Space Marine 2 dev just gave away their secret..
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- เผยแพร่เมื่อ 31 ต.ค. 2024
- Asmongold Reacts to: Space Marine 2 Dev tells industry to do better
by @LegendaryDrops • Space Marine 2 Dev tel...
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We live in the timeline where saying "make a good game" is controversial.
No its not, take a break from the internet and social media.
How dare you make perfect sense that goes against everything in my illogical worldview?! /s
No it is not controversial
@@xinlou6707your wild
Because to them, you not acknowledging their game as good is an attack on the ideology they follow and push so reverently. They will never admit that they’re wrong. They’re willing to “burn the industry to the ground” to get what they want, and that’s what’s happening currently.
If Space Marine 2 was succesful because of Warhammer 40k, then Star Wars Outlaws should have been an absolute banger.
Unfortunately not lol
Facts
SOOSIDE SQUAD
should be a banger by then
Everything go shit when companies start fighting with gamers about what we want play
There are plenty of trash 40k games that no one has ever heard of before
Bro basically just said to other AAA Games Devs: “Skill Issue, Git Gud”
He really did
haha, n1
Sounds like something miyazaki would say😂
4:00 no he didn’t… he gave specific reasons…
@@zuephillips3450 it's a joke ffs
Guys. I think it's working.
Yup it is Mr drops it is
I love winning by doing nothing.
-Luigi
This guy is, I dare say, legendary.
Legendary analyst!!!!
As long as we have people willing to call it out, shine a spot light on the things that need it, and support the real community, yes
"space marine 2 only success because its being carried by WARHAMMER name"
yeah? ever heard of star wars?
ubisoft devs - so we wont have jedi sith or light saber in our game OK
so story let sweet baby take care of it
and make combat and open world generic ubsioft slop
Man.. iunno, not sure if anyone is really familiar with The Justice League
Because Star Wars didn’t fail with Outlaws and The Acolyte. And if that’s the case go check out Dragon Age: The Veilguard. So long as game developers holds the line by giving the people an action packed game with a meaningful story line than doesn’t forget about the original fanbase… you’re gonna be alright.
Then why has Star Trek never made a good game? 😂
Warhammer name? Warhammer 40k name that is historically tied to low-budget mediocre "tactical" games? What a name. What a legacy.
Step 1: release EPIC CGI TRAILER.
step 2: wait for hype train to increase share value.
step 3: sell shares at high prices.
step 4: introduce DEI etc into the product.
step 5: release unfinished game to the market.
step 6: wait for share prices to tank.
step 7: buy back shares at low price to make stonks.
That's how ESG works, gigantic investment firm loan money to make bad product, then buys cheap shares after tanking
I've been seeing DEI teams like economic hitmen to tank companies while they short the stock. Then they can swoop in(tencent) and scoop up the IP's. It's brilliant. And sick
Sounds about right.
Underrated comment
It's good money if you're an options trader though. I made my first 100k shorting Sony a day before TLOU2 dropped, shit tanked so hard. Then I made another 86k shorting CDPR when I first found out about the leak by insiders saying management overpromised on CP2077, I exited too early but it was like I found a cheat code. Disney was also another easy choice, just kept buying short term puts banking on their MCU and Star Wars shows being complete horrendous unsalvagable garbage. 10 yrs ago I straight up would never think I'd ever see a million bucko in my entire life, but I just bought game related shares starting from 2017 like NVDA and AMD. Turns out that was what God of Fortune was trying to tell us through our game addiction. I'm addicted to options gambling now but Space Marine 2 is still a fun game on weekends.
For 98% of people, helldivers was a new IP. Make a good, fun game, and people will buy it. It's that simple
Helldivers 2 is a dead game.
50k players in-game right now, seems pretty dead sir
@@Viktor-tr01compared to what? Concord?
It's holding up with DRG and other games of its genre. It gained artificial numbers because starship troopers memes, and eventually bled those numbers away.
Exactly. The fact people are calling HD2 a dead game even now is a testament to just how much that game blew up.
I just want adult games to make a comeback. Even games rated 18+ are just too safe and kiddie these days.
BG3 and CP2077 are the only recent games I’ve liked that actually felt made for a mature audience.
Yakuza games are good
This!
woke stuff gotta go in every way shape and form before games can be good
@@glawenclattuc3127but not gritty like OP is talking about definitely safe still
I've been saying this for a while, with the exception of Space Marine 2 and Stellar Blade, rated M games are just rated T games with significantly much more swearing.
Dev: *Make good game*
Journo: "I swear he's trying to say something!"
Dev: Just make a good game
DEI Troglodyte: MY BRAIN HUUURTS!!!
Racist!!!
When does their good game come out?
Journo: "I swear he is saying something racist or fascist"
@@DoctorolivercookMy feelings hurt* I am offended now*
My friend works as a level designer at Saber. I was so happy to see the game she had been working so hard on for a couple of years doing so well!
Friend was under nda obviously, but she told that a game will be awesome.
Whole team is wh40k enthusiasts (miniature painting club after work for example) and this game is truly a love child. Experience from the fans to the fans.
