Churches boost happynes in cost of loyality. You can't boost it reliable without radio/tv. Low loyality lowers productivity and leads to escapes. So it's two edged sword.
That's what people say. Devs hide most of the numbers from us, but tracking day cycle of religeous person with proper invigilation should show stat change after prayer. There are rather lenghty elaborates about amenity substitutions on steam forums.
Yeah, I'm going to look into it; this video is more of a list of things I stumbled over starting with the game and figured out solutions for rather than a thorough dissection of the mechanics. Maybe there is a reason the loyalty thing is not particularly transparent. The game is still in early access, and the whole system may still not be where the devs want it to be.
The tip about maximum load of transformers is the most useful information I have yet received about this game. I have been playing for couple of years now and watched several other information and tutorial videos. Nice work. You are obviously a quick learner. Thanks.
Happy to help! Although this bit I actually had to look up when figuring the game out, because the unexplained brownouts in the electric grid were so excruciatingly annoying, with zero hints in the game 😅
Finally someone points out the church issue! Even at the peak of Stalin's terror the USSR still constructed countless churches. It makes no sense for there to not be an option to build one in this game
The USSR nationalized the churches and outlawed anything other than sermon. They also regularly desecrated churches and used them as barracks and warehouses during the civil war and kept them that way afterwards. They were against religion without a doubt, but they also existed in the real world and knew that most of their people were religious. They also attempted to create a unified communist church to try and marry the two and that failed miserably. They didn’t build many churches, but the ones they did were used as a very cheap morale boost for people living on the fringes of Russian society in new communities they were constructing. That would work for the game, but the Soviet churches did and do in game effect loyalty of their citizens negatively due to their subversion of the party being the highest power and the people’s knowledge of the states anti religious sentiment. In game this means if you utilize or build a church, your people will start running away, and allowing the player to build them would cause issues. I’m not against it, but it does feel very Soviet to ignore what the people want and make them happy by making them alcoholics
@@oldylad The USSR did not outlaw anything outside the sermom. They also did not regularily desecrate churches, thr opposite, they often constructed new ones. Soviet treatment of churches warried between leaders and times. It was the aorst in the civil war, a status quo under Stalin and gradual acceptance in the cold war. They did build many churches actually. Some 829 churches were built by the Soviets, not counting the ones rebuilt after ww2. They were not cheap either. Orthodox churches built by the Soviets were very sophisticated and perfectly adequate. This imcreased the popularity of the Bollsheviks in rural areas. In game this would result in a higher loyalty and happines status for your citizens. It does feel very Soviet to actually provide what the people need instead of just slapping a pub in a city and call it a day like in Britain.
What a great video. And the hints will work in any mode you might be playing. I started playing it 4 days ago. I already started on realistic mode, so i could suffer more. And of course, the game is much more funny and interesting. And you said a very important thing: we give value to every single building we build. I love my farm, i'm always checking everything, i really care for the workers there, for the vehicles. And that's crazy! This game, just like Sim city games, teaches us a great lesson about economy! I'm always learning a lot! And if politicians played it for a single day, the real life economy wouldn't be that messed up!
Great video! Yes would love to see some streams and guide videos! I like your approach, there are quite a few guide videos out there but they rarely if ever seem to touch on specific strategy or the overall big picture like yours. Keep up the great work!!
@@Hexaboo With the 1.0 I have gotten more into this game and I am getting concerned for my own mental health it really is an infinite time suck lol P.S. I think there may be an significant error in here. I think you state transformers can only deliver 2 MW, but each medium connection can already support up to 2.35 with the largest medium wires on a single connection. So I think it could actually support up to 14 MW??
I am surprised that such a high-quality video has gained only 713 views and 38 likes. I love this game, and it was still interesting to watch. Great job!
Found a photo of the interiors, photoshopped (or rather Gimped) the windows out, and used footage from the game for the background view (you can attach the camera to vehicles in the game, very convenient for something like this).
Good tips! Churches however are crutches in the early game and not something you should have to get church mods for. Having multiple entertainment buildings (pools, restaurants, museums, art galleries, ferris wheels) also incrementally fill/replace the spiritual needs. But you need multiple venues to replace one church for filling spiritual needs as entertainment venues seem to have a visitor cooldown that churches lack.
Huh, I've been building all of that culture stuff anyway, in addition to the workshop spiritual centres (which is part of the fun anyway), it's probably about time to build an experimental microdistrict without the churches! 😁
Not all of the attractions can be used to replace the need to pray. Only those with an "Attraction type:" in their pop up card can be used to replace the need to pray (restaurants and bars simply allow tourists to buy food/booze there instead of their hotel). Also as you suspected, there is a cool down for these attractions, which varies building to building, but this cool down applies to the entire attraction type, meaning that citizens/tourists cannot visit the same type of attractions after the cool down of the building they visited expires.
Oh man the Realistic mode on this game adds more depth and excitement to a city. It’s tougher but allows better budget control from the get go. When you start out play the harder settings for the increased depth but always take easy money when you’re learning. You’ll spend 8 mil roubles so fast, especially if you pay for buildings
The best tram evah. The new ones sorta suck. The ones in ex-Yugo are locally produced I believe, so I'm guessing not identical to ex-Soviet. But probably veeeeery similar. The last old ones in Croatia were phased out a few years ago. I loved them: cooler in summer (big open windows) and warmer in winter (the seats were sort of heated by what felt like excess heat from the engine).
