Solving every shrine "WRONG" in Zelda: TotK AGAIN

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 383

  • @ChocoBro1
    @ChocoBro1  ปีที่แล้ว +54

    I'll be completing some Zelda: TotK challenge runs.
    What might you like to see first?

    • @cardboardgaming101
      @cardboardgaming101 ปีที่แล้ว +3

      Only spears sounds cool ngl

    • @fatmccat1513
      @fatmccat1513 ปีที่แล้ว +2

      only throwing items, weapons and objects like rocks to deal damage

    • @hakan6449
      @hakan6449 ปีที่แล้ว

      All shrines no paraglider.

    • @t2trauger262
      @t2trauger262 ปีที่แล้ว

      Only wearing the ruby patting or only using zonite weapons

    • @erikrosenborg196
      @erikrosenborg196 ปีที่แล้ว +1

      M

  • @Xadov
    @Xadov ปีที่แล้ว +196

    I like that the in-game rules are consistent, like the dazzlefruit being a legitimate source of light for that last puzzle

    • @happycamperds9917
      @happycamperds9917 ปีที่แล้ว +3

      I tried using a vehicle light for those and was sad when it didn't work.

    • @Irisverse
      @Irisverse ปีที่แล้ว +6

      @@happycamperds9917 I've tried it with Brightbloom seeds and got the same result. I think it's because both Mirrors and Dazzlefruit can be used to blind enemies, so they're basically treated as having the same effects on other objects too.

    • @jonburnett692
      @jonburnett692 ปีที่แล้ว

      Lmao wtf why would the "in game rules" not be consistent? You must be brain dead

    • @Later_Nerd
      @Later_Nerd ปีที่แล้ว +1

      If this game was put out by say... Ubisoft than this would definitely be an issue and would turn into a frustrating experience.
      I don't have as much universal love for Nintendo as most it seems. I'm more of a Sony guy in terms of what types of games I usually prefer. But Nintendo put so much love and care into their products. They realize that if you take the extra time to polish something you won't just get the upfront money from the sale, but you'll build long term loyalty and love for literal decades. Then people will at least be interested in everything you release.

    • @KnownRed
      @KnownRed ปีที่แล้ว

      @@Irisverse I like to think of it as the difference between normal glow/light (eg torches, zonai lights, brightblooms) and the *element* of light, like the kind rauru has from his secret stone. The sage elements (minus spirit & time) all have status effect equivalents (burning, frozen, electrocuted, and ig technically ragdoll for wind) so I think thats why only the ones that blind work is because they're flagged as an element rather than a vision source

  • @mavisseafoam
    @mavisseafoam ปีที่แล้ว +276

    Love that this isn’t even the “wrong” way to solve a shrine, because Eiji Aonuma himself said that he intended for players to do things differently.
    We should remember that mirrors working using dazzle fruit could have easily been not programmed in, and only mirrors made to work, but it wasn’t!

    • @Mikemk_
      @Mikemk_ ปีที่แล้ว +27

      As a programmer, I can't even see how that would happen if it's not intentional, it's two completely different game mechanics that would have no reason to interact if not programmed in

    • @WO_21
      @WO_21 ปีที่แล้ว +22

      Light beam from mirror:
      Stuns
      Light blast from Dazzlefruit:
      Stun
      Maybe the light plates are just sensitive to stun effects, and that’s how it was programmed?

    • @Mikemk_
      @Mikemk_ ปีที่แล้ว +2

      @@WO_21 Oh, maybe so. Can we parry the plate somehow?

