Level 1 Vs. MAX Level 100 WIZARD Paragon! (Bloons TD 6)

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • Level 1 Vs. MAX Level 100 Wizard Paragon! BTD6 / Bloons TD 6 - this is a test to see how long the magus perfectus can survive with its minimum and maximum degrees! Unsurprisingly, testing this proves to be really difficult especially with the massive drain and potential phoenix bugs...
    Check out the 1 tower/paragon sheet for reference: docs.google.co...
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ความคิดเห็น • 387

  • @BTDIsab
    @BTDIsab  ปีที่แล้ว +535

    I still can’t exactly tell to this point if the drain is supposed to be a bug or not, since the stats (-100 mana per hit, and degree 100 has a lot of extra attack speed + pierce) kinda back that up… regardless hopefully it gets lowered because that's tough.
    Watch more wizard paragon here: th-cam.com/video/ZBc61utgVQs/w-d-xo.html

    • @Wantidm
      @Wantidm ปีที่แล้ว +75

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
      Strategy
      His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
      The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
      A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
      The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
      However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
      Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
      It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
      In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
      Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
      When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
      Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
      Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
      If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
      For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
      For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
      They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
      The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
      A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

    • @grapenutsdomain9762
      @grapenutsdomain9762 ปีที่แล้ว +2

      2nd

    • @forile9753
      @forile9753 ปีที่แล้ว +1

      3rd

    • @watchrandomuser395onyoutube
      @watchrandomuser395onyoutube ปีที่แล้ว +1

      4th?

    • @rezwankabbo2571
      @rezwankabbo2571 ปีที่แล้ว +7

      Your level 100 became a level 1 . Look at ryan mahalik. He went to round 231 with out using the ability .

  • @d4dreki935
    @d4dreki935 ปีที่แล้ว +973

    Personally I think the drain beam should be buffed, either that or increase the max amount of graveyard mana. Just doesn't feel like enough

    • @troqu
      @troqu ปีที่แล้ว +65

      yeah the drain beam should benefit some from the increased attack speed. Maybe not quite as much as normal attacks since it might just be too op then, but enough to make it not feel like you need to spend more time in drain mode at higher paragon than lower.

    • @Mrdoomscroller
      @Mrdoomscroller ปีที่แล้ว +12

      Maybe increase the Pierce by 1 or 2

    • @flopps1051
      @flopps1051 ปีที่แล้ว +44

      I'd prefer an increase in graveyard mana. While I like the interactivity, it feels like you need to babysit the Wizard Paragon or else he'll run out of Mana in 4 seconds and make you lose

    • @paulcorla9863
      @paulcorla9863 ปีที่แล้ว +4

      Have you seen it solo elite bloonarius? Watch the damage when he (punji) activates the first ability, its milions per second lol

    • @legendarytomatobird2816
      @legendarytomatobird2816 ปีที่แล้ว +6

      Maybe they can also make the total graveyard increase with paragon degree. 100k at degree 1 and it scales like other stats do on paragons

  • @Partiallyinteresting410
    @Partiallyinteresting410 ปีที่แล้ว +521

    I’m guessing that the degree 100 has higher attack speed and pierce and therefore drains mana faster because the mana drains per hit with the arcane blast attack

    • @TheMirksta
      @TheMirksta ปีที่แล้ว +12

      He also got it at higher rounds so there were more bloons on screen at once to get hit

    • @thomasli6918
      @thomasli6918 ปีที่แล้ว +43

      Yeah, and with the increased pierce that means like 7x the drain.

    • @Teh-Dee-bear
      @Teh-Dee-bear ปีที่แล้ว +16

      Yeah which is kinda dumb IMO, because it would just make the Wizard Paragon more unreliable to use.

    • @kevin-7091
      @kevin-7091 ปีที่แล้ว +26

      @@Teh-Dee-bear Most likely an oversight, not the intended design

    • @worminaround
      @worminaround ปีที่แล้ว

      @@kevin-7091 yeah, this is the first time nk released an undertuned paragon

  • @curydude
    @curydude ปีที่แล้ว +103

    atleast 1 of 3 things should happen to make the wizard not feel crippled at higher degrees
    1. cap the drain of the wizards arcane shots to being 500 per shot
    2. beam gives more graveyard as degree increases (maybe increase max graveyard as well)
    3. higher degrees use less graveyard for each attack

