glad you found it helpful. I actually didn't know the details of how attack weight worked either until I did the research for this video. Limbus Company is certainly a mysterious game at times haha
I really wish I had guides like yours when I first started. Figuring these things out myself always had me asking why the game never explained any of this anywhere. Slot weight is pretty self-explanatory (once you notice it) but the targeting priority is something I wish you could read up on somewhere. Then again... last video showed the game sometimes lies about the information it decides to give you (speed and attack order). When I coached a friend of mine at the start of his playthrough about these things he regularly said something like "Guess I missed that" or "When did the game tell me this?". lmao.
@@fedrick1connery607 next maybe for niche game mecnaics, how exactly does resistance when the enemy has a sin and attack type resistance affect my damage? I know it may be a dumb question, but I wonder if 2x fatal attack type and .5 resistance sin type cancel out
Thank you! I had understood EGO's target since rr2 as it was simple with the visual confirmation during skill selectioon, but i had trouble understanding conditional atk weight skills, as i was wrongly thinking their weight was still on selection, thus ruining the targeting if i clashed everything... but now it's so very clear!
Nice! I've been wondering about how attack weight works on skills that gain it at or after combat start for a while now, so this was helpful. That said, It's Telepole, not Telephone-pole...
GUYS ITS HERE Some of us got the gist of it back in walp 3 with the aoe needing to kill another smaller one But now this is a study Let's concentrate on this one Lesgooooooo
Hey man, I think you should do a guide on some IDs that can be hard for new players (for example nclair and dieci assoc) and as usual keep up the good work
Fun Fact: The only base attack skill with unconditional innate attack weight that isn't an E.G.O Skill is Princess Rodion's Ascendant Don Quixote Hardblood Arts - The Finale
"Only EGO have skills with built in Attack Weight" - Manager Don's enhanced S2 has 2 Weight by default and even shows the dotted line that aims at a second enemy "Telephonepole" - ITS CALLED TELEPOLE I CHECKED EVERY TELEPOLE EGO AND THE ABNO LORE AND IT'S NEVER CALLED TELEPHONEPOLE EVER ANYWHERE THIS WAS TORTURE TO LISTEN TO PLEASE - You also forgot to mention that once the Attack Weight "locks in" when the Skill is placed, as long as you don't mess with the thing it's Clashing (if it's Clashing at all) then no matter what you do the Attack Weight is distributed the same. For example against Skin Prophet, the turn 1 strat is usually to target all Skin Prophet slots with other sinners and then using Fluid Sac on one of the candles so it targets all the candles at once and oneshots them. BUT, after you place Fluid Sac on the dashboard, you can freely redistribute all the other sinner's skills onto the candles if you think it won't kill and the EGO will still only target whatever it was targeting when it was placed. Though as said, if the EGO was Clashing something, if you make someone else Clash the enemy who's the main target of it, then it's gonna redistribute the weight by the same rules as in the vid PS: This is not supposed to be a hate comment (except Telephonepole), the Don thing is an oversight which is fine but imo the weight lock in was 100% supposed to be mentioned here as it doesn't really deserve a video of it's own
i think videos like these about "niche" limbus mechanics are very cool and really useful for people who have played less but want to learn the game better, so i want to say you're doing good work but, and not to come across as rude, you should really double check certain things you say, especially things like side comments that arent written down. i can absolutely understand how you can just mention something related that you assume to be true, but sometimes it isnt and that could give people misinfo which is the opposite of what these videos should do i am saying this specifically for the comment about how only EGO have built in attack weight, while normal skills only have conditional attack weight. it's an unhelpful comment, as EGOs often also have conditional attack weight. enemy skills have both (which is important to the topic of attack weight too), and, notably. it is false. there are currently two skills of my knowledge with base attack weight, those being Princess Rodion's S3-2 and Manager Don's S2-2 [Rodion's is still semi conditional as it only shows up conditionally, but Don's is one that can be selected from the board] and in the future PM can certainly and likely will make more sinner skills with base attack weight Making such a connection of EGO='base attack weight' doesnt help people trying to learn the game, as it can lead to misconceptions, and also just isnt true
Manager Don has a conditional and thats her own stacks, both have indeed, is just that Rodion its slower to get to that point, but both go on that direction, they fall on the same situation as Wild Hunt Heathcliff, an ID he mentioned
@@shuckaroonies you and the other guy, i dont think you know what conditional means here. yes, the skills themselves only appear under certain conditions, but the attack weight is base attack weight. manager don's is even directly selectable from the dashboard. same as EGO with attack weight, which is why what he said was incorrect conditional here would be *[Before Attack] Gain Atk Weight +1 for every X* (which manager don ALSO has, but she has BASE attack weight of 2) Rodion's has no conditional attack weight, only a "conditional" skill, which is referred to as an "empowered" or "replaced" skill did either of you even bother to look at the skills to see the, very clearly marked, 2 and 3 attack weight respectively before you made comments wrongly correcting me? or did you just not understand why saying "only ego has base attack weight" is wrong in the case where empowered skills also have base attack weight? what about in like, idk a year or two when the IDs got base attack weight in their normal skill selection (not unreasonable seeing as each season we get stronger IDs and some IDs are already very close to constant conditionals for attack weight anyway)
I'm surprised you didn't mention how the game treats conditional attack weight skills as 1 attack weight skills no matter what. I never see anybody mention it. It leads to some goofy scenarios like Before the King in Binds' pure damage proccing per target on Wild Hunt's skill 2.