    • @bharatsachdeva6683
      @bharatsachdeva6683 ปีที่แล้ว +18

      ​@@Mikemk_i think that light is its own "element" like electricity, ice, fire, and water, and the plates activate when exposed to enough of the light element

    • @whatrnames
      @whatrnames ปีที่แล้ว +11

      @@Mikemk_ I program games, and usually they will create a series of 'element' classes and give objects interactions with the elements, then have other objects create the elements. It creates more interesting gameplay and is a lot less work than manually programming interactions.
      Here they just have a light element and the dazzlefruit creates a light hitbox for x time, while the mirror creates a persistent light hitbox. Both of them stun enemies and both of them trigger light sensors without it needing to be programmed that way explicitly. Otherwise they'd have to manually program every source of fire doing fire things, light doing light things, etc etc etc.

  • @kimberlykumar294
    @kimberlykumar294 ปีที่แล้ว +166

    For the magma- fuse a hydrant to your shield! it’s so much faster/more efficient even if the durability sucks

    • @TarossBlackburn
      @TarossBlackburn ปีที่แล้ว +15

      Plus a hydrant shield is a good way to punk the Mucktorock too.

    • @azurebalmung4520
      @azurebalmung4520 ปีที่แล้ว +2

      @@TarossBlackburn You can also use the Yiga Schematic for the Sprinkler - 3 of those basically sludge-proofs the entire arena you fight in, and even 1 gives you a permanently sludge-free zone to launch attacks from

    • @Bboy-Master13
      @Bboy-Master13 ปีที่แล้ว

      Make an opal rod

    • @edwardnedharvey8019
      @edwardnedharvey8019 ปีที่แล้ว

      anything water or ice-based. Throw some fruit, or chu-chus, opal or sapphire, fuse onto forest dweller's weapon for repeat use, etc etc. Turning lava into stone can be done a thousand ways.

    • @draconomega
      @draconomega ปีที่แล้ว

      ​@@UberBubba712but they are more expensive

  • @roxienatura
    @roxienatura ปีที่แล้ว +23

    Most of these are really creative approaches, awesome video. A lot of these don't even really feel like cheese, but just an alternate solution that requires some creativity/thinking outside the box.

  • @MedorraBlue
    @MedorraBlue ปีที่แล้ว +44

    I did the same thing in the Flow proving grounds! I was trying to move something with ultrahand and realized I could move the platforms. I honestly thought that was intended! Like a secret tutorial to show you that most monsters can't swim. It was VERY helpful in Lurelin!

    • @whatrnames
      @whatrnames ปีที่แล้ว +8

      Lots of the time in this game a shrine will teach you a technique which can be used to 'cheat' other shrines, showing that its' actually intended by the developers. Its very cool game design.

  • @gerharddamm5933
    @gerharddamm5933 ปีที่แล้ว +46

    I like that you Can “cheat” your way through the game if you want but I honestly find the intended solution to be more fun in like 80% of cases

    • @chrismeulen8108
      @chrismeulen8108 ปีที่แล้ว +2

      but there is no "intented" way.......
      that's the beauty of the shrines, and why the game (for me) is so fun.

    • @kevinchen5167
      @kevinchen5167 ปีที่แล้ว +12

      ​@@chrismeulen8108 Almost all shrine puzzles have an intended way you're supposed to do them which doesn't use materials from outside the shrine. Just because nintendo is fine with other cheese methods doesn't mean there is no intended method. At the end of the day, I have to agree with the original commenter. If you're solving 80% of shrines using rockets and bombs to completely skip the puzzle, you aren't being smart, you're just optimizing out the fun.

    • @pynkay
      @pynkay ปีที่แล้ว +2

      @chrismeulen8108 ​​⁠there is absolutely an intended way to complete shrines, but theres just alternative options you can do by using objects from outside the shrine or cheesing it with your runes

  • @Da_hawk
    @Da_hawk ปีที่แล้ว +322

    You weren’t supposed to have your equipment in proving grounds:flow

    • @Crazywither
      @Crazywither ปีที่แล้ว +82

      I think because there replaying it they have there stuff

    • @Catalyst375
      @Catalyst375 ปีที่แล้ว +143

      @@Crazywither And the enemies are still in them? That'd make for a nice way to farm Zonai materials for clothing if that's the case.