    • @BerryFin
      @BerryFin ปีที่แล้ว +4

      exactly it's so underwhelming

    • @tacotown4598
      @tacotown4598 ปีที่แล้ว +1

      Max should definitely increase with degree, as that would open up much more strategy with the abilities, making it so you can really charge them up and not just use them every opportunity. Would also be great to have the ability to charge huge amounts of mana and then blast bosses with arcane metamorphosis

  • @thewarriorofboros
    @thewarriorofboros ปีที่แล้ว +102

    I think the degree 100 drain might be caused by the fact that the attack drains per hit, as opposed to per use. If the wizard gets more pierce with degrees, then it could proc the drain more often, and drain way faster because of it

  • @memeaids4766
    @memeaids4766 ปีที่แล้ว +43

    I think with Metamorphosis specifically, they should make it so you can cancel it so it doesn’t drain your whole graveyard. Additionally, cancelling the ability refunds a percentage of its cool-down depending on how much was drained.

  • @pfang11
    @pfang11 ปีที่แล้ว +272

    The wizard paragon is easily the highest-quality paragon yet. The way it caters to both casual and competitive/min-maxing playstyles is impressive, and I’m excited to see NK top this with a future paragon. Great demonstration video like always!

    • @capybearuh
      @capybearuh ปีที่แล้ว +32

      you ready to micro a farm paragon?

    • @TheMirksta
      @TheMirksta ปีที่แล้ว +47

      It caters to casual players in being cool visually I guess but it's like pretty horrible if you don't micro it which a lot of casual players don't enjoy doing

    • @shuvelstone1331
      @shuvelstone1331 ปีที่แล้ว

      Nah bro it's shit, i got a degree 83 paragon and it died to 141. It's garbage unless you know how to ultra micro. It's garbage.

    • @friendboy10
      @friendboy10 ปีที่แล้ว +22

      It's horrific for casual play. The basic attack drains the mana way too damn fast. It needs a cap on how fast it can drain.

    • @Sids1192
      @Sids1192 ปีที่แล้ว +17

      Have to disagree there. From a casual perspective, it's the second most expensive paragon, making it pretty unattainable, and if you don't micro it much then it's really poor compared to other paragons. From a competitive perspective, all the micro in the world leaves it less effective than cheaper, simpler towers like the engineer paragon. That may be changed with some bug fixes and buffing, but at present it doesn't really fit into either casual or competitive. Definitely has the potential to be both though.

  • @naanbread_xd1411
    @naanbread_xd1411 ปีที่แล้ว +59

    I think the phoenix of the degree 100 is bugged because it's happened to other people where the degree mod would only change the wizard itself but the phoenix would only change in appearance because it's meant to shoot much more fireballs than that

    • @ButterDoggle
      @ButterDoggle ปีที่แล้ว +2

      When I got degree 100 in game it shot as fast as in the video, so I think the whole thing is just bugged.

  • @BeDatAPickle
    @BeDatAPickle ปีที่แล้ว +67

    This is probably a bad idea but, what if the Zombie Bloons only spawned when the Drain Beam was getting used? That would add a little bit of security since the beam alone is pretty weak.

    • @witherschat
      @witherschat ปีที่แล้ว +8

      If the zombie spawn was increased, this would be nice.

    • @Bob.0-0boing
      @Bob.0-0boing ปีที่แล้ว +3

      the beam is hilariously bad

    • @FrostyTheCookie
      @FrostyTheCookie ปีที่แล้ว +1

      ​@@Bob.0-0boing I mean, only single target matters most with paragons since they're meant to fight bosses. If the beam does more single target, then it's just better straight up. All that matters in late game is BAD damage too since it's pathetically easy to perma stall everything else. It's also not very smart judging a tower based off how it performs solo, this guy with support probably goes crazy. Throw in an Impale and Superstorm and suddenly crowd control stops being an issue.

    • @watsonjunior85
      @watsonjunior85 ปีที่แล้ว +1

      @@FrostyTheCookie but the beam single target damage is small

    • @FrostyTheCookie
      @FrostyTheCookie ปีที่แล้ว +1

      @@watsonjunior85 Is the single target DPS better than the alternative? If it's even a 1% stronger, then it's better for bosses. That simple really.

  • @BusterBrown1217
    @BusterBrown1217 ปีที่แล้ว +64

    Was waiting for this one since the micro vs. no micro is huge for this one. Also with the Engineer paragon getting fixed so retrying rounds don't reset the overclock would you give it another go?

  • @LiterallySoup
    @LiterallySoup ปีที่แล้ว +13

    I'm guessing the fire blast is just a retextured firestorm, which would explain why it would have limited range. I'm guessing the range is the size of the screen, but since the phoenix is never centred, that means it can miss the other side of the screen. That wouldn't be a problem for firestorm since it's always centred. So I'm assuming it's an oversight.