Also about development prices, Saber office is in Saint Petersburg, and I think it's much cheaper to make games here than in California)
I was worried the release was going to be affected by US-Russia sanctions making it harder to move the money, but it came right on time anyway. On the technical side I am very impressed with the polish level of the game as well, I am playing in 4k with an RTX 3080 and getting 70-100fps. In other recent games my 3080 is really showing its age due to my 4k monitor but Space Marine 2 runs PERFECTLY. I hope the popularity of the game keeps the DLCs coming and the studio busy, when a game is this good I actually want as much paid-for DLC as possible. I love the game and want it to get bigger and better and also want to spend my money with developers that deserve it.
thats awesome congrats to her. loving sm2 and plan to keep supporting it
also as a bonus, company funds russian war efforts with tax money
@@rudzonnice! Buy extra copy!
@@johntemplar5540 brain rot
We were making a hack n slash shooter, so we put in hacking, slashing, and shooting.
No way bro, you promise? Lmao it’s literally that easy
sounds controversial
Crazy shit
Same logic was used by the devs of Rogue Light Deck Builder, they put in a rogue light and some deck building 😅
Same with Grinding Gear Games' Path of Exile, they made a game about being on the path of exile, and like the dev studio name, it's a game where you grind for gear! Amazing.
Having worked as a dev on both good games and bad games, I can tell you the difference -
on good games, devs spend a decent chunk of time playing the actual game and iterating to make it fun... on bad games, devs play the smallest possible sliver necessary to implement the current ticket and move on to the next ticket - then try to squeeze the mechanics together and hope some fun pops out
So slop?
Is “ticket” the same thing as a “stage gate” within a company ? Meaning , hitting the necessary wicket to advance to the next stage of production ?
@@AverageJoe483 no, "ticket" is a small increment of work representing a feature or part of a feature that has a definition for the work to be done and acceptance criteria defined. So mechanics are built up without incremental understanding of what makes Playing The Game fun.
For instance, this is how you end up with a combat system that feels generic and boring - because it was built with a paint-by-numbers approach.
It's a good way to build a functioning system efficiently, but not a good way to create a fun game
@ great explanation and thank you ! I learned something !
I've always felt people focus too much on the "culture war" aspects of a lot of these games or Management making poor decisions. Yeah, those reasons can contribute to it's failure, but it's so obvious that the reason these games suck is mainly because
1. The devs don't play their game/don't fundamentally understand it
2. They are or hire incompetent writers
We don't care about sexual orientation, gender or social justice. We just want good games, it's not hard to understand.
"We just want good games" mmm Yes
This is not true for everyone. Even if it’s a good game, if it tricks me into messages I don’t agree with then I won’t but their games. Spider-Man miles morales is a good example for me. Great game. But because of the gay side quest I won’t purchase the next game. I don’t mind that it exists but it’s not made for me, so I won’t buy it.
@@mad636man miles is defintion of beta male character
antagonist is stupid
pacing was meh
'story was meh
spiderman was absent
there you have a generic miles morales game
"We"? Speak for yourself. Most of us don't want games that put a positive spin on genital mutilation.
"We care about sexual orientation, gender or social justice." This will be on the storyboard for Space Marine 3 for sure. :)
Original devs gone, fifth raters take over, the above happens, plus they need the investment money too.
The good thing about Steam: players telling players what is good. And playernumbers dont lie.
How to make a good game - Make a game, not anything else
But I want all the game characters to discuss they/them!!!
and not include 1000 people so you can communicate ideas better without making it a bureaucratic hell.
@@thegrimyeaper😂
You mean everything isn't a political statement? Nah. That can't be it
Normies ruined gaming. You can't change my mind on this.
Space Marine 2 turned me into a 40k fan. Now I'm printing and painting minis and playing Dawn of War.
no you aint LMAO
@cornpop838 yarp. Got a Saturn ultra 4, been printing termagants, warriors, a librarian and an intercessor squad (though the squad partially failed, working on that one rn).
@@ryantucker6972 so you were a space marine fan before space marine 2 then
@cornpop838 nope, SM2 turned me onto the hobby
Please tell me that you are at least using GW paints...
No way a good game is made with time and effort put into it with the devs actually caring about what the people say? not microtransactions?
Hiring lady devs and thinking they won't drag their feet on everything.
That's what happens when you hire people for politics rather than results
Genshin n Nikke says otherwise.
@@liesandy291Well people like it for "other" reasons 😅
See, not having micro-transactions is a badge of honour to them, case in point, Veilguard. Just not having micro transactions doesn't make it a good game.
Imagine spending 100mil on actual development and not bullshit. Remember when gamers let themselves gaslit by lousy PR lip service that money from microtransactions would result in better games due to additional funding? Yeah, never happened outside of the indie market 😂
One correction. The hair and water physics do count, but only if the gameplay is already there. If the game sucks then all the hair physics and pretty water don’t mean anything. But if the gameplay, story, character dev, etc are awesome then these visual aspects enhance the experience and immersion
They kind of don't because all that water and hair is making the 504p on PS5 unacceptable for a next generation console.