They look great, and run well if kept in good shape (making this video, I've seen pictures of some horrible ones 😅): my only real beef with them is that they don't have low floors, which makes them not particularly accessible for many people. And they actually are a specific brand (neither Yugoslavian nor from the Soviet Union)! Which I'd still like to hear! 😁
@@Hexaboo Ah, Yes. The good old *ČKD Tatra!* (from Czechoslovakia) It was one of the greatest engineering companies in the entire Eastern Bloc when it comes to public transportation. Their greatest success which has been shared around the world is the Tatra T3 tram which is very reliable today and yet it was built around the late 1960s and the 1970s. Over 14,000 models were produced. Another example is the articulated K2 Tatra. In my hometown Sarajevo, there are about 90 of them and they still function to this day but the new changes might lead to their replacement which makes me sad to see the K2YU variants go because they are also reliable just like the T3. And for anyone interested in the abbreviation, it's *Českomoravská Kolben-Daněk.*
God damn this is high quality. I expected less from a channel of this size. Really suprised, even some nice critique about the developers approach to the cliche "religion bad in soviet republic" topic. As a big fan of the game myself, I would love to see you cover more stuff, once it comes out, like the new tropical/middle east/siberian biomes, or the new waste management (which is probably going to kill my save again once I enable it :
Greatest builder / tycoon game of all time. Really good vidya - however, we all play realistic mode now. No more buying magically grown buildings. You must build -additional pylons- EVERYTHING yourself. it is Glorious
Realistic (and W&R) is definitely on the list, it's too intriguing not to try, especially with the new features that the game has got since last year! :)
If you feel REEEEEALLY adventurous you could also do Cosmonaut mode, where you can't autobuild for cash anymore and have to physically make every building, pylon, footpath and road on your own
This is a really good edit, man. Kudos to you :) This game is a gem and i really like playing it. I wanna see it after upcoming trash and demolishion update! :)
Being honest - I was surprised by how good and fun this video is. Great work! And I can't say that I'd be opposed to hear your take on the "recently" added Realistic mode. :P
Thanks for this great video, I laughed so hard! A friend recommended it to me. Ok, I've been following the game very intensively for 3.5 years and at one point or another I may have a small, slightly different impression after countless thousands of hours of video consumption by the most diverse content creators around the world, after all-night studies in countless forums and Discord entries and even after a few hours of playing myself - always with the risk that the annual vacation entitlement is not enough to delve even deeper into the game itself. ;) Thank you for all your effort - the work you put into this video is amazing - quite impressive and your presentation is superb, and I haven't laughed that hard in a long time! Many, lovely thanks! (ツ)
I know what you mean re:time and worrying about W&R eating up time. The game had sat in my Stream library for like a year before I tried it this September. And half of that September was playing this damn game non-stop; really not joking about missed work deadlines 😅 And I'm super happy you enjoyed it: it's the whole point of this endeavour! Hope you hang around! :)
while construction industry early on sees lower profits then food , generaly low population not eats a lot so costs of food early on are negligable , meanwhile every construction good you prouce is one you dont have to buy boards are easiest , gravel can be too , and you can just export exes of bricks and boards while you reserch and grow (ships are great for that as they can just load onto dock whatever you got exes , mix cargo as much as you can and once its full it goes to sell , it also not requires roads or infrastructure just loading dock and road to it) its also worth noting that gravel can somewhat can be skipped , mining produces construction weaste who can be turned into gravel (its not a lot but can save money) another easy way to make money is export power earkly on , it wont be bigest money maker but its very easy to setup , powerplant will be running anyway so there is no reason to not sell exess , its usualy enough to cover consumer goods for my early population. i guess its matter of preferance but stating with construction i can build my empire quickly as the more i produce the "cheaper everything is" , that milion refinery starting to look cheap if you can produce most if not all items needed to build it.
There's one problem with focusing on construction industries first: steel. You need it virtually everywhere, and often in large quantities, and it's more expensive than everything else combined. Meanwhile, setting its manufacture up is extremely costly (and blocked by a fair bit of research). Buying scrap and converting it into steel can be an early way to reduce its costs a bit, but that's it. This is the decisive obstacle to quick expansion, and dealing with the rest of materials locally is a nice, but more palliative effort. Not saying it's impossible to do construction industries first, but it's more efficient to focus on simple industries with high profit margins (and high profit margins *per worker*) and then gradually replace imported construction materials with locally-made ones.
@@Hexaboo smaller university made that less of a problem (who you could not build a while back) , long ago i used to focus more on money makers but problem with that is you hit wall where you invested your money and waiting for it to trickle back and due you investing into that you will need to over rely on construction goods you buy and instant build mine offers a bit more flexibility atleast for me as i can use construction goods to expand , and in same time sell exess of it , on normal dificulty and a bit skill its not struggle at all especialy now you can get some recources from trash , scrap , and small technical university can be build sooner , cheaper and take less space reason i a bit dislike to setup food early on is it takes a lot space and often shapes one big part of town hard to expand to due "its food now" , but i also focus a lot on city preplaning , even spending up to 10 hours planing well rounded town before i start playing and while yes construction goods make smaller margins , you can expand said industries quicker because you spend less and less money building it i once had even play where i start nothing with construction industries and my town grew ridiculesly quick due everything was cheap to build its a risk to take as if your economy/money stiffles you will have to rely on loans , but i generaly found (atleast for my playstyle) it lets me progress quicker on money on hard/very hard , this is less feasible , i generaly play game on normal money , and everything else on hard with exeption of polution
Yeah, I'm doing maximum difficulty, so you kind of have to think about margins. But on a conceptual level, I really like the idea of being able to expand quicker and quicker, as the cost of construction shrinks to the cost of your workers. I'd say something like this absolutely should be the main vision for construction industries (once steel is dealt with).