  • @imoutoofthebox7372
    @imoutoofthebox7372 ปีที่แล้ว +23

    I'd prefered it if instead of the paragon draining it's graveyard for every bloon hit per shot (the example of 5 hits draining 500 mana), it instead just drains the mana by the shot itself (100 mana every time it shot), at least with this it doesn't nuke it's own graveyard

    • @carl8752
      @carl8752 ปีที่แล้ว +3

      Or maybe even just a basic drain per second

    • @zombossgaming810
      @zombossgaming810 ปีที่แล้ว

      It drains 100 per bloon hit

    • @imoutoofthebox7372
      @imoutoofthebox7372 ปีที่แล้ว

      @@zombossgaming810 I know that's why It would be better if it used mana every time it shot out one of it's black fireballs instead of per bloon hit per shot, cause each 1 fireball can hit multiple bloons and if you have a dense crowd of bloons and fire multiple shots it drains it faster

  • @littleman4925
    @littleman4925 ปีที่แล้ว +8

    "we'll take each round slowly, and see how long we can last"-ISAB, 2023(3:34)

  • @oog1283
    @oog1283 ปีที่แล้ว +12

    i think what makes the drain beam so bad is the fact that it completely disables the phoenix while in use, that just seems like a bit much of a sacrifice imo

  • @Unlucky-9172
    @Unlucky-9172 ปีที่แล้ว +7

    I love how this paragon have these new mechanic, i wanna see more of this

  • @TheAwesomePal
    @TheAwesomePal ปีที่แล้ว +5

    It makes sense for the paragon to be ability locked since it’s more designed for bosses so you can just save the mana pool and abilities for 20 rounds for the next boss

  • @basil3495
    @basil3495 ปีที่แล้ว +36

    This paragon has probably the highest skill ceiling of the current paragons in the game. And if ninjakiwi follows this trend of adding paragons that require more player input, then imagine what the leaked sub paragon could be like, with submerging and a massive first strike to switch between. Hyped for more high skill paragon content!

    • @TorvicIsSanta
      @TorvicIsSanta ปีที่แล้ว +7

      Worth noting, the sub paragon is officially announced, not just a leak

    • @F3XT
      @F3XT ปีที่แล้ว +7

      I hope they don't just add more and more layers of complexity for each paragon they release just to make it feel more interactive, this one is already so complex

    • @passtheapplejuice2619
      @passtheapplejuice2619 ปีที่แล้ว +7

      @@F3XT Everybody wants more wizard paragons until they have to manage more wizard paragons

    • @Weegiest_beegi
      @Weegiest_beegi ปีที่แล้ว

      @@F3XT personally I don’t want all paragons to be as complex as the wizard but I think they should incorporate all three paths and have an additional unique mechanic

    • @The_quiet_kkd
      @The_quiet_kkd ปีที่แล้ว +1

      I feel like the sub isn't gonna be as micro intensive as this one give that the wizard has so many features that were implemented to it but the sub can just go underwater and decamo while reducing cooldowns with trash damage and has a ability that shoots one missile at the biggest bloon on screen (ye not that amazing) and shoots multiple darts while also buffing other subs
      With this idk how they wanna make the sub as micro intensive as wizard

  • @Slayer_OfLight
    @Slayer_OfLight ปีที่แล้ว +1

    What i don't dig entirely about this paragon is the fact that once you place it, it's your only tower. There's no way you can manage other things at the same time if you wanna get the best out of the wiz

  • @Dae27_
    @Dae27_ ปีที่แล้ว +2

    I feel like a good balance would be making the phoenix shoot it’s main attack while you’re recharging with the beam, like how the wlp has the normal phoenix and the one it turns into, just have the base one up during that time

  • @TheMonkeydela
    @TheMonkeydela ปีที่แล้ว +9

    I really like this paragon because of the potential it has to be altered in coming patches, the other paragons are pretty much what they'll always be. Yet the Wizzy has a boatload of potential to either get much better/worse. We'll have to wait and see

    • @davidpavel5017
      @davidpavel5017 ปีที่แล้ว +1

      What the actual fuck bro, you're exited because the paragon has lots of numbers that could be changed in the future? Well, let me tell you something, all of the paragons have a lot of numbers, obviously this has the most, but the others have a bunch of numbers as well, so you should be excited about them as well, their numbers could change anytime

