The Arcology Explained - Humanity's Future Home?

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 651

  • @TomPVideo
    @TomPVideo 2 ปีที่แล้ว +123

    Another real-world example that hits a few points would be the Kowloon Walled City. It wasn't self sufficient but within the walls you had homes, schools, factories, and a ton of everything. Enough that many people could live in there and never leave.

    • @sneedmando186
      @sneedmando186 2 ปีที่แล้ว +14

      It was like an irl 80’s Courascant

    • @thedoruk6324
      @thedoruk6324 2 ปีที่แล้ว +5

      +TomPVideo although that example is extremely horrendeously claustrophobic

    • @funnelingspace9268
      @funnelingspace9268 2 ปีที่แล้ว +13

      The walled city was possibly the worst city in China at the time, maybe even the entire world. The crime and living conditions were horrendous. There's a reason why it was destroyed after sometime

    • @thedoruk6324
      @thedoruk6324 2 ปีที่แล้ว +1

      @@funnelingspace9268 exactly I always read about there was no control neither law in the city and it was ruled by the triads

    • @fredflintlocks9445
      @fredflintlocks9445 2 ปีที่แล้ว +1

      @@sneedmando186 look at nyc or Hong Kong for an irl corascant on a "small" scale

  • @owenparris7490
    @owenparris7490 2 ปีที่แล้ว +252

    Arcologies and megastructures are very fascinating to me. Just the idea that we might be able to build things like that given the proper time, resources, and technology is so awesome!

    • @Ech0Chamber
      @Ech0Chamber 2 ปีที่แล้ว +2

      Futures beyond our lives will see these structures manifest into reality. Just thinking that'll happen means a great deal to me.

    • @owenparris7490
      @owenparris7490 2 ปีที่แล้ว

      @@Ech0Chamber Same. It's still a shame we likely won't be around to see it happen, but like you said, we can take comfort in the fact that our descendants could.

    • @Ech0Chamber
      @Ech0Chamber 2 ปีที่แล้ว +5

      @@owenparris7490 Sci-fi's given us many glimpses of that, and it'll continue to until it's no longer fiction. Though we won't take that possibility for granted. It'll be the norm for them, but we can still imagine it with passion.

    • @brandenferland3575
      @brandenferland3575 2 ปีที่แล้ว

      It's really not

    • @Audi2Gunz
      @Audi2Gunz 2 ปีที่แล้ว

      Well not in this time not with these piss poor resources and not with this technology. The land size required would be massive. This would only work for people who love to live in the cities.

  • @beavismount
    @beavismount 2 ปีที่แล้ว +274

    O'Neill cylinders are basically arcologies in space. They may have multiple cities or villages within, but they are single structures that each provide for all of their inhabitant's needs. The total control over gravity, day length, seasons, and atmosphere that free-space settlements enjoy suggests that space is the best place for an arcology.

    • @zakhaevshub4735
      @zakhaevshub4735 2 ปีที่แล้ว +12

      O'Neill Cylinders....when I heard that word Mobile Suit Gundam suddenly appeared, well probably it's one of the anime that use classic sci fi concept.

    • @xXx_Regulus_xXx
      @xXx_Regulus_xXx 2 ปีที่แล้ว +12

      SFIA is a great channel for megastructures if any of you aren't subbed already

    • @kiltedbroshar4187
      @kiltedbroshar4187 2 ปีที่แล้ว +4

      My favorite arcology in science fiction is an O'Neil cylinder. From episodes 21 &22 of season 4 of Andromeda. They called it Arkology. Lol

    • @26th_Primarch
      @26th_Primarch 2 ปีที่แล้ว +2

      @@zakhaevshub4735 Oh yeah, same here dude.

    • @beavismount
      @beavismount 2 ปีที่แล้ว +3

      @@kiltedbroshar4187 Damn, been some time since I've watched that show. Gonna have to check those out, thanks for the tip!

