I would pay a tidy coin to be a player at one of your tables, Mr. Pickett. Your narrative skills remind me why I fell in love with fantasy in the first place.
I remember being a small child and going all the way to Dallas, Texas, from my hometown in Kentucky, to spend a week, or two, and just hangout and see the area! I also remember my dad having these large D&D cards, and him letting me have one. It was a Wind Walker! I can't wait to see if I see the image in this video! 😁
I found a pic of the card, on Google! I think they were called Dungeons & Dragons Monster Cards, Series 4! And sure enough, there was a Wind Walker card, just as I remembered it! Except that I didn't remember the part where it had bewbs. Go figure! Lol It was a cool look for the Wind Walkers! I'm not that familiar with them, so it's neat to see that thu changed that much over the years!!!
Nice video. A lich using some, he forced into his services to keep the rain away from the land around their layer to make it unappealing to settle in so that they doesn't get discovered while sceming theire next power play. The wind walkers might also be willing to help if the party saves th form their bond to the lich.
I grew up on 1001 Arabian nights and Aladdin (Disney) Zakhara is my second most desired setting book right behind spelljammer, I'm really thankful for this addition. Plus the four elements stuff is so versatile in storytelling. Always fun to have in a GM's toolkit.
AJ, throughout all your videos from your first to now, the quality of production is improving bounds from the start. Your use of voice is becoming even more concise, structured and flows better. Your lore videos are immersing me deeper as you go on. 😘
Ooh, a short one! A delectable morsel of might, magic, and mystery, perfectly portioned to fit into the hustle and bustle of an otherwise ordinary day.
Y'know sometimes I give my characters photosensitivity like I have it, so in places like a desert they lose points for vision-based checks, and they can be rendered blind briefly with bright light. To combat this I often provide smoke screen like spells for them to cast. Frost breath, poison breath, that kind of thing. So while in the smoke screen you basically have to be in melee range to blind them, when otherwise you could blind them from a whole ten feet away. Skipping over the nice effects I like to provide them as a retort to having been blinded in a fight, it is those same smoke screens which will come in handy to deal with these wind walkers. Coincidence is nice.
My players are actually going into the anauroch desert right now so this is some great inspiration for their next quest/adventure since they just finished their last big quest! Thanks man!
I tend to use a d10 for environments where being thrown upward or downward are possible, such as when underwater or in the Plane of Air. Works at ground level also, 0 is straight up into the air then falling, 9 is them being forced into the ground and taking an extra die of damage.
Elementals are my favorite type of monster, there is just so much you can do with them. Having recently read the first of the elric of melnìbone books i like elementals even more now.
Hey AJ, really enjoy the adventure story's you add at the beginning of your videos. These Wind Walkers sound like personal bodyguards. Reminded me of the Thoul, a respected creature but dangerous. Thanks AJ you have a wonderful day!
Windwalkers are also the specialty priests of Shaundakul, God of Travel, Lord of portals. I would love to see a video on his travels. He's my go to God. He had a home on Ysgard and one in the Gates of the Moon. He hasnt been seen since being gifted the domain of portals by AO and I would love to know where he fucked off to.
@@CptDrake you think the God of Travel can be imprisoned??? You would have more success capturing a dream in a colander. Legend says if he ever stops moving he'll perish. So capturing and binding him would be instant death.
@@nicocrestmere9688 I believe The Lady Of Pain can do whatever she wants within her domain... And she does things for reasons no mortal, and perhaps, immortal, mind can comprehend.
@@CptDrake No doubt she is powerful in her domain and that domain contains a lot of portals but Shaundakul is the God of Portals. Guaranteed anything she can do he can do better concerning portals. Plus theres no reason to go somewhere beneath you when you can send agents willing and able to travel to go there for you. In all likelyhood he's in another as yet discovered realms space. A new world. 6e.
There are creatures similar to the wind walkers from pre-islamic and maybe islamic mythology, which I grew up with. They were called Waswas and they were believed to be a type of Jinn that resembled winged snakes that inhabited the air. It is believed that the whispering desert winds, called 'azif, were their songs and voices. I don't know whether the wind walkers were directly inspired by them or it's just a coincidence, but it's funny how they are almost exactly similar right down to their association with DnD genies.
i wouldnt surprise, since the air elementals and all that is related to them are inspired pre islamic/islamic religions and tales, like the one of "thousand and one nght of sheherazade, ali baba ect . ..