    • @TheLadsGames759
      @TheLadsGames759 ปีที่แล้ว +10

      he already did the shrine tho

    • @tuseroni6085
      @tuseroni6085 ปีที่แล้ว +61

      @@Catalyst375 better than that, there is a shrine with the tag "lights out" i don't recall the name, but in that is iirc 3 rubies and an enemy with a ruby sword (which you can break apart in tarry town to get a 4th ruby) 4 rubies per blood moon is pretty good.

    • @ChocoBro1
      @ChocoBro1  ปีที่แล้ว +108

      @hawkinskimball9224 You are correct. I already completed that one, I was just giving a demonstration for the video.

  • @jordanjamison97
    @jordanjamison97 ปีที่แล้ว +17

    for Courage to Pluck, i fused every single pieces together and then just moved the entire tower over to where i was and unfused the ball lol

  • @dslai2938
    @dslai2938 ปีที่แล้ว +6

    Totk is literally just The Legend of Zelda: I’ll Allow It

  • @barny15
    @barny15 ปีที่แล้ว +4

    Some very clever solutions here. I discovered a few of these on my own, but most of these are new to me. It's satisfying stuff when you figure out how to "break" a shrine.

  • @jonolivier9126
    @jonolivier9126 ปีที่แล้ว +1

    Thanks for the shout out man, at 1:34 when I did that shrine I attached the ball to the front of that car and stood it up next to the ladder, lifted it as far as it would go, climbed the ladder, recalled it back up and snatched the ball off of it. And the way you showed for Power of Water was actually the exact way I did it because my ape brain didn't grasp the concept of placing the battery on the nodes.
    Went around to see if there were any others I myself could solven't because your initial video put the idea in my head, found that the one called Building with Logs can be done with a series of bomb jumps or octo baloon shields to get onto the and over the ramps and first lake and then just swim across the lake at the end. And Built to Carry can be done by climbing up to the ball and using a bomb arrow to blast it over to the main platform, gotta aim for the pedestal it gets dispensed onto for enough height I think. That's all I found so far, this actually reminds me of Wand of Sparking doing this same thing but a few years ago in Breath of the Wild, neat concept all in all.

  • @StarryNightNova
    @StarryNightNova ปีที่แล้ว +2

    Quick note for the second one (fusing a cannon to a weapon for switch puzzles)
    Bomb flowers work just as well and I personally find it easier so use them because they can be fused to arrows for longer range and better accuracy.

  • @sethlangston181
    @sethlangston181 ปีที่แล้ว +1

    TotK is the definition of work smarter, not harder

  • @Thomasthegamer613
    @Thomasthegamer613 ปีที่แล้ว

    him: zonai cannons can be used to activate targets. me: *internally screaming*

  • @DarkAngel-wh2ji
    @DarkAngel-wh2ji ปีที่แล้ว +1

    In the shrine with the shield surfing, I attached a rocket to the shield, but I flew up and glided over.
    In courage to pluck, I just fused everything together with ultra hand.

  • @cara15
    @cara15 ปีที่แล้ว

    your tone sounds a lot like the official nintendo english voiceover in directs, which is really funny in the context of explaining how to ignore their meticulously designed puzzles

  • @SamanthaLaurier
    @SamanthaLaurier ปีที่แล้ว +3

    4:13 I just automatically saw the ball flying and thought "I can recall that" so I did. I genuinely had no idea that isn't the intended way to do it

    • @MrDifsh
      @MrDifsh ปีที่แล้ว

      then you missed the chest at the end

    • @SamanthaLaurier
      @SamanthaLaurier ปีที่แล้ว

      @@MrDifsh What was in it? Anything useful?

    • @MrDifsh
      @MrDifsh ปีที่แล้ว +2

      @@SamanthaLaurier I don't remember. I just like having the chest icon next to the shrine name.

