Hi everyone, the response to this video has been shockingly positive! I really appreciate all the kind words that are being said here. *If you have any questions you want answered or subjects covered in follow up videos, please leave a comment!* I’m planning to make a few other similar videos to this one, and want to know what to prioritize. Again, thank you everyone! I did not expect my first video on this channel to reach so many people :) Cheers, matchbox ✌️🤠
Regarding 4:56 The "peeking further back away from the wall/angle" has been debated a lot. Peeking close to the wall will actually seem way quicker on the enemy POV so that is actually usually better when possible. Peeking further back is way slower from the enemy POV so it will be easier for them to react in time to kill you. Also when peeking further away from the wall, you're moving and they're not for a longer period of time even a slight bit, this will give you the disadvantage and them the advantage. What do you think, have I been misinformed?
This video is concise and useful! Can you please go over how to hold a defensive angle? I don't know if I should constantly watch an angle or if I should peak out occasionally instead
Do also consider shadows. A main on Mirage is a good example. Even though peeking from further back is faster, they see your shadow beforehand, negating the effectiveness of your fast peek.
You do make a good point and this is good to keep in mind, but any team with even the most decent of knowledge will throw a pop flash and other forms of util over A main when pushing.
@@Nyver253 I see, that does help cover it, but then the timing needs to be really perfect. Ideally, the peeker would start peeking at the same time as the flash pops. But due to the shadow giving them away early, they would have to calculate a slightly delayed and really tight peek, or maybe wide swing early to catch the blinded enemy.
@@L3D33 he's most likely referring to "Bombsite A" main lane. Which typically, is going to be swinging from ramp/palace alley. If you're coming from mid to corridor or jungle, they'll just call it that.
I'm blown away by the quality of this video of a channel with such few subs. Been playing CS for years and you explained what took me 5 years to learn by myself in just 7 minutes. Well done
I'm 41 and getting back into CS. I played since beta. Had to step away from the game entirely to raise my kids but now that they're older, I'm getting my feet wet again. This video has helped A LOT with getting back into the fundamentals. Subbed! Thanks you for this!
Crazy good video man. High quality, to the point, good examples. Real math (huge kudos). Very much subbed from here. Also, great thumbnail and cewl knife
I've played going on 10 years this next December, almost 6k hours. This was an awesome explanation. Even people at somewhat high-level cs miss key fundamentals like this. Earned a sub.
Tf you talk about. I have 1k hours and everything he said was so obvious. +I think he is not right about peeking, in cs2 it’s better to peek closer. What the hell could you learn from this video?
@@oszki_ what rank are you buddy? I promise you everybody under global doesn't do this properly. Even a lot of lower skilled globals don't do this right, so unless you're a level 8-10 faceit player I don't wanna hear it. Which you obviously aren't because you only have 1k hours in the game so you're probably not good and definitely don't do this right.
Fantastic video. Excellent vocabulary. Awesome voice that fits perfectly for guides like these. Consider doing more, a lot more, you have the natural base ingredients for becoming a big content creator. 10/10
Amazing video. Would just like to add that sometimes situation calls for peeking close to wall for a super wide peek, because on the enemy's screen you will appear faster when peeking closer to the wall than away from the wall.....and so the enemy would have to flick more if you peek closer to the wall. Situations like when the enemy is holding a tight angle, you would peek closer to the wall to appear faster to the enemy so that he is unable to react in time. So peeking close to the wall should not be completely ignored, it's situational and with proper crosshair placement, you can easily get a kill even when peeking close to the wall.
This is super helpful! I'm just getting back into Counterstrike after, like, 5 years, and I was never that good when I did play anyways. I didn't even know about counterstrafing, and I'm super bad at peeking, so I'm glad I found this video :)
You also need to know what other peeks are, 1. Bait peek (hugging the wall close range, using A and D to bait awp shots or even to know their location), 2. Bait peek (jumping strafe) difficult to pull it off, 3. tight peek, 4. Wide peek. You need to know when these peeks are viable for different situations.