At first I thought this was about the Druid Variant class, but this was a pleasant surprise. I'm sure any Druid whom has a strong affinity towards air/wind would be in good company with Wind Walkers.
This is a great video AJ, I am writing a campaign set in the Anauroch and this would be perfect beast as the BBEG is a mummy lord that was a former Netherese arcanist who is stuck in the ruins of one of the fallen cities looking for the source of what caused the city to fall.
I like the idea that Wind Walkers are essentially the same as Air Elementals, but they havent absorbed enough lesser Elementals to gain proper agency in the manner a full Air Elemental has, resulting in them being a bit more animal-like.
Why am I picturing a Air Genasi, raised on the story's of Wind Walkers. Goes threw its Adventuring Career trying to immulate what it heard and remembers from the stories. With some embellish
Okay. Sir. Writer here. Doing his best. And here you go casually arranging lore and history of fantastical places so eloquently, that I am both inspired and determined not to be out done. One day. One day my elder journey-friend.
It's on my list of things to do. Bardic magic borrows very heavily from Elven magic traditions, Elves have different vocal cords to humans and an ability to coordinate and combine magical casting using song that results in Epic spellcasting feats.
You designed a cardinal direction die? I have one I bought from Chessex in the late 80s or early 90s. It’s a d8 with N,S,E,W, NE, SE, SW and NE on the sides. I figured you, of all people, would have a dice collection at least as big and varied as mine. It was good to hear the mention of the relationship between the Alzhedo and the Midani in this one. Everyone seems to forget Al-Qadim even existed in recent years.
Hi AJ how you've been, I have been lurking for a while and have been enjoying these never videos a lot. I think that I have developed a bunch since I last checked in.
@@AJPickett well first of all ive been training a lot and getting into the grind but I have also been cooking a bunch of food aswell as drawing, gotten back into saving up for a better computer and lastley stepped up in my studies
@@valiensr1037 no, that's Rockhome, the dwarves have many specific parts of the plane of elemental earth which are spoken of in reverent, hushed tones. The plane of earth is the heart of the multiverse, all other planes radiate out from it.
Unrelated to the original comment, I live in Parkville, Maryland and am blown away at how cool it is I can post a youtube comment and you answer it hefore I've come back inside from a smoke break, we truly have daily magic in our lives
Since there is no ground would visiting the realm of air be like falling into a gas giant that just continues to get denser and denser until it becomes a sun, then a black hole? If you can fall then there is gravity. So how long could you fall there until you essentially reach crush depths? Dr Google says 35.5km but if figure you'd probably stop breathing long before that.
Gravity works differently in d&d, and especially on the elemental plains, on the elemental plain of air for example gravity is subjective, you will fall in whatever direction you think is down, and if you change your opinion on where is down you'll start falling in that direction then Also since the elemental pains are infinite it is more homogeneous than what you describe
Tayling are a dungeon and dragons monster race where twins are always born one pretty one ugly .. tayling it exists in a old monster manual I downloaded
*sp. . . Just in time for my Djiini assault on Loudwater. In the chaos of the second sundering I have a calimshani Djiini and its genasi servants assailing the town, claiming to have obtained the right to reclaim it from the Renshas. The Djiin will try to claim half elven slaves to take to Abeir for a fresh start at a new empire. I will take any details of auran creatures and zakharan culture I can from this video. :D
I really like the part where they talk about languages and names like how to the dwarves the plain of air is known as the land of no land.
Love it when it kicks off with a mood-setting narration.
I would pay a tidy coin to be a player at one of your tables, Mr. Pickett. Your narrative skills remind me why I fell in love with fantasy in the first place.