I came from being sad that cities skylines 2 flopped, to glad it did. This is proving to be way more satisfying than that could ever be. Especially when it comes to power and services.
I want to ask a question. In my republic I am exporting power from one coal power plant and I extract the coal myself, how do I calculate how many dollars I make?
Take a certain period, check how much coal you produced in that period. Then multiply it by the 'buy' price of coal ('buy' because you are using your own coal *instead of* buying it). Then do the same for the electricity you produced during that period (assuming you sell it all), except use the 'sell' price. Subtract the first number from the second, you get your total profit. If you are consuming some of that electricity, you can subtract your power consumption from power production. Calculate the result using the 'sell' price of electricity, and add to it the amount you consumed using the 'buy' price (because you used your own instead of buying it). Then subtract the price of coal.
Really nice video. It's really sad, it has so few views. From my experience in this game, trains could be really useful for massive centers of production. For example, I have a complex, that produces 1000 tons of coal per day, so my railroad is overloaded, as well as border post.
Without doing the maths, my intuition would be to build the UF6-to-fuel factory and to import UF6 at first, but plan for adding the infrastructure and factories to make the rest of the chain yourself (just plop the buildings and suspend the construction). Every stage for uranium adds a lot of value, and even just the 10-15% advantage on the buy/sell price difference can be a lot of money. But starting with UF6 imports should work if you have the money to supply it.
I actually tried a new thing with the editing, really happy you enjoyed it! 😁 Yeah, the tutorials are alright, but kind of stop half-way of the amount that a new player should be taught!
People will be just fine without church and alcohol as long as you provide enough everything else, namely culture (cinema) and sports (indoor pool). Also I believe clothes to be better first industry than food. Food is big volume and you need trains to export it efficiently, with trucks you'll just clog the border post - and no matter how much you produce you won't be able to sell more than you can unload at the border in a unit of time. Clothes are much more efficient in that regard.
Re: I like clothes, but they feel more like the second (but importing all the raw materials at first, maybe?). I've actually never had the problem of food trucks from one food factory clogging the border stations, one thing might be to not have the factory right next to the border, so that some of the trucks are en route and not stuck in the bottleneck at the border.
@@Hexaboo I would start with a clothes factory or two and import fabric while the fabric factory is being built (also there's a handy ratio of 2 clothes factories per 1 fabric factory), all three just connected to the same warehouse, then I would switch to importing crops while thinking about crops production of my own (which is also not as easy as it sounds, as while fields are free to build, they require a looot of space and then you probably also want trains to efficiently transport the crops). Putting the factory further from the border won't help with the throughput of the border post, it will only make you need more trucks to reach the same limit, which means more expense for the same income, resulting in less profit overall. The only real solution for unclogging the border posts is trains. Until you have trains you should think in terms of profit per truckload, and here clothes win not only over food, but even over oil.
@@HanakoSeishin As long as you are starting near the big customs house, you have to try pretty hard to clogg that up. With free storages etc it is much better to transport stuff with trucks. I absolutely agree that clothing is the best starting setup - just have a freeDO with 3 trucks set up as "import fabric + export excess clothing" and there you go. Enough money for running a smaller city. Then slowly (from your own COs) build the rest of the chain back - fabric factory + big silo, fields for crops with DO-trucks to harvest and bring it in and add an import of chemicals. Voilá - there you go. Food is a good chain, but manufacturing the thing that costs the most to import (if possible, you won´t go for steel right from the start) :)
4:40 You can use either alcohol or the attractions in the Tourism tab to substitute non-delivered needs. Sports, culture and praying are among them. So instead of "opium of the people" you can provide "vodka of the people". Very Russian, comrade.
If you are familiar with city-builders (both Simcity/Cities: Skylines, and more industry-oriented and micromanagey stuff, like Settlers) you should do fine. The tutorial is pretty good, though it doesn't cover everything, and this video is like 70% the stuff I personally stumbled over figuring the game out. 😅
Firstly try normal mode, only then realistic one. Game suggests that you shoud build your cities by "sectors" with ideally planned everything, so if you dont know how to calculate amount of water production, for example, you need to learn it first
Ohh wow! Just seeing this video and your channel! I love it. I have been making videos about the game for a while and do a fair share of moaning myself but I have to tip my hat to you, sir! I love this video! Subber, of course! 🍻
@@Hexaboo no need. But thank you. Your content is good quality, a lot of time and effort went into it and it's entertaining. Good job and keep it up! 🍻
As you said, religion in communist nations was complicated, many people still practiced their religions. However, the government of the Soviet Union and aligned mations believed that loyalty to the party and the state would be hampered by religion, and thus while they may not have necessarily persecuted orthodox Christian’s, they did work to eliminate its influence and it works similar to how it does in the game. While your people will be happier with a church, it reminds them of a time before and a power higher than you, the communist party, making them less loyal and less likely to stick around. It is complicated, but not inaccurate.
