It seems like multiple moves have the property where you can detransform mid move for additional attacks. Some other notable examples of this are justice blade and dodoria headbutt
Since it's an actual bug it probably will be patched. This way looks cooler and is more skillful if you could get the infinite going. But you could just do the same thing without risk of losing your transformation with deadly dance.
Dude, how are you comboing Seagull Combination into Justice Drive? I try to do it but the combo counter resets when I use Justice Drive. Even on a stamina break it resets.
Do it on the third, SC powers up justice drive to make it faster. Trying it on the earlier inputs are more inconsistent than just doing it on the third
@@captainflare_ I'm trying everything I can and it's just not combing. I keep getting the regular slower animation for Justice Drive. I did it once but I don't know what I did differently.
I FIGURED OUT THE WEIRD ASS TIMING!!! (At least what works for me) On the second to last hit I found out _holding_ the button JD is assigned to works. Just pressing it doesn't work for me but when I hold it it works.
@@captainflare_ On the third SC, right when the second to last punch connects (before the finishing kick) I hold a button JD is assigned to. For some reason, holding the button works everytime where as pressing it didn't work. I don't know why.
They really just dropped the best Strike Skill in the game
0 attributes in strike supers btw
Attributes for ki and stamina :3
iirc 125 ki 42 Stam, will edit if I'm wrong
20k with zero?????
Imagine with 200, does it outrank power Rush???
@@TheYousif doubt it, PR goes crazy
@@TheYousifits ass only like 11k base damage on on the strike ult
It seems like multiple moves have the property where you can detransform mid move for additional attacks. Some other notable examples of this are justice blade and dodoria headbutt
That's so cool!
I swear that's one of my top 5 favorite strikes supers and you somehow made it even cooler!
XV2 players when they get new shit: it’s exploitation time😎
💀
The perks of awokens being ultimates by technicality, honestly love the bs you can do because of it.
Jesus man, they make every skill in this dlc so loud
Thanks for fining this man, I gotta use this in a combo
Super cool. Hopefully this doesn't get patched.
Since it's an actual bug it probably will be patched. This way looks cooler and is more skillful if you could get the infinite going. But you could just do the same thing without risk of losing your transformation with deadly dance.
I knew this move was busted when I saw it.
This will be hella nerfed in the future. I guess enjoy while you can heh.
Dude, how are you comboing Seagull Combination into Justice Drive? I try to do it but the combo counter resets when I use Justice Drive. Even on a stamina break it resets.
Do it on the third, SC powers up justice drive to make it faster. Trying it on the earlier inputs are more inconsistent than just doing it on the third
@@captainflare_ I'm trying everything I can and it's just not combing. I keep getting the regular slower animation for Justice Drive. I did it once but I don't know what I did differently.
I FIGURED OUT THE WEIRD ASS TIMING!!! (At least what works for me) On the second to last hit I found out _holding_ the button JD is assigned to works. Just pressing it doesn't work for me but when I hold it it works.
Imma need the breakdown for this one
@@captainflare_ On the third SC, right when the second to last punch connects (before the finishing kick) I hold a button JD is assigned to. For some reason, holding the button works everytime where as pressing it didn't work. I don't know why.