Beginner Introduction To ZModeler - ZBrush Tutorial

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  • เผยแพร่เมื่อ 23 ก.พ. 2024
  • ZModeler brush is a polymodeling tool in ZBrush. This is a complete Introduction and tutorial on How to use it properly. I will be creating this spacegun from scratch. The concept art is from Matt Boismier.
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ความคิดเห็น • 15

  • @Khatri3D
    @Khatri3D  4 หลายเดือนก่อน +1

    Have any questions? Feel free to ask in Comments. Drop a like For the support 🙂. I also recommend joining our Facebook Group. We give free feedback there ! facebook.com/groups/digitalsculpting

  • @raphaelsanabria7505
    @raphaelsanabria7505 4 หลายเดือนก่อน

    This is awesome I love how your growing your channel and I’m so excited to get back into Z-Brush when I’m on break of school

  • @samdavepollard
    @samdavepollard 2 หลายเดือนก่อน

    very nice
    would love to see more zmodeler videos
    (one useful tip - if you're finding it difficult to select edges/faces/vertices, dial down the size of your brush as much as possible; gives more precision to your selection; and if you don't want to select, say, faces at all, you can select DO NOTHING as your Action for FACES)
    thanks again

  • @ranajitgoswami8452
    @ranajitgoswami8452 4 หลายเดือนก่อน

    Very helpful full video sir thank you

  • @donotcopydobetter1023
    @donotcopydobetter1023 4 หลายเดือนก่อน

    thank you for sharing your knowledge and it would be great to see more hard surfing modeling with zremesher in depth. Especially on making Jewelery with brush and the Zmodeler brush

    • @Khatri3D
      @Khatri3D  4 หลายเดือนก่อน

      I will keep that in mind !

  • @Aron224.
    @Aron224. 4 หลายเดือนก่อน

    Hello can anyone tell me why we polypaint if we anyway texture in substnce painter??

    • @Khatri3D
      @Khatri3D  4 หลายเดือนก่อน

      Polypaint is called vertex painting in other softwares. You can convert polypaint into texture sets after UV unwrapping it. I have Just the video for that. Why I personally add polypaint early on my models is, It helps me read the character better. You start to see those mistakes which you weren't able to before. Polypaint helps.

  • @lakshaysethi9312
    @lakshaysethi9312 3 หลายเดือนก่อน

    I have modeled this in zbeush then what the next process we have export this in maya or retopo this?

    • @Khatri3D
      @Khatri3D  3 หลายเดือนก่อน

      well if the polycount is not the issue. I dont think you need to do retopology . The geometry has Tris but not Ngons. If you still want to retopo it. Export it to FBX or OBJ then Import it on your desired software.

  • @user-pp4pp9sn8i
    @user-pp4pp9sn8i 4 หลายเดือนก่อน

    Love your videos , Please can you share your UI file..!

    • @Khatri3D
      @Khatri3D  4 หลายเดือนก่อน

      Thank you. You will need ZBrush 2023+ version to be able to load this UI File drive.google.com/file/d/1flYIC3g-_J-tjXmqgY4i9ePS8MCHViRI/view?usp=drive_link

  • @danielrichmond5662
    @danielrichmond5662 หลายเดือนก่อน

    At 6:50, you never explained how to add additional primitivizes.

    • @Damian_h
      @Damian_h 10 วันที่ผ่านมา

      go to brush and search for insert (IMM primitives) then select which one u want to insert click and drag,

  • @wonkaytry
    @wonkaytry 2 หลายเดือนก่อน

    zmodeler is garbage