Yeah sure, it's a console but looks at HFW, you can get some insanely impressive results out of a $500 box
I promise you, most people aren't going to actively notice ANY of this in any game, unless the core gameplay revolves around it.
Most people don't even look at the surroundings during gameplay.
It contributes to your impression of how incredible the game is. If the game is already really good, then the hair and water pushes it just that little bit further into incredible.
Guys its not just woke things, some games are like f*cking chores and alternate life. We need more casual things such as linear story campaign games with GIGANTIC mod support. Y'all gotta demand this from any big studio.
Agreed. Every game is 50-100 hours long now and boring.
Halo, Cod, Gears, Space Marine are all less than 20 hours and some of the best campaigns.
One of my biggest complaints with tarkov (and there is a lot of them) is that fact that i have to wait 72 hrs to construct a node in my hideout on PVE mode.. because “balance”
@@joelrene1559 Well, SM2's campaign could have been a bit longer. 20 hours is a bit of a stretch. More like 12 hours and that's including running through all the operations once.
That being said, I agree with the sentiment. SM2 has good casual value. You can pick it up once, finish it and never touch it again and you will have had a complete experience. Unlike something like D4, I'm probably going to have to wait another 4 years and three expansions to see how that story concludes (if it even does).
Where games like SM2 really shines is that it also has great value for dedicated players too. And they know WHO their dedicated players are. Sure they made a great experience for their casual crowed, but they were always going to go through the game once and never pick it up again. All the certifiable wh40k lore masters though? They'll probably be playing this for years.
@@Atsuru I was just generalizing a group of games. SM2 is around 9.5 hours.
That's honestly perfect for that game.
Just like with Gears.
Too long and they will go stale and redundant.
Plus, SM2 had side missions and co op.
Look at what notch did
The thing with the ship of Theseus comparison is that you can theoretically replace all the parts and have the same ship if all the parts are the same specs as the original. The problem is that modern game companies have done anything but that. Replacing all the old pros who loved games with activists who hate the old games is like replacing the sails, mast and rudder of a sailing ship with bed sheets, balsa wood dowels and a drowning cabin boy with a paddle.
We are so back boys
maybe stop sanctioning Russia so they could actually publish these games themselves? Devs literally are pro-Russian,live in Russia and support the gov there cuz the gov there banned EVERYTHING that causes issues in west with society/culture/gaming. From twitter posts a lot of devs are soldiers themselves. This is why they are fighting all NATO,to protect Russia against the western degradation.
Bot style comment
@aBadWizard no u
@@ForWhomstvgen alpha lol
No I @@ForWhomstv
imagine being a straight guy in a game dev company, you are pushed around by rainbow hair goblins, you look online and everyone is shitting on your project, you know its going to fail. So instead you treat your job from an art from project to project to more of a 9-5 clock in and clock out, trying to push it larger and larger to ensure that you are employed and to keep in development.
With massive scope, you lose passion unless you happen to have fought in ww1 and been a master of linguistics and mythology.
And I don't blame them. 90% of the staff at Bioware, know they are making trash. I'd rather those 90% normal people keep a job and wage under their belt and we get a few crappy games as a result.
There's plenty to play that's amazing.
@@deetsitmeisterjd I just want a top of the line Mass Effect TV series
Well you are half right. People with a passion for video games lost passion by going through the business wringer long before the dei initiatives were so prominent.
The video game industry has always been toxic, they just added rainbow flavour to that toxicity now.
The woke stuff isn't the main killer of passion, but you are right it is contributing.
@@talkingtakotaco8611 So more a compounding issue, that does sound right.
@@Level_Elevenas much as I would want that, things like the Witcher, rings of power and perhaps soon Warhammer have me doubting that thought. They're welcome to try though, if it's bad I'll just ignore it
8 people with passion will beat thousands of people going to ''work''
To be fair the corporate executives can turn a passion project into work and that’s the biggest problem
It takes a woman 9 months to make a baby. Hiring another 8 women doesn't get you a baby in 1 month.
@@mathewmorgan7011 Skill issue
10:35 NOPE!!! I only knew it as a figurine tabletop that Henry Cavill might make a TV series on. My buddy said "it's like heldivers 2 when it was good, let's try it" 100 hours of game time and 300 hours of lore videos later I'm hooked.
What happened to Hell Divers 2? Did they mess up their gameplay?
@@donventura2116 They just spent too much time nerfing weapons to the point the game became tedious to play. That combined with some lackluster Warbond releases and lots of bugs/crashing every patch, led to a massive downturn in player count. It's in a much better spot now after a bunch of buffs and it's relatively stable (at least in my experience) but it's not pulling anywhere close to the same numbers it did the first few months
They did this to themselves and I feel not an inch of sorry for them. Cutting corners, lying, in game purchases, unfinished releases, pre-ordering, sucking money out of players every which way possible. So what happens? People turn to indie games - the place where gaming was good during early 90's to mid 2000's.
Why SM2 was successful?