Love this! LOL Algorithm needs help, too much good content/quality/production value for 1k views for so many of your vids. Workers suppose to go Release soon, maybe do another video to slip into that hype? I would argue the 'food death spiral' should have been mentioned with your other 2 death spiral common reasons. You bork a road connection to warehouse and dont notice and wamp a couple minutes later you blink and your population is GONE.... a city full of rotting corpses lol
If the game was even more realistic, local workers would have to be financially compensated, so having thousands of workers, would drain your ruble supply.
@@jcrosby4804 You're making comedic exaggerations. The socialist nations of past had financial and moral incentive. Plus, NKVD was abolished and replaced with KGB, during late Stalin era. Trabant was German.
@@jcrosby4804 Cars weren't the priority of socialist nations, they had walkable cities and public transport and a modern day socialist country like Vietnam has scooters and bikes as a large form of transportation as opposed to automobiles. And don't give me the "Vietnam's capitalist," it's literally in the first stage of socialism known as the primary stage of socialism and DOTP.
The loss of religion in China has sparked interesting issues. People have little to lose and are more likely to so crime and be indecent. An actual good solution to this is social credit, because remember the less people have to lose, the more likely they are to do crime. Religion used to give some motivation to not do crime, but it's gone nowadays.
None of these vids explain resources, I see them on the maps but no clue which is which. Some tutorial said you need to research to find them so I guess Im avoiding those.
Yep, since the video, they made it a requirement to research geology to find resources. Just build a technical university and research the geology techs you need to see the resources.
4:43 Sorry but you are wrong. The Soviets heavily fought against the church. Even in Poland, though they couldn't do much there without an uprising happening. Also the developer is from the second world. And the Soviets cracked down really hard on Czechoslovakian denomination, hence why today it's dominantly atheist. Though fair, the dev does exclude death penalty, despite it being extremely common in those bloody dictatorships. 24:00 Hmmm... very much wrong. Only if Moscow allowed it.
I'm sorry, you're just parroting common misconceptions about Eastern Bloc countries and the way they functioned. 'Fought heavily' outside of civil war and revolutionary environments meant essentially 'kept religion a private matter: outside public education, outside public functions'. You could be religious, go to church or mosque or synagogue, or get trained as a cleric as much as you wanted. Ditto the remark on foreign trade. 'If Moscow allowed it' has nothing to do with reality; Poland even managed to ruin itself with IMF loans. With Moscow's blessing, I'm sure. GDR relied heavily on exports (and paid for that dearly during the 'reunification'), and this had nothing to do with what Moscow or Kremlin, or Stalin's ghost wanted or allowed. If you answer to this comment, I am deleting this thread and banning you. If you're interested in the topic, go actually learn something about it. I'm not interested in a discussion where the other side throws Reaganite tropes in as if it's some sort of a divine revelation.
As an inhabitant of the EX-YU (the Socialist Yugoslavia), I recommend this game if you want the nostalgia running through your blood
Oh absolutely, some of these vehicles are an absolute childhood staple (and some, not even childhood 😁). I'm totally a sucker for the Ikarus!
@@stefanhager8950 It's a planned economy bro
Thanks for highlighting the mourning hall.
"It's small and ugly in this adorable and painfully municipal way" I love this description! :D
That's where I want to go when I die! Instead of heaven!
Churches boost happynes in cost of loyality. You can't boost it reliable without radio/tv. Low loyality lowers productivity and leads to escapes. So it's two edged sword.
So churches actually reduce loyalty?
That's what people say. Devs hide most of the numbers from us, but tracking day cycle of religeous person with proper invigilation should show stat change after prayer. There are rather lenghty elaborates about amenity substitutions on steam forums.
Yeah, I'm going to look into it; this video is more of a list of things I stumbled over starting with the game and figured out solutions for rather than a thorough dissection of the mechanics. Maybe there is a reason the loyalty thing is not particularly transparent. The game is still in early access, and the whole system may still not be where the devs want it to be.
Who needs God? We need the Brotherhood and Unity!
@@Hexaboo Yes. Also the people adapt to what they have and compensate. You don't need churches.
Great Video!
I'm a W&R:SR addict (4.000hours) and you covered the game perfectly
Holy smokes! (Though 4k hours, I can believe 😅)
@@Hexaboo I think I am one of the most addicted.
On the discord I have seen people have 3k hours but never 4k hours
I bet that 1/2 of this time was waiting for them to finish building stuff. hahahaha
@@a.thiago3842 kind of
The tip about maximum load of transformers is the most useful information I have yet received about this game. I have been playing for couple of years now and watched several other information and tutorial videos. Nice work. You are obviously a quick learner. Thanks.
Happy to help! Although this bit I actually had to look up when figuring the game out, because the unexplained brownouts in the electric grid were so excruciatingly annoying, with zero hints in the game 😅
i have to say.. this is very well edited.
Cheers, tried new things, clearly worth it! 😁
Finally someone points out the church issue! Even at the peak of Stalin's terror the USSR still constructed countless churches. It makes no sense for there to not be an option to build one in this game
The USSR nationalized the churches and outlawed anything other than sermon. They also regularly desecrated churches and used them as barracks and warehouses during the civil war and kept them that way afterwards. They were against religion without a doubt, but they also existed in the real world and knew that most of their people were religious. They also attempted to create a unified communist church to try and marry the two and that failed miserably. They didn’t build many churches, but the ones they did were used as a very cheap morale boost for people living on the fringes of Russian society in new communities they were constructing. That would work for the game, but the Soviet churches did and do in game effect loyalty of their citizens negatively due to their subversion of the party being the highest power and the people’s knowledge of the states anti religious sentiment. In game this means if you utilize or build a church, your people will start running away, and allowing the player to build them would cause issues. I’m not against it, but it does feel very Soviet to ignore what the people want and make them happy by making them alcoholics
@@oldylad
The USSR did not outlaw anything outside the sermom. They also did not regularily desecrate churches, thr opposite, they often constructed new ones. Soviet treatment of churches warried between leaders and times. It was the aorst in the civil war, a status quo under Stalin and gradual acceptance in the cold war.
