The only objection I would have regarding the map is that the center is an in-land objective and not a sea objective , to be more in line with the name of the map and to motivate the players to focus on the navy units more.
Yeah, I took would have thought that the centre would have been more navy based. But if they use this style going forwards in map design, at some point we'll have a navy middle. Which I think would be cool. I know a lot of people haven't received the navy well, and to a point I agree. But as far as map design and map mechanics go, I really like this.
You will kill the game if you do that. The Navy is for big spenders. The game already has a problem between players who spend a lot and the low and mid spenders - the Navy update has only exasperated the problem. We have one Whale in our Alliance who dominates every other player in our city 4's - and he had maxxed his Navy in a couple of days - great for us - bad for the game.
Unfortunately, I suspect the game has already died. If you try and create a new role, and get to a point where you start building a base and an army? They've made it longer. I agree, the disparity between those that spend and those that don't, has grown over time. But to be fair, so has the gap between silver and gold
Its a decent map but my coalition ran Into one of the alliances throwing the l4 bc they have allies on the other side. They should ban alliances like this or time them out of l4s. We are always in a 3v4 situation. This game has some of the grimiest people.
I did a deep dive on the MBT in the summer, towards the end of the video I briefly covered officers and skills. Is there a specific set-up you were looking for?
These two are really good together, you have 2 main stats you'd want to train in, critical strike and damage intensity. Secondary stats probably hp and then damage resistance
The only objection I would have regarding the map is that the center is an in-land objective and not a sea objective , to be more in line with the name of the map and to motivate the players to focus on the navy units more.
Yeah, I took would have thought that the centre would have been more navy based. But if they use this style going forwards in map design, at some point we'll have a navy middle. Which I think would be cool. I know a lot of people haven't received the navy well, and to a point I agree. But as far as map design and map mechanics go, I really like this.
You will kill the game if you do that. The Navy is for big spenders. The game already has a problem between players who spend a lot and the low and mid spenders - the Navy update has only exasperated the problem. We have one Whale in our Alliance who dominates every other player in our city 4's - and he had maxxed his Navy in a couple of days - great for us - bad for the game.
Unfortunately, I suspect the game has already died. If you try and create a new role, and get to a point where you start building a base and an army? They've made it longer. I agree, the disparity between those that spend and those that don't, has grown over time. But to be fair, so has the gap between silver and gold
Its a decent map but my coalition ran Into one of the alliances throwing the l4 bc they have allies on the other side. They should ban alliances like this or time them out of l4s. We are always in a 3v4 situation. This game has some of the grimiest people.
It's incredibly frustrating when your opponent gives up in week 1. It's something I have found to be all too common
Could you kindly share the best training skills on MBT ?
I did a deep dive on the MBT in the summer, towards the end of the video I briefly covered officers and skills. Is there a specific set-up you were looking for?
@ I have 2 attack officers Rapier & Havoc and I’m looking to apply the best skill set possible to further enhance the offensive capabilities.
These two are really good together, you have 2 main stats you'd want to train in, critical strike and damage intensity. Secondary stats probably hp and then damage resistance