>Made in Russia so no DEI
>Those guys survived fall of Soviet Union and decade that was setting in warhammer 40k (excluding xenos)
As a Russian, I'm so glad to see these types of comments. Actually many players deny that fact and keep saying that's a lie. Thank you for your warm comment and sorry for my English :)
I'm glad they made Space Marine 2, they're some of the most devoted 40k fans out there.
I would argue on your first point of made in russia so there is no DEI. DEI exist in russia though not to the extent of Western company.
Example to my point: Owlcat Game, a russian based rpg development studio that made the pretty famous crpg line of Pathfinder and Rogue Trader, has a lots of lbtq+ characters in major roles, women and minority empowerment theme, and many other dei espoused narrative.
So, yeah i am afraid there is no major country that has game studio or publisher in it that is entirely free of dei. Not japan, not korea not, not china, not russia, not poland etc.
Free of dei is entirely based on the studio/publisher internal policy
@@The_Night_Haunter-VIII Owlcat (who are also Russians) did make the best CRPG for 40k - Rogue Trader, as a 30 years old 40k fan it even better for me than Baldur's Gate (game and story wise).
@@Ozzystrayroo As Asmon said, dei couldn't make good game bad, there is many lgbtq (i don't remember any T tho) romances from Owl, there's even Bi trio with Ragnar and Olivia, but ALL are OptionaL and not forced, you can kill any of those characters or never play with them (i never played with Sosiel-Black gay dude, and he never mention it until you try to romance him as female)
The game sold over three million units during its first week after launch, but failed to meet Square Enix's expectations. So very good but not enough.
and it sold that well on a console with a microscopic install base compared to its predecessors. 3m for a PS5 exclusive is a miracle.
PS5 is sitting around 70m units sold. 3 is not a miracle.
@@maxxpower3d6 lol no 3m on PS5 is sht dude, stop shilling
10:40 not only that, but if you make a game (movie/tv show etc) for the fans of the franchise they will become ambassators, and tell everyone how good it is. BUT, the same works in the opposite as we seen many times
Make a game for gamers not for the message and you get a hit. Who knew.
Talking about certain games shouldn’t be made cause a genre isn’t popular is really dumb, if you make a good game for a genre that isn’t getting much anymore then you just get less competition. Fans of that genre new and old will buy it cause it’s different and fun.
In addition, I am happy these big developers and publishers are facing layoffs. If you get laid off by then and are good at your job, then you’ll get a new one. All these people being laid off ending up in studios that aren’t bloated ends up is actually having more games being released per year.
Journalist:- How did you make it a successful game?
Dev:- Made it fun
Journalist:- Ok, but what about sending a message?
Dev:- What message?
Journalist:- About how Trump is Hitler
No matter how true a msgs is we just want to play a game not some activism. If anything that just turns us against the cause
@xavmanisdabestest trump is a loser, but that's not what they put in the game. They put extreme politics in that are fringe and cringe.. targeted to appeal to game journalists. Most normal people don't care about politics either way, and it is not what they are looking to see in games unless it improves the plot somehow.
You can make a message timeless, however this won’t happen since writing is basically just slam poetry and they believe Trump is worse than hitler.
Man I just wish there weren’t any politics in games. It’s bad enough I can’t go a single day without my mom calling me complaining about trump or saying Kamala is the savior of America. I just don’t care anymore I’m so worn out
@@Shiestey see metal gear solid etc... can be done well but we lost that somepoint
We constantly see it in our games, movies, shows, and culture. There is an agenda being pushed by activists. We are over analyzing these failures. It is straightforward.
Make polished video games that are actually fun and don't remind and preach to us of our miserable and insufferable IRL existence... you know, escapism.
Also no political agenda
The devs are activists that don't care about a good game, only their brain rot
This goes out the window when you realise that games ALWAYS made alegories and such, but what can you expect from tourists...
@Kebin13 As you know, there's a difference
@@DeathMetalThrasher then please, point it out for me, lets see if you actually know this diference.
Concord should have had a single player story, and then as a bonus also the hero shooter gameplay. figure out how to make players fall in love with the characters, and then lock them into playing the characters against each other
or just have likable characters....
It’s simple. LEAVE OUT ALL THE POLITICAL SHIT
Metaphor Refantazio: "No, I don't think I will 🗿"
You mean leave out the leftwing political extremist woke shit.
These people are obsessed with politics. You'd get the same effect if it was any other obsession being inserted into games constantly that had nothing to do with games. Its incredibly annoying.
The thing is it’s okay if it works and makes sense. Warhammer is full of politics. The problem is when it’s shoehorned in
@@HRavenfolks "politics" in cultural media isnt about referencing political issues, ideologies or values. Frostpunk, Metal Gear, Civilization, Batman movies, or U2 songs contains politics.
But when it goes literally "nuh uh Republicans are natzees" and the producers are like "if you don't like woke, don't buy" guess what it's a political pamphlet, not a game or movie
Speaking of Space Marine 2 budget, I have to point out that most of it was made in Russia by russians whose salary demands are considerably lower than in any US company. They have relocated the devs to Armenia somewhere in 2023, but that's still a much cheaper place to live than US.
