotate it in 3D

  • @for_frodo91
    @for_frodo91 9 ปีที่แล้ว +1

    brilliant idea man, awesome job

  • @TaiFerret
    @TaiFerret 7 ปีที่แล้ว

    I've already seen a 4d game before. It was a game made in Java with very basic geometric graphics. You had to move a block through a hole without being seen by another block. There was a 2d mode, a 3d mode and a 4d mode. The 2d mode was of course very easy and the 3d mode was a bit harder. They were intended to get used to the controls and projection. But even after quite a while I found the 4d mode really hard. I think it had a perspective projection instead of the slice method from Miegakure.

  • @SpringDivers
    @SpringDivers 9 ปีที่แล้ว

    Absolutely amazing. I'd love to see some of that code. Thanks for the video.

  • @NanaOHL
    @NanaOHL 9 ปีที่แล้ว

    Very interesting, it takes very big stones to develop a game like this. Can't imagine the pressure considering everybody expects you to get on the hamster wheel and just grind. Good for him i hope he releases this and its a success i'll definitely buy it!

  • @Legendaryknight2
    @Legendaryknight2 9 ปีที่แล้ว

    Can't wait to play this game.

  • @FFVison
    @FFVison 9 ปีที่แล้ว

    This looks really cool. I'd like to see the final product when it is complete. Once it is done, is it going to be distributed via Steam? How much is it going to cost? I can't wait to try it out.

  • @boenrobot
    @boenrobot 9 ปีที่แล้ว

    The transitions look a lot like in "Legacy of Kain: Soul Reaver", except that these here make more sense... If a similar sound is added, it would be AWESOME to just fool around, even if you can't complete any levels.

  • @Bobby.Kristensen
    @Bobby.Kristensen 9 ปีที่แล้ว

    Make sure you keep us informed, I really want to buy this game.

  • @Nixitur
    @Nixitur 9 ปีที่แล้ว

    I really hope the game will have weirdly rotated 3D objects.
    So, for example, that house is a 3D object entirely in one slice. However, there's no reason it couldn't be rotated so that each 3D slice would contain a slice of the house. Maybe the game would even allow the player to do such rotations on 4D objects. A 4-dimensional cuboid that was 2 wide, 1 high, 1 long and 1 in the 4th dimension could be rotated, so that, instead of looking like a 2x1x1 cuboid in _one_ slice, it looks like a 1x1x1 cube in _two_ slices.
    If the calculations that the game performs are truly based in four dimensions, both of these things should be simple to perform and would make the game even more interesting.

  • @WMTeWu
    @WMTeWu 9 ปีที่แล้ว +1

    You can think about putting it on Steam Early Access thingy.

  • @Formulka
    @Formulka 9 ปีที่แล้ว

    looks pretty cool, definitely gonna pick it up when it's realeased :)

  • @JakeFace0
    @JakeFace0 9 ปีที่แล้ว

    I've been excited about this game for like four years. When can we get a beta??

  • @Zimpfnis
    @Zimpfnis 9 ปีที่แล้ว

    Cool, I have been following Marc's blog for a while. Now i can put a face to it:)

  • @zenmaster8
    @zenmaster8 6 ปีที่แล้ว +1

    Him: Its not out and don't know when it is coming out
    Me: Shut up and take my money

  • @double_07
    @double_07 9 ปีที่แล้ว

    Ok this sounds like a mindblowing game. Very interesting idea. Doubt the public will buy it in mass, but still, great project! Anyway to support the project?

  • @ranklestiltskin
    @ranklestiltskin 9 ปีที่แล้ว

    This game looks so cool.

  • @GregoryCarnegie
    @GregoryCarnegie 9 ปีที่แล้ว

    Should be on kickstarter. I'm sure a lot of people would be interested in crown funding this game.

  • @gustavosantos106
    @gustavosantos106 7 ปีที่แล้ว

    This man's a genius. Give him money and a developing army.

  • @maremp5
    @maremp5 9 ปีที่แล้ว

    I'd like to know if this game is made in game engine developed by Marc, or is it build on some of the existing technologies, for example Unity 3D. I like the idea a lot and I believe with great art design, it could easily reach the success of Monument Valley game on mobile devices. I'm really interested in hearing more on this topic or 4D in general.

  • @Zaekk
    @Zaekk 9 ปีที่แล้ว

    I'm sure more than a handful of people have had this idea just not their capital/determination to get it up and running. I do mods for a bunch of games and I've had this idea myself but I'm not quite that skilled at coding so the idea was totally out of my reach. It's really cool to see the idea in practise though, kudos to the designer.

  • @122mlb
    @122mlb 9 ปีที่แล้ว

    Wow, that was incredible. Really cool

  • @Prelude2ADream
    @Prelude2ADream 9 ปีที่แล้ว

    I would love to play this!

  • @afxtw1n
    @afxtw1n 9 ปีที่แล้ว

    If you can project a 3-dimensional image on a 2 dimensional plane, (drawing on paper, 3-D game on a monitor, etc.,) could you project a 4-dimensional image onto a 3-D display? Or, since our eyes only process a 2-dimensional image on our retina, could we ever truly understand what the 4th dimension looks like?

  • @coopergates9680
    @coopergates9680 9 ปีที่แล้ว

    Very briefly at 7:19: "It's hopeless!" hahahaha

  • @babis8142
    @babis8142 9 ปีที่แล้ว

    that.... looks an interesting concept