Bud I've never played this game until this week, been messing around in deathmatch being mid table the whole time. Just watched this and came 1st in 3 games in a row. I know it's just deathmatch but you made this extremely simple, it's so easy to implement. Thank you. Looking forward to more videos!
i recommend trying out some of the workshop maps, if you want to get better at aiming, strafing, spraycontrol. there is alot of maps like, Aimbotz which help to get better at the basics
You will master everything in this video before mastering crosshair placement, so start learning and Improving like matchbox explained and you'll be a good player in no time. Good video, props to you 👏
Good stuff, mate. Very well explained. It should be basic knowledge, but people still forget about it. There are still things like shadow (dis)advantage/situation/time and other aspects, where you can't afford to enter side clinical like that. But still very well explained. Gonna show it to my son, so he can improve. Thank you for the vid, keep it up, mate!
Older millennial here getting back into CS since like high school (early 2000’s). Your straight to the point videos are highly appreciated. Like, commenting, and subscribing, bro. I rarely do one of those things, much less do all three.
There is also another fact that you didn't talk about. The reason why people crouch peek is that they're scared to make noise or something. BUT, there is a mechanic in Counter-Strike which allows you to make any noise, by just not being in movement just some seconds before peeking. Like : take your position and place your crosshair through the wall, wait around one big second, and peek. You'd see that you absolutely didn't make any noise because of your foot. So everybody can check a site without making noise AND by being fast and quick. Now go remove some heads Oh and ultra useful tutorial btw
@@iluvpandas2755I think they mean if you STRAFE with AD incrementally you can go one or two full speed steps with out making noise. But the trip is to fully stop in between those few steps or else you’d make noise
yoo, thats crazy. i thought i made an original combo with big game, tiger tooth bayonet and bloody darryl. But then i scrolled on YT and i saw your thumbnail with this combo XD.
Generally this is good advice but I think it’s good to add that once you get to a point with your side to side counter strafing you need to work on more advanced strafing. You can’t move around the whole map with an and d and you also can’t count on enemies only being behind angles that only require a or d to peek. Dust long doors to mid is a good example of this. After you lock down side to side strafing your next step is actually to practice counter strafing w’s and w + a / w + d. ~ someone with 90+ strafing on leetify
I played counter strike when it first released the very first beta. way before 1.0 , 1.3 and 1.6 which all people favor differently. I remember when bunny jumping was at it's peak which i will admit was kind of fun to hop around getting headshots! But great point for those who don't understand, and even I till this day can do silver mistakes just because i'm not focused. Having map knowledge is one thing but if you can't peek or know your nades on each map then you're done for in cs2. Nades are so important because every map has sweet spots for safe smoking, good flashes and plases for HE and molly's.
i think youre saying a lot of good things but your understanding of angle advantage is wrong. Whoever is farthest from the angle will see more than the person who is closer, this mean in your example of peeking triple they would still have way more angle advantage on you, no matter how far back you go you still will be at a disadvantage, so it would be better to peek closer to the wall to appear much faster and harder to hit. i think your way is still better but its because of positioning and how much of site you can see not because of angle advantage.
I have 3k hours in csgo (and only rated 6k in CS2....) And I really appreciate the way you broke down not just the mechanics but also the theory behind the mechanics. Very beneficial to players of all skill levels
Thank you so much for the great video, absolutely class content! I will try my best to implement it into my game. Please keep it up, would be nice to get more advice on CS2.
