Manor Lords Guide - What to do First, Start Food ( Part 1 )

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 41

  • @JasonPaulToms
    @JasonPaulToms 28 วันที่ผ่านมา

    I watched this video and got to large town in 760 days on challenging setting "on the edge" ! Thanks bro. And i think i can do it faster... 😆 always hope

    • @solhoot
      @solhoot  28 วันที่ผ่านมา

      @@JasonPaulToms tnx and good job 😃 so I guess the video helped 👌

  • @BiglerSakura
    @BiglerSakura หลายเดือนก่อน +1

    When laying out a huge burgage for a garden and trying to minimise the spot for houses, consider that the inclination of the border line between the housing zone and the garden, in many cases the shape of that "housing triangle", is determined by where the "backwall" of the whole burgage is.

    • @solhoot
      @solhoot  หลายเดือนก่อน +1

      @@BiglerSakura yeah alright 👌 love that you can figgle around with the houses😀

  • @ciprianov2006
    @ciprianov2006 หลายเดือนก่อน +2

    Nice vid ;) go for more :))

    • @solhoot
      @solhoot  หลายเดือนก่อน +1

      @@ciprianov2006 let's go 😀

    • @infomolerat
      @infomolerat หลายเดือนก่อน

      @@solhoot absolutely 💯

  • @infomolerat
    @infomolerat หลายเดือนก่อน +1

    Using forager hut for viewing berries makes them stand out better 😊

    • @solhoot
      @solhoot  หลายเดือนก่อน +1

      @@infomolerat alright 👌 just easy because they are at the same tab kinda.

    • @JasonPaulToms
      @JasonPaulToms 28 วันที่ผ่านมา

      ​​@@solhoot totally! Six of one, half a dozen of the other 😅

  • @infomolerat
    @infomolerat หลายเดือนก่อน +1

    If you put 9 logging camp in center of city they will bring in logs and never run out of storage in the middle camp. Good for late game upgrades cause logs are there

    • @solhoot
      @solhoot  หลายเดือนก่อน +2

      @@infomolerat I usually put them out in the Forrest, because l like to have other buildings in the center town 👌

    • @infomolerat
      @infomolerat หลายเดือนก่อน +1

      @solhoot yeah I put them there in the center and then I moved them because I want other buildings! Lol 😆 🤣 😂 but it gave me some nice space! It was a well intentioned idea...

    • @BiglerSakura
      @BiglerSakura หลายเดือนก่อน

      @@infomolerat So you have just a stack of logs in the city centre. Quite wise :)

  • @infomolerat
    @infomolerat หลายเดือนก่อน +1

    Can also use shrine to move animals at beginning if you are worried about trees...

    • @solhoot
      @solhoot  หลายเดือนก่อน

      @@infomolerat that's true 😊

  • @BiglerSakura
    @BiglerSakura หลายเดือนก่อน +1

    Coal is good not only for trading. It helps to secure 100% fuel supply. Unlike food or other goods, burgages get only 1 fuel unit regardless of its type - either firewood or coal. So, if you have some undersupply of wood (which happens often) like covering only 75% of burgages, the rest will be filled with just a little coal. I wish food would work that way ...l

    • @solhoot
      @solhoot  หลายเดือนก่อน +1

      @@BiglerSakura yeah that's true. I will take coal later 👌

    • @infomolerat
      @infomolerat หลายเดือนก่อน +1

      @solhoot coal is cool for sure. I tend to need more coal and fire wood than I think because I use single plots... one thing I observed is that the empty burgage plots can produce eggs... with no one in the house... but then the eggs dissappear... maybe because I use double spoilage rates tho... 🤔 also... I observed apple trees growing with no person in the plot... I think you might be able to spam burgage plot extentions just need 25 wealth and 2 wood for 12 eggs a year but then you need to collect them very fast with a lot of dedicated granaries... idk...

    • @solhoot
      @solhoot  หลายเดือนก่อน +1

      @@infomolerat well 1 house are producing 1 egg each month and a dedicated grannery for egg should help you 👌 try use if u can, tier 1 single plot houses for egg. More families in one house dosent increase the egg production i believe

    • @BiglerSakura
      @BiglerSakura หลายเดือนก่อน

      @@infomolerat Yes, I also noticed that eggs in coops and also meat etc. in animal sheds are produced even in there are no residents yet. Apple trees grow too, but probably no one harvests them.

    • @BiglerSakura
      @BiglerSakura หลายเดือนก่อน

      @@solhoot Probably it would make sense to dedicate a specialised granary not just to eggs but to all products that granary workers would have to walk door-to-door to pick.

  • @MrKrabs70
    @MrKrabs70 หลายเดือนก่อน +1

    I used the trick with the hunting ground as well. I´m using a hinching post for that.
    But later I decided to let my hunters to lay traps and I observed them walking far away.
    I guess they just went to the otiginal hunting ground.

    • @solhoot
      @solhoot  หลายเดือนก่อน

      @@MrKrabs70 yeah they sometimes get confused 😅

    • @BiglerSakura
      @BiglerSakura หลายเดือนก่อน

      To lay traps they may go anywhere, even if you haven't moved the original ground.

    • @MrKrabs70
      @MrKrabs70 หลายเดือนก่อน

      @@BiglerSakura Thanks for the update. I will keep that in mind. 👍

    • @solhoot
      @solhoot  หลายเดือนก่อน +1

      @@BiglerSakura I see 👌

  • @infomolerat
    @infomolerat หลายเดือนก่อน +1

    If you have a pond you can move animals on the pond and they will swim all game except in winter they walk on top of ice

    • @solhoot
      @solhoot  หลายเดือนก่อน

      @@infomolerat cool 😎

    • @BiglerSakura
      @BiglerSakura หลายเดือนก่อน +1

      I build a double house right on a river, so the houses stand on the opposite banks. Pigs are swimming in the river :)

    • @JasonPaulToms
      @JasonPaulToms 28 วันที่ผ่านมา +1

      ​@@BiglerSakuraawesome! I also saw pics of goats on the cliffs... but haven't tried it

  • @BiglerSakura
    @BiglerSakura หลายเดือนก่อน +1

    15:34 - Does pushing many times accelerate units' running speed?

    • @solhoot
      @solhoot  หลายเดือนก่อน +1

      @@BiglerSakura no, but they want to stop, turn around and fight, so I force them.

    • @infomolerat
      @infomolerat หลายเดือนก่อน +1

      @solhoot sometimes... not all the time... when I double click on units they change from walking mode to running mode...

  • @infomolerat
    @infomolerat หลายเดือนก่อน +1

    Can surround wild animals with pasture to protect from falling trees but the edge can't touch the animals

    • @solhoot
      @solhoot  หลายเดือนก่อน

      @@infomolerat butt the loggers will run over the field and still destroy the Forrest right?

    • @infomolerat
      @infomolerat หลายเดือนก่อน

      @solhoot the pasture will take out all the trees. And also if there are trees nearby pasture will protect wild animals from falling trees. Loggers will take trees and if they fall on animals or berries there is migration of animals or Berry bushes die...

    • @solhoot
      @solhoot  หลายเดือนก่อน

      @@infomolerat alright 👌

    • @BiglerSakura
      @BiglerSakura หลายเดือนก่อน

      Do you mean trees chopped outside the animal habitat and falling into it?

    • @JasonPaulToms
      @JasonPaulToms 28 วันที่ผ่านมา +1

      ​@@BiglerSakura yes that is what I mean... I think it causes migration when a tree falls ... and also can permanently delete berry bushes...