For train stop conditions, I've been setting the priority of the stop to be % of chests that are empty. I divide the amount of stuff by max allowed/100 and then set the priority of the station as 1-that amount. It pretty well balances the amount of stuff in each station.
Does the priority system include information Scott the distance? It might also affect the priority. If you have to travel 100km for a station that is full of filled chests, it's not worth it
To make it a bit more universal, you can use a selector combinator to detect stack size, multiply that by a variable from a constant combinator for a minimum number of stacks and check that result against the total item count. You’ll never have to manually setup a train station again.
@@alexg4927 no, as far as I see, it just puts stations into separate groups. Train will go to the closest free station in highest priority group. That's probably why they made it 256 values from 0 to 255 (uint8), I can smell a hidden optimization somewhere in there.
35:05 That's the second train which only stopped for half a second at the unloading station. Which means it was running empty. Which means the load conditions are not working properly.
I think it was running full but the unloading conditions were wrong. He lets trains go when unloading chests are full and they are always full because none of the scrap is being used
The scourge of every Factorio player! No, not biters, or cliffs, or even misplaced nukes going off in the middle of your main bus! No, it's the dreaded off-by-one error.
Just went to the twitch stream last night! super nice as a die hard TH-cam watcher to see the effort put behind each video. I will be coming back for more tonight! all the best @nilaus :)
Was gonna leave a comment asking about 32:02 but you already addressed it at 33:11. Guess I'll leave a comment anyway to feed the algorithm... doesn't seem fair not to feed it just bc you already caught it. Anyway, liked & subscribed! Really looking forward to seeing what you're gonna do on the next two planets too. :)
On the Vulcanus grid BP; I did notice the numbers were a bit off on the offsets, but didn't get why until now 🤣 I feel for ya. No way am I going to bother with changing it now, finally set up a base on Vulcanus and closing in on my first Demolisher fight 😁 (had fun with Factorio before, but Space Age made the game a lot more fun and interesting ❤)
Hi Nilaus. I think there might be an issue with the T-rail intersection. The rail signals are not the same as the normal T-Rail intersection in your blueprints. It makes trains do funny routes.
Shouldn't you have constraints for the incomming scrap? It feels like if you are overmining with this way, you are voiding your resources. I know they are unlimmited
Hi Nilaus, with the expansion shuffling the cards back into the deck, do you plan an updated version of your megabase in a book serie ? Thx for the content anyway, always a pleasure to watch
You could start with the agricultural package, where things have a timer for damage. Interesting mechanics, but at first it's very difficult to understand what goes where.
Is the quality increase dependent on the current quality of an item ? For example, is there a greater chance to have an epic item from a rare one or is it a flat porcentage ?
Have you a solution for how to manage independent logistics networks across the islands? Trying to figure out how to manage a separate logistics network and have the trains automatically ship the main items needed for base expansion? I thought about a signal/requester network but you can’t get red/green wire running along train lines. And with no power poles between the Islands I don’t know a way to automate it?
oddly enough the initial setup on Vulcanus from ep 3 had the grid setup in the correct orientation. must have continued a different save or something after that.
Hi Nilaus, I created a couple of Landfill Blueprints from 100x100 until 700x700. What is the best way to share it with you or the entire Factorio community?
Guys, i'm experementing with generic trains. Interruptions have condition "when to fire". I don't see wildcard symbols for the liquids, cargo, and fuel. I see there only "Signal" wildcard. But I've seen whem in other's people videos. So I cannot split liquid signals and items signals. Is it bug ? btw, I see all wildcard symbols when I choose station name
You can but it only affects charge capacity and charge speed, which has its downsides since it can overwhelm your power grid more easily. It doesn't affect more useful stats like movement speed or inventory space, unfortunately.
@29:20 shouldnt you test the chests for each waggon individually? if theres not enough place in the chests for one of the waggons to get fully unloaded, no train should park there... only thing that could make that designflaw ok is if the belts leading away from the station always perfectly distribute the outputs so that there can not be an imbalance on how quick each waggon gets cleared. if thats the case, disregard my comment as a noob not getting the point :D
Wait I’m confused how you’re getting Blue or Purple scrap from the mines? I thought quality worked that it has a chance to increase the rarity by one level at each step in the process, so how are you getting higher than Green after the first step?