It’s true- you move faster on their screen when closer, but at most ranges that aren’t borderline point-blank, I find it more effective to swing from further back, as it reduces your angle disadvantage. The player furthest from the corner will always see the other player first (ping unaccounted for)
Kinda disagree on the never using W part. Sometimes this is preferable and sometimes you are actually moving (pushing) and should be able to stop yourself. There is no way around it, you will be using W especially as a T. Think like pushing short you will not have time to keep stopping and only strafing left/right, you'll have to quickly push ignoring angles and if someones peeking you short while you're pushing, being anle to counterstrafe with S is really good. Ways to circumvent not being able to do this cleanly is to simply get a keyboard with shorter actuation distance. I've managed to get this pretty clean myself. Or you can remap S to space for instance if you want to relearn it (big obstacle for almost anyone though). Peeking stairs is a perfect example where being able to double strafe is really good. You either need to peek with W or a combo of W and AD. You can learn to do this cleanly and consistently, but not with a regular keyboard. This is how ropz does it. And many pros nowadays use the wireless logitech keyboards with low profile switches, also making it easier. Don't ignore this if you really want to be "free" in CS. Off course you shouldn't rely on it if a simple strafe does it better (like in 95% of situations). Sometimes being able to S counter strafe will give you a massive advantage.
Moving diagonally doesnt move as u would predict but keeps the same speed vectors magnitude, effectively halfing the speed, otherwise diagonal movement will be faster than horizontal and vertical alone, (pythagoras), as a game dev, hope it helps
Good video. It's nice to listen to someone with a sharp, no-BS mind. Subscribed. How would you recommend that I practice counterstrafing? I need to really drill it in as a habit, because while I know the advice is to do it, I end up not doing it in most actual games.
I have a 1,000 hours and i just figured out all you have to do is hold opposite key while holding the key in the direction you are going and you stop. Mind is blown
Pretty sure on the close vs far explanation you got it backwards but only one part. Now if you peek farther away from the ang you'll see them sooner/first depending on where they're standing. fl0m does a good explanation of this on his channel. But wide swinging fast is better closer. Overall peeking is better farther away from the ang. If this doesn't make sense think of it this way. People standing right in front of you moving left to right seem to be moving faster (even though they're moving the same speed) vs people standing across the map moving left to right. I shouldn't have to explain this any further. Anyways good vid hope this helped both parties
if you peek wide, hes going to miss your actual character, but get your hitbox because it lags behind with subtick trololo! Seen guys headshot the box while the model is 2ft in front, and according to valve, "where your tracers go is where your bullets are" so Its all true ;)
Fun math moment at 1:41 You can do all that work to find ~177 or you can just do 250*cos(angle), so 250*cos(45). You can do similar to find the other direction's movement with 250*sin(angle) This is discussed in either Calculus 3 when vectors are introduced, or if you take a Physics class you'll get a crash-course on vectors that include this information. It might get talked about for other classes too, not sure.
4700 elo, #800 eu, #90 RU, diagonal strafes are not that bad, you just gotta use them properly pretty well explained, however further/close wall choice depends of your armor, gun, hp, your enemy's wall, gun, hp and etc, there is a lot to talk about
All very true- this guide is mostly aimed at beginner/returning players who won't have the muscle memory developed yet for a more complicated peek. I didn't want the video to have too long of a runtime; just wanted to give inexperienced players the absolute basics for improving the way they move around a map.
Hi everyone, the response to this video has been shockingly positive! I really appreciate all the kind words that are being said here.
*If you have any questions you want answered or subjects covered in follow up videos, please leave a comment!* I’m planning to make a few other similar videos to this one, and want to know what to prioritize.
Again, thank you everyone! I did not expect my first video on this channel to reach so many people :)
Cheers,
matchbox ✌️🤠
Speak slow man me now english this ,
Regarding 4:56
The "peeking further back away from the wall/angle" has been debated a lot. Peeking close to the wall will actually seem way quicker on the enemy POV so that is actually usually better when possible. Peeking further back is way slower from the enemy POV so it will be easier for them to react in time to kill you. Also when peeking further away from the wall, you're moving and they're not for a longer period of time even a slight bit, this will give you the disadvantage and them the advantage.
What do you think, have I been misinformed?
This video is concise and useful! Can you please go over how to hold a defensive angle? I don't know if I should constantly watch an angle or if I should peak out occasionally instead
@@BrianRamirezIAteASock yes! Holding angles / CT fundamentals is coming soon
@matchboxr awesome! Looking forward to it
Do also consider shadows. A main on Mirage is a good example. Even though peeking from further back is faster, they see your shadow beforehand, negating the effectiveness of your fast peek.