Low cost of labor is also the reason why Black Myth: Wukong also had a pretty low budget.
This is only became a secret because it stopped being the standard.
Real diversity lives in games where its never mentioned.
Look at space marines:
A black guy disabled guy
A protagonist with severe PTSD
An Asian guy
A high ranking women military officer
All with extremely critical roles within the game, and nothing about how they look, what gender they are, or what sexuality they are is ever mentioned because IT DOESN'T MATTER! Its a CRPG and shows the C part better then anyone else currently and still lets everyone be apart of the role play.
Narcivists (narcissist activists): "Bububububububut MUH SELF-GRATIFICATION, PROJECTIONS AND MY IMAGINARY IDENTITIES!"
- Just make a good game(s)
- Okay, then stop re-buying goddamm FIFA/Gachas
- Akshually, ermmmm...
Game Industry in it's own backward nutshell
What about COD? 😂😂😂 Literally a copy and paste game but succeeds every time
Truth. Not enough video game pundits talk about the harsh truth that the most profitable games in history are now yearly sport game with lootbox mechanic/Gacha waifu game with lootbox mechanic.
Gamer created the market they deserve :(
“Don’t push agendas, push good gameplays”
-literally every single guy ever.
45:30 Nah bro, aint no furry watching my pet
Solution: Have the l0licon watch your dogs and the furry watch your kids.
@@LevanEvan That's an even more awful idea.
How to make a successful game:"Just make a good game."
DEI consultists, AAA devs, and Journalists having a seizure.
BG3 necromancied CRPGs out of nowhere? That genre has been going through a huge resurgence since the mid 2010s. It's that the usual AAA studios were inexplicably convinced the genre was dead and Larian was slightly ahead of the other indie studios doing the same thing. BG3 was just the biggest mainstream example--as someone who plays a lot of CRPGs, it's not even my favorite epic-length CRPG to come out in 2023.
Because BG3 was riding off the old legends of D&D. It also didn't help it was also being sold hard to the woke crowd. BG3 is by all accounts a woke game with a very lack luster story, semi-forgettable characters besides I guess Astarion because he's funny and Shadowheart because the rule 34 page for her is bigger than the actual script for the game.
BG3 is just Divinity original sin 2.5 and no one could see it because a CRPG, is like a 40k game to a 40k fan. It's amazing, perfect, everything is great and nothing is wrong anyone who says a bad opinion needs to be made fun of. Because like 40k fans, CRPG fans are simple minded idiots who will swallow whatever they're given without a second thought and ask for me, sneering at anyone who doesn't agree with them.
@@lordrevan571you okay bud?
Asmon pretty clueless when it comes to CRPG. Never even touched BG3.
@@whyareyoubothering Afraid hes right. The overrating and sucking up to Baldurs Gate 3 has been beyond pathetic. Its not enough for people to like a game, they have to endow it with other amazing accolades. Its the entire reason CP2077 debuted the way it did - and they are even retroactively doing it with that. PL did NOT fix the game. It was a flawed game before, its one after. Its got a decent story, characters and music but all PL did was make it "trendy" to like again - same as Edgerunners did.
People need to stop pretending gaming is not seriously plagued by shallow fads.
Baldurs Gate 3 is not the second coming. Its a player funded, act 1 player tested game that drops off a cliff in act 3 and disrespects the previous titles with its atrocious writing.
@@jmlaw8888 I mean, I agree BG3 is overrated (still good though). Act 3 was a trainwreck and frankly...5e just doesn't have enough meat to merit an epic-length campaign, even with Larian's modifications. I prefer all Owlcat's games over DOS2 or BG3, personally (DOS 1 was a great plot-lite campaign though). That said, their fixation on the woke elements was a bit of a red herring and kind of spoiled their argument. CRPGs have always been super woke because their structure allows it very easily. And then their CRPG rant was just kind of funny--someone clearly didn't get their coffee on time today. BG3's success really shows how starved the market is for high-production CRPGs, imo.
FF16 sold well just failed squares expectations. 5 million copies 5 months ago is not bad lol.
yah but what about game budget and marketing cost
if it was 50M$ game this would a huge success for them
That's an F in business.
FF16 never reached the 5M though. Usually for FF mainlines since PS era it takes a few weeks for 3M and 4-6 months for 5M. (not counting remakes, sequels, spin offs). And Square always release 3M and 5M reports for that. In terms of reaching the 5M in a half year there were just few exceptions. FF12 needed 1 year. FF9 needed more than 10 years. FF15 got it on day one. FF16 never reached the 5M until today though. And it's out for one and a half year. Which makes it to the second worst sold FF mainline since at least FF7 OG.