  • @pokebronyborn
    @pokebronyborn ปีที่แล้ว +1

    In "Bridging the Sands" I actually just built a wall in front of where the ball would launch. Bounced right back to me.

  • @Hyrule409
    @Hyrule409 ปีที่แล้ว

    Nintendo making shrines without gating the finish line is the equivalent of a samurai training 1000 years with a legendary sword to fight me, only for me to come in with a gun (shield rocket).

  • @todd3143
    @todd3143 ปีที่แล้ว

    if it works it works is what i always say. also proves that the physics engine of totk is always working excellently
    addendum:
    - throwing an unwanted weapon at a target also works
    - fusing a hydrant to a shield lets you solidify magma faster. the same applies to a frost emitter. use them accordingly and you can cross any body of liquid even out in the open world
    - shrines like proving grounds: flow, actually expect you to beat the constructs by pushing them into the water, which is why they put all of them above a body of water. a lot of other shrines expect you to defeat the enemies using the environment such as water, traps, or roombas.
    - the alternating elevator was how i beat that shrine in the first place, which really made me question: why did the devs leave that part of the wall open? why didn't they just close it or lower the ceiling? it really made me question how shrines are designed and just how much the devs are toying with us
    - fusing a wing to a shield and then shield jumping also gives you on the spot bullet time

  • @Mr.Origami
    @Mr.Origami ปีที่แล้ว +1

    Thanks for sharing, I didn't know about some of them.
    I will share mine: you can use bomb flowers to activate targets too.

  • @ghb323
    @ghb323 ปีที่แล้ว

    5:09 in TP, in the palace of twilight, there’s a part of the dungeon where you MUST ise a spin attack to light up 4 orbs to activate an elevator.

  • @gabrielabatista6016
    @gabrielabatista6016 ปีที่แล้ว +1

    Normal bomb flowers fused to arrows will also activate targets! I used that for the second target shrine you showed cause I had enough after the 10th trial on that target.

    • @gbyt034
      @gbyt034 ปีที่แล้ว

      Even just bomb flowers work

    • @chrismeulen8108
      @chrismeulen8108 ปีที่แล้ว

      he knows that, the point of these videos is to show you MULTIPLE different ways of doing things

  • @MafiaCow01
    @MafiaCow01 11 หลายเดือนก่อน

    Rewinding the launched ball in that sand shrine was exactly what I did the first time XD

  • @Rytex-nh7pm
    @Rytex-nh7pm ปีที่แล้ว +1

    Another way for going up rails is to just keep on shield surfing since you get a tiny bit of momentum when you hit the rails.

  • @ethyr
    @ethyr ปีที่แล้ว

    most of the shrines are just so straightforward that cheesing them like this is the only fun I have

  • @HypercatZ
    @HypercatZ ปีที่แล้ว

    Holy think-outside-the-box, Batman!

  • @tyemaddog
    @tyemaddog ปีที่แล้ว

    "The more you know", yeah after the game has been out for almost two months now and most probably have beaten it awhile ago. I bought it later, and just finished today. Had tons of fun doing all the shrines, and exploring the depths later on in game. One video I found today... like I swear no one knew it. Apparently there are cherry trees throughout the main world you can offer an apple to, and it lights up cave locations all around those area.. like wtf?! Some shrine's caves were not easy to find. Took me forever in some cases. That trick would have been so handy to know.. aghhhhhhh

  • @Tysur
    @Tysur ปีที่แล้ว

    Bridging the Sands? More like,
    Remember that you have Abilities

  • @Kingg3985
    @Kingg3985 ปีที่แล้ว +1

    4:25 I thought this was the intended solution lol

  • @kingarth0r
    @kingarth0r ปีที่แล้ว +1

    This sounded so similar to programming tutorials I've seen. Then I put it together.