  • @killingragethrowback
    @killingragethrowback 2 ปีที่แล้ว +40

    I don't think anyone would build an arcology if there wasn't a need for it, and the only reason to pack together in such a small space when there's a great big world out there is for protection or conservation, both of which would imply the world is not ideal. Ergo, the presense of arcologies would imply at least some level of dystopia.

    • @SephirothRyu
      @SephirothRyu 2 ปีที่แล้ว +6

      Not quite, some instances could be something more. Special projects and such, which end up occurring before reaching that point. And in a setting like Star Wars, you can to a point just keep on expanding to other worlds, leaving a core planet to just become a big city that is supported by outside imports and generates industrial exports or some such.
      Of course, in Star Wars, the two city worlds we knew much about eventually end up just building ever higher and leaving the ever lower layers to further and further depths of decay. Taris was in comparatively less of such a state when we learned of what went on in its depths (it still had pretty rotten depths overall though), and Correscant's lowest levels are basically no better than the worst areas of Warhammer 40k hive cities.

    • @SpottedHares
      @SpottedHares 2 ปีที่แล้ว +9

      Or the actual environment of the planet is just to hostile to be available, think Luna or Mars. Their is a lot of world, but all of it is lacking in everything you need to just fiction on a biological level.

    • @Hession0Drasha
      @Hession0Drasha 2 ปีที่แล้ว

      The idea is they would produce their own food internally. People would want to live there because the quality of life/provision of services are superior.

    • @alaunaenpunto3690
      @alaunaenpunto3690 2 ปีที่แล้ว

      @@SephirothRyu You seem to forgetting that Star Wars is fiction.

    • @alaunaenpunto3690
      @alaunaenpunto3690 2 ปีที่แล้ว +1

      @@SpottedHares Which is why Martian or Lunar colonies would never happen. Why bother when you have an already habitable planet for which you are already biologically optimized.

  • @Gantros
    @Gantros 2 ปีที่แล้ว +2

    I’ve always been enamored with Sky City 1000, another Japanese mega tall building that was actually planned in the early 90s. It would have housed around 40,000 residents, had 100,000 workers, and been 1,000m tall. The thing I always liked about the design was the series of ‘bowls’ where residences and commercial space would be on the edges while green space would be in the base of the bowl. Even better was the way it was designed to connect to future towers to create a ‘hyper city’.

  • @murpheyholloran1067
    @murpheyholloran1067 2 ปีที่แล้ว +6

    There's also the New Pacific Archology and it's many identical structures across the surface Titan in Destiny 2. It's hard to say if those archologies were 100% self sufficient, but they have massive forests in the centers of them and gardens all throughout their living spaces.

  • @pelinalwhitestrake4196
    @pelinalwhitestrake4196 2 ปีที่แล้ว +8

    Loving your work man. Branching out is definitely a good thing for you.
    Thanks so much too, your videos really help me deal with my anxiety.

    • @EckhartsLadder
      @EckhartsLadder  2 ปีที่แล้ว +5

      Glad to help! I have anxiety as well so I know the feeling!

    • @pelinalwhitestrake4196
      @pelinalwhitestrake4196 2 ปีที่แล้ว

      @@EckhartsLadder Oh yeah! Late happy father's day bud. Hope you had a good day.

  • @dimensionalchaos8422
    @dimensionalchaos8422 2 ปีที่แล้ว +1

    FINALLY someone does a vid. and using photos from Paolo Soleri's book is just icing for me. i live 3 hours from arcosanti and i visit it alot.

  • @TheBlackBrickStudios
    @TheBlackBrickStudios 2 ปีที่แล้ว +12

    Well, this is spooky. I was just laying out a reading list of arcology discussions and proposals as the first third of my next book will be taking place on a colony world where a new arcology is being constructed. This video is definitely getting added to the bookmark folder for future reference.