For an FF mainline title that does not have the elements of classic FF mainline game that is pretty impressive
@@Evidancer they should just make it turn based most of us are turn based players, just innovate it
The only objection about the quote at around 4:35 would be to switch Forspoken for FF16 ... if you want to talk about flops from SE ... fits that list much better
"if you chase two rabbits you will lose them both" - some Indian dude from civilisation years ago
I bought space marine 2 a couple of days ago. I saw how the devs are communicating with the community, I saw the reviews and I was thinking of giving it a chance. This game is so fucking good I can't say how much. The last time I had fun with a game was when Phantom Liberty launched. WoW doesn't make me happy anymore, I'm just not motivated to play the game. And this year, for me, nothing came out that had my attention. If you are a fan of warhammer 40 k, 3rd person shooters with meele mechanics then give it a chance. I was hooked up immediately.
Was playing SM2 last night, completed all 6 operations + the new 7th one on LETHAL difficulty, game is amazing!
Game is mid. Not amazing.
@intellectic9155 cope
Space Marine 2 was amazing, get outta here
It is fun but extremely mid, i can see this game being amazing to casuals though
What a time we live in where "Just make a good game" is a wild concept.
Saber interactive are also working on the Remake for Kotor btw lol. and there obviously going to do another 40k game now after sm2, so there defo turning into a big boy dev team.
I like the example of Octopath Traveler. A company that built itself on classic JRPG games, is surprised when the classic JRPG they made sells well.
"What make the game players want, keep the budget reasonable, and make a decent profit? Impossible that would never work."
The ENTIRE design of Halo 1,
Was creating “30 seconds of fun, and then just repeating that 30 seconds for the entire game.”
Asmongold gets 2 week vacation and back two days hits 3 mil. Epic. Congratulations!
The part about developers and publishers needing customer money is not true. We’ve seen unprofitable projects get propped up time and time again and so long as the corpos can shift around their assets to make balance sheets look good, institutional investors will keep pouring money in. That is, until the next economic downturn when tech starts going into a slump.
I’m confused how he can mention UBI one sentence and then say “you can’t expect a company to keep you on welfare indefinitely” 😂 literally two contradictory statements
They make games for audience that make 3 % of possible customers instead for the remaining 97 %. And when they earn only 3 % of the possible profit they are surprised.
13:50 lol, it is NOT going through a generational change, the problem is people that either straight up hate gamers or just have no clue what gamers want are involved in the process of making video games.
The trick is to figure out what your team wants to make, figure out what the target audience is ("everyone" is not a target audience) and give the team enough creative liberty and freedom from HR breathing down their necks for long enough to put it together.
His ice nine kills shirts made me automatically agree with his opinion . Great music taste
I cant describe my life without the daily uploads i get from this hobo. I was so fucking bored, I'm glad ur back.
I fucking lol'd hard "it would depend on what my dog looked like. What kind of a dog" and then he breaks character and fights the laughter. I choked
They are also making the first open world RPG AAA Avatar the Last Airbender franchise game.
This franchise has been disrespected so much with the live action adaptations, and the games have been insultingly bad.
I feel like the franchise is in good hands because Saber is developing it.
The live action adaptation wasnt bad
@NoisR It's not as bad as we feared but not as good as we hoped. Hope they improve for next season.
In my personal opinion, some things they did were disrespectful to the audience and franchise.
I've said it for years now, as someone coming from the games industry, the industry is extremely bloated. More could be done in many cases with teams half the size of what some are running, and it would free up people to work on other games, giving us not only better experiences, but more of them. I've seen in many cases people just working on whatever bullshit in order to keep themselves busy for 100% of their hours, or clogging up their schedules with meeting after meeting until eventually they aren't even working on the game anymore.
There are teams of over 1000 people working on some games. It's absolutely wild to me. I was part of QA teams that were like 100 people big. Too many cooks. You don't need that many people. You don't need a different voice actor for every NPC, with 10 pages of dialogue each that everyone will skip through. You don't need to render every individual blade of grass and every pore on the characters face. You don't need 4 hours of fishing minigame content. You don't need to always add full destruction physics, or do a weekly check on the cosmetic inventory for bugs. You don't need to have a weekly release of new content. Not every new game needs it's own new engine. You especially don't need to try and take real world political stances in your games.
Calm down, return to the basics. Every big studio should make 5 games with a budget of under 100,000$ before being allowed to make a big game of hundreds of millions, just to keep perspective. If you make a game that crashes your company if it fails, you can't be surprised when one day you fail.
Wukong's sales were primarily in China. Journey to the west is well known and beloved myth over there. It's not a colossal risk.
Americans forgetting other game markets buy millions of copies is pretty common. The only time they remember is when game companies censor themselves for China.
As a game developer I agree with a lot of things said, but I have to disagree on one point and that's the "look at how the water moves vs gameplay". These things are handled by completely different people and different teams. You don't get better gameplay by telling an artist to not care about the graphics.
I've worked on some very well received AAA games and some very poorly received AAA games, in both cases (as an artist), I had absolutely nothing to do with and no ability to influence gameplay or mechanics. Zero.
I try my utmost to be good at my job, which is solely making game assets, and there's been plenty of times I've heard criticism that "why did they bother making it look good when it plays bad". Since I'm anonymous it doesn't matter, so I can say it without bragging that most of the time whatever I work on will look great. Not because my skills detract from gameplay but simply because I've learned how to make something look good. Me and the technical artists do spend a lot of time making sure the water looks good and that the trees move well, that's our job. We're not game designers or gameplay engineers, we cannot influence those things at all.