  • @KaioKenneth4
    @KaioKenneth4 ปีที่แล้ว

    5:15 Here’s a not risky solution to Courage to Pluck: refuse to play Jenga by spamming Ultrahand and sticking the entire tower together, including the ball. Then just grab it, bring it back to the main platform, and remove the ball. It’s literally that simple. And no, it doesn’t exceed Ultrahand’s attachment limit.

  • @m.a.z.t.m
    @m.a.z.t.m ปีที่แล้ว

    For A Courage to Pluck, I just pull two of the bars out so the ball falls towards me and recall it while it's in the air so I can ultrahand it.

  • @0ZeldaFreak
    @0ZeldaFreak ปีที่แล้ว +3

    There aren't wrong solutions. There is only a guided solution and many unguided ones. With recall i often forget that the limit is only how far you can see and how far the render distance of that object is. With some shrines you can easily move a Plattform to your destination, get it back to you and use recall to get to your destination. They could have made it that recall has a limited range to activate but they didn't.
    Stuff gets easier, when you know how to use everything to your advantage. But the game offers you a lot of possibilities and you can do it multiple ways.

  • @Nero1989
    @Nero1989 ปีที่แล้ว +1

    Rail tip.
    Fuse a cart to a shield

  • @Jipsy7969
    @Jipsy7969 ปีที่แล้ว +1

    6:47 press f to pay respects

  • @Zanvulf
    @Zanvulf ปีที่แล้ว

    In the rail shrine you can do it with only 1 rocket shield if you use it to send you upward the shield surf the rest of the downward part

  • @chrismeulen8108
    @chrismeulen8108 ปีที่แล้ว +1

    the proving ground shrine with the rafts is actually fun, unlike the ones where the enemies all gang up on you, here the enemies stay in place, so it's easier to get trough, as for the Jenga one, i removed the wrong pieces on purpose, then grabbed the ball with ultrahand while the Jenga tower was falling.

  • @__dane__
    @__dane__ ปีที่แล้ว

    I never would have thought to rocket shield surf on a rail

  • @cardboardgaming101
    @cardboardgaming101 ปีที่แล้ว +2

    0:35 bomb flowers also work

  • @FingerLickinEvilToTheBone
    @FingerLickinEvilToTheBone ปีที่แล้ว +53

    I’m pretty sure pulling out the rafts from under them was intended. I think that shrine is designed around being able to drown them all.

    • @scubasteve2189
      @scubasteve2189 ปีที่แล้ว +4

      Actually I think the intended solution is that you jump to the lower level of the raft, then chop it so the whole thing collapses and drowns the construct. That’s how I have done it previously. I love the ultra hand method,though. Brilliant. 👍🏻

    • @ribeirobreno
      @ribeirobreno ปีที่แล้ว +3

      Well, ultra hand was my first solution. Didn't even think there was another option aside from actually fighting everything. 😂

    • @bathestyles6525
      @bathestyles6525 ปีที่แล้ว +1

      Lmao, I just went full Rambo and died a million times because I’m stupid

  • @plaenog
    @plaenog ปีที่แล้ว +1

    03:17 you are kidding me, right? lol

  • @PaulFisher
    @PaulFisher ปีที่แล้ว +2

    As much as any solution is “intended” or not, dunking the constructs was also my strategy in Flow. This also works great for boko camps by the water with some ice fruit and/or a korok leaf.

  • @lilacocto9103
    @lilacocto9103 ปีที่แล้ว

    The last one is a creative solution, but it basically requires you to hunt down a Lynel and Dazzlefruit to do it. It wastes durability and resources when the intended solution does none of those.

  • @helion_ut
    @helion_ut ปีที่แล้ว

    The thumbmail fucked my brain on a whole new level

  • @VulcanGray
    @VulcanGray ปีที่แล้ว

    I hated that sand puzzle. I thought I was done, when the ball got launched. I'm glad I thought to use recall.