They did build many churches actually. Some 829 churches were built by the Soviets, not counting the ones rebuilt after ww2.
They were not cheap either. Orthodox churches built by the Soviets were very sophisticated and perfectly adequate.
This imcreased the popularity of the Bollsheviks in rural areas.
In game this would result in a higher loyalty and happines status for your citizens.
It does feel very Soviet to actually provide what the people need instead of just slapping a pub in a city and call it a day like in Britain.
What a great video. And the hints will work in any mode you might be playing. I started playing it 4 days ago. I already started on realistic mode, so i could suffer more. And of course, the game is much more funny and interesting. And you said a very important thing: we give value to every single building we build. I love my farm, i'm always checking everything, i really care for the workers there, for the vehicles. And that's crazy! This game, just like Sim city games, teaches us a great lesson about economy! I'm always learning a lot! And if politicians played it for a single day, the real life economy wouldn't be that messed up!
Great video! Yes would love to see some streams and guide videos! I like your approach, there are quite a few guide videos out there but they rarely if ever seem to touch on specific strategy or the overall big picture like yours. Keep up the great work!!
Happy to hear that! 😁 I've got a bunch of other videos in the pipeline right now, but you can expect a stream of W&R next week and later in December!
@@Hexaboo With the 1.0 I have gotten more into this game and I am getting concerned for my own mental health it really is an infinite time suck lol P.S. I think there may be an significant error in here. I think you state transformers can only deliver 2 MW, but each medium connection can already support up to 2.35 with the largest medium wires on a single connection. So I think it could actually support up to 14 MW??
I am surprised that such a high-quality video has gained only 713 views and 38 likes. I love this game, and it was still interesting to watch. Great job!
Hey, thanks for checking it out, and really happy you liked it! It matters much more than the numbers 😁
@@Hexaboo btw, how did you place camera inside the tram?
Found a photo of the interiors, photoshopped (or rather Gimped) the windows out, and used footage from the game for the background view (you can attach the camera to vehicles in the game, very convenient for something like this).
Intro waaay too long
Good tips! Churches however are crutches in the early game and not something you should have to get church mods for. Having multiple entertainment buildings (pools, restaurants, museums, art galleries, ferris wheels) also incrementally fill/replace the spiritual needs. But you need multiple venues to replace one church for filling spiritual needs as entertainment venues seem to have a visitor cooldown that churches lack.
Huh, I've been building all of that culture stuff anyway, in addition to the workshop spiritual centres (which is part of the fun anyway), it's probably about time to build an experimental microdistrict without the churches! 😁
Not all of the attractions can be used to replace the need to pray. Only those with an "Attraction type:" in their pop up card can be used to replace the need to pray (restaurants and bars simply allow tourists to buy food/booze there instead of their hotel).
Also as you suspected, there is a cool down for these attractions, which varies building to building, but this cool down applies to the entire attraction type, meaning that citizens/tourists cannot visit the same type of attractions after the cool down of the building they visited expires.
Great summary. Love the Moscow on the Hudson bus cutscenes. Yepp, after thousands of hours in the game I need my life back...
Oh man the Realistic mode on this game adds more depth and excitement to a city. It’s tougher but allows better budget control from the get go. When you start out play the harder settings for the increased depth but always take easy money when you’re learning. You’ll spend 8 mil roubles so fast, especially if you pay for buildings
Absolutely!
I love the transition cards and editing in general. Delightful to watch
Your channel is amazing. Thank you for the great Video.
Thanks, I'm really happy you've enjoyed it 😁 Hope you stay around!
Eastern Europe points if you can guess the vehicle in the chapter title shots! It's still in use in a bunch of places! 😁
The best tram evah. The new ones sorta suck.
The ones in ex-Yugo are locally produced I believe, so I'm guessing not identical to ex-Soviet. But probably veeeeery similar.
The last old ones in Croatia were phased out a few years ago. I loved them: cooler in summer (big open windows) and warmer in winter (the seats were sort of heated by what felt like excess heat from the engine).
They look great, and run well if kept in good shape (making this video, I've seen pictures of some horrible ones 😅): my only real beef with them is that they don't have low floors, which makes them not particularly accessible for many people.
And they actually are a specific brand (neither Yugoslavian nor from the Soviet Union)! Which I'd still like to hear! 😁
@@Hexaboo Ah, Yes. The good old *ČKD Tatra!* (from Czechoslovakia) It was one of the greatest engineering companies in the entire Eastern Bloc when it comes to public transportation. Their greatest success which has been shared around the world is the Tatra T3 tram which is very reliable today and yet it was built around the late 1960s and the 1970s. Over 14,000 models were produced.