    • @MikeAckerschott.
      @MikeAckerschott. ปีที่แล้ว +2

      @@davidpavel5017 jesus. someone has a different opinion and gives well-rounde arguments for it and yet the first thing that comes to your mind is that stupendous comment you made. Grow up

    • @davidpavel5017
      @davidpavel5017 ปีที่แล้ว +2

      @@MikeAckerschott. someone had an opinion, that much is true, you cant know my opinion, so you cant know if its different or not, lastly this is as far from a well rounded argument as the wizard paragon is from the "armchair player friendly hands off" paragon Nk said it would be. I wrote my entire comment just so could ridicule how shit of an argument he gave. You yourself didnt stop to think for a second, otherwise you'd have realized atleast some of these things, but no, you did not, you just wanna argue

    • @fantakilla1
      @fantakilla1 ปีที่แล้ว

      ​@@davidpavel5017 dude you don't have to be a douche

    • @TheMonkeydela
      @TheMonkeydela ปีที่แล้ว

      @@davidpavel5017 Cry harder 🤡

  • @maheshamissah363
    @maheshamissah363 ปีที่แล้ว +3

    Isab: Complains about wizard paragon being too micro heavy
    also isab: I wish they gave us more targeting options for the phoenix and a way to control if the wizard and the phoenix are attacking independantly.

    • @Darshe0
      @Darshe0 ปีที่แล้ว +11

      I think he means more like the paragon is too weak without intensive micro

    • @idkwhat2write676
      @idkwhat2write676 ปีที่แล้ว

      its cause the wizard paragon is too weak it shouldn't have to be that micro heavy when its the second or most expensive paragon in the game

    • @Darshe0
      @Darshe0 ปีที่แล้ว

      @@idkwhat2write676 My real issue is the fact that decent micro isn’t enough, it’s almost like you have to baby sit it for it to perform good, and honestly all that micro should reward MUCH harder than it does

  • @bowserknight
    @bowserknight ปีที่แล้ว +4

    Hmm, I mean in terms of attack speed and pierce, it makes sense that the 100 Magus loses mana a lot faster. I wouldn't call it a "bug", but that kind of ruins the purpose of getting a high level Magus... maybe they could make it like, each level reduces the mana cost by 0.5, which would make it lose 50 mana per shot at level 100. Or something like that.

    • @Amodh1257
      @Amodh1257 ปีที่แล้ว +1

      More of an oversight if anything

  • @kreatona4219
    @kreatona4219 ปีที่แล้ว +13

    You should redo the Ninja Paragon for this because it got an insane amount of buffs

    • @rustyy674
      @rustyy674 ปีที่แล้ว

      It got support buffs im not sure it actually does more damage

    • @kreatona4219
      @kreatona4219 ปีที่แล้ว +1

      @@rustyy674 it does a ton of extra damage towards ddt's now and a 25% damage to all blimps under BADs when they spawn now which I think warrants a redo. However BADs well definitely kill it after a certain point

    • @Barely_Edited
      @Barely_Edited ปีที่แล้ว

      @@kreatona4219pretty sure it includes BADs, it just specifies ‘non-boss’

    • @Lt_Koro
      @Lt_Koro ปีที่แล้ว

      @@Barely_Edited yes it does. it makes ninja easily the second most important paragon to get now for high rounds

    • @kevin-7091
      @kevin-7091 ปีที่แล้ว

      @@Barely_Edited Damn, 25% BAD is literally tenths of millions in late free play

  • @Niteowl11611
    @Niteowl11611 ปีที่แล้ว +5

    I think that the faster draining mana isn't a bug, but honestly you should get more mana the higher degree. That would be easier to use it.

  • @GhostmerGhostboi
    @GhostmerGhostboi ปีที่แล้ว +3

    this is a certified shadow wizard money gang moment

  • @Peanut_butter_jelly_time123
    @Peanut_butter_jelly_time123 ปีที่แล้ว +1

    Thanks you just made my day

  • @ryanke2722
    @ryanke2722 ปีที่แล้ว

    13:34 i love how ISAB said "un-submerge" like da submarine he got kinda used to it.