**Question!** What about EGO or skills that have Attack Weight and also gain Attack Weight? (Ex. Eletric Screaming Don UT4 | 2 Attack Weight + [Before Attack] Gain (Envy Reson. - 2) Atk Weight (max 3)) Does the targetting get overriden by the [Before Attack] or it goes "half/half" and the original targetting remains but the additional attack weight follows the conditions of the [Before Attack]?
I have a question regarding conditional attack weight on a single enemy/boss. If when said attack weight skill is used and ALL skill slots are targeted, where does the attack weight go? Does it loop back to the left most skill slot and go from there or is there another factor determining where it’s used
It should loop back to the leftmost skill slot. Other commentors have pointed out that skill slots targeted by more than one attack will have a lower priority for the attack weight though, so itll loop back to the first skill slots with the least amount of skills targeting it.
@@harrisl216 with on use attack weight, enemy skill slots already hit previously in the turn should still count as ‘targeted’. It should know that skill slot was already hit
hello niche limbus company game mechanics tester man this video is very informative niche limbus company game mechanics tester man this is your channel identity now niche limbus company game mechanics tester man are you proud niche limbus company game mechanics tester man?
I assume this might be how reuse skill works too? Now this might just me being stupid, but sometimes when I'm doing atk weight manipulation (targeting slots I don't want EGO on with normals, use EGO, redo targeting for normal skills) the targeting would reset and sometimes it'd stay manipulated so I'm not sure what causes the targeting for the EGOs to update.
If you ever slot a defensive skill or EGO on any of your sinners it resets attack weight manipulation. So make sure you get any defensive skills or EGO you want to use that turn slotted before you start manipulating your attack weight.
what if multiple attacks are targeting a slot? is it the same as if only one targeted it, or will aoe attacks skip over it if every other slot has 1 attack targetting it?
The green marker... it's just... beautiful
I always thought before that the targeting is completely random lol. Thanks for the video!
glad you found it helpful. I actually didn't know the details of how attack weight worked either until I did the research for this video. Limbus Company is certainly a mysterious game at times haha
Thank you man, once you started breaking it down like a priority list it started making sense to me of what’s happening
I really wish I had guides like yours when I first started. Figuring these things out myself always had me asking why the game never explained any of this anywhere. Slot weight is pretty self-explanatory (once you notice it) but the targeting priority is something I wish you could read up on somewhere. Then again... last video showed the game sometimes lies about the information it decides to give you (speed and attack order).
When I coached a friend of mine at the start of his playthrough about these things he regularly said something like "Guess I missed that" or "When did the game tell me this?". lmao.
This video is for all of you who requested it after the Niche Game Mechanics video - I hope it answers the questions you had.
My friend, attack weight is a core mechanic of a lot of skills. It's a little more than Niche.
@@viridiancity3644 indeed
@@viridiancity3644i don't think he ever said atk weight is a niche mechanic
@@fedrick1connery607 next maybe for niche game mecnaics, how exactly does resistance when the enemy has a sin and attack type resistance affect my damage? I know it may be a dumb question, but I wonder if 2x fatal attack type and .5 resistance sin type cancel out
Damn, dude is a man of his word. Nice work bro.