You do make a good point and this is good to keep in mind, but any team with even the most decent of knowledge will throw a pop flash and other forms of util over A main when pushing.
@@Nyver253 I see, that does help cover it, but then the timing needs to be really perfect. Ideally, the peeker would start peeking at the same time as the flash pops. But due to the shadow giving them away early, they would have to calculate a slightly delayed and really tight peek, or maybe wide swing early to catch the blinded enemy.
A main on Mirage?
Yes. A main is the wide entrance to A bombsite from T-side.@@L3D33
@@L3D33 he's most likely referring to "Bombsite A" main lane. Which typically, is going to be swinging from ramp/palace alley. If you're coming from mid to corridor or jungle, they'll just call it that.
Mate... that glove + knife + agent combo is unreal. You have amazing taste! I dream of having a loadout like this one day. Well done.
Thanks! Tiger tooth is my favourite knife finish- more than half the knives I’ve owned have been tiger tooths haha
I have the same gloves, underrated in my opinion! Great vid btw
@@kurtrayner7562 big games are *by far* the most underrated gloves in the game imo. I get more compliments on them than I do on my $2,000 knife hahaha
@@matchboxr Those definitely look great. I prefer running overtakes with my tiger tooth falchion, a very solid and budget friendly combo.
the ak too, really nice yellow/gold inv
I'm blown away by the quality of this video of a channel with such few subs. Been playing CS for years and you explained what took me 5 years to learn by myself in just 7 minutes. Well done
Thanks Ben Shapiro.
Now I can hear it... great, I can't unhear it
oh god i cant unhear it
I CAN’T UNHEAR IT HEELLP
Lmaoooo ofc I saw this comment 30 seconds into the video
I clicked on this video and instantly said "I didnt know ben shapiro played cs"
I'm 41 and getting back into CS. I played since beta. Had to step away from the game entirely to raise my kids but now that they're older, I'm getting my feet wet again. This video has helped A LOT with getting back into the fundamentals. Subbed! Thanks you for this!
You sound like a less nasally Ben Shapiro. Also you have a cool ak craft 🐐
Can't unhear now, thanks.
Yeah you broke this guy for me all I hear is Ben Shapiro
Ben shabino
I’m now picturing a facecam of Ben Shapiro lol
@@AutoFish6484same when I read the comment I instantly started seeing Ben doing his lil head nod / tilt thing as he talks 😂
Crazy good video man. High quality, to the point, good examples. Real math (huge kudos). Very much subbed from here. Also, great thumbnail and cewl knife
Thank you! I definitely have a few other videos planned; mostly covering mistakes I commonly see fairly good players making
I've played going on 10 years this next December, almost 6k hours. This was an awesome explanation. Even people at somewhat high-level cs miss key fundamentals like this. Earned a sub.
same lol
Tf you talk about. I have 1k hours and everything he said was so obvious. +I think he is not right about peeking, in cs2 it’s better to peek closer. What the hell could you learn from this video?
@oszki_ yea then you're already dead because he seen you first. Seems like you didnt listen at all
@@oszki_who’s gonna know more about it then you or this guy
@@oszki_ what rank are you buddy? I promise you everybody under global doesn't do this properly. Even a lot of lower skilled globals don't do this right, so unless you're a level 8-10 faceit player I don't wanna hear it. Which you obviously aren't because you only have 1k hours in the game so you're probably not good and definitely don't do this right.
as a csgo sliver this is the best peeking video i’ve seen. great video❤️🔥 ik exactly how to improve my peeking big time now thank you
knife glove combo goin crazy
Fantastic video. Excellent vocabulary. Awesome voice that fits perfectly for guides like these. Consider doing more, a lot more, you have the natural base ingredients for becoming a big content creator. 10/10
i needed to hear this, have been wondering about this lately. Crazy the algorhythm gave me the answer.
Happy to hear it's helped someone! glhf!
bro said algorhythm LMAO. Love seeing people's creative spelling
You've got a knack for explaining things. Thanks for this!