  • @trueomega
    @trueomega ปีที่แล้ว

    In one shrine I was able to create a long bridge with ultrahand and do the first part of the trick at 5:48 to scale a gap to the end of the shrine

  • @byronsmothers8064
    @byronsmothers8064 ปีที่แล้ว +1

    The cannon + spear is my favorite mining tool, I've lovingly named the fusion: musket

    • @0013bluejay
      @0013bluejay ปีที่แล้ว

      The problem with blowing up the ore spires tho is, the materials get flung everywhere. Unless you're talking about the big ore pockets, then I'd just use the Goron dude

  • @Terlinilia
    @Terlinilia ปีที่แล้ว

    I love how you can't play tears of the kingdom wrong, you can only play it really tediously

  • @MrJFL
    @MrJFL ปีที่แล้ว

    1:03 I was afraid of this, so I just ended up fusing a cannon to the master sword so I didn't have to worry about chucking it off a cliff.

    • @epikitee2186
      @epikitee2186 ปีที่แล้ว

      you can't throw the master sword. if you try, it just doesn't leave your hand. i imagine they coded it to swing like it had a projectile-capable material fused to it, even if it didn't.

    • @Survivor_15
      @Survivor_15 ปีที่แล้ว

      @@epikitee2186if you have full health or the champions leathers or the memory’s shirt the master sword shoots beams

    • @epikitee2186
      @epikitee2186 ปีที่แล้ว

      @@Survivor_15 yeah i knew that but i couldn't think of a way to eloquently put it. also i don't think it does that if it has something fused to it but i could be wrong on that.

  • @didgeridude8430
    @didgeridude8430 ปีที่แล้ว

    2:03, the Legend of Sonic the Hedgehog, Tears of the Chaos Emerald

    • @ChocoBro1
      @ChocoBro1  ปีที่แล้ว

      *Crush 40 begins playing*

  • @LONKULADE
    @LONKULADE ปีที่แล้ว +1

    1:56 actually did the whole thing shield surfing

  • @protosaber363
    @protosaber363 ปีที่แล้ว

    Attach a hydrant to a boomerang. Its how I cleared the muck in Zora's domain

  • @darbythegamer5152
    @darbythegamer5152 ปีที่แล้ว

    7:11 BURY THE LIGHT DEEP WITHIN CAST ASIDE THERES NO COMING HOME WE'RE BURNING CHAOS IN THE WAY DRIFTING IN THE OCEAN ALL ALONE

  • @chrisshorten4406
    @chrisshorten4406 ปีที่แล้ว

    I recently cheesed the paddleboat shrine using recall on the ball after b using ultra Hand to raise it as high as possible so that i could grab it at the top. Then, instead of building a paddleboat, i just built a bridge to cross the water.

  • @superprobablyuser
    @superprobablyuser ปีที่แล้ว

    i love the totk shrines cause its so easy to cheese them, much more fun than the sheikah ones imo

  • @tylerbish2441
    @tylerbish2441 ปีที่แล้ว

    Unorthodox methods......but VERY, VERY USEFUL.

  • @sakura368
    @sakura368 ปีที่แล้ว

    "idk what to call this" everyone calls it the recallevator

  • @wojciechsura
    @wojciechsura ปีที่แล้ว +1

    The most fun part of Zelda:BotW and TotK is that you can do right things the wrong way.

  • @spanishpenguinYT
    @spanishpenguinYT ปีที่แล้ว +4

    2:05 initiating a shield surf gives a bit of momentum so I kept spamming it carefully until I reached the enf

    • @ChocoBro1
      @ChocoBro1  ปีที่แล้ว

      I'll have to try this

    • @gbyt034
      @gbyt034 ปีที่แล้ว

      I just used a rocket shield to gain height and glid across

    • @spanishpenguinYT
      @spanishpenguinYT ปีที่แล้ว

      @@gbyt034 yeah that works but I literally have no idea where to find a gacha that drops rockets lol

  • @nazareth._.
    @nazareth._. ปีที่แล้ว

    I used the recal flying thing to climbe a giant wall in the depths and I felt like a genius

  • @Kono_D._Oda
    @Kono_D._Oda ปีที่แล้ว

    My brother in Christ, 1:42 just use the block to slide forward and then rocket-shield ascend + paraglide to the right as the block falls down. No need to waste a crapton of rockets there.

