How to export 360 videos from Unity

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 7

  • @SCHANATE
    @SCHANATE หลายเดือนก่อน +1

    Hey I didnt quite see it in the video. But does this version squish the top and the bottom?
    It looked like it didnt, but figured id ask to be sure.

    • @VRdanielfromyoutube
      @VRdanielfromyoutube  หลายเดือนก่อน

      @@SCHANATE If I remember well should keep the ratio and proportions if that is what you are referring to, feel free to ask if it was something different

    • @SCHANATE
      @SCHANATE หลายเดือนก่อน

      @VRdanielfromyoutube Not quite.
      Most accessible methods I've seen so far that exported it "flat/pre-distorted" and then later converted it into a "Ball" (add the meta data) had the problem that the top and the bottom of the video gets stretched and sucked into one point.
      But for the project I want to work on I need both top and floor clearly visible with no distortion.
      And it looked like you managed to do it without, from the parts you moved around.

    • @VRdanielfromyoutube
      @VRdanielfromyoutube  หลายเดือนก่อน

      Good to know that could be useful for you. You raised a very good point, just to know those methods that you mentioned are using 3D modeled environments or video as an input or source? I tend to think that what you mentioned happens or is more visible transforming from video sources to 360. Thanks for your comment 👍

    • @SCHANATE
      @SCHANATE 11 วันที่ผ่านมา

      @@VRdanielfromyoutube Finally managed to try it out and it worked, no annoying noticiable distortion! Thank you!

  • @Rizwan-Ashraf
    @Rizwan-Ashraf 5 หลายเดือนก่อน

    Great, How can we move character automatically like lets say Sitting on a Roller C?

    • @VRdanielfromyoutube
      @VRdanielfromyoutube  5 หลายเดือนก่อน

      Hi as long as the main camera object is animated or programmed to be in motion your recording should move I should do a video about but basically follow the same procedure