Amazing video. Would just like to add that sometimes situation calls for peeking close to wall for a super wide peek, because on the enemy's screen you will appear faster when peeking closer to the wall than away from the wall.....and so the enemy would have to flick more if you peek closer to the wall. Situations like when the enemy is holding a tight angle, you would peek closer to the wall to appear faster to the enemy so that he is unable to react in time. So peeking close to the wall should not be completely ignored, it's situational and with proper crosshair placement, you can easily get a kill even when peeking close to the wall.
was looking for this comment. Super important. 3kliksphillip covered this recently I believe.
I LOVE YOUR KNIFE, GLOVE, GUN, PLAYER SKIN COMBO
Very good explanation for the majority of new players! I will use it and translate it for my friends as well! Thank you.
Very nice, Subscribed! For someone who feels like something is missing when playing, don't get much kills these tutorials are great. Keep them coming!
bro i love the way how you're explaining this! respect!
This is super helpful! I'm just getting back into Counterstrike after, like, 5 years, and I was never that good when I did play anyways. I didn't even know about counterstrafing, and I'm super bad at peeking, so I'm glad I found this video :)
This is the best video I have ever seen regarding to peeking and counterstrafing. Thank you so much and you have earned yourself another sub :)
Gold stuff right here. Gonna recommend this to anybody that wants to improve their fundamentals
Straight and to the point. subbed
4:02. This part was informative, thanks for the video!
This was a very helpful video. I feel like I actually grasp the fundamentals of peeking on CS2 now. Thank you!
Mans was about to pull out the pythagorean theorem
You also need to know what other peeks are, 1. Bait peek (hugging the wall close range, using A and D to bait awp shots or even to know their location), 2. Bait peek (jumping strafe) difficult to pull it off, 3. tight peek, 4. Wide peek.
You need to know when these peeks are viable for different situations.
This is clearly a tutorial for people who are not experts
Bud I've never played this game until this week, been messing around in deathmatch being mid table the whole time.
Just watched this and came 1st in 3 games in a row. I know it's just deathmatch but you made this extremely simple, it's so easy to implement. Thank you.
Looking forward to more videos!
i recommend trying out some of the workshop maps, if you want to get better at aiming, strafing, spraycontrol. there is alot of maps like, Aimbotz which help to get better at the basics
You will master everything in this video before mastering crosshair placement, so start learning and Improving like matchbox explained and you'll be a good player in no time.
Good video, props to you 👏
Good stuff, mate. Very well explained. It should be basic knowledge, but people still forget about it. There are still things like shadow (dis)advantage/situation/time and other aspects, where you can't afford to enter side clinical like that. But still very well explained. Gonna show it to my son, so he can improve. Thank you for the vid, keep it up, mate!
I can tell that this channel will make quality content. Subscribed!
Older millennial here getting back into CS since like high school (early 2000’s). Your straight to the point videos are highly appreciated. Like, commenting, and subscribing, bro. I rarely do one of those things, much less do all three.
You explain things pretty good man, W video
really good reminder video to come back and look on, thank you for that.
Im 67 and this helped a lot. Thank you
Thank you for simplifying this game. I’m new and your videos are super helpful
"I'm not gonna do Pythagorean theorem live" LMAOOOOOO
Rlly like your explaining style :)
Fantastic video mate! Didnt realise I was peaking wrong until now honestly, will improve
Dude, really nice guides. Keep it up!
Crazy its not explained this simply on other pro channels its all over complicated. Thank you alot
Thank you for the good info, keep it up with the amazing content! 🔥
Hey bro, I have just started the game and can already say this is a game changer for me. Thanks so much!!
Awesome videos, no distracting music and straight to the point.
This video is like an efficient public service: I never thought it would exist, but it does...
holy shit, right into it at the start, clear voice, and useful, actually a good video lmao thank you
There is also another fact that you didn't talk about.
The reason why people crouch peek is that they're scared to make noise or something. BUT, there is a mechanic in Counter-Strike which allows you to make any noise, by just not being in movement just some seconds before peeking. Like : take your position and place your crosshair through the wall, wait around one big second, and peek. You'd see that you absolutely didn't make any noise because of your foot.