I want to reiterate: the time we spend to make something look good does not take away from the time others have to make it play well. If I make an asset look good it doesn't mean the game would play better if I for some reason stopped caring and made a bad asset.
We know when the game is bad, but we don't have power to influence it even if we work in the company. So the best I can do is do my part as best as I can.
I want to chime in with the frustration a lot of developers feel when you know you're working on a game that is beyond redemption while at the same time seeing a marketing campaign for that very same game promising things you know can't be delivered on. As you said, we can't do anything about it and then we get roasted for things someone else did poorly.
Wait, people love a game without micro transactions? Wild thought.
Also I'd argue Baldurs Gate 3 wasnt over scoped for an RPG. It focused on the things it needed to deliver the experience they were aiming for.
People "forspoke" about Forspoken, so the game never had a chance.
Not kidding the word "forspeak" means also the act of some one speaking ill of some one publicly... They picked a name that means both Cursed and Spoken Bad about.
Baldur's Gate has been forspoken too.
And that’s the problem we face in today’s gaming space. An example Guilty Gear Strive, the series itself was very niche but popular in its own right…then they expanded the platforms it was on…then they added crossplay and keep in mind it started off with half the roster gone from the previous game, to try and grab new fans with its new characters when the fans of the series simply wanted a better version of their beloved game. Yes now it’s super popular, but you can’t take risks to damn your playerbase. Make a game FOR the fans and those fans will sing its praises and bring new players in, that’s how it should always work. These companies chase potential in the money they “could” make, rather then making an excellent product, hell even gatekeep the non fans if you must to make a game for the true fans. Octopath Traveller is a love essay to old school JRPG fans and it's super highly acclaimed. It may’ve not sold trillions, but it doesn’t need to. Money is not the end all be all and companies need to learn this the hard way, or continue to flush billions of cash down the drain. 2025 looks big for gaming, we’ll see. Do they make games for fans only or try to capture checklist for cash?
Modern day AAA games are more political ads than recreational products. Thank god for indie developers.
Roach King is back, he's mainlining soda, and he isn't pulling any punches. 👏
"Devs focus on hair physics..." CDPR heavily promoted Nvidia Hairworks in Witcher 3.
But witcher 3 have in it much more then only hair physics
And imagine not having character creation menu in your game
Bedthesda: 🐥 we cant make pve👶
Warhammer: Hack. Slash. Kill. 🗿
FF16 was objectively not good even though it has cool parts.
it was filled with filler
plot doesnt make much sense
pacing issue
what party members
2d handsome protagnist
combat is good but not suitable for final fantasy game
open world is flat
final boss is generic loooking- i wanna take over the world
felt like they ran out of budget when making 80% of the game
ps5 exclusive
ost was meh except for couple of songs
How to make a good game in short: Listen to the consumers not the journalist because they ain't gonna play the game at the end of the day.
Black Rock and vanguard are the reasons these companies aren't going broke 🤦♂️.Don't get greedy and don't bend the knee to the Skittle head mob. They know exactly how to make good games and all that buddy let's be honest they just don't want to because they're being paid not to😅.
And they're getting the money from your 401k account.
The thing I like the most about Baulder's gate is the strength of the characters and dialogue; they are extremely likable and actually diverse. The gameplay is incredibly free, where the developers allow the players extreme creativity in approaching problems.
My only gripe with SM2 is unironically, a lack of customization across various chapters, be it missing pauldron emblems, colors, chapter specific options (I get they're coming new 'seasons' but still), NO LIGHTNING CLAWS GRR, and last but not really least, traitor legion customization options. But besides that, it is through and through a very enjoyable experience.
It's biggest issue is its functionality in matchmaking. Like 5 loading screens every time you try to find a team only to match-up and be locked out of playing the class you want because of no duplicates. Very frustrating and kinda unacceptable they didn't have the foresight of this issue and released to live.
@@soulward6334 That's a good point actually, I did forget that. MM needs a huge uplift and too many load screens. I get class lockout for balance but I think even putting a max of 2 fixes most of the issues people have with MM outside of all the loading screens.
@@DoubleZeroZero12 So you're saying I shouldn't have a team of all Tacticals if I feel like it? Or hell, all Heavies?
Reminder to everyone that this company got big because of a terrain driving sim.
And it was perfect
Ff16 only “failed” because it was an exclusive , it’s still a great game and as soon as soon as it went to pc it sold like hotcakes
I dunno man, I'm ~halfway into FF16 on PC, and gameplay's been pretty fucking boring so far.