  • @sylvaticriver5428
    @sylvaticriver5428 ปีที่แล้ว +5

    yeah my first thoughts the first time I tried this out, playing with the degree 100 was:
    Reduce the mana drain on the arcane spike a lot (maybe make it 100 mana per shot and not per hit)
    Make the drain beam an AOE attack with low pierce, like 10 or so pierce
    It's a really fun paragon. But you end up having to deal with him being useless for 10 seconds only to have him be descent for 3 seconds, so you have to micro the graveyard 24/7 just to make him usable

  • @Haikalsszz
    @Haikalsszz ปีที่แล้ว +2

    Isab, you should redoo the ninja paragon to cuz its just got a massive buff

  • @superdash015
    @superdash015 ปีที่แล้ว +1

    Tip: use the wizard’s attack on the bads and zomg sometimes but when there is a bunch of dtds or ceramics do the pheonix

  • @ryancook6180
    @ryancook6180 ปีที่แล้ว

    I'd love to see a version of this series with no micro (no abilities and just keep targeting on first). Could probably fit all the paragons into a single video, because the runs would be pretty quick.

  • @fullcrimp7462
    @fullcrimp7462 ปีที่แล้ว +1

    Hey ISAB, I don't know by how much but I think they made freeplay easier in 37.0, so that probably means that the other paragons can get even further than the old tests say and the wiz paragon is even worse than it seems in this vid lol

  • @sethcosens8927
    @sethcosens8927 ปีที่แล้ว +1

    The drain beam should active when the phenix is attacking.
    Change my mind

  • @shroomerz7195
    @shroomerz7195 ปีที่แล้ว +1

    There needs to be a maximum amount of mana a projectile can drain because the arcane spike attack drains way too fast when it hits multiple bloons

  • @theunknown4054
    @theunknown4054 ปีที่แล้ว +1

    The wizard paragon has one of the funnest and most intense kits... but no payoff. It feels generally just worse off than the other towers, despite the high skill cap.

  • @noahlebaron729
    @noahlebaron729 ปีที่แล้ว +2

    Yeah, I don't understand why people are saying this paragon is good for casual players. As far as I can figure, casual play means it only deals significant damage with like half uptime, meaning it's terrible for low micro play.

  • @damienshingledecker2312
    @damienshingledecker2312 ปีที่แล้ว

    I did some testing of my own recently, mostly because late game scaling was nerfed slightly, but it still changed the numbers drastically. Also, it was easy standard on logs with full knowledge. Its not with perfect micro, but its good enough. It was also done without any mods, your welcome. Dart was 138 and 171, Boomer was 161 and 200, ninja was 181 and 240, Bucc was 201 and 255, Engi without turrets was 170 and 191, Engi with turrets was 182 and 236, I need to redo the ace, but the wizzard without the glitch was 162 and 207, with the glitch it was 200 and 252.

  • @lancetheking7524
    @lancetheking7524 ปีที่แล้ว

    This would probably give so much potential to a sniper paragon:
    It can switch between 2 modes, a rapid fire sniper that deals 100 damage and fires 2.5x faster than the base 005, a 2nd mode that deals 140k damage every shot, but takes 5 seconds to fire, stuns bads and also takes out 1/8th the hp of any bloon he hits. You can't cheese it where you forcefully use the ability to switch between the powerful hit and make it attack instantly everytime you switch modes because there's a 6 second cooldown. The shrapnel and bouncing affect? Applies to both, same with the ceramic slowing down mk (except even if you don't have the mk you can still stun ceramics). Who knows, this could be much better lol

  • @Crumbling_Vortex
    @Crumbling_Vortex ปีที่แล้ว

    I kinda feel like since the drain/micro was more of a limit than the tower's stats themselves I kinda hope there's a mod made in the future that'll allow for testing the actual damage capabilities by providing buffed/unlimited graveyard recharge, assuming Ninja Kiwi doesn't just balance it themselves

  • @BrotherHercules01
    @BrotherHercules01 ปีที่แล้ว +1

    Man this paragon might still have the level 100 bug where the Phoenix resets to 1 upon restarts. Could be stronger but damn alot of micro

  • @Callster
    @Callster ปีที่แล้ว

    Yeah I noticed that too. 90 percent of the time it was on the drain beam and it didn’t even really build up the mana that fast. I really hope it’s a hug otherwise BIG PLANE is still first place.

    • @The_quiet_kkd
      @The_quiet_kkd ปีที่แล้ว

      Boat left the chat

    • @Callster
      @Callster ปีที่แล้ว

      Boats still good but you know with Isab, you gotta go BIG PLANE.