  • @itstartedinmud
    @itstartedinmud 2 ปีที่แล้ว +7

    Anyone interested in megastructures should check out the Science and Futurism channel. Well done Eck, are you building up to doing a video on Corsucant? I think the first time I heard of the idea was from shadowrun. When something that efficient and interdependent fails, it's gonna fall hard. They are designed for a world where nothing ever goes wrong, aka a fantasy.

  • @coolchulainn7417
    @coolchulainn7417 2 ปีที่แล้ว +8

    I believe that when you start talking about self sustaining space structures you more or less start getting into the realm of Dyson spheres. I wouldn’t call them either, more of a similarity, like a habitat. Which brings to mind, I would mind if you started getting into Legend of the Galactic Heroes and some of the technology and lore there.

  • @MRDLT00
    @MRDLT00 2 ปีที่แล้ว +3

    God living so close to sooo many people in such a small place sounds like an absolute prison. :I

  • @c.j.fedderson5541
    @c.j.fedderson5541 2 ปีที่แล้ว +3

    If you ever been to Seoul, South Korea you would be happy to learn this basically exists already underneath the ground there.

  • @walkerj.7895
    @walkerj.7895 2 ปีที่แล้ว

    I absolutely love when you discuss things like these. It reminds me when I was younger and my friends and I would argue about utopias and then try to poke holes in each other’s ideas. Good tirms

  • @galm222
    @galm222 2 ปีที่แล้ว

    I would love to see you tackle other such projects, such as a floating island or a Geofront, or even underwater and floating cities.

  • @Gabriel87100
    @Gabriel87100 2 ปีที่แล้ว +1

    Edifício Copan in São Paulo is pretty interesting when it comes to the idea of a mini-city in a single building. Originally it had some even more ambitious features, but as with a lot of things in Brazil, cool things tend to be neglected.

  • @Traven158
    @Traven158 2 ปีที่แล้ว +1

    Actually, the best example of an Arcology in Warhammer 40k is the Eldar Craftworld. A self-contained, self-sufficient city ship capable of providing for almost every need for their population. Wraithbone tech also allowing for new construction of structures, weapons, armor, and even Starships for defense.
    The only resource it doesn't provide are the Soul Stones to protect the Eldar souls from she-who-thirsts; those have to be gathered from specific worlds.

  • @Kronecraft
    @Kronecraft 2 ปีที่แล้ว +1

    I've actually visited Arcosanti! It's pretty cool, and I recommend it to anyone who gets the chance

  • @flynnmckee8442
    @flynnmckee8442 2 ปีที่แล้ว

    This video put a name to something I've wondered about for a while. Thanks mate!

  • @nocelebrity6042
    @nocelebrity6042 2 ปีที่แล้ว +1

    Consider the Urban Monads (also called "urbmons" in the story) from Robert Silverberg's *The World Inside* . Although they purported to be "utopian," the stories of several individuals show them for the dystopian future they represent. Although they compact the entire city into large single buildings up to 1,000 stories tall, they concentrate humanity and leave space for land between them to be used as farms, they are not self-sufficient, and the lifestyle of the communities outside the urban monads is impacted by the lifestyle of the people within the urban monads.

  • @suoerfish6652
    @suoerfish6652 2 ปีที่แล้ว +1

    For the most part the international space station is sort of like an arcology--it mostly provides its own amenities-- lives with purpose of studying the environment.

  • @mrp1326
    @mrp1326 2 ปีที่แล้ว +1

    There two basic problems with that idea:
    1. Self-sufficiency is not defined in detail here, but it is surely not only about services or plumbing and electricity. Most important reason we have so many settlements is that resources (e.g. metals, wood, chemical ingredients) are scattered around the world and without global exchange some activities are simply impossible to perform. The good example is modern agriculture based on chemical fertilizers or just production of computers parts.
    2. To build such a large structure is literally working against environment. Every large building exploits far more resources then it gives back and there are many reasons for it starting with technology. It is not clearly explained what technology should be used here, but just from looking at the images building such a complex would drain resources of the whole region or small country. So before it starts to get self-sufficient it would need to destroy a lot of environment around it.