Such a cool guard "dog" for a sky palace
I remember being a small child and going all the way to Dallas, Texas, from my hometown in Kentucky, to spend a week, or two, and just hangout and see the area! I also remember my dad having these large D&D cards, and him letting me have one. It was a Wind Walker! I can't wait to see if I see the image in this video! 😁
I found a pic of the card, on Google! I think they were called Dungeons & Dragons Monster Cards, Series 4! And sure enough, there was a Wind Walker card, just as I remembered it! Except that I didn't remember the part where it had bewbs. Go figure! Lol It was a cool look for the Wind Walkers! I'm not that familiar with them, so it's neat to see that thu changed that much over the years!!!
Nice video. A lich using some, he forced into his services to keep the rain away from the land around their layer to make it unappealing to settle in so that they doesn't get discovered while sceming theire next power play. The wind walkers might also be willing to help if the party saves th form their bond to the lich.
Excellent.
Loved that opening story.
*sprays some perfume and suddenly is surrounded by windwalkers* "Darn it I'm just trying to run a business."
LOL, so true.
Loooooove that intro. Caught me immediately!
I grew up on 1001 Arabian nights and Aladdin (Disney) Zakhara is my second most desired setting book right behind spelljammer, I'm really thankful for this addition.
Plus the four elements stuff is so versatile in storytelling. Always fun to have in a GM's toolkit.
AJ, throughout all your videos from your first to now, the quality of production is improving bounds from the start. Your use of voice is becoming even more concise, structured and flows better.
Your lore videos are immersing me deeper as you go on. 😘
Thank you!
Ooh, a short one! A delectable morsel of might, magic, and mystery, perfectly portioned to fit into the hustle and bustle of an otherwise ordinary day.
Ephemeral glue this time. A tasty treat indeed!
Y'know sometimes I give my characters photosensitivity like I have it, so in places like a desert they lose points for vision-based checks, and they can be rendered blind briefly with bright light. To combat this I often provide smoke screen like spells for them to cast. Frost breath, poison breath, that kind of thing. So while in the smoke screen you basically have to be in melee range to blind them, when otherwise you could blind them from a whole ten feet away. Skipping over the nice effects I like to provide them as a retort to having been blinded in a fight, it is those same smoke screens which will come in handy to deal with these wind walkers.
Coincidence is nice.
You are a direct and clear counterpoint to all the ablest anti -wheelchair arguments I have dealt with.
My players are actually going into the anauroch desert right now so this is some great inspiration for their next quest/adventure since they just finished their last big quest! Thanks man!
I tend to use a d10 for environments where being thrown upward or downward are possible, such as when underwater or in the Plane of Air.
Works at ground level also, 0 is straight up into the air then falling, 9 is them being forced into the ground and taking an extra die of damage.
Elementals are my favorite type of monster, there is just so much you can do with them.
Having recently read the first of the elric of melnìbone books i like elementals even more now.
absolutely LOVED the entry narration, and the artistically woven correlation of languages, dialects, phrases, and local history!
Hey AJ, really enjoy the adventure story's you add at the beginning of your videos. These Wind Walkers sound like personal bodyguards. Reminded me of the Thoul, a respected creature but dangerous.
Thanks AJ you have a wonderful day!
Windwalkers are also the specialty priests of Shaundakul, God of Travel, Lord of portals. I would love to see a video on his travels. He's my go to God. He had a home on Ysgard and one in the Gates of the Moon. He hasnt been seen since being gifted the domain of portals by AO and I would love to know where he fucked off to.
Head Cannon Plot Twist, he made his way to Sigil and has been permanently imprisoned for it.
@@CptDrake you think the God of Travel can be imprisoned??? You would have more success capturing a dream in a colander.
Legend says if he ever stops moving he'll perish. So capturing and binding him would be instant death.
@@nicocrestmere9688 I believe The Lady Of Pain can do whatever she wants within her domain... And she does things for reasons no mortal, and perhaps, immortal, mind can comprehend.
@@CptDrake The Lady would bar his entrance in the first place. Considering the fate of Aoskar, I doubt he would seek entrance in the first place.
@@CptDrake No doubt she is powerful in her domain and that domain contains a lot of portals but Shaundakul is the God of Portals. Guaranteed anything she can do he can do better concerning portals. Plus theres no reason to go somewhere beneath you when you can send agents willing and able to travel to go there for you. In all likelyhood he's in another as yet discovered realms space. A new world. 6e.
