How to play Twixt
ฝัง
- เผยแพร่เมื่อ 18 ต.ค. 2023
- Learn the rules to the board game twixt quickly and concisely - This video has no distractions, just the rules.
Don't own the game? Buy it here:
buy.triplesgames.com/Twixt
RULES:
The object of the game is to be the first player to have an uninterrupted chain of linked pegs that connect your colored border rows together. Lay out the board and each player picks a color and take the matching pieces. The holes at the edge of the board adjacent to your color lines, are your border rows. You may not play in the corners.
Pick a player to go first then turns alternate. On your turn, you must place 1 peg in any vacant hole, except those in your opponent’s border rows. If after placing a peg, you find you can link two or more pegs, you may do so by placing links in those spaces. Pegs may only link when the distance between them exactly corresponds to the diagonal of a 6 hole rectangle, identical to a knight’s chess move.
Linked pegs create barriers. Barriers may not be crossed by either player. If a player forgets to link, or chooses not to, then no barrier exists in that spot, but it could be linked on future turns. On your turn, before you place your peg, you may remove any number of your own links and pegs from the board if you want.
The first player to create an uninterrupted chain of linked pegs that connect their colored border rows together, wins! - แนวปฏิบัติและการใช้ชีวิต
No mention is made of drawn games. Perhaps this is because when Triple S did a video about Hex, a similar game, he got some flak for mentioning draws, which are impossible in that game. Draws are rare in Twixt but they can definitely happen when one player makes an impenetrable barrier to the other, but this barrier does not connect both sides with an uninterrupted chain.
These are the rules provided with old 3M or Avalon Hill sets. The inventor, Alex Randolph, was persuaded by his Twixt-playing friends to add the pie rule to later editions, to mitigate the natural advantage of the first move. See Wikipedia.
3M and AH included Double Twixt in the rules, for four players in two teams.
Just need to clarify something:
Is there any limit to how many links you can place in a single turn (assuming that the necessary unlinked pegs in the correct positions are already present)?
I'm assuming that there is no limit (these instructions heavily imply that there is no limit), but doesnt hurt to double-check, y'know?
He says "two or more" at 0:35, so yea, you'd be right
@@severalpigeons69460:26
@@severalpigeons6946the part 0:35 he talks about how many pegs you can link, not how many pegs you can place.
You absolutely can put multiple links in a same move. To be precise you can put as many you want, in a 2-1 form of course. Nevertheless... If two of your links should cross each other, after each move you can chose which one you wanna have.
This game is an improvement of an earlier game, Bridg-it. Bridg-it worked on a similar connection principle, but with the sides of squares connected, rather than the diagonal of a 2x3 rectangle. Bridg-it was in turn based on Gale, invented by David Gale then at Brown University.
The improvement was necessary because Bridg-it got solved -- the first player can always win.
See Martin Gardner's New Mathematical Games, by Martin Gardner, chapter eighteen.
actually looks pretty fun
yeah
That reminds me a lot of PÜNCT, you should probably make a series on the seven GIPF project games
Red twixt… or Black twixt?
The game, Twixt doesn't exist anymore.
@@connorclouse321it still does exist
I came up with a great variant way to play:
On each turn a player can play their choice of one or 2 pegs, however, the rule is that a player may play 2 pegs if and only if neither of them form a link. Otherwise you may only play ONE peg if it forms a link. The players would try to create POTENTIAL links but maximize their opportunities but at some point the player would have to know when they should "pounce" and play only ONE piece so that they could form links and block opponent. Form link too soon and opponent might overpower you with having more pegs but if you wait too long your opponent will just wall you off and your extra pegs won't help much and they will win so you have to time it right.
Cool Video
I would have assumed the links would have a length of 5, which would allow them to link straights OR diagonals via the 3-4-5 rule.
The object of the game is to get an uninterrupted chain of linked replies.
Ok
game over
@@UnknownGamingDownpourDashbegin
???? 🤣🤣🤣
@@NoNameAtAll2begin2
Wow, I never thought I'd see this game anywhere! Just some random old game my dad has lying around... And you even have the same edition he has! Or was it so unpopular there was only one edition?
There are multiple editions, not only one. I know at least 4.
“The rules are the same as regular UNO except for these changes:”
I seem to remember seeing this game growing up. Not sure if I'm right about that or not.
I honestly though the corners were there so that you could expand the game with a 2x2 or cross grid (1 top, 3 center, 1 bottom)
This is interesting
Nice
Nice it looks luke battleship but without ships
So that's kind of a simpler version of go :P
more mindbendy, but easier when understood
@@NoNameAtAll2 yes! indeed!
No link. Go is a territory game, TwixT is a connection game. This makes these two games really different.
Interesting game
Do Uno No Mercy next
I haven’t seen this game in since the 70s
Can you do the UNO show no mercy, pls?
Let them choose what how to video they want to do, please.
We got a brutal version of uno
This is like hex from 51 worldwide games
Hex was known to the inventor, Alex Randolph, when he created Twixt. Now this is a genre of more than a dozen abstract games called connection games.
HERE BEFORE IT BLOWS UP
the game will be more fun with corners allowed
Doesn't the first player have an advantage?
We play this with swap rule, so no.
@@bbzabstractgames swap rule?
@@Penguinmanereikel after the very first move played by player one, player two decide with which color he gonna play this game. Also called the pie rule because it's the best way to split a cake for two children, first child cut the cake ine two parts, second child takes the part he wants. It's used in many abstract games to equilibrate the game.
@@bbzabstractgamesBut the color doesn't matter?
@@drakebalzer3950 of course it matters, but let say red play first, so player one put a red peg, then player two decides if he plays as red or as black. In both cases it is of course black to play now.
"You may not play in the corners." Then why do they exist? 🤔
(I assume it's just easier to manufacture that way, but that still annoys me.)
Why are there holes in the corners if you're not allowed to play on them?
For the 3M set shown here, those aren't really holes; pegs will not fit in them. Avalon Hill and other manufacturers did have holes, which could be called an error on their part.
Why is there holes in the corners if it's against the rules? Xd
I want a version that's made out of candy.
I got a Wix ad. Coincidence?
Hello
100th
first
No