  • @EnraEnerato
    @EnraEnerato 2 ปีที่แล้ว +1

    I look at such a swimming arcology (the shown drawings) and think that it is pretty much a prototype for bigger spacestations and colonies on other planets, the ideal testfield so to speak to figure things out and improve on them before actually risking lives and resources.

  • @michaeljuul8207
    @michaeljuul8207 2 ปีที่แล้ว

    Another example of a theoretical arcology (in line with the X-Seed 4000) is the Sky City 1000, also from Tokyo. It was featured on a Discovery Channel show and one of the first examples I remember seeing outside of sci-fi that I thought was real. Went for years thinking it was going to be built, and only just learned recently that the project was from before 1990, and never went further than the planning stages.

  • @NX42
    @NX42 2 ปีที่แล้ว

    Very cool to see content like this from you, would certainly be open for more~

  • @matthewmartinez3907
    @matthewmartinez3907 24 วันที่ผ่านมา

    Love arcologies, I look at art concepts for them all the time.

  • @matheuss886
    @matheuss886 2 ปีที่แล้ว +2

    I think many designs of Arcologies imply there's going to be a synchronized community in which everyone will have to consume, move through and across, work and live in regularity when in really humans are individualistic and many people find the idea of living in a synchronized world unsettling or uncomfortable. There's also the notion that an Arcology almost without exceptions over-crowded and claustrophobic at some point or at some spots.
    One other example of an Arcology is in the dystopian world of We, by Yevgeny Zamyatin, in which the One State, a colossal building-city which structure is similar to the Panopticon (a spiral structuralized building that re-enforces hierarchy), is home to people to whom there are designated numbers instead of assigned names, and everyone has a purpose to make the entire structure keep moving in a cycle. Everything therefore must be synchronized and collectivized, and therefore it may be considered dystopian (not that all Arcologies will follow this principle, but there's certainly a tendency towards a society like that).

  • @akcolade
    @akcolade 2 ปีที่แล้ว +1

    The concept arcology reminded me of a upside down cloud city from Star Wars

  • @hansigasus2006
    @hansigasus2006 2 ปีที่แล้ว +2

    An Aircraft carrier is kinda self-sufficient accept of food, which comes from the outside.

  • @maximosmausten7668
    @maximosmausten7668 2 ปีที่แล้ว +1

    A lot of the buildings you referenced and talked about are also discussed in solar sandses video about monumentality, you should watch it, it's a great video about size and how humanity in real life fiction and art go to great lengths to enhance size and such, it's a great video.

  • @jackpowell9276
    @jackpowell9276 2 ปีที่แล้ว +1

    I think an issue with an Archology is that in a lot of Sci Fi they tend to be owned by corporations, with populations that are often in a sort of indentured servitude.
    The concept is great but the financing and construction of one would require some kind of megacorp.
    With that said, the design goals are good and a lot of things we could achieve today. Localised renewable energy production, high density vertical, hydroponics farming, lab grown meat, extensive pedestrianisation and public transport, improved local parks as well as integration of nature elements into building developments. Greater use of sub surface for transport, storage, and industry.

    • @RomanumChristum
      @RomanumChristum 2 ปีที่แล้ว

      It’s like a giant city in one building, so if a government can help build a city say the richest government on earth, the US, if they wanted to could. At least if we can’t fund it now if in future say the US economy grows and the country doesn’t fall apart then it should have to be a megacorp

  • @Kevin-pg6uz
    @Kevin-pg6uz ปีที่แล้ว

    Love this, we need more Soleri/arcology content in the world

  • @zacharywilbur3459
    @zacharywilbur3459 2 ปีที่แล้ว

    My nightmares are literally me on top of skyscrapers spires or roofs but I still love giant buildings and massive architecture

  • @Kingsleyrulz
    @Kingsleyrulz 11 หลายเดือนก่อน +1

    I think sci fi's tendancy to draw from reality and extract technology rather than sociology is why things like archeologies are so hard to do. It easy to imagine more tech and more metal and more people. Its harder to imagine a different way of thinking and interacting with people/the environment.