Had no idea about a lot of these mechanis. Great stuff!
Thank you! I had understood EGO's target since rr2 as it was simple with the visual confirmation during skill selectioon, but i had trouble understanding conditional atk weight skills, as i was wrongly thinking their weight was still on selection, thus ruining the targeting if i clashed everything... but now it's so very clear!
no problem man, glad this solved a longstanding bit of confusion for you
6:01 Right ear jumpscare.
"Only ego have build in attack weight"
Blood fiends don and Rodion 🤨
Really thank you for this 👌
You'd think after some couple years of playing I'd know all this stuff but I nope; appreciated!
This was really well done. Clean and concise communication. Sub earned.
Such a good video, great work man!
Nice! I've been wondering about how attack weight works on skills that gain it at or after combat start for a while now, so this was helpful. That said, It's Telepole, not Telephone-pole...
this was so helpful for my rr4 run tyy!
Very useful and easy to understand. Thank you!
GUYS ITS HERE
Some of us got the gist of it back in walp 3 with the aoe needing to kill another smaller one
But now this is a study
Let's concentrate on this one
Lesgooooooo
I like your videos.
ALL MY HOMIES GOING TO LIMBUS UNIVERSITY TO BECOME MORE STUDIOUS IN GAME MECHANICS 🗣️🔥📖✍️
Hey man, I think you should do a guide on some IDs that can be hard for new players (for example nclair and dieci assoc) and as usual keep up the good work
Can we get a offence and defence level guide (mostly for the extra damage calculation rather than the extra clashing power)
That be nice
yeah, i had a feeling they affect the damage and damage mitigation calculation rather than only the clash power, wonder if it can be known
Fun Fact: The only base attack skill with unconditional innate attack weight that isn't an E.G.O Skill is Princess Rodion's Ascendant Don Quixote Hardblood Arts - The Finale
nvm, Manager of La Mancha Land Don Quixote also has innate attack weight on her Skill 2-2
Variant Sancho Hardblood Arts 8 - Split Apart
The problem is
The skills themselves are conditional. Rodion’s s3-2 requires like 30 blood thorns to use and don’s attack requires 20 hardblood
@@pen_lord8520 i meant skill specific
"Only EGO have skills with built in Attack Weight"
- Manager Don's enhanced S2 has 2 Weight by default and even shows the dotted line that aims at a second enemy
"Telephonepole"
- ITS CALLED TELEPOLE I CHECKED EVERY TELEPOLE EGO AND THE ABNO LORE AND IT'S NEVER CALLED TELEPHONEPOLE EVER ANYWHERE THIS WAS TORTURE TO LISTEN TO PLEASE
- You also forgot to mention that once the Attack Weight "locks in" when the Skill is placed, as long as you don't mess with the thing it's Clashing (if it's Clashing at all) then no matter what you do the Attack Weight is distributed the same. For example against Skin Prophet, the turn 1 strat is usually to target all Skin Prophet slots with other sinners and then using Fluid Sac on one of the candles so it targets all the candles at once and oneshots them. BUT, after you place Fluid Sac on the dashboard, you can freely redistribute all the other sinner's skills onto the candles if you think it won't kill and the EGO will still only target whatever it was targeting when it was placed. Though as said, if the EGO was Clashing something, if you make someone else Clash the enemy who's the main target of it, then it's gonna redistribute the weight by the same rules as in the vid
PS: This is not supposed to be a hate comment (except Telephonepole), the Don thing is an oversight which is fine but imo the weight lock in was 100% supposed to be mentioned here as it doesn't really deserve a video of it's own
Feels like im watching a lecture
I'm 900+ hours in and I'm just learning about this?????