  • @xGvPTVx
    @xGvPTVx ปีที่แล้ว

    For the elevated rails you can actually continue to jump for momentum, but it is tedious and if you fall you have to start over again haha.

  • @gravityplayer5237
    @gravityplayer5237 ปีที่แล้ว

    I did bridging the sands like this and lmao that i didnt have to mess with all the annoying sand. Out of all of these, i feel like if you remember you have it, theres a good chance youll use it.

  • @Chiafeid
    @Chiafeid ปีที่แล้ว

    1:26 я просто прикрепил шар к тележке , поддержал ее воздухе какое-то время и потом другой способностью заставил ее висеть в воздухе , после чего поднялся по лестнице и забрал шар

  • @superwhatevergamin9634
    @superwhatevergamin9634 ปีที่แล้ว

    Thunder weapon glitches in BotW when you needed a constant source of power used to do a similar function... And a quick slash for a one-and-done puzzle. Also if you have a second metal object lying around... Bonus points for combat shrines!
    Glad to see Shrine Cheese strats are still alive and evolving. :)

  • @JathenJacksonr2d2
    @JathenJacksonr2d2 ปีที่แล้ว

    I hate that I'm finding this video after I completed every shrine in the game

  • @HeyImFlower
    @HeyImFlower ปีที่แล้ว

    I was doing the rail shrine with a shield, and i didn't need any glitches, i just spammed shield surf because it works

  • @bigWazaa
    @bigWazaa ปีที่แล้ว +1

    "another hilarious solution... is to make them drown" - well, it is the way I solved this shrine, in fact.

  • @DoxxTheMathGeek
    @DoxxTheMathGeek ปีที่แล้ว +2

    5:13
    I glued everything together and took it.

  • @LeNoLi.
    @LeNoLi. ปีที่แล้ว

    That is the correct way to do proving grounds flow though

  • @mostsanestoneyplaysfan7931
    @mostsanestoneyplaysfan7931 ปีที่แล้ว

    im surprised that nintendo didnt make a couple of shrines that utilized more of the shield surfing's rail grinding, like that one multiplayer map in sonic adventure 2

  • @Raisei-with-an-ak47
    @Raisei-with-an-ak47 ปีที่แล้ว

    4:17 this is actually how I did the shrine when I was going through it

  • @windygust2623
    @windygust2623 ปีที่แล้ว

    For the rails shrine i just shield surfed all the way even if the rails were ascending because i didnt know what to do (i didnt use any zonai devices)

  • @lianaverwood9810
    @lianaverwood9810 ปีที่แล้ว

    There is "The Design Intended Way", then there's a multitude of "Alternate Ways" - Nintendo ensure that players are allowed to find whatever way they can to solve the Problem, and not punish them for doing so.

  • @HarmonizedHero
    @HarmonizedHero ปีที่แล้ว +1

    hey wait, would a light staff (magic staff or wand or whatever its called + star fragment) count for the light puzzle things too? sense you know, it kinda shoots out 3 balls of light.

    • @skore9975
      @skore9975 ปีที่แล้ว +1

      No, since you have no way to stack the projectiles with bullet time like you can with dazzlefruit arrows.