  • @stapuft
    @stapuft 2 ปีที่แล้ว +1

    cant believe you didnt mention "the venus project", i figured it would be what this vid was about.

  • @MGShadow1989
    @MGShadow1989 2 ปีที่แล้ว +1

    Here's a weird quirk - I find architecture interesting in general and the engineering involved to make such buildings.
    I really enjoy the name sake of Cities: Skylines with the heights of office and high density residential zoning.
    This of course extends to this topic of arcologies and then city planets.
    However, I can't stand being in big cities too long, lol

  • @samtrudeau8596
    @samtrudeau8596 2 ปีที่แล้ว +2

    I hope I’m not annoying. Just love your content and wanna support it as much as I can on a broke student salary

  • @nexusomega1
    @nexusomega1 2 ปีที่แล้ว +1

    These buildings would need to receive water (assuming they don't have some futuristic technology to formulate water) as well as raw materials to sustain themselves. They would have to branch out into the surroundings in order to survive, but once a possible arcology begins collecting from it's environment, at what point is it no longer a self-contained structure and more of just an isolated city with outside infrastructure?

  • @WhiteScarsEmo
    @WhiteScarsEmo 2 ปีที่แล้ว +1

    I was playing Shadowrun RPG and there was quite a few adventures taking place in arcologies.

  • @chadzilla8388
    @chadzilla8388 2 ปีที่แล้ว +2

    You should check out Isaac Arthur’s channel, he does videos about sci-fi civilizations and mega structures.

  • @Johnny-ww7ic
    @Johnny-ww7ic 2 ปีที่แล้ว +1

    American cities were built originally like the cities in Europe which similar have ideas to arcology. Unfortunally they got demolished by cars. There is a movie about skyscraper which serves de idea of a arcology. The movie is starring The Rock.

  • @willschneider4616
    @willschneider4616 2 ปีที่แล้ว

    Dude this was awesome. I really hope you keep making videos like this.

  • @zeyalderson
    @zeyalderson 2 ปีที่แล้ว

    I think the major difference between an arcology and a self-sufficient ship/station is the intended purpose. The Halo rings were designed primarily as a weapon, while the habitation zones were added as a secondary feature. The UNSC Infinity could be classified as a arcology before it was converted to a warship, since it's primary purpose was a place for human habitation. However, it lost it's arcology status after it became a warship.

  • @Cisreyyah
    @Cisreyyah 2 ปีที่แล้ว

    Gene Wolfe's 'Book of the Long Sun' has an arcology gone wrong (or maybe doomed to fail from the start). Fascinating read

  • @FirstNameLastName-okayyoutube
    @FirstNameLastName-okayyoutube 2 ปีที่แล้ว

    Saudi Arabia building that Layered straight line City is it really good real-world example of this. It's something that could work on a space station or anywhere because the lifeblood of it is easy to keep track of and doesn't depend on positions of building

  • @josebasgil4339
    @josebasgil4339 2 ปีที่แล้ว

    There were some other scifi examples like Startrek Voyager (some proyect in the earth in the past), the corporation building in bladerunner, and many others

  • @maestro-zq8gu
    @maestro-zq8gu 2 ปีที่แล้ว +1

    Ya sc2k arcologies were great. I was bummed when the next sim city didn't have them.

  • @jonathansellers793
    @jonathansellers793 2 ปีที่แล้ว +1

    It’s funny how I’m listening to a talking doge about creating buildings that connect communities, culture, and ecology

  • @matth.4320
    @matth.4320 2 ปีที่แล้ว +1

    Would the environments in the Bioshock franchise count as Archologies? They aren't really designed to fit an insane number of people but they are rather self sufficient systems

  • @tryagainbragg2569
    @tryagainbragg2569 2 ปีที่แล้ว

    Amazing video love these types of videos that you do keep it up

  • @Devilkingliebe
    @Devilkingliebe 2 ปีที่แล้ว +1

    It's all fun and games till your Arcology is taken over by a crazed drug king pin calling herself mama.