Another example is the articulated K2 Tatra. In my hometown Sarajevo, there are about 90 of them and they still function to this day but the new changes might lead to their replacement which makes me sad to see the K2YU variants go because they are also reliable just like the T3. And for anyone interested in the abbreviation, it's *Českomoravská Kolben-Daněk.*
Kibel
EN 57, jeżdżę takimi do tej pory, najpopularniejsze zespoły trakcyjne w historii, we wrocławskim 'Pafawag' ok 1500 jednostek wyprodukowano
To add to the praise, this is a really well made video. If the rest are the same, this subscriber count should rise.
The bloody count should better rise! 😁
I love the personality and fun in this video, makes the tutorial so enjoyable to watch! Subscribed!
God damn this is high quality. I expected less from a channel of this size. Really suprised, even some nice critique about the developers approach to the cliche "religion bad in soviet republic" topic. As a big fan of the game myself, I would love to see you cover more stuff, once it comes out, like the new tropical/middle east/siberian biomes, or the new waste management (which is probably going to kill my save again once I enable it :
Great vid. Entertaining and educational
Greatest builder / tycoon game of all time.
Really good vidya - however, we all play realistic mode now. No more buying magically grown buildings. You must build -additional pylons- EVERYTHING yourself. it is Glorious
Realistic (and W&R) is definitely on the list, it's too intriguing not to try, especially with the new features that the game has got since last year! :)
@@Hexaboo ye, doing it now. I really like the water and sewage stuff, it seems realistic (tm)
If you feel REEEEEALLY adventurous you could also do Cosmonaut mode, where you can't autobuild for cash anymore and have to physically make every building, pylon, footpath and road on your own
That's the best way to play the game, absolutely! :) (My latest video is specifically done for realistic, with another coming in about a week!)
This is a really good edit, man. Kudos to you :)
This game is a gem and i really like playing it. I wanna see it after upcoming trash and demolishion update! :)
Yeah, it's been a while since the last video, maybe worth looking into what's new in W&R :)
Ngl loved this video. Very informative to some stuff I didn't know, will def use in the future. Definitely criminally undersubed. Keep going man!
The advice is probably a bit outdated, but brilliant if it helps! :)
Being honest - I was surprised by how good and fun this video is. Great work! And I can't say that I'd be opposed to hear your take on the "recently" added Realistic mode. :P
There is some content for Soviet Republic planned (now that I've had enough time away from the game), so I might look into Realistic, too :)
Thanks for this great video, I laughed so hard!
A friend recommended it to me.
Ok, I've been following the game very intensively for 3.5 years and at one point or another I may have a small, slightly different impression after countless thousands of hours of video consumption by the most diverse content creators around the world, after all-night studies in countless forums and Discord entries and even after a few hours of playing myself - always with the risk that the annual vacation entitlement is not enough to delve even deeper into the game itself. ;)
Thank you for all your effort - the work you put into this video is amazing - quite impressive and your presentation is superb,
and I haven't laughed that hard in a long time!
Many, lovely thanks! (ツ)
I know what you mean re:time and worrying about W&R eating up time. The game had sat in my Stream library for like a year before I tried it this September. And half of that September was playing this damn game non-stop; really not joking about missed work deadlines 😅
And I'm super happy you enjoyed it: it's the whole point of this endeavour! Hope you hang around! :)
i have no idea what the hell your actually saying but i love the editing bro!
while construction industry early on sees lower profits then food , generaly low population not eats a lot so costs of food early on are negligable , meanwhile every construction good you prouce is one you dont have to buy
boards are easiest , gravel can be too , and you can just export exes of bricks and boards while you reserch and grow (ships are great for that as they can just load onto dock whatever you got exes , mix cargo as much as you can and once its full it goes to sell , it also not requires roads or infrastructure just loading dock and road to it)
its also worth noting that gravel can somewhat can be skipped , mining produces construction weaste who can be turned into gravel (its not a lot but can save money)
another easy way to make money is export power earkly on , it wont be bigest money maker but its very easy to setup , powerplant will be running anyway so there is no reason to not sell exess , its usualy enough to cover consumer goods for my early population.
i guess its matter of preferance but stating with construction i can build my empire quickly as the more i produce the "cheaper everything is" , that milion refinery starting to look cheap if you can produce most if not all items needed to build it.
There's one problem with focusing on construction industries first: steel. You need it virtually everywhere, and often in large quantities, and it's more expensive than everything else combined. Meanwhile, setting its manufacture up is extremely costly (and blocked by a fair bit of research). Buying scrap and converting it into steel can be an early way to reduce its costs a bit, but that's it. This is the decisive obstacle to quick expansion, and dealing with the rest of materials locally is a nice, but more palliative effort.
Not saying it's impossible to do construction industries first, but it's more efficient to focus on simple industries with high profit margins (and high profit margins *per worker*) and then gradually replace imported construction materials with locally-made ones.
@@Hexaboo smaller university made that less of a problem (who you could not build a while back) , long ago i used to focus more on money makers but problem with that is you hit wall where you invested your money and waiting for it to trickle back and due you investing into that you will need to over rely on construction goods you buy and instant build
mine offers a bit more flexibility atleast for me as i can use construction goods to expand , and in same time sell exess of it , on normal dificulty and a bit skill its not struggle at all
especialy now you can get some recources from trash , scrap , and small technical university can be build sooner , cheaper and take less space
reason i a bit dislike to setup food early on is it takes a lot space and often shapes one big part of town hard to expand to due "its food now" , but i also focus a lot on city preplaning , even spending up to 10 hours planing well rounded town before i start playing
and while yes construction goods make smaller margins , you can expand said industries quicker because you spend less and less money building it
i once had even play where i start nothing with construction industries and my town grew ridiculesly quick due everything was cheap to build
its a risk to take as if your economy/money stiffles you will have to rely on loans , but i generaly found (atleast for my playstyle) it lets me progress quicker
on money on hard/very hard , this is less feasible , i generaly play game on normal money , and everything else on hard with exeption of polution
Yeah, I'm doing maximum difficulty, so you kind of have to think about margins. But on a conceptual level, I really like the idea of being able to expand quicker and quicker, as the cost of construction shrinks to the cost of your workers.
