10 Steps to Create a Tabletop Game Company

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 46

  • @apertotes
    @apertotes 4 หลายเดือนก่อน +2

    Can't express how important your contribution to the hobby is. Thank you for all your work.

    • @jameystegmaier
      @jameystegmaier  4 หลายเดือนก่อน +1

      Thank you so much!

  • @Aroundthestumpgames
    @Aroundthestumpgames ปีที่แล้ว +5

    Thanks for this video Jamie, I’m currently between steps 9 and 10. My first game “Outrun the Bear” just won the UKGE people’s choice for best new family game so I’m really optimistic for the future of my company

  • @musemettlegames
    @musemettlegames ปีที่แล้ว +13

    Great video, I'm really looking forward to launching my first game and getting my publishing company off the ground later this year. Your content has been instrumental in my ability to come up with a realistic plan for launch, and this video just solidifies all those things I'd learned from you and others. Thank you again for all this helpful content!

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว +5

      I think it's great that you're taking your time to research and prepare! I hope the launch goes well. :)

  • @koltinthompson1321
    @koltinthompson1321 ปีที่แล้ว +7

    As always, fantastic advice! Getting this company off the ground has been more work than I could’ve ever imagined, and we have such a long way to go, but there’s nothing else I’d rather be doing!

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว +2

      I'm glad you're enjoying the process! :)

  • @marceloduarte1799
    @marceloduarte1799 ปีที่แล้ว +2

    This video is the most beautiful love letter to our hobby that I have ever seen. Beautiful.

  • @deborahmpairchandler7525
    @deborahmpairchandler7525 ปีที่แล้ว

    Out of my passion to involve others into my love of boardgames for building bridges toward better relationships and the joy of fruitful fellowships, I started developing table top games in the mid 1980s and formed the LLC in 2015. However, since my team came together in 2020, we've produced one of the 8 games I've copyrighted. Although we're currently going forward with producing 2 other this year, I still feel like we're still a start-up. Since 2020, I've learned so much from you through Stonemaier broadcast. We're a small local DC company and need to grow & spread out our wings. I'm so grateful for being one who has benefited from your joy and enrichment. Thank you for sharing all of who you.

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว

      Thank you, Deborah--that's quite a journey! If you've released the names of the new games, I'd be curious to take a look. :)

  • @itsGabrielaCristina
    @itsGabrielaCristina ปีที่แล้ว +3

    I am a project manager so I absolutely adore the idea of managing this sort of business side of publishing a game. Maybe one day I'll find a great designer worth partnering with!

  • @twothirdsanexplosive
    @twothirdsanexplosive ปีที่แล้ว

    I love in depth nuts and bolts stuff! Thanks for continue to share. I've been at the start of a few health-tech organizations now and the number of moving parts and details to manage, regardless of industry, is no joke. Starting a business is signing yourself up to spend countless hours of things you didn't even realize you had to do; spend 10x longer on things that have to get done well that you could just shrug off when working for someone else; and you'll have to get in a learning mindset where every failure and misstep is an opportunity to grow and get better.

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว

      My pleasure! I think you said it perfectly here: Everything takes longer than expected, and we're constantly learning (even 10+ years in).

  • @yuriygarev
    @yuriygarev ปีที่แล้ว +1

    Thanks a lot Jamey!
    I’ve been working in the gaming business already for 10 years, but in the mobile segment of it.
    Lately I’ve been looking into starting the board gaming business.
    I’m so inspired by the way you run things! Aside from the business aspect, which I am sure you are doing at the top notch level, but more importantly the gist of willingness to help everyone around to be successful, so we all live in better world.
    Acknowledging your deeds I e-send you tons of support, energy and inspiration to keep being yourself 💙💛.

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว

      Thank you! I appreciate that, and I look forward to seeing what lessons from the mobile game industry you bring to the tabletop!

  • @VerodaGames
    @VerodaGames ปีที่แล้ว

    I'm kinda new to this, only started designing in Jan this year. Your list is encouraging because I'm on track with a lot of it. What I've done and am doing through muscle and feel, matches up with what you're saying. The crowd building and crowd funding is something I'm weak on, and I understand that it's important, but right now it's not urgent - there is still a lot of ground work I need to do first. Really appreciate you taking time to share your thoughts and lessons learnt, it serves as a perfect framework for new designers like myself to build on - thank you.

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว +1

      Thanks! And please keep in mind that it's okay to just focus on design if the publishing side doesn't excite you. :)

  • @winconditiongames
    @winconditiongames ปีที่แล้ว +4

    Jamey, first time caller but longtime listener here. You are such an inspiration and valuable resource, thank you for sharing your hard fought knowledge with the community. Question; across the publishing process and supply chain you've just described, what are your two greatest friction points as a publisher that you feel is ripe for innovation or a novel solution you wish existed for?

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว +3

      Thank you! Interesting question about friction points...this isn't exactly an answer to this, but I would say the closest thing I can think of is lead times. I understand that it takes 3-4 months for a manufacturer to do a great job printing a game, but that's a long time! :)

  • @littlestlantern
    @littlestlantern ปีที่แล้ว

    Thanks so much for this video, Jamey! I've read through your crowdfunding book twice and followed your blog and youtube for the last 4 years, which has kept me incredibly focused on the value-added steps toward building my publishing company and prepping for our first game launch this September/October. This video is timely since one of my to-dos this week is sourcing fulfillment partners, so I plan on starting with the folks you mentioned! It's also great to hear more about your positive experience with Panda since I just locked them in as our manufacturing partner! Aside from all my ramblings, I wouldn't have made it this far without you sharing all your wisdom and knowledge, so THANK YOU!!