  • @Bob.0-0boing
    @Bob.0-0boing ปีที่แล้ว

    that beam struggling against ceramics sends me

  • @BigDBrian
    @BigDBrian ปีที่แล้ว +1

    although everyone's super positive, I honestly don't like how it's designed. The initial impression was good but how the graveyard and its attacks actually function seems... lackluster

  • @justgarrick
    @justgarrick ปีที่แล้ว

    This is my favorite paragon currently. I'm excited for sniper and glue though. I don't think anything can top the visuals of this

  • @iseegoodstuff3740
    @iseegoodstuff3740 ปีที่แล้ว +2

    feel like it should drain mana per shot not per hit, cause it just plummets down when there are many bloons

  • @_ikako_
    @_ikako_ ปีที่แล้ว +1

    The UI is super confusing. Is the mana bar and the graveyard count the same thing? They seem to drain and regenerate at the same rate but surely they do different things?

  • @justsebi2155
    @justsebi2155 ปีที่แล้ว

    I personally got to round 206 with the paragon, might have just been luck but some things I picked up were:
    The zomg ability is really good for cleanup, with the dot effect being a very nice touch to pop bad layers if they're close, it kills ddts easily at high degrees, so I like to use it at the start of rounds (where ddts appear) and let it reload it's mana to use metamorphosis for the bigger bloons.
    Metamorphosis itself is obviously the stronger ability by a long shot, it's a single target beast and can destroy fortified bads easily in a couple of seconds, including the insides with proper line-up, it also melts bosses into the dirt but that's besides the point, I would only use the ability when above 60k graveyard.
    The phoenix is an alright damage dealer, the only problem with the phoenix phase is that the wizard's main attack drains the mana way too quick, so I hope they do something about that.
    The reloading beam it has is comparable to a way stronger adora ball of light, where it excels at popping big and slow bloons (in earlier rounds) but sucks against grouped bloons. Never use the recharging beam when a ddt is on screen! Only try to get to 9-18k mana and use the zomg ability or phoenix, then you can reload your mana.
    This one is in conclusion by far my favorite paragon to use, it's really fun to manage the micro in my opinion, though it's defenitely not a paragon where you can just lay back and let it do the work.

  • @SlyRocko
    @SlyRocko ปีที่แล้ว +1

    Either the mana drain is actually per damage, rather than per hit; OR the attack speed increase from degrees has inadvertently made it drain much faster.
    Hopefully NK either clarifies or fixes this mechanic. Everything else about the paragon is top notch tho 👌

  • @alisson_302
    @alisson_302 ปีที่แล้ว +1

    They should make the phoenix always activated without draining mana, we only switch between the draining beam and the arkane blast

  • @DESTROYER6497
    @DESTROYER6497 ปีที่แล้ว

    This paragon really shows "how skillful you are"

  • @destroyerswin8537
    @destroyerswin8537 ปีที่แล้ว

    I love how isab says “I suck” knowing damn well he is 100x better than 99% of his viewers

  • @paexghostio
    @paexghostio ปีที่แล้ว +3

    Good job Magnus "Perfectus" Carlsen

    • @IRequireEggs
      @IRequireEggs ปีที่แล้ว +5

      Sacrifice THE ROOK!!!

    • @AltraHapi
      @AltraHapi ปีที่แล้ว +1

      The fast mana draining was a massive blunder on his behalf that cost him his knight

  • @whatiskz1557
    @whatiskz1557 ปีที่แล้ว +1

    I wonder who comes up with the "genius" idea that the mana drainage should be based on every pierce instead of each attack, and who thinks it's better to not lower the mana drainage per hit to compensate for higher attack speed at high paragon degree. Even Gwen at higher level has to attack more times to activate Heat Up ability to compensate for increased attack speed. Also the Phoenix for high degree in real release produces far fewer fire balls for some reason. Therefore, I believe this paragon for now does not live up to the hype people giving to it, and I hope NK fix it as soon as possible.

  • @kSevinVII
    @kSevinVII ปีที่แล้ว

    Actually creative paragon! This doesn’t feel like a 5-5-5, it feels awesome!

  • @kfed9834
    @kfed9834 ปีที่แล้ว

    The bug where the pheonix resets to degree 1 whenever you retry round it really makes the wizard look horrible cause the pheonix drains mana much faster at level 1 than the higher level paragon, but basically if you're draining mana basically instantly with a degree 100 then your pheonix is bugged cause it shouldn't drain itself much on higher tiers, "more efficient" you could say

  • @shinigami0412
    @shinigami0412 ปีที่แล้ว

    so many times i got the degree 99 paragon bug and crashed my game thinking it was over 100 and the game just didn’t know what to do with the extra levels 😂

  • @deadly_potato6045
    @deadly_potato6045 ปีที่แล้ว +1

    ISAB hear me out, a challange: how many times can you pop the birthday bloon

  • @joeholmstrom4157
    @joeholmstrom4157 ปีที่แล้ว

    @ISAB I contacted Ninja Kiwi, and the team is aware of the issue and are looking into it.