There are creatures similar to the wind walkers from pre-islamic and maybe islamic mythology, which I grew up with. They were called Waswas and they were believed to be a type of Jinn that resembled winged snakes that inhabited the air. It is believed that the whispering desert winds, called 'azif, were their songs and voices. I don't know whether the wind walkers were directly inspired by them or it's just a coincidence, but it's funny how they are almost exactly similar right down to their association with DnD genies.
Lovecraft stated that the original title of the Necronomicon was Kitab Al-Azif.
i wouldnt surprise, since the air elementals and all that is related to them are inspired pre islamic/islamic religions and tales, like the one of "thousand and one nght of sheherazade, ali baba ect . ..
At first I thought this was about the Druid Variant class, but this was a pleasant surprise. I'm sure any Druid whom has a strong affinity towards air/wind would be in good company with Wind Walkers.
Magnificent cold open!
This guy would be the best DM being able to keep a party on its toes with is lore
Thanks, I'm not the best, not the worst, there is always room for improvement :)
Not the "Wind Walkers" I expected but I am not at all disappointed. Excellent video AJ.
This is a great video AJ, I am writing a campaign set in the Anauroch and this would be perfect beast as the BBEG is a mummy lord that was a former Netherese arcanist who is stuck in the ruins of one of the fallen cities looking for the source of what caused the city to fall.
I like the idea that Wind Walkers are essentially the same as Air Elementals, but they havent absorbed enough lesser Elementals to gain proper agency in the manner a full Air Elemental has, resulting in them being a bit more animal-like.
Exactly so.
**narrows eyes**
That sounds like something a dog with internet access would say... "Not a Dog".
I Really like the Intro Format
Very cool! They sound like something akin to a shepherd's dog. I'm curious if the other elemental types have an equivalent creature?
Thanks for making these. I've been enjoying them.
Thanks for the video AJ!
Why am I picturing a Air Genasi, raised on the story's of Wind Walkers. Goes threw its Adventuring Career trying to immulate what it heard and remembers from the stories.
With some embellish
In world of warcraft I think the map was called sky wall. It was a BEAUTIFUL realm for this kind of encounter:)!!!!
Concept art for WoW Cataclysm might be a trove of good visual aids
These dudes are pretty sick
This was enjoyable man. What was that? Probably just the wind.
"Dream your dreams with open eyes and make them come true."
- T.E. Lawrence.
Nice
Mmm... for once, this is true. And the dreams are sweeter when they play out in the mortal plane.
Another great DND video! Thanks AJ!
Thanks AJ.
Okay. Sir. Writer here. Doing his best. And here you go casually arranging lore and history of fantastical places so eloquently, that I am both inspired and determined not to be out done. One day. One day my elder journey-friend.
Wow, thank you!
I remember your channel having in-between 5-10k subs... You're Killin it, keep up the great work 👍
Appreciate it!
Can never have enough intelligent monsters to add to a campaign. Sneaky beaky creatures are more common, but still less so than big, dumb brutes. XD
So wind walkers are snakes that slither through the air,
Wind-winders.
Well done!
Say AJ, will you ever make a classes video for Bards? I was always curious as to just how their magic worked and how Bardic Colleges actually operate.
It's on my list of things to do. Bardic magic borrows very heavily from Elven magic traditions, Elves have different vocal cords to humans and an ability to coordinate and combine magical casting using song that results in Epic spellcasting feats.
You designed a cardinal direction die? I have one I bought from Chessex in the late 80s or early 90s. It’s a d8 with N,S,E,W, NE, SE, SW and NE on the sides. I figured you, of all people, would have a dice collection at least as big and varied as mine.
It was good to hear the mention of the relationship between the Alzhedo and the Midani in this one. Everyone seems to forget Al-Qadim even existed in recent years.
Hi AJ how you've been, I have been lurking for a while and have been enjoying these never videos a lot.
I think that I have developed a bunch since I last checked in.
Yeah? How so?
@@AJPickett well first of all ive been training a lot and getting into the grind but I have also been cooking a bunch of food aswell as drawing, gotten back into saving up for a better computer and lastley stepped up in my studies
Awesome start of the vid
Thanks.
