Great tutorial, fairly easy to follow. I got a little stumped with the animating ball ie turning animated on/off but it worked...yey. also with a 1kg ball it goes into the gutter after hitting the pins which I thought was really cool, so thnx!!!
super helpful thank you! I have an issue when I put the image on the bowling lane half of the bowling lane applies the texture in a different pattern. To fix this I simply deleted the different part of the lane and copy/paste the right one but I was hoping for a more proper solution.
@@AriaFaithJones 95% well , thank you. Though, even when I imported the hdri "gym" scene into the world back ground my rails still stayed a weird default light grey ( in render view). i cant seem to get surfaces to reflect unless i add color, or crank up metallic , same with the 'ground plane' and the 'glass cloth' in ''glass cloth'' tutorial. I'll work it out in due time, im having fun w the domino tutorial, the geometry is easier then lighting and reflecting.
Hi! Unfortunately at the time I posted this video there wasn't enough response to create a part 2, so it was never created. I have covered all of the remaining techniques in my other Tutorials though, which are lighting and shading if you'd like to check them out! 🥰
Hey Aria, you're the best.... heres a little workflow tip i find helps speed up my workflow when importing reference images at frame 6;29 ..Press the 1 key on your keypad to go to front view, then "Shift+A" to select "image as reference" and the image automatically comes in at the 90 degree angle in front view Actually I feel weird and a bit out of place sharing this ...like some sort of whitebelt telling my 10th degree blackbelt sensei what to do :).( You and Ducky 3D r my Blender Mograph Sensei's (shoutout to to Ducky).but I hope this helps others who are watching
I got some problem with a ball. I made ball motion, then, before the last motion keyframes, I made keyframe "Animated on" (as you showed in this tutorial), and when I put the next keyframe "animated off", my ball stucks and doesn't move. It goes to the first keyframe position. How can I continue physics motion, like in this tutorial?
I really enjoyed this, looking forward to part two where you navigate the camera! and my pins really take a while to fall, they seem to just slide back after the ball hits and then slowly weirdly fall down
Thank u! I will put together a second part soon! 🥰 If your pins are acting weird, make sure that the origin point of the pins is set correctly! Check around 19:10 of the video to see how I do that. Also, make sure the weight of your bowling ball is set to a higher amount! 10-15kg should work. Hope that helps! 🙂
@@AriaFaithJones I made a note in my note book about that (OP) tip as i doubted i would run across that again , and not applying that correctly must cause hours of frustration for folks . Not something I want to endure. can you explain why? then Ill really remember.
Make sure to add rotation before activating the rigid body simulation. Keyframe the rotation at frame 1 and then keyframe a different rotation value at frame 6 and then you should have rotation 🥰
Amazing video! It helped me so much, however i was wondering if there is a way to send the ball into the gutter and how to reduce the speed of ball. It would be amazing if you could help me out!
Thank you! 🥰 If you want to have the ball curve or go into the gutter, make sure to add a slight rotation when doing the keyframe animation shown at the 18:00 minute mark of the tutorial. Add a keyframe for rotation the same way you added the location keyframe and then go to frame 10 and rotate on the Z axis and set a 2nd keyframe. To slow the ball down you can either decrease the space between the ball at frame 1 and frame 10 (so it doesn't travel as far between keyframes) OR you can stretch the keyframes out and instead set the 2nd keyframe at frame 20 (this way the ball will take twice as long to go the same distance and therefore have less momentum. Hope that helps! 🥰
@@AriaFaithJones Thank you so much for the quick reply and amazing advice! But for some reason my ball just shoots out from the gutter is it possible for it to drop down and sort of roll on?
Very nice tutorial i loved it and please make the second part. One more request would you make tutorial on physics simulations of 2.83 detail tutorial please?
Cool project & well presented! The end result looks good, but I still want to nitpick about the texture setup :P First, for normals/roughness/bump/... the _Color Space_ for the _Image Texture_ nodes should be set to _Non-color_ instead of the default sRGB; otherwise they get wrongly gamma-"corrected", which often causes weird results. I like to use Node Wrangler's _Add Principled Setup_ (Ctrl-Shift-T) because it takes care of that (and also connects all the nodes). Second, the plank UVs are very stretched, so I'd give _Object_ coordinates a shot? (Probably have to apply the scale of the mesh for it to have the intended effect.) Though that actually might end up looking worse, b/c of repetition... Anyway, thanks for making & sharing this!
I just completed this project ...happy with results..but I can't seem to roll a strike.even when I changed the position of ball...whast the secret or do i need to practice up my bowling more :)
When I add all the rigid bodies and stuff, the pins flip over and fall through the floor. Also the ball like shoots high into the air. How can I fix that?