I'd say something like this absolutely should be the main vision for construction industries (once steel is dealt with).
I have almost 900 hours in this game, still learning, realistic mode is hard lol
I have watched your video 3 times, so much fun, great editing! 😁👍
Best compliment ever! 😁 Realistic indeed looks compelling!
The last line really resonated with me.
Yeah, I haven't played W&R since the video, and life's still not letting me back in 😁
I came from being sad that cities skylines 2 flopped, to glad it did. This is proving to be way more satisfying than that could ever be. Especially when it comes to power and services.
this video is so well edited and well made, why does it only have 5k views?
Are you implying 5k isn't a lot? 😁
@@Hexaboo you should have gotten at least 100k views for that video hahaha
Best and most entertaining tips video I’ve seen since the developers of Prison Architect made their alpha videos 👍
great, very entertaining, love your style!
I want to ask a question. In my republic I am exporting power from one coal power plant and I extract the coal myself, how do I calculate how many dollars I make?
Take a certain period, check how much coal you produced in that period. Then multiply it by the 'buy' price of coal ('buy' because you are using your own coal *instead of* buying it). Then do the same for the electricity you produced during that period (assuming you sell it all), except use the 'sell' price.
Subtract the first number from the second, you get your total profit.
If you are consuming some of that electricity, you can subtract your power consumption from power production. Calculate the result using the 'sell' price of electricity, and add to it the amount you consumed using the 'buy' price (because you used your own instead of buying it). Then subtract the price of coal.
Thanks
Theres a bunch of updates that came out recently on W&R. I would be interested to see what you think of those.
I have been following the W&R updates: there is definitely stuff to look into and talk about. Hope I manage to get back into the game soon 😅
Actually all the museums also provide relifgious satisfaction.
Really nice video. It's really sad, it has so few views.
From my experience in this game, trains could be really useful for massive centers of production. For example, I have a complex, that produces 1000 tons of coal per day, so my railroad is overloaded, as well as border post.
Absolutely, if there's little stuff to move, trains just don't pay off, and are a great way to tank your economy!
I saw that the ROI on nuclear fuel is very high, similar to oil refining. Is it better to import UF6 or turn raw uranium into fuel?
Without doing the maths, my intuition would be to build the UF6-to-fuel factory and to import UF6 at first, but plan for adding the infrastructure and factories to make the rest of the chain yourself (just plop the buildings and suspend the construction). Every stage for uranium adds a lot of value, and even just the 10-15% advantage on the buy/sell price difference can be a lot of money.
But starting with UF6 imports should work if you have the money to supply it.
great video!
Very nice video, had a good laugh!! 😄😄 brilliant editing! The in game tutorials are 'a bit' outdated, devs will update those before release 1.0.
I actually tried a new thing with the editing, really happy you enjoyed it! 😁
Yeah, the tutorials are alright, but kind of stop half-way of the amount that a new player should be taught!
People will be just fine without church and alcohol as long as you provide enough everything else, namely culture (cinema) and sports (indoor pool).
Also I believe clothes to be better first industry than food. Food is big volume and you need trains to export it efficiently, with trucks you'll just clog the border post - and no matter how much you produce you won't be able to sell more than you can unload at the border in a unit of time. Clothes are much more efficient in that regard.
Re: I like clothes, but they feel more like the second (but importing all the raw materials at first, maybe?). I've actually never had the problem of food trucks from one food factory clogging the border stations, one thing might be to not have the factory right next to the border, so that some of the trucks are en route and not stuck in the bottleneck at the border.
@@Hexaboo I would start with a clothes factory or two and import fabric while the fabric factory is being built (also there's a handy ratio of 2 clothes factories per 1 fabric factory), all three just connected to the same warehouse, then I would switch to importing crops while thinking about crops production of my own (which is also not as easy as it sounds, as while fields are free to build, they require a looot of space and then you probably also want trains to efficiently transport the crops).
Putting the factory further from the border won't help with the throughput of the border post, it will only make you need more trucks to reach the same limit, which means more expense for the same income, resulting in less profit overall. The only real solution for unclogging the border posts is trains. Until you have trains you should think in terms of profit per truckload, and here clothes win not only over food, but even over oil.
@@HanakoSeishin As long as you are starting near the big customs house, you have to try pretty hard to clogg that up. With free storages etc it is much better to transport stuff with trucks.
I absolutely agree that clothing is the best starting setup - just have a freeDO with 3 trucks set up as "import fabric + export excess clothing" and there you go. Enough money for running a smaller city. Then slowly (from your own COs) build the rest of the chain back - fabric factory + big silo, fields for crops with DO-trucks to harvest and bring it in and add an import of chemicals. Voilá - there you go.
Food is a good chain, but manufacturing the thing that costs the most to import (if possible, you won´t go for steel right from the start) :)
great video
4:40 You can use either alcohol or the attractions in the Tourism tab to substitute non-delivered needs. Sports, culture and praying are among them. So instead of "opium of the people" you can provide "vodka of the people". Very Russian, comrade.