  • @HEELEO
    @HEELEO ปีที่แล้ว

    It might have good synergy with the ninja paragon have the stall and being able to take care of DDTs

  • @jonaiguess
    @jonaiguess ปีที่แล้ว

    gotta love it when its that time again

  • @isayahjenkins8922
    @isayahjenkins8922 ปีที่แล้ว +4

    He looks so cool

  • @zneuph
    @zneuph ปีที่แล้ว

    I can't wait for the superbuffed version of the wizard paragon OwO

  • @bluethundermonkey
    @bluethundermonkey ปีที่แล้ว

    So two things, the drain isn't bugged it's just that dumb because the degree 100 gets ~2x pierce and attack speed so 4x faster draining, and second thing is the phoenix seems to be bugged using the degree mod because it's attacking like a degree 1 does it's supposed to have way more fireballs and stuff at degree 100

  • @loudtrooper1417
    @loudtrooper1417 ปีที่แล้ว

    I feel like if they just make the phoenix consumption constant and not based on pops it would be so much better that way it won’t heavily rely on just the abilities

  • @kreatona4219
    @kreatona4219 ปีที่แล้ว +2

    I think the drain 100% needs to be reworked because it's absurd on higher degree Magus's (Magi?)

    • @davidpavel5017
      @davidpavel5017 ปีที่แล้ว

      Maguses, magus's means its the property of magus, but actually its magi

  • @opughdyang8264
    @opughdyang8264 ปีที่แล้ว

    Drain beam should have ramping damage up to a certain ammount on the initial target, with the mana gained increased with its dmg, its ramping resets on new bloons.

  • @njh123
    @njh123 ปีที่แล้ว +1

    I think this paragon might be much better against bosses, since free play doesnt really matter in NK's eyes

  • @DinoDan777
    @DinoDan777 ปีที่แล้ว +1

    They say the skys the limit but for the wizard paragon micro is the limit

  • @thegreatautismo224
    @thegreatautismo224 ปีที่แล้ว +1

    If people already know the stats for the Wizard Paragon, then why isn't Popology updated with the Beast Handler yet? Rough ideas are better than nothing, especially when things that aren't 100% known yet are displayed as such

  • @chiiyon
    @chiiyon ปีที่แล้ว

    A good way to buff the Wizard Paragon IMO would be; make the phoenix stay when using the drain beam, instead of disabling it because the drain beam just sucks (maybe make the phoenix not shoot dark flames to balance out the lower dmg while draining?)

  • @noelcrist7109
    @noelcrist7109 ปีที่แล้ว

    I keep hearing this is good for casual players and I haven’t the slightest clue how. It’s the most micro heavy paragon out of them all.

  • @saharshmedichalam4226
    @saharshmedichalam4226 ปีที่แล้ว

    Unlike most other towers,bads are the best for it so support that holds off the ddts moabs and ceramics goes a long way

  • @AtMix_
    @AtMix_ ปีที่แล้ว

    the degree 100 buffs are going to be bonkers

  • @btd4686
    @btd4686 ปีที่แล้ว +1

    Personally, I don't think the mana is SUPPOSED to drain per hit (I think that's what the bug is). I have a feeling that NK intended it to drain per attack rather than per hit. Also ISAB for degree 100, your pheonix is bugged (Right now, I think all paragon degrees only spawn a degree 1 pheonix most of the time), which is why it got to a much lower round than it should have. An actual degree 100 pheonix can solo a round 200 F-BAD without any abilities or having the main guy attack.

  • @LITTLEMAN12XP
    @LITTLEMAN12XP ปีที่แล้ว

    Shadow Wizard Monkey Gang
    We love poppin Bloons

  • @DumbF_ckingedits
    @DumbF_ckingedits ปีที่แล้ว +2

    Ah, yes. Unsubmerge the wizard

  • @kindatim
    @kindatim ปีที่แล้ว

    As a person, who doesn't like abilities in this game, this paragon is the bane of my existence.