Ohhh ok I understand it now
"Telephonepole"
i think videos like these about "niche" limbus mechanics are very cool and really useful for people who have played less but want to learn the game better, so i want to say you're doing good work
but, and not to come across as rude, you should really double check certain things you say, especially things like side comments that arent written down. i can absolutely understand how you can just mention something related that you assume to be true, but sometimes it isnt and that could give people misinfo which is the opposite of what these videos should do
i am saying this specifically for the comment about how only EGO have built in attack weight, while normal skills only have conditional attack weight.
it's an unhelpful comment, as EGOs often also have conditional attack weight. enemy skills have both (which is important to the topic of attack weight too), and, notably. it is false. there are currently two skills of my knowledge with base attack weight, those being Princess Rodion's S3-2 and Manager Don's S2-2 [Rodion's is still semi conditional as it only shows up conditionally, but Don's is one that can be selected from the board] and in the future PM can certainly and likely will make more sinner skills with base attack weight
Making such a connection of EGO='base attack weight' doesnt help people trying to learn the game, as it can lead to misconceptions, and also just isnt true
Manager Don has a conditional and thats her own stacks, both have indeed, is just that Rodion its slower to get to that point, but both go on that direction, they fall on the same situation as Wild Hunt Heathcliff, an ID he mentioned
both of those are conditional
@@shuckaroonies you and the other guy, i dont think you know what conditional means here. yes, the skills themselves only appear under certain conditions, but the attack weight is base attack weight. manager don's is even directly selectable from the dashboard. same as EGO with attack weight, which is why what he said was incorrect
conditional here would be *[Before Attack] Gain Atk Weight +1 for every X* (which manager don ALSO has, but she has BASE attack weight of 2)
Rodion's has no conditional attack weight, only a "conditional" skill, which is referred to as an "empowered" or "replaced" skill
did either of you even bother to look at the skills to see the, very clearly marked, 2 and 3 attack weight respectively before you made comments wrongly correcting me? or did you just not understand why saying "only ego has base attack weight" is wrong in the case where empowered skills also have base attack weight?
what about in like, idk a year or two when the IDs got base attack weight in their normal skill selection (not unreasonable seeing as each season we get stronger IDs and some IDs are already very close to constant conditionals for attack weight anyway)
I'm surprised you didn't mention how the game treats conditional attack weight skills as 1 attack weight skills no matter what. I never see anybody mention it. It leads to some goofy scenarios like Before the King in Binds' pure damage proccing per target on Wild Hunt's skill 2.
**Question!**
What about EGO or skills that have Attack Weight and also gain Attack Weight?
(Ex. Eletric Screaming Don UT4 | 2 Attack Weight + [Before Attack] Gain (Envy Reson. - 2) Atk Weight (max 3))
Does the targetting get overriden by the [Before Attack] or it goes "half/half" and the original targetting remains but the additional attack weight follows the conditions of the [Before Attack]?
@@anannoyingweeb359 it should go half and half but ill admit I did not think to test this situation. Its an interesting question
I have a question regarding conditional attack weight on a single enemy/boss. If when said attack weight skill is used and ALL skill slots are targeted, where does the attack weight go? Does it loop back to the left most skill slot and go from there or is there another factor determining where it’s used
It should loop back to the leftmost skill slot. Other commentors have pointed out that skill slots targeted by more than one attack will have a lower priority for the attack weight though, so itll loop back to the first skill slots with the least amount of skills targeting it.
TL;DR more yellow box = bigger number = funny brain fluid make me happy 😊
Do skill slots still count as untargeted if the clash has already happened? As with On Use skills
@@harrisl216 with on use attack weight, enemy skill slots already hit previously in the turn should still count as ‘targeted’. It should know that skill slot was already hit
hello niche limbus company game mechanics tester man
this video is very informative niche limbus company game mechanics tester man
this is your channel identity now niche limbus company game mechanics tester man
are you proud niche limbus company game mechanics tester man?
i am a little proud haha hope you liked the video
I assume this might be how reuse skill works too?
Now this might just me being stupid, but sometimes when I'm doing atk weight manipulation (targeting slots I don't want EGO on with normals, use EGO, redo targeting for normal skills) the targeting would reset and sometimes it'd stay manipulated so I'm not sure what causes the targeting for the EGOs to update.
If you ever slot a defensive skill or EGO on any of your sinners it resets attack weight manipulation. So make sure you get any defensive skills or EGO you want to use that turn slotted before you start manipulating your attack weight.
@MrBoomy37 I see, I understand it now.
Hm I feel my brain grow.. is that normal???
4:48 uhm, achually ...☝️🤓
what if multiple attacks are targeting a slot? is it the same as if only one targeted it, or will aoe attacks skip over it if every other slot has 1 attack targetting it?
Slots with multiple attacks are prioritized less than slots with only 1 attack.
Lmao