So everybody can check a site without making noise AND by being fast and quick. Now go remove some heads
Oh and ultra useful tutorial btw
I don’t understand what you just said but thanks
@@iluvpandas2755I think they mean if you STRAFE with AD incrementally you can go one or two full speed steps with out making noise. But the trip is to fully stop in between those few steps or else you’d make noise
This was so good please more.
the fact that you can see your own leg now so you can show how its peeking when you have angle disadvantage is great lmao
Also with the A ramp peek, by standing further back on that ledge, you are not blocking anyone behind you who can cover tetris while you peek triple.
You have quality content keep it up!
Sick tips, I just got back into the game. Helps a lot, big thanks!
bro after the video i just 3 insta peek hs in 3 rounds you are the best
my dude just explained a 3+ years experience in 8 mins.
yoo, thats crazy. i thought i made an original combo with big game, tiger tooth bayonet and bloody darryl. But then i scrolled on YT and i saw your thumbnail with this combo XD.
No inspiration btw :D
Hey just want to say this helped me out a lot. I only have 90 hours on csgo so thank you
thank you ben shapeeko for your advice
bro just got teaching me on math. nice video thank you
Generally this is good advice but I think it’s good to add that once you get to a point with your side to side counter strafing you need to work on more advanced strafing. You can’t move around the whole map with an and d and you also can’t count on enemies only being behind angles that only require a or d to peek. Dust long doors to mid is a good example of this. After you lock down side to side strafing your next step is actually to practice counter strafing w’s and w + a / w + d. ~ someone with 90+ strafing on leetify
good shit matchbox, better than 99% of videos
I played counter strike when it first released the very first beta. way before 1.0 , 1.3 and 1.6 which all people favor differently. I remember when bunny jumping was at it's peak which i will admit was kind of fun to hop around getting headshots! But great point for those who don't understand, and even I till this day can do silver mistakes just because i'm not focused.
Having map knowledge is one thing but if you can't peek or know your nades on each map then you're done for in cs2. Nades are so important because every map has sweet spots for safe smoking, good flashes and plases for HE and molly's.
the glove agent knife combo is insane ngl ( the G.A.K. )
nice content bro you deserve more subs
Knife/glove combo is CRISPY
i think youre saying a lot of good things but your understanding of angle advantage is wrong. Whoever is farthest from the angle will see more than the person who is closer, this mean in your example of peeking triple they would still have way more angle advantage on you, no matter how far back you go you still will be at a disadvantage, so it would be better to peek closer to the wall to appear much faster and harder to hit. i think your way is still better but its because of positioning and how much of site you can see not because of angle advantage.
This guys videos will help new players but if you’ve been playing for a while ignore it
How do they have more of an advantage when holding ramp from triple if you peek further from the angle as opposed to close? I don’t follow
Thank you man this is the way!
Amazing Stuff G 😱😱🔥🔥
loved this got 10x better by watching this vid
I have 3k hours in csgo (and only rated 6k in CS2....) And I really appreciate the way you broke down not just the mechanics but also the theory behind the mechanics. Very beneficial to players of all skill levels
bro taught about velocity components aswell lmao W vid
Gotta appreciate your skin set lol, really good especially those golden bracelets on hand!!
Thank you! (I spend too much money on this game LMFAO)
Ben shapiro giving me cs2 tips is crazy
Thank you so much for the great video, absolutely class content! I will try my best to implement it into my game. Please keep it up, would be nice to get more advice on CS2.
Thank you! I have a few more videos planned; I just haven’t had time to record and edit them just yet :)
FYI excluding the angle between near or far u will peek fastest when closest to wall.