  • @Awesummzzz
    @Awesummzzz ปีที่แล้ว

    I really hope they do a much simpler tower next time. Tack Shooter would be my vote

  • @robbiealderton1361
    @robbiealderton1361 ปีที่แล้ว

    You can see pretty clearly that the burn DOT does not do 5k damage, it does 3-3.5k damage. 7:12

  • @Dorbusuvius
    @Dorbusuvius ปีที่แล้ว

    Best Bloons tuber and streamer out there, keep up with the bangers, I know we all appreciate it❤❤❤

  • @Mu7..
    @Mu7.. ปีที่แล้ว

    The word metamorphosis now only bring back depressing memories... Curse you 177*13

  • @SessesSniper
    @SessesSniper ปีที่แล้ว +1

    Can't wait to see how far the Banana Farm Paragon is going to make it!

    • @The_quiet_kkd
      @The_quiet_kkd ปีที่แล้ว

      So a purely money making tower is supposed to start popping bloons once it gets a paragon?
      How tf does that make sense

    • @btd4686
      @btd4686 ปีที่แล้ว

      ​@@The_quiet_kkd it's a joke

    • @The_quiet_kkd
      @The_quiet_kkd ปีที่แล้ว

      @@btd4686 a pretty bad one that doesn't make sense

    • @btd4686
      @btd4686 ปีที่แล้ว

      @@The_quiet_kkd Makes sense to me. You just don't understand it.

    • @The_quiet_kkd
      @The_quiet_kkd ปีที่แล้ว

      @@btd4686 yeah a money making tower that has no form of being able to pop a single red bloon turns into a bloon popper when it gets paragon
      Makes perfect sense

  • @cristianbarsan8359
    @cristianbarsan8359 ปีที่แล้ว

    When ever a paragon comes out I test it out on a boss to see if it is good against bosses

  • @Amalf_XD
    @Amalf_XD ปีที่แล้ว

    ISAB really named the Beast Handler inside the 1 tower challenge spreadsheet “Breast Handler”. 💀

  • @margaerytyrell4177
    @margaerytyrell4177 ปีที่แล้ว

    I’m still on update 36.3 can’t wait to try this soon 😩

  • @justinsprumont8544
    @justinsprumont8544 ปีที่แล้ว

    Ryan mehalic beat 230 during the early release by just using the phenix and doing micro between drain beam to try to never let that reach 0. Either the abilities just aren’t worth or NK nerfed between early release and full update

  • @hihi-mi9xz
    @hihi-mi9xz ปีที่แล้ว

    the funny thing is that green gallon that he kept missing

  • @prstechnic1774
    @prstechnic1774 ปีที่แล้ว

    This is my favorite paragon so far.

  • @jwplayzs5167
    @jwplayzs5167 ปีที่แล้ว

    In my opinion the wizard paragon requires to much micro for the amount of damage the normal attacks do the reason why the ace paragon does so well is because it has strong base attacks unlike the wizard paragon and the wizard paragon requires other towers or paragons to do damage while metamorphosis is off.

  • @ethanma4422
    @ethanma4422 ปีที่แล้ว

    Eventually they're gonna add so much micro that a simple 1 tower challenge will be basically impossible 💀

  • @lukewilson12
    @lukewilson12 ปีที่แล้ว

    I hope the supermonkey paragon requires you to sacrifice a primary, military, magic and support paragon to the TSG/VTSG

  • @emmiegaming4449
    @emmiegaming4449 ปีที่แล้ว

    Saw this video while I was in bed. Now I have to watch it

  • @JustDoingReviews
    @JustDoingReviews ปีที่แล้ว +1

    Som body got to 231 or 232 I can’t remember which but that was the beta sent to TH-camrs

  • @andrewkvk1707
    @andrewkvk1707 ปีที่แล้ว

    I think the abilities need to either be independent of the graveyard or not have a cool down and use more graveyard. Having to juggle so much for 1 tower is rediculous.

  • @MrNyoom
    @MrNyoom ปีที่แล้ว

    The mana gain should be faster the less graveyard you have and scale off degree. Pops around the wizard should also give mana tbh

  • @ArrowMaster_
    @ArrowMaster_ ปีที่แล้ว

    Bro how was ISAB talking about lasting and draining without even making a single sussy joke??

  • @Gevitron
    @Gevitron ปีที่แล้ว

    I tried to see how far i could go, and i think i got to about 212. Some clever fire dot timing and arcane metamorphosis for the fortified bads.

  • @jereztf9337
    @jereztf9337 ปีที่แล้ว

    Metamorphosis will never be just a word to me, and I hate it

  • @jasonhe5578
    @jasonhe5578 ปีที่แล้ว

    I think they should buff the drain beam by a lot and make the normal attack consume less mana

  • @JoelTheParrot
    @JoelTheParrot ปีที่แล้ว

    6:51 Huh? What did Psi do? Or what did Sai do?