Make sure to select all the pins and then right click and reset the transforms (so that's the yellow dot is in the centre of the pins) this should set the center of gravity to the center of the pins. Make sure to click on the lane/floor and add a rigid body to it and set the type to passive and then also change from 'convex hull' to 'box'
Hi there! Was hoping you could help. I followed your tutorial but somehow my pins are all falling as soon as the animation start. Any ideas as to why? Thanks
Hey! Thank you for checking the video out. 🥰 First, make sure you are always on frame 1, when starting the simulation. Second, when you add the rigid body simulation to each pin object, set the "Collison shape" to "box" instead of "convex hull" (this is the default option). Box will give you the best result for this scene. Also make sure to set the lane to "box" as well! That should help stabilize the pins. If it is still not working, try baking the simulation and see if that helps. If it is still acting funny, go into the scene properties tab and there is a setting called "gravity" turn this off and play the simulation for a few frames and then turn it back on. The last thing you can try if they keep falling, is when you add the rigid body to the pins, there is an option that says "deactivation" turn that on and also turn on "start deactivation" and this will give it a type of glue effect that keeps the pins stable until some type of force hits it! Hope these tips help!! 🥰
Thanks to your helpful tutorial. I was able to make this animation: th-cam.com/video/MbSl8x38bwg/w-d-xo.html Okay, yeah, it is a bit of an inside a joke for work, on one of the guys. They look forward to my Blender memes.
Thanks alot! I din't follow the whole tutorial, but it helped me geting the ball to actualy roll!
That's great to hear! Happy it was helpful ❤️
Very cool stuff.
Thank you! 🥰
Great Tutorial for any beginner. Eagerly waiting for the second part.
hi, i am new for blender and i am looking forward to your second part of bowling simulation, thanks for your tutorials
PLEASE CONSIDER DOING SECOND PART OF THIS, I JUST LOVE YOUR WORK 💕
Definitely need the second part. This looks cool and suitable for beginners 😍
Thank u! 🥰 I am seriously considering doing a part 2!
Thank you very much, I have benefited a lot from your simple explanation 🇸🇦
Aww thank u!! I am so happy this was helpful 🥰
You really help me out,thanks😆
I'm glad this was helpful! 🥰
Great tutorial, fairly easy to follow. I got a little stumped with the animating ball ie turning animated on/off but it worked...yey. also with a 1kg ball it goes into the gutter after hitting the pins which I thought was really cool, so thnx!!!
Thank u! 🥰
You make the best tutorials ever. Aria ..please, please please, I'm begging ya to find time to do part 2 :) but no joke
Awesome tutorial. Thank you for sharing.
Thank you! 🥰
you are the best Aria:) thank you:)
super helpful thank you! I have an issue when I put the image on the bowling lane half of the bowling lane applies the texture in a different pattern. To fix this I simply deleted the different part of the lane and copy/paste the right one but I was hoping for a more proper solution.
Done , Thanks.
How did it turn out?
@@AriaFaithJones 95% well , thank you. Though, even when I imported the hdri "gym" scene into the world back ground my rails still stayed a weird default light grey ( in render view). i cant seem to get surfaces to reflect unless i add color, or crank up metallic , same with the 'ground plane' and the 'glass cloth' in ''glass cloth'' tutorial. I'll work it out in due time, im having fun w the domino tutorial, the geometry is easier then lighting and reflecting.
Is the second part forthcoming?
Hi! Unfortunately at the time I posted this video there wasn't enough response to create a part 2, so it was never created. I have covered all of the remaining techniques in my other Tutorials though, which are lighting and shading if you'd like to check them out! 🥰
@@AriaFaithJones Dang! Unlike a lot of TH-camrs who do Blender tutorials, you go at a pace that most noobs can follow.
Thank u! I hope you can find what you are looking for on my channel 🥰 lots more to come! ❤️
Hey Aria, you're the best.... heres a little workflow tip i find helps speed up my workflow when importing reference images at frame 6;29 ..Press the 1 key on your keypad to go to front view, then "Shift+A" to select "image as reference" and the image automatically comes in at the 90 degree angle in front view Actually I feel weird and a bit out of place sharing this ...like some sort of whitebelt telling my 10th degree blackbelt sensei what to do :).( You and Ducky 3D r my Blender Mograph Sensei's (shoutout to to Ducky).but I hope this helps others who are watching
loved this so much!!! hope you make the second part!
Aww thank you! 🥰
I got some problem with a ball. I made ball motion, then, before the last motion keyframes, I made keyframe "Animated on" (as you showed in this tutorial), and when I put the next keyframe "animated off", my ball stucks and doesn't move. It goes to the first keyframe position. How can I continue physics motion, like in this tutorial?
when i turn off animated on the ball it snaps back to the first position at frame 1 and doesn't move. Any ideas what is going on?
I really enjoyed this, looking forward to part two where you navigate the camera! and my pins really take a while to fall, they seem to just slide back after the ball hits and then slowly weirdly fall down
Thank u! I will put together a second part soon! 🥰
If your pins are acting weird, make sure that the origin point of the pins is set correctly! Check around 19:10 of the video to see how I do that.
Also, make sure the weight of your bowling ball is set to a higher amount! 10-15kg should work. Hope that helps! 🙂
@@AriaFaithJones I made a note in my note book about that (OP) tip as i doubted i would run across that again , and not applying that correctly must cause hours of frustration for folks . Not something I want to endure. can you explain why? then Ill really remember.
Thanks! Great tutorial. I got the ball to work perfect, but it is not "rolling" the holes are stationary. It looks like it is skidding.