Does anybody know any books what talks about Osse in the forgotten realms setting
There is one NPC mentioned... that's it, and he doesn't talk about where he came from. It's terra incognita, a blank slate.
Question for everyone: How do you guys differentiate between Calimshan and Zakhara?
Maps. Think of Zakhara as the mainland and Calimport as across the sea in the "new world'. Calimshan is a frontier from the Zakharan perspective.
You MADE DICE! I think I knew that. Where was the link?
Video description text. The 'Doobly Do' below the video.
Damn good DM!
AJ: makes a detailed video about a lesser-known DnD monster
Me: SkYwAlKEr
Now I'm curious what Dwarves call the plane of water
The Sea of No Land.
@@AJPickett Would the plane of earth be called “The land of all land” then?
@@valiensr1037 no, that's Rockhome, the dwarves have many specific parts of the plane of elemental earth which are spoken of in reverent, hushed tones. The plane of earth is the heart of the multiverse, all other planes radiate out from it.
I should point out, I'm just making this up as I get asked 😅
Unrelated to the original comment, I live in Parkville, Maryland and am blown away at how cool it is I can post a youtube comment and you answer it hefore I've come back inside from a smoke break, we truly have daily magic in our lives
Since there is no ground would visiting the realm of air be like falling into a gas giant that just continues to get denser and denser until it becomes a sun, then a black hole? If you can fall then there is gravity. So how long could you fall there until you essentially reach crush depths? Dr Google says 35.5km but if figure you'd probably stop breathing long before that.
Gravity works differently in d&d, and especially on the elemental plains, on the elemental plain of air for example gravity is subjective, you will fall in whatever direction you think is down, and if you change your opinion on where is down you'll start falling in that direction then
Also since the elemental pains are infinite it is more homogeneous than what you describe
I latched on
A excellent video as always aj! could one become a friend to a wind walker? Also dose Auran have a written form?
It does, it's the alphabet of the Wind Dukes.
good video AJ
Could you please do a video on Titans. Not the Attack on Titan ones. But in the 3rd Edition Monster Manual there were some Greek Titan types.
th-cam.com/video/NIxGFl5aJbU/w-d-xo.html
I think a more appropriate name would be wind-winders, like side winder snakes but wind-elemental.
I agree
Can't step on snek. I tried.
So they do walk a ground as well!
Hmmm I'm not sure.
I don't understand. I'm scared and confused. I will fight you over this Freddie Mercury looking picture. >:d
If you try to fight my moustache, you will fail.
@@AJPickett to be fair. it is a glorious stache.
So they are just wind spirits and are fine as long as someone doesn't do anything stupid.
That describes almost every elemental
seems the statblock aj used is not on dnd beyond's homebrew
Correct. the Air Elemental stat block works fine.
How is magic different in Calimshan? I'm running a game in Tehtyr and that could be fun to play with.
More elemental and factional, so think Avatar the last airbender style.
Hi AJ.
Hey Kaj Jak, nice to see you :)
Short but good what about tayling one born pretty one born ugly
Sorry, I didn't understand that.
Tayling are a dungeon and dragons monster race where twins are always born one pretty one ugly .. tayling it exists in a old monster manual I downloaded
I might look into Tasked genies.
@@AJPickett I watch so I'm ready
мне понравилось ! лайк и комментарий , для алгоритмов ютуба =)
AJ that picture looks like you a viltrum descendent
Scandinavian, Scottish, and English ancestry, but yes, also a huge 'Invincible' fan, growing my own cosplay. 〰️
Another good'un.
*sp.
.
.
Just in time for my Djiini assault on Loudwater. In the chaos of the second sundering I have a calimshani Djiini and its genasi servants assailing the town, claiming to have obtained the right to reclaim it from the Renshas. The Djiin will try to claim half elven slaves to take to Abeir for a fresh start at a new empire.
I will take any details of auran creatures and zakharan culture I can from this video. :D
:-)
This is just horrible creature naming. Wind "walker"?? But they're snakes? WTF. Great video, but I think we should work on a new name....
They have a better name, I mention it a few times in the videos 🙂
@@AJPickett If only I could make my mouth create those noises!
сщщд vidio
Less story more info
The story is the info, otherwise these are just smart air elementals with telepathy DBT.