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว

      Thank you for checking that variety of content! I'm excited that you're getting close to your launch. Feel free to share your prelaunch link here if you'd like. :)

  • @brownfang3547
    @brownfang3547 ปีที่แล้ว +1

    Thanks a lot for this wealth of information. As a designer who's yet to publish anything, I really appreciate the validation of my thoughts so far on the process.

  • @foyoGames
    @foyoGames ปีที่แล้ว +8

    25 million, whoa!

    • @Kojimalosophy
      @Kojimalosophy ปีที่แล้ว

      he actually said Billions with a B

    • @AnaMahsati
      @AnaMahsati ปีที่แล้ว +1

      ​@@Kojimalosophy he clarifies in another comment that it's millions with m, but yeah, I heard billions too

  • @henrikwakman7776
    @henrikwakman7776 ปีที่แล้ว +1

    love the T-shirt, you big wonderful nerd😄

  • @edwardking4431
    @edwardking4431 ปีที่แล้ว

    Thanks Jamey! We are working on our first big game now called Galactic Cruise that we are brining to crowd funding early next year. This is super helpful in preparing for that!

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว +1

      I saw that announced the other day--congrats on the early buzz!

    • @edwardking4431
      @edwardking4431 ปีที่แล้ว

      @@jameystegmaier Thanks so much! Really trying to take our time and hit all the right notes haha we've definitely learned a ton from your videos and blog. Really appreciate all the ways you give back to the community!

  • @nicocardonadenis
    @nicocardonadenis ปีที่แล้ว

    Really cool video! I'm going to produce my first game in a few months, I'm choosing Panda too, Longpack is cheaper but is the thing that I can trust them more and for a first project I think it's gonna be really good. Thank you for this gold content!

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว

      I think you'll have a great experience with Panda, Nico!

  • @therealBocaStudios
    @therealBocaStudios หลายเดือนก่อน

    The location of the company is an all too important aspect to consider. Your location and connections with Allen and the good folks in St. Louis who contributed a lot of essential opportunities were the catalyst. Your background also has been a major contributing factor into your success. My area of the country, I can’t even find a play test group. There’s one person within 150 miles of me on BGG and Facebook groups. 😂 I’m not complaining just making observations that I think folks should also consider. Location and skill set.

    • @jameystegmaier
      @jameystegmaier  หลายเดือนก่อน +1

      I can kind of see that--it's certainly helpful to have a few local playtesters, as well as a consistent gaming group--but my coworkers and independent contractors are spread out around the world. I love St. Louis, I would say that our success has very little to do with this specific city (or any specific location).

    • @therealBocaStudios
      @therealBocaStudios หลายเดือนก่อน

      @@jameystegmaier Obviously you know what you’re doing, and you do it well over there. And you’ve worked extremely hard, much of your success is because you’ve outworked the industry. There are always a lot of factors that lead to success. Renegade launched from San Diego, California, that location was chosen on purpose. Grey Fox Games moved to St. Louis on purpose. If you were in snowball, Arkansas or Jackson, Ohio I don’t think you’d have the same level of community support.

  • @MegaSNES64
    @MegaSNES64 ปีที่แล้ว +1

    I have no such plans (at the moment), but a nice in-depth informative video nonetheless.

  • @Jakob_Price
    @Jakob_Price ปีที่แล้ว

    Great video, Jamey! I think I can glean the answer from what you've said here, but I've always wondered if you considered yourself more of a business man or game designer. I suppose you have other hats to weat as well, like social media influencer. Really appreciate all the content you put out!

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว +1

      Thanks for your question! Game design is probably the smallest part of my job at this point. The other parts of my job (project management, marketing, content creation, people management, and development) are around 85% of my job.

  • @Straddllw
    @Straddllw ปีที่แล้ว

    Hi Jamie - what’s your process for designing and play testing games while you’re still working another job?
    Did you start out by ordering a whole bunch of cardboard and paper and printing out stuff and using photoshop to play test? I know that nowadays people use tabletop simulator but I find that platform really clunky and don’t like to use it even for playing games. Hence i am finding that to be a barrier to entry. The other being general exhaustion after work.
    My goal is to actually just go through the process and create a game that is fun for me and my friends to play, then if we all agree it’s fun, we can open it up to more play testers in our wider gaming meetups and eventually publishers. I am based in Sydney Australia and actually know a couple of people who are publishers and have bought people to market. But my main thing is finding a good way to protype and chip away at playing around with designs. At the moment it feels like a pipe dream because when we are not busy we would rather just play a game - after all we have like 500+ games in our collection and have a huge backlog.

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว +1

      Thanks for your question! I delve into the prototype creation process on my related video about game design (short answer: I use Indesign, and I print, cut, and assemble at home. This is how I still make prototypes today): th-cam.com/video/VgEt7PysQgc/w-d-xo.html

  • @origenward3845
    @origenward3845 ปีที่แล้ว +2

    Thank you for another great list of tips Jamie!
    Man that table top game company sounds like a real table hog. 🙃

    • @jameystegmaier
      @jameystegmaier  ปีที่แล้ว

      It's a lot to fit on one table! :)

  • @draheim90
    @draheim90 ปีที่แล้ว

    0:53 did you say billion?!