Make sure to add rotation before activating the rigid body simulation.
Keyframe the rotation at frame 1 and then keyframe a different rotation value at frame 6 and then you should have rotation 🥰
@@AriaFaithJones - Thanks. I jut realized that. 🎳
thankyou so much
🥰 Thank u for checking out my work 🙂
Amazing video! It helped me so much, however i was wondering if there is a way to send the ball into the gutter and how to reduce the speed of ball. It would be amazing if you could help me out!
Thank you! 🥰
If you want to have the ball curve or go into the gutter, make sure to add a slight rotation when doing the keyframe animation shown at the 18:00 minute mark of the tutorial. Add a keyframe for rotation the same way you added the location keyframe and then go to frame 10 and rotate on the Z axis and set a 2nd keyframe.
To slow the ball down you can either decrease the space between the ball at frame 1 and frame 10 (so it doesn't travel as far between keyframes) OR you can stretch the keyframes out and instead set the 2nd keyframe at frame 20 (this way the ball will take twice as long to go the same distance and therefore have less momentum.
Hope that helps! 🥰
@@AriaFaithJones Thank you so much for the quick reply and amazing advice! But for some reason my ball just shoots out from the gutter is it possible for it to drop down and sort of roll on?
this is greatt thank youu !! pls do part 2
Thank you! I am glad you enjoyed it! 🥰
Hey! I need second part 😭😭😭😭😭
I saw this in instagram and came here just for tutorials. 😍😍😍
Aww great! Hope you enjoy the channel
🥰❤️
@@AriaFaithJones your channel is sooo good I love your work. It Motivates me 🥰🥰🥰🥰😍😍
Where is second part ? 😭😭😭
Very nice tutorial i loved it and please make the second part. One more request would you make tutorial on physics simulations of 2.83 detail tutorial please?
Thank you! 🥰 I will keep that in mind for future tutorials!
Heyy, there is a part 2 of this Cz I don't find it?
Awesommmme!
Thank u! ❤️❤️
Cool project & well presented! The end result looks good, but I still want to nitpick about the texture setup :P
First, for normals/roughness/bump/... the _Color Space_ for the _Image Texture_ nodes should be set to _Non-color_ instead of the default sRGB; otherwise they get wrongly gamma-"corrected", which often causes weird results. I like to use Node Wrangler's _Add Principled Setup_ (Ctrl-Shift-T) because it takes care of that (and also connects all the nodes).
Second, the plank UVs are very stretched, so I'd give _Object_ coordinates a shot? (Probably have to apply the scale of the mesh for it to have the intended effect.) Though that actually might end up looking worse, b/c of repetition...
Anyway, thanks for making & sharing this!
Thank you! Also, thank you for the tips! 🥰 I will definitely use Ctrl+shift+T next time! ❤️
I just completed this project ...happy with results..but I can't seem to roll a strike.even when I changed the position of ball...whast the secret or do i need to practice up my bowling more :)
Can u help me out my pins r just falling at frame 1
Hey I asked fir help not for heart
Oh! yea! That's a good one. Please make the 2d part. Thanks alot
Thank you so much! 🥰 I will put together a second part soon!
Recommend 0.75x speed😍
🥰
When I add all the rigid bodies and stuff, the pins flip over and fall through the floor. Also the ball like shoots high into the air. How can I fix that?
Make sure to select all the pins and then right click and reset the transforms (so that's the yellow dot is in the centre of the pins) this should set the center of gravity to the center of the pins.
Make sure to click on the lane/floor and add a rigid body to it and set the type to passive and then also change from 'convex hull' to 'box'
Hi there! Was hoping you could help. I followed your tutorial but somehow my pins are all falling as soon as the animation start. Any ideas as to why? Thanks
I am on blender 2.82a
Hey! Thank you for checking the video out. 🥰
First, make sure you are always on frame 1, when starting the simulation.
Second, when you add the rigid body simulation to each pin object, set the "Collison shape" to "box" instead of "convex hull" (this is the default option). Box will give you the best result for this scene.
Also make sure to set the lane to "box" as well! That should help stabilize the pins. If it is still not working, try baking the simulation and see if that helps.
If it is still acting funny, go into the scene properties tab and there is a setting called "gravity" turn this off and play the simulation for a few frames and then turn it back on.
The last thing you can try if they keep falling, is when you add the rigid body to the pins, there is an option that says "deactivation" turn that on and also turn on "start deactivation" and this will give it a type of glue effect that keeps the pins stable until some type of force hits it!
Hope these tips help!! 🥰
hi ( bowling balls do not work )
Hey! Please explain the problem you are having and I can try to give an answer 🥰
@@AriaFaithJones hi . Can sand my video to your
Yes please send! And make the headline something about the tutorial.
If you pm me through instagram I can send u my email address 🥰
Thanks to your helpful tutorial. I was able to make this animation:
th-cam.com/video/MbSl8x38bwg/w-d-xo.html
Okay, yeah, it is a bit of an inside a joke for work, on one of the guys. They look forward to my Blender memes.
Aww yay! Happy I was able to help. I will definitely check out your Animation! 🥰