  • @mainstreetlamplighter9630
    @mainstreetlamplighter9630 2 ปีที่แล้ว

    Very interesting video.
    Another example of something that would have been very close to an archology would be Walt Disney's original concepts for Epot.
    He didn't plan a theme park, but rather a, a living, working city, built with community in mind.
    Roads were to be for pedestrian use with essential vehicles like delivery trucks to relegated to a subterranean network.
    Monorails encircled the city for long distance travel and people mover systems for short trips.
    Furthermore houses were or be built facing central, communal park areas to encourage residents to spend time with one another.
    On top of it all, many of the early concepts included the entire city to be covered in a dome to allow careful control of the climate.
    So many of these concepts feel like the ideas of an archeology.
    It's even in the name: Experimental. Prototype. Community. Of. Tomorrow.
    It's doubtful that it could have all been done and Walt's death ensured that all Epcot would ever be was just another theme park. But those early ideas were wild.

  • @enderboy1824
    @enderboy1824 2 ปีที่แล้ว +1

    Although it wasn’t contained to one building, do you believe that Walt Disney’s original idea for EPCOT would be an arcology?

  • @ethantomczyk6023
    @ethantomczyk6023 2 ปีที่แล้ว

    If you haven't seen it, definitely watch the 1976 movie Logan's Run. It's one of those old cult classics and I believe it features a great example of an Arcology.

  • @dawall3732
    @dawall3732 2 ปีที่แล้ว +2

    Halo Rings are not archologies they are ring worlds.
    Self contained spaceships can be argued to be generation ships.

  • @grumblebug
    @grumblebug 2 ปีที่แล้ว

    If we're talking spaceships that might fit the bill of an arcology (mostly) I think you might want to look at the U.S.S. Voyager from Star Trek. After all the retrofits the crew had to do to the interior (hydroponics, galley, holoprojectors for the Doctor all throughout the ship, to name a few) made the ship rather self-sufficient. Mostly.

  • @Bleepbleepblorbus
    @Bleepbleepblorbus ปีที่แล้ว

    Now Im imagining a space structure so big it has developed an ecosystem and a weather system just by existing and also has self reproducing nanobots that act like organic animate objects along actual organic animate objects

  • @josephlawter2994
    @josephlawter2994 2 หลายเดือนก่อน

    > come here because of my love of Shadowrun
    > Shadowrun not mentioned at all
    > very sad 😢

  • @JesusChristDenton_7
    @JesusChristDenton_7 ปีที่แล้ว

    You forgot to mention the Shimizu Mega-City Pyramid. Proposed starting year 2030 and estimated completion year 2110.

  • @christopherbays7719
    @christopherbays7719 2 ปีที่แล้ว +1

    Would Bespin's Cloud City count ad an Arcology?

  • @AdamTehranchiYT
    @AdamTehranchiYT 2 ปีที่แล้ว +1

    If buildings on Coruscant count as arcologies then some of the larger vehicles probably should such as the one dodged in episode 2 which mirror current proposals for megaships.
    Arguably if the Death Star isn't a ecumenopolis then it may be a very large archeology.
    As for a setting while archeologes are inherently isolated I imagine the story came first then the environment was fleshed out in a entertaining way.
    And while archeologes are supposed to be self sufficient ecologies aren't so that never really bothered me.
    Cheers 😃

  • @CyclonusEX
    @CyclonusEX 2 ปีที่แล้ว

    This was great! But why no mention of Zion from the Matrix movies???

