Thank you for the support will try. It's been hard with IRL getting in the way. I'll hop back on the video making train once things slow down on my end.
Whirlwind attack takes the full action and can only hit creatures within 5 ft. On a grid that means a max of 8 targets if you are completely surrounded. You action surge to hit all 8 again then one target can take the sneak attack if you managed to have advantage but even still the chance of dropping any enemy in 2 hits at level 20 is extremely low so next turn you have all 8 enemies take full round attacks against you pretty much guaranteed you drop.
Well, as I said in the video, it’s not really based on min-maxing the character but rather fulfilling the character’s feats, weaknesses and strengths as seen in the media. There are many things I’d change in the name of optimizing the Whirlwind attack or even optimizing a melee character. I still think you could definitely do worse but the character build has unique strengths and unique weaknesses. I do agree that dropping 8 targets at the appropriate CR difficulty against a four man party at level 20 is impossible with this build. However, a group of the appropriate Eight CR 5 creatures dropping a level 20 character isn’t a sure thing against an ac of 22, especially when CR 5 creatures range from having a +5 to +8 on hit and that to assume we have no bonus to ac at this point in time as a level 20 character in terms of magical items or armor. In a normal combat setting, 8 creatures going immediately after you with your party not being able to do any damage of their own is also unrealistic. However, let’s say that occurs. You attempt 17 attacks at advantage with Fighting Spirit (without haste)in one turn before you go down the following turn. 8 from Standard, 8 from Action Surge, 1 from Hordebreaker and sneak applied to one attack with Fighting Spirit active giving you advantage. That’s more than 8 turns worth of attack economy for a character that attacks two times before going down which is not exactly a net loss when considering something as small as a level 1 bonus action healing word can bring you back to attempt another whirlwind attack. From there, you should easily carve your escape path with mobile, our enhanced movement speed and a bonus action dash. Alternatively, if this is a scaled 1v8 deadly rated combat against this build specifically, which would be you against eight cr 2’s. It’s likely that we’d win that, given that most likely only a 20 would hit us and even less likely if we had something like a displacer cloak which is attainable in most settings at level 20 or enhanced damage from a magical item. In other cases, yeah I mean if a DM put you in an unbalanced/unscaled fight, you would definitely die. but overall, the whole scenario is pretty silly haha! But thanks for commenting!
No, I think I internalized the reasoning differently or misspoke during the video. Sorry. A hasted action still counts as an action and a hasted attack is limited to one attack, it doesn't specify one attack roll. Jeremy Crawford specified that Whirlwind attack is one weapon attack with multiple attack rolls. However, upon further review. I don't think this works as the Whirlwind attack isn't classified as an Attack Action specifically and therefore doesn't work with Haste. Laaaaame but yeah RAW I was wrong.
Awesome build bro. Do more of these.
Thank you for the support will try. It's been hard with IRL getting in the way. I'll hop back on the video making train once things slow down on my end.
Whirlwind attack takes the full action and can only hit creatures within 5 ft. On a grid that means a max of 8 targets if you are completely surrounded. You action surge to hit all 8 again then one target can take the sneak attack if you managed to have advantage but even still the chance of dropping any enemy in 2 hits at level 20 is extremely low so next turn you have all 8 enemies take full round attacks against you pretty much guaranteed you drop.
Well, as I said in the video, it’s not really based on min-maxing the character but rather fulfilling the character’s feats, weaknesses and strengths as seen in the media. There are many things I’d change in the name of optimizing the Whirlwind attack or even optimizing a melee character. I still think you could definitely do worse but the character build has unique strengths and unique weaknesses.
I do agree that dropping 8 targets at the appropriate CR difficulty against a four man party at level 20 is impossible with this build. However, a group of the appropriate Eight CR 5 creatures dropping a level 20 character isn’t a sure thing against an ac of 22, especially when CR 5 creatures range from having a +5 to +8 on hit and that to assume we have no bonus to ac at this point in time as a level 20 character in terms of magical items or armor.
In a normal combat setting, 8 creatures going immediately after you with your party not being able to do any damage of their own is also unrealistic. However, let’s say that occurs. You attempt 17 attacks at advantage with Fighting Spirit (without haste)in one turn before you go down the following turn. 8 from Standard, 8 from Action Surge, 1 from Hordebreaker and sneak applied to one attack with Fighting Spirit active giving you advantage. That’s more than 8 turns worth of attack economy for a character that attacks two times before going down which is not exactly a net loss when considering something as small as a level 1 bonus action healing word can bring you back to attempt another whirlwind attack. From there, you should easily carve your escape path with mobile, our enhanced movement speed and a bonus action dash.
Alternatively, if this is a scaled 1v8 deadly rated combat against this build specifically, which would be you against eight cr 2’s. It’s likely that we’d win that, given that most likely only a 20 would hit us and even less likely if we had something like a displacer cloak which is attainable in most settings at level 20 or enhanced damage from a magical item.
In other cases, yeah I mean if a DM put you in an unbalanced/unscaled fight, you would definitely die. but overall, the whole scenario is pretty silly haha! But thanks for commenting!
Very good Video!
And the build was cool to.
Thanks so much for the comment! Let me know if there's a build you'd like me to cover in the near future!
@@Screen2Tables Well how about Joker from Fire Force?
@@consol_master Heck yeah, I will do it after Denji from Chainsawman
Quick question. My phb says that whirlwind attack uses your action and not your attack action. So uh.. is my phb out of date?
No, I think I internalized the reasoning differently or misspoke during the video. Sorry. A hasted action still counts as an action and a hasted attack is limited to one attack, it doesn't specify one attack roll. Jeremy Crawford specified that Whirlwind attack is one weapon attack with multiple attack rolls.
However, upon further review. I don't think this works as the Whirlwind attack isn't classified as an Attack Action specifically and therefore doesn't work with Haste. Laaaaame but yeah RAW I was wrong.
@Screen2Tables still a cool build tho. I'm going to use it in my paired character concept with my partner whenever that game happens
Well this seems like a great build, I'd probably never use it. I'm a very basic bitch when it comes my dnd characters.
There's nothing wrong with making simple characters! They're usually super fun. I just like to obsess over finding stuff.
Oh yea, i get that. Just when it comes to a bit more complex characters, I sorta need a cheat sheet on how my turns normally look like.