It’s true- you move faster on their screen when closer, but at most ranges that aren’t borderline point-blank, I find it more effective to swing from further back, as it reduces your angle disadvantage. The player furthest from the corner will always see the other player first (ping unaccounted for)
@@matchboxr right. But vs Awp always stick wall swing. Heh
Kinda disagree on the never using W part. Sometimes this is preferable and sometimes you are actually moving (pushing) and should be able to stop yourself. There is no way around it, you will be using W especially as a T. Think like pushing short you will not have time to keep stopping and only strafing left/right, you'll have to quickly push ignoring angles and if someones peeking you short while you're pushing, being anle to counterstrafe with S is really good.
Ways to circumvent not being able to do this cleanly is to simply get a keyboard with shorter actuation distance. I've managed to get this pretty clean myself. Or you can remap S to space for instance if you want to relearn it (big obstacle for almost anyone though).
Peeking stairs is a perfect example where being able to double strafe is really good. You either need to peek with W or a combo of W and AD.
You can learn to do this cleanly and consistently, but not with a regular keyboard. This is how ropz does it. And many pros nowadays use the wireless logitech keyboards with low profile switches, also making it easier.
Don't ignore this if you really want to be "free" in CS. Off course you shouldn't rely on it if a simple strafe does it better (like in 95% of situations). Sometimes being able to S counter strafe will give you a massive advantage.
This was very helpful. Now I just need to work on the last of those 3 points
Moving diagonally doesnt move as u would predict but keeps the same speed vectors magnitude, effectively halfing the speed, otherwise diagonal movement will be faster than horizontal and vertical alone, (pythagoras), as a game dev, hope it helps
Good video. It's nice to listen to someone with a sharp, no-BS mind. Subscribed.
How would you recommend that I practice counterstrafing? I need to really drill it in as a habit, because while I know the advice is to do it, I end up not doing it in most actual games.
probably the first time I've seen math in a CS guide video.
Tbh A ramp was the worst example you could show peeking as far as possible, the shadow would give you away.
sick loadout
Keep up the good work! +1sub
Thats why i die when close peek corners. Great video helps alot.
Awesome content!
Amazing video
"If I can't do it, you can't" challenge accepted.
ben shapiro is really on that cs2 grind
I have a 1,000 hours and i just figured out all you have to do is hold opposite key while holding the key in the direction you are going and you stop. Mind is blown
Pretty sure on the close vs far explanation you got it backwards but only one part. Now if you peek farther away from the ang you'll see them sooner/first depending on where they're standing. fl0m does a good explanation of this on his channel. But wide swinging fast is better closer. Overall peeking is better farther away from the ang.
If this doesn't make sense think of it this way. People standing right in front of you moving left to right seem to be moving faster (even though they're moving the same speed) vs people standing across the map moving left to right. I shouldn't have to explain this any further. Anyways good vid hope this helped both parties
never thought ben shapiro did cs2 tutorials
How to get the velocity in game?
Great video!
if you peek wide, hes going to miss your actual character, but get your hitbox because it lags behind with subtick trololo! Seen guys headshot the box while the model is 2ft in front, and according to valve, "where your tracers go is where your bullets are" so Its all true ;)
thank you for easy guide video😊
Okay now comes a realistic situation: 2 people holding A in an off angel and as you peek perfectly you missed all your shots and die....
great knife gloves combo
I like the way you articulate yourself in a technical explanation. Would you mind sharing the reddit post/comment this originated from?
Great video transitioned to cs from cod and i lack in this area sm
Fun math moment at 1:41
You can do all that work to find ~177 or you can just do 250*cos(angle), so 250*cos(45). You can do similar to find the other direction's movement with 250*sin(angle)
This is discussed in either Calculus 3 when vectors are introduced, or if you take a Physics class you'll get a crash-course on vectors that include this information. It might get talked about for other classes too, not sure.
4700 elo, #800 eu, #90 RU, diagonal strafes are not that bad, you just gotta use them properly
pretty well explained, however further/close wall choice depends of your armor, gun, hp, your enemy's wall, gun, hp and etc, there is a lot to talk about
All very true- this guide is mostly aimed at beginner/returning players who won't have the muscle memory developed yet for a more complicated peek. I didn't want the video to have too long of a runtime; just wanted to give inexperienced players the absolute basics for improving the way they move around a map.