Realize instances and keep your UV data, Blender geometry nodes

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  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 8

  • @psyxsees1
    @psyxsees1 3 หลายเดือนก่อน

    You saved my life with this video lmfao, im doing the kinetic rush challenge and I needed this for my project.

  • @b1bi641
    @b1bi641 3 หลายเดือนก่อน

    dude, you're a fucking wizard. I've been agonizing with this shit for almost 4 days and I happened to see this video on your other channel and now I'm very happy. I'm crying, thank you so much for helping me with this issue, I love you

  • @Liamos_Prod
    @Liamos_Prod 2 หลายเดือนก่อน

    You are insane ! Thank you so much, I'm actually working on a knitting project and if I realize my instances its just sooooo slow, but here, I'm gonna be able to texture those instances with that capture att ! Thank you so much ❤

  • @tavukdoner
    @tavukdoner ปีที่แล้ว +1

    this is super helpful thank you!

  • @brurpo
    @brurpo 6 หลายเดือนก่อน

    You can just keep the original node tree, capture it as instance, realize after, and just change the attribute to geometry in the shader editor, blender will automatically convert and you wont have any of these problems.

  • @raiderrollo3518
    @raiderrollo3518 11 หลายเดือนก่อน

    Hey i just commented on your main channel video. Ive been struggling to get the reslolution to change. Its complete based off of the voxels of the mesh. So ones ive sculped are super high detailed. I was wondering if you could make another one for the resent blender update.

  • @noobmaster998
    @noobmaster998 หลายเดือนก่อน

    hey can you also make a tutorial on this topic
    object (with uv texture ) created a geo node that creates a coating effect on the object so i want to copy the uv color to the overlapping coat mesh so it also has the same color data
    how to achive this ?

  • @NoelLudvigson
    @NoelLudvigson 10 หลายเดือนก่อน

    Lego NOT! 😥