@ it does get repetitive but I still like the combat
It's on PC now? How did they not market that so I knew?
yea it’s on pc
@@Jobocan. There are no wrong opinions. Except yours.
a lot of people (not just in the gaming industry) see their company as like a parent who will always provide them with money in exchange of doing some chores, so they don't try hard enough and kind of slack off, then get surprised when their "mother" company kicks them out of the house
I am tired of mmo games and the grind and same stuff over and over, I would like a casual play game. Such as maybe a game about being a monk or spiritual person exploring ancient world and going to temples and having a spiritual awakening and receiving visions and helping society in ancient world by building things in ancient world based on the persons visions they received and it could involve communication to aliens through visions.
dude they never made a good AAA COP game
it would be awesome to play it via their Perspective
Man I love snowrunner. The physics are amazing, they supported the game with YEARS of seasonal dlc packs, the game is just GOOD. How mind blowing that that's all it takes
7:00 Journey to the West technically is a 2000 years old IP but it is so culturally diffuse and vague that it might as well be dead. Like DBZ is literally a billion dollar multimedia franchise based on on Journey to the West, but it truly doesnt count really.
You’re 100% as far as the western world, but in places like China, Japan, Korea, and so on, Journey to the West is incomparably more widespread than any multimedia franchise will ever be. It’s so culturally substantial that the billionaire in a Shanghai tower will know it just as well as a kid in a rice farming town of 50 that’s an hour from the nearest shopping center.
A few points around 39:22 "studio makes good games" - that's Bioware, Sony Entertainment, and all those studio a decade ago. They used to make good games and coasted on their reportation.
39:40 "I watch movies cuz of the actors" - The actress he meant are Alexis Texas, Dhillion Harper, and Riley Reid.
Too bad space marine 1 is being lost to time
I have absolutely nothing with Warhammer, but I LOVE Space Marine 1 and 2. Especially the first.
They are simply good and fun games.
Welcome back ❤
we are so back
18:40 It's so weird that this has to be told in 2024 where there are books, studies and lectures about game development, player experience and engagement, whole courses of study dedicated to this with about 40 years of experience all around the world,...and it seems like they nailed that part when they didn't have all that and were just trying stuff out they felt it'll work back in the day.
And yes, that's what I always say myself, the most important thing for a movie or a game is focus, the core gameplay loop, a theme. Fumito Ueda did a GDC talk about Design by Subtraction back in the early 2000s which is something every game dev should watch from time to time again. According to what Tim Willits is saying here (who was at id back in the day, for those who don't know), they understand exactly that. And without having played Space Marine 2, you can kind of see that in the footage.
Focus around a central mechanic or theme, bring everything in that supports that and throw everything out that doesn't. Maybe have some editing lesson, because there you learn that the hard way...
No woke bs!! Just focus to making good game!! Easy!
“You can pet the squirrels, NOBODY GIVES A FUCK!” 😂😂
I smell dragon age will fail
I have over 6 friends who barely played for 20 hours but prior to release said they’d play it all year.
I know Asmon points out that a ton of these games have woke elements but most of them present them as an option (e.g. the selection of genitalia) however the games that seem to be struggling are the ones that focus on it as a core element that often feels completely out of place. Veilguard's recent "leak" is a great example. Hey, there is a mage undoing existence but I better do some push-ups because I misgendered you, and I really mean my apology.🧐
Yeah, i commented something similar, but about Suicide Squad, the woke mentality of "super-heroes are bad actually (except wonder woman of course, woman can't be bad!) , and we the villains are just misundertood and treated", the whole hyper lgbt stuff (specially with Joker and Mrs Freeze) is simply repulsive
The Best thing about Space marine 2 and almost all the drama is about the game itself. Bolters are weak, assault in PVE is weak, you are paper in PVP, Ruthless is too tough, Ruthless is too easy, Lethal is too tough, lethal is too easy.
No drama about their community manager or dev hates the people that play their game.
Secret is being normal
Honestly the best example is Palworld, as the guy literally said that he didn't care about creating anything new just something that was fun. And, well, the numbers don't lie. You focus on a game being fun and not much else matters. Also, really small development team, which means MUCH better communication and shared vision.
If I had a game studio, I think I'd keep it at around 20 people (per project), though certain work such as concept art would probably be paid commissions from freelance artists. I'm not really sure how much other work can realistically be done by freelancers without having any issues.
Saying woke can make a game better is incredibly stupid. Woke as an ideology is incapable of making anything new, let alone good. Because they have a cult mentality of everything before is evil and needs changed. That's why you see so many sequels where they just try to change the original and "subvert" you.
You probably have a different definition of woke. For most people it just means progressive and games with progressive elements can be great and can elevate a game. Games like Baldur's Gate 3, Witcher 3, Citizen Sleeper, Disco Elysium, Metal Gear Solid (the whole franchise really), and Hades are very good and very progressive. Not sure if they fall under your definition of woke though.
@@donventura2116Woke is regressive. It puts small groups of people with certain attributes into special categories that “deserve” special treatment while promoting hate against everyone else or anyone that even questions the wokeness. It’s the exact opposite of progressive.
@@donventura2116 No brother. It most definitely not mean progressive for most people. Woke has a heavy association with the alphabet mafia for most people.
@@Dennis19901that's who the progressives are dude
@@gplastic Being progressive doesn't equate being alphabet mafia "dude".
it's not overscoping, dev time, etc. it's simply feminization.