I watched this video and got to large town in 760 days on challenging setting "on the edge" ! Thanks bro. And i think i can do it faster... 😆 always hope
When laying out a huge burgage for a garden and trying to minimise the spot for houses, consider that the inclination of the border line between the housing zone and the garden, in many cases the shape of that "housing triangle", is determined by where the "backwall" of the whole burgage is.
If you put 9 logging camp in center of city they will bring in logs and never run out of storage in the middle camp. Good for late game upgrades cause logs are there
@solhoot yeah I put them there in the center and then I moved them because I want other buildings! Lol 😆 🤣 😂 but it gave me some nice space! It was a well intentioned idea...
Coal is good not only for trading. It helps to secure 100% fuel supply. Unlike food or other goods, burgages get only 1 fuel unit regardless of its type - either firewood or coal. So, if you have some undersupply of wood (which happens often) like covering only 75% of burgages, the rest will be filled with just a little coal. I wish food would work that way ...l
@solhoot coal is cool for sure. I tend to need more coal and fire wood than I think because I use single plots... one thing I observed is that the empty burgage plots can produce eggs... with no one in the house... but then the eggs dissappear... maybe because I use double spoilage rates tho... 🤔 also... I observed apple trees growing with no person in the plot... I think you might be able to spam burgage plot extentions just need 25 wealth and 2 wood for 12 eggs a year but then you need to collect them very fast with a lot of dedicated granaries... idk...
@@infomolerat well 1 house are producing 1 egg each month and a dedicated grannery for egg should help you 👌 try use if u can, tier 1 single plot houses for egg. More families in one house dosent increase the egg production i believe
@@infomolerat Yes, I also noticed that eggs in coops and also meat etc. in animal sheds are produced even in there are no residents yet. Apple trees grow too, but probably no one harvests them.
@@solhoot Probably it would make sense to dedicate a specialised granary not just to eggs but to all products that granary workers would have to walk door-to-door to pick.
I used the trick with the hunting ground as well. I´m using a hinching post for that. But later I decided to let my hunters to lay traps and I observed them walking far away. I guess they just went to the otiginal hunting ground.
@solhoot the pasture will take out all the trees. And also if there are trees nearby pasture will protect wild animals from falling trees. Loggers will take trees and if they fall on animals or berries there is migration of animals or Berry bushes die...
I watched this video and got to large town in 760 days on challenging setting "on the edge" ! Thanks bro. And i think i can do it faster... 😆 always hope
@@JasonPaulToms tnx and good job 😃 so I guess the video helped 👌
When laying out a huge burgage for a garden and trying to minimise the spot for houses, consider that the inclination of the border line between the housing zone and the garden, in many cases the shape of that "housing triangle", is determined by where the "backwall" of the whole burgage is.
@@BiglerSakura yeah alright 👌 love that you can figgle around with the houses😀
Nice vid ;) go for more :))
@@ciprianov2006 let's go 😀
@@solhoot absolutely 💯
Using forager hut for viewing berries makes them stand out better 😊
@@infomolerat alright 👌 just easy because they are at the same tab kinda.
@@solhoot totally! Six of one, half a dozen of the other 😅
If you put 9 logging camp in center of city they will bring in logs and never run out of storage in the middle camp. Good for late game upgrades cause logs are there
@@infomolerat I usually put them out in the Forrest, because l like to have other buildings in the center town 👌
@solhoot yeah I put them there in the center and then I moved them because I want other buildings! Lol 😆 🤣 😂 but it gave me some nice space! It was a well intentioned idea...
@@infomolerat So you have just a stack of logs in the city centre. Quite wise :)
Can also use shrine to move animals at beginning if you are worried about trees...
@@infomolerat that's true 😊
Coal is good not only for trading. It helps to secure 100% fuel supply. Unlike food or other goods, burgages get only 1 fuel unit regardless of its type - either firewood or coal. So, if you have some undersupply of wood (which happens often) like covering only 75% of burgages, the rest will be filled with just a little coal. I wish food would work that way ...l
@@BiglerSakura yeah that's true. I will take coal later 👌
@solhoot coal is cool for sure. I tend to need more coal and fire wood than I think because I use single plots... one thing I observed is that the empty burgage plots can produce eggs... with no one in the house... but then the eggs dissappear... maybe because I use double spoilage rates tho... 🤔 also... I observed apple trees growing with no person in the plot... I think you might be able to spam burgage plot extentions just need 25 wealth and 2 wood for 12 eggs a year but then you need to collect them very fast with a lot of dedicated granaries... idk...
@@infomolerat well 1 house are producing 1 egg each month and a dedicated grannery for egg should help you 👌 try use if u can, tier 1 single plot houses for egg. More families in one house dosent increase the egg production i believe
@@infomolerat Yes, I also noticed that eggs in coops and also meat etc. in animal sheds are produced even in there are no residents yet. Apple trees grow too, but probably no one harvests them.
@@solhoot Probably it would make sense to dedicate a specialised granary not just to eggs but to all products that granary workers would have to walk door-to-door to pick.
I used the trick with the hunting ground as well. I´m using a hinching post for that.
But later I decided to let my hunters to lay traps and I observed them walking far away.
I guess they just went to the otiginal hunting ground.
@@MrKrabs70 yeah they sometimes get confused 😅
To lay traps they may go anywhere, even if you haven't moved the original ground.
@@BiglerSakura Thanks for the update. I will keep that in mind. 👍
@@BiglerSakura I see 👌
If you have a pond you can move animals on the pond and they will swim all game except in winter they walk on top of ice
@@infomolerat cool 😎
I build a double house right on a river, so the houses stand on the opposite banks. Pigs are swimming in the river :)
@@BiglerSakuraawesome! I also saw pics of goats on the cliffs... but haven't tried it
15:34 - Does pushing many times accelerate units' running speed?
@@BiglerSakura no, but they want to stop, turn around and fight, so I force them.
@solhoot sometimes... not all the time... when I double click on units they change from walking mode to running mode...
Can surround wild animals with pasture to protect from falling trees but the edge can't touch the animals
@@infomolerat butt the loggers will run over the field and still destroy the Forrest right?
@solhoot the pasture will take out all the trees. And also if there are trees nearby pasture will protect wild animals from falling trees. Loggers will take trees and if they fall on animals or berries there is migration of animals or Berry bushes die...
@@infomolerat alright 👌
Do you mean trees chopped outside the animal habitat and falling into it?
@@BiglerSakura yes that is what I mean... I think it causes migration when a tree falls ... and also can permanently delete berry bushes...