Imagine how bad his relationship with his mom that he makes the game call out his mom to his face every time he opens the game 0:55
Stumbled on your video... made me want to play again the "Dark Souls of City Builders" 😂
How difficult was getting into the game? Had a look often enough but could not convince myself.
If you are familiar with city-builders (both Simcity/Cities: Skylines, and more industry-oriented and micromanagey stuff, like Settlers) you should do fine. The tutorial is pretty good, though it doesn't cover everything, and this video is like 70% the stuff I personally stumbled over figuring the game out. 😅
Firstly try normal mode, only then realistic one. Game suggests that you shoud build your cities by "sectors" with ideally planned everything, so if you dont know how to calculate amount of water production, for example, you need to learn it first
Excellent Video! Some info is already outdated sadly, but still excellent advice.
i mostly clicked on this because of the EN57 on the thumbnail
What to do with traffic jams at border posts?
Nice
I wonder if you make a new video after the final release (June 20th)
Ohh wow! Just seeing this video and your channel! I love it.
I have been making videos about the game for a while and do a fair share of moaning myself but I have to tip my hat to you, sir!
I love this video! Subber, of course!
🍻
Cheers! Let me just reciprocate and give you a sub too! 😁
@@Hexaboo no need. But thank you. Your content is good quality, a lot of time and effort went into it and it's entertaining. Good job and keep it up! 🍻
As you said, religion in communist nations was complicated, many people still practiced their religions. However, the government of the Soviet Union and aligned mations believed that loyalty to the party and the state would be hampered by religion, and thus while they may not have necessarily persecuted orthodox Christian’s, they did work to eliminate its influence and it works similar to how it does in the game. While your people will be happier with a church, it reminds them of a time before and a power higher than you, the communist party, making them less loyal and less likely to stick around. It is complicated, but not inaccurate.
좋은 튜토리얼!
Love this! LOL
Algorithm needs help, too much good content/quality/production value for 1k views for so many of your vids.
Workers suppose to go Release soon, maybe do another video to slip into that hype?
I would argue the 'food death spiral' should have been mentioned with your other 2 death spiral common reasons. You bork a road connection to warehouse and dont notice and wamp a couple minutes later you blink and your population is GONE.... a city full of rotting corpses lol
Yes! W&R is a bit of a beast to get back into, but full release definitely is a good excuse for a few more hundred hours and some content in it! :)
If I played the game, I would play with unlimited money and just produce what people need and want.
Your info about the 2Mw for transformers is incorrect, they can deliver all the load of the 6 mv connections, if there is enough imput.
They may have updated this since the video. Finding out about the 2 MW thing was a huge gamechanger back then.
@@Hexaboo excellent and fun video anyway. Thanks!
If the game was even more realistic, local workers would have to be financially compensated, so having thousands of workers, would drain your ruble supply.
@@jcrosby4804 You're making comedic exaggerations. The socialist nations of past had financial and moral incentive. Plus, NKVD was abolished and replaced with KGB, during late Stalin era. Trabant was German.
@@jcrosby4804 Cars weren't the priority of socialist nations, they had walkable cities and public transport and a modern day socialist country like Vietnam has scooters and bikes as a large form of transportation as opposed to automobiles. And don't give me the "Vietnam's capitalist," it's literally in the first stage of socialism known as the primary stage of socialism and DOTP.
The loss of religion in China has sparked interesting issues.
People have little to lose and are more likely to so crime and be indecent.
An actual good solution to this is social credit,
because remember the less people have to lose,
the more likely they are to do crime.
Religion used to give some motivation to not do crime, but it's gone nowadays.
None of these vids explain resources, I see them on the maps but no clue which is which. Some tutorial said you need to research to find them so I guess Im avoiding those.
Yep, since the video, they made it a requirement to research geology to find resources. Just build a technical university and research the geology techs you need to see the resources.
Mining boxite ore and sell it using ships or trains is much more profitable.
Huh, never tried it!
Wish stalin would have watched it
Why are you talking like that?
Anything wrong? :)
4:43 Sorry but you are wrong. The Soviets heavily fought against the church. Even in Poland, though they couldn't do much there without an uprising happening.
Also the developer is from the second world. And the Soviets cracked down really hard on Czechoslovakian denomination, hence why today it's dominantly atheist.
Though fair, the dev does exclude death penalty, despite it being extremely common in those bloody dictatorships.
24:00 Hmmm... very much wrong. Only if Moscow allowed it.
I'm sorry, you're just parroting common misconceptions about Eastern Bloc countries and the way they functioned. 'Fought heavily' outside of civil war and revolutionary environments meant essentially 'kept religion a private matter: outside public education, outside public functions'. You could be religious, go to church or mosque or synagogue, or get trained as a cleric as much as you wanted.
Ditto the remark on foreign trade. 'If Moscow allowed it' has nothing to do with reality; Poland even managed to ruin itself with IMF loans. With Moscow's blessing, I'm sure. GDR relied heavily on exports (and paid for that dearly during the 'reunification'), and this had nothing to do with what Moscow or Kremlin, or Stalin's ghost wanted or allowed.
If you answer to this comment, I am deleting this thread and banning you. If you're interested in the topic, go actually learn something about it. I'm not interested in a discussion where the other side throws Reaganite tropes in as if it's some sort of a divine revelation.