  • @meemkade
    @meemkade ปีที่แล้ว

    I had no idea rockets could ride rails, i thought i would just bounce off like if you attach a mirror or anythign else large to a shield and try to ride it

  • @abhyudaytiwari630
    @abhyudaytiwari630 ปีที่แล้ว

    This video just tells you that you can skip all the headache

  • @Tectonicgaming819
    @Tectonicgaming819 ปีที่แล้ว

    Sands thing I used recall first time before watching these videos

  • @nj8833
    @nj8833 ปีที่แล้ว

    3:28 I genuinely thought this was the intended solution for Flow. The proving grounds are all about being resourceful when stripped of your equipment, and this was the most optimal technique I had to outclass the constructs

  • @t0xic_luks749
    @t0xic_luks749 ปีที่แล้ว

    Bro now im seeing this after completing every shrine the correct way

  • @P3B11
    @P3B11 ปีที่แล้ว

    i did the exact same thing in bridging the sand just by knowing recall has no limit xD

  • @jxun4l3ht10
    @jxun4l3ht10 ปีที่แล้ว

    Occam's Razor works in almost every shrine (problem-solving principle that recommends searching for explanations constructed with the smallest possible set of elements)

  • @keithtorgersen9664
    @keithtorgersen9664 ปีที่แล้ว

    Somehow I couldn’t get it to work on the giant 8th heroine statue, even with a multishot bow and bullet timing very close to the dial, I was still just way too slow for it

  • @Dr4g0n727
    @Dr4g0n727 ปีที่แล้ว +2

    For the sheild surfing on rails one, you can actually climb the rails without a rocket sheild as long as you let ZL center your camera first. Hold ZL, do a forward sheild surf, and as long as your direction didn't change too much from straight forward you should automatically clip to the rail and gain a little distance. Just repeat this over and over until you make it to the end

  • @sajinokami
    @sajinokami ปีที่แล้ว

    Yep and then after you pull the rafts from underneath them you can fuse them from afar together so I was able to get rid of almost everybody on the first two levels by simply fusing the rafts structures together.

  • @theatralisch
    @theatralisch ปีที่แล้ว

    Im feeling called out by some of these tricks, because i used them in my first playtrough

  • @justinpatterson5291
    @justinpatterson5291 ปีที่แล้ว

    Now I just need some wine and crackers for all this cheese.

  • @James2210
    @James2210 ปีที่แล้ว

    If the rails are ascending, just shield surf in place rather than using rockets

  • @ronniebrummett4995
    @ronniebrummett4995 ปีที่แล้ว

    The sand slows one. I used recall on the ball after it hit the ground. There is apparently no distance max with recall lol

  • @connneryoung2955
    @connneryoung2955 ปีที่แล้ว

    4:30 I though that was the intended solution. 💀

  • @Jestiphur
    @Jestiphur ปีที่แล้ว

    3:54 My brain didn't even realize I cheesed it by using recall until I saw this video lol

  • @komi___
    @komi___ ปีที่แล้ว

    4:11 I thought that was the intended way? It's the most obvious thing to do when you see it fly away and both my brother and I did it in our playthroughs separately.

  • @bozo2878
    @bozo2878 ปีที่แล้ว

    in shrines that have fire blocking your path, you fan used the upgraded flamebreaker armor to cheese it easily lol

  • @sarenarterius6217
    @sarenarterius6217 ปีที่แล้ว

    You can simply use bomb arrow and don't need the cannon. You can use splash fruit in the lava.

  • @gavins6419
    @gavins6419 ปีที่แล้ว

    Okay, now do a blessing shrine the wrong way, I dare you.

  • @sleepingkirby
    @sleepingkirby ปีที่แล้ว

    I need to send you mine. There's a shrine where you have to fuse stuff to a giant ball so it can ride on rails all the way around the shrine arena back to the entrance. I had a grudge against that shrine. I was able to get it down from it's high platform down to the switch with well timed octoballoon arrow shots.

  • @NinjaNeet
    @NinjaNeet ปีที่แล้ว

    if you don't have a lynel bow, a quick shot bow also works to activate the light sensors if your shots are quick enough.

  • @koromationsproduction
    @koromationsproduction ปีที่แล้ว

    in courage to pluck all I did was attach all the blocks and parts to each other and take it off the platform