  • @RocketCouch
    @RocketCouch 2 ปีที่แล้ว

    As for star wars structures, what about Ithor (I think it's Ithor anyways) where the entire population lives in repulsorlift cities to preserve the evironment

  • @techticianlarsproductions6180
    @techticianlarsproductions6180 2 ปีที่แล้ว +1

    Ooh caught one as it uploaded for once

  • @mods1133
    @mods1133 2 ปีที่แล้ว

    First time I ever heard of an arcology was in Sim city 2000 and I would always strive for them, the pinnacle of technology and construction 🚧. Why shouldn't we?

  • @yurialexandre2037
    @yurialexandre2037 2 ปีที่แล้ว

    "Thus we shall make a world of the city, and a city of the world"

  • @TheLuckyTim7
    @TheLuckyTim7 2 ปีที่แล้ว

    Love this type of content

  • @flintan4885
    @flintan4885 2 ปีที่แล้ว

    I love this kind of videos

  • @benjackson8731
    @benjackson8731 2 ปีที่แล้ว

    Just curious, how close would you consider Snowpiecer to be a mobile Arcology?

  • @JuniperFinch538
    @JuniperFinch538 2 ปีที่แล้ว +1

    A spacecraft that had food production and waste recycling could theoretically be considered an arcology, A single structure designed for human inhabitants that is entirely self sufficient (Power generation may be the clincher on a case by case basis).
    A Halo ring is a little more difficult, even the ones specifically designed for human habitation don't guarantee that the needs of its population are met, It's essentially an artificial habitat. That said, it wouldn't take much modification to convert a halo ring into an arcology

    • @FuckGuidelines
      @FuckGuidelines 2 ปีที่แล้ว +1

      Didn't the forerunners make the rings for the flood? Or did they make them before the flood? If so they may have been intended to be a arcology or to appear as a living space. Because what's the point of making artificial land and atmosphere for a weapon.

    • @JuniperFinch538
      @JuniperFinch538 2 ปีที่แล้ว

      @@FuckGuidelines The halo rings were built in response to the flood yes. Although they were also designed to support living ecosystems on their surface, although i can't remember why.
      I know Zeta Halo supported a human population specifically before the firing of the rings

    • @FuckGuidelines
      @FuckGuidelines 2 ปีที่แล้ว

      @@JuniperFinch538 makes sense since humanity are reclaimers

  • @roberth8254
    @roberth8254 2 ปีที่แล้ว

    The mega skyscrapers would probably play out like Dredd lol

  • @CrackDCat
    @CrackDCat ปีที่แล้ว

    Other than the Halo Installations I don't think you can call anything in Halo an Arcology, yet. Maybe if you stretch the definition, a stock Phoenix-Class Colony ship? But I think that fits the definition of recycling better as the ship is modulated in a way to make a small city after being dismantled, kinda like how I imagine a Mon Cala ship, but far messier and primitive, looking more like a cross between Tatooine and an Imperial controlled planet lol

  • @toptiergaming6900
    @toptiergaming6900 2 ปีที่แล้ว

    Reminds me of the base of the space elevator in ace combat 7

  • @StephenCastleberry
    @StephenCastleberry 2 ปีที่แล้ว

    Me: *sees title* “Ooh, that’s what those huge buildings were called in SimCity 2000…”
    Eck: *refs SimCity 2000
    Me: “Yessss!”

  • @_british2431
    @_british2431 2 ปีที่แล้ว

    I LIKE THE BRANCHING OUT MAKE ANY KIND OF VIDEO U WANT BRO I LIKE STAR WARS BUT THIS IS COOL TOO

  • @leonflynn5982
    @leonflynn5982 2 ปีที่แล้ว

    the arcology from destiny 2 is pretty cool

  • @MrKIMBO345
    @MrKIMBO345 2 ปีที่แล้ว +1

    Some of the principles in the arcopolis are increasing used today as we are having problem with the climate crisis.

  • @TensionBoogieWoogie
    @TensionBoogieWoogie 2 ปีที่แล้ว

    Who decides what counts as “everything we could need would be catered to”? And most of these shapes are literally shaped like the physical embodiment of a hierarchical structure. Who would be living at the top?

  • @THE-SE7EN-SINS
    @THE-SE7EN-SINS 2 ปีที่แล้ว

    you missed the Arcology in Destiny 2 in fact one of the locations in it is called the Solarium.

  • @jairoukagiri2488
    @jairoukagiri2488 ปีที่แล้ว

    Shadow Run also has arcologies.

  • @ciandooley
    @ciandooley 2 ปีที่แล้ว

    My mind was just thinking there do alot of animes use arcologies as their settings? Mainly sci-fi fantasy ones

  • @triaenmarsh107
    @triaenmarsh107 2 ปีที่แล้ว

    Hmmm. I wonder if Atlantis from the Star Force book series fits this criteria.

  • @timothyjacks1788
    @timothyjacks1788 2 ปีที่แล้ว

    The one in Logan's Run

  • @samhunt6866
    @samhunt6866 2 ปีที่แล้ว

    Ekharts Ladder you would like the Netflix animie Blame

  • @phoule76
    @phoule76 2 ปีที่แล้ว

    The arcologies blast off, eventually, in Sim City.

  • @JacobGrim
    @JacobGrim 2 ปีที่แล้ว

    I think megastructures are the wrong way to go (for now) due to how monumental the difficulty of their construction would be.
    What we should be doing is attempting to make countries, states, and even individual cities mostly self-sufficient and maximally effective.
    This could be from the smallest levels, such as Amsterdam's dense and beautiful city planning which allows for everyone to cycle everywhere with incredible ease instead of being forced to drive, to larger things like implementing solar panels and wind turbines onto buildings.
    Something that would be really good, if we could build a lot of them, is underground farms. This would allow complete control over the soil, water, heat, sunlight, and even oxygen/carbon dioxide levels, and thus maximize food production while not forcing us to destroy more wilderness to build them. They could even be built under cities.

  • @sergioruiz733
    @sergioruiz733 2 ปีที่แล้ว

    Man you must have loved New Mombassa for cityscapes

  • @CylixTheGamer
    @CylixTheGamer 2 ปีที่แล้ว

    In halo infinite season 1 heroes of reach cinematic trailer, London has multiple arcologies.

  • @Raukodraug
    @Raukodraug 2 ปีที่แล้ว

    This reminds me of Asimov’s idea of Earth cities in the “The Caves of Steel”. Elijah Baley and the other Earthers have spent so many generations in these cities they’ve become Agoraphobic. Only the Spacers, colonists who have returned to Earth, live and work outside.

  • @acarrillo8277
    @acarrillo8277 2 ปีที่แล้ว +1

    I'll take O'Neal Cylinders and orbital rings over these

  • @dc-101
    @dc-101 2 ปีที่แล้ว +2

    40k hive cities

  • @MeddlerPropagandist14
    @MeddlerPropagandist14 2 ปีที่แล้ว

    Can you do a what if war of the worlds happen during halo 3?

  • @mrguppys761
    @mrguppys761 2 ปีที่แล้ว

    Why no orbital habitats?

  • @lefu87williford55
    @lefu87williford55 2 ปีที่แล้ว

    Eldar Craftworlds are basically arcologies in space.

  • @crmesson22k
    @crmesson22k 2 ปีที่แล้ว

    Would a good example be the Atlantis city from Stargate Atlantis?

  • @DenofLore
    @DenofLore 2 ปีที่แล้ว

    Yay a return to non 60s videos.

  • @jgsierra4791
    @jgsierra4791 2 ปีที่แล้ว

    Would Cloud city be considered an arcology ?

  • @commode7x
    @commode7x 2 ปีที่แล้ว

    It sounds very Isaac Arthur

  • @mr_h831
    @mr_h831 2 ปีที่แล้ว

    Huh
    I wrote a story idea down once that technically featured something akin to an arcology.... weird.

  • @mithridates1005
    @mithridates1005 2 ปีที่แล้ว

    ive been to the prototype arcology its pretty interesting