quality works on a 1:10 rarity scale. If he has epic / legendary unlocked, it would mean (when he gets a quality item) he has a 1 in 10 for uncommon, 1 in 100 for rare, 1 in 1000 for epic, and one in 10000 for legendary. This chance is rolled when you actually get a quality item, so for example, if a machine has 2% quality, that's a 1 in 50. so (1/50)*(1/10000) = 1 in 500,000 chance for a legendary scrap for example. The odds are the same regardless of what tier of quality module, quality modules increase a chance of getting a quality item. 2 legendary tier 3 quality modules in a mining drill would give 5.2% quality chance, or about a 1 in 25, or about 1 in 250000 for a legendary item, at least for mining drills
Keep the great videos coming!! Love Factorio! Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur lacinia ipsum id odio dictum, luctus ornare erat pharetra. Duis venenatis congue dolor ac fringilla. Quisque molestie sollicitudin lectus viverra malesuada. Vivamus at lorem vitae turpis consectetur volutpat. Sed quis feugiat neque. Duis eu feugiat sapien. Nunc placerat ultrices lorem id venenatis. Praesent dignissim diam bibendum tincidunt pharetra. Etiam est sem, pellentesque ac gravida ac, bibendum et libero. Donec vel scelerisque arcu, vitae semper diam. Aenean pellentesque in elit sed aliquet. Donec at maximus dui. Nam pharetra hendrerit erat.
For train stop conditions, I've been setting the priority of the stop to be % of chests that are empty. I divide the amount of stuff by max allowed/100 and then set the priority of the station as 1-that amount. It pretty well balances the amount of stuff in each station.
Does the priority system include information Scott the distance? It might also affect the priority. If you have to travel 100km for a station that is full of filled chests, it's not worth it
Doesn't that mean that the train station will have priority 1 when empty? Priority 1 is the lowest?
To make it a bit more universal, you can use a selector combinator to detect stack size, multiply that by a variable from a constant combinator for a minimum number of stacks and check that result against the total item count.
You’ll never have to manually setup a train station again.
@@alexg4927 no, as far as I see, it just puts stations into separate groups. Train will go to the closest free station in highest priority group. That's probably why they made it 256 values from 0 to 255 (uint8), I can smell a hidden optimization somewhere in there.
@@alexg4927 I believe if two stations have equal priority, the closest one will get serviced first. But that’s an assumption
35:05 That's the second train which only stopped for half a second at the unloading station. Which means it was running empty. Which means the load conditions are not working properly.
Noticed that too. The scrap trains leave empty, but that should mean inactivity for 5 seconds. How does it not load anything in 5 seconds?
I think it was running full but the unloading conditions were wrong. He lets trains go when unloading chests are full and they are always full because none of the scrap is being used
@@zacharyevans8489 Except thats what the train limit is for. So the stations are open because there's space left in the chests, yes?
He’s just trying to put off going to Gleba at this point lmao
19:19 is it just me, or have you accidentaly put 5-6-6-6 boxes instead of 6-6-6-6 boxes on the loading station?
Not just you
@@spaceman7019lie
dang, that will suc@# later on hahaha
25:34, it seems like he fixed it.
Its fixed when he copped the groups of 6 boxes, which was why the light later did not fit
The scourge of every Factorio player! No, not biters, or cliffs, or even misplaced nukes going off in the middle of your main bus! No, it's the dreaded off-by-one error.
Just went to the twitch stream last night! super nice as a die hard TH-cam watcher to see the effort put behind each video. I will be coming back for more tonight! all the best @nilaus :)
11:46 The bottom rail signal is on wrong side. Anyways, great series!
20:00 The last wagon in the unloading station has only 5 boxes
25:34, it seems like he fixed it.
Thankyou. This. I saw the same thing at 19:20 and by about 19:50 he's getting the design all centered up with 23 boxes and will have to redo it all!
Nilaus quality does have an effect on the belt immunity equipment.
It makes it use less power.
I have been waiting all week for this episode. Yay elevated rails!!
Its always funny to see Nilaus go full OCD about things i would be like: Eh whatever XD
I love my spagheti carbonare 😂
It is actually really important... Without proper alignment, you can't rotate train blueprints.
@dominikvonlavante6113 stuff like that, and videos like this in general just really reinforce my belief in two way track supremacy
Was gonna leave a comment asking about 32:02 but you already addressed it at 33:11. Guess I'll leave a comment anyway to feed the algorithm... doesn't seem fair not to feed it just bc you already caught it.
Anyway, liked & subscribed! Really looking forward to seeing what you're gonna do on the next two planets too. :)
Damn, you're really flying just walk... no sprint... no leaping around with that loadout.
On the Vulcanus grid BP; I did notice the numbers were a bit off on the offsets, but didn't get why until now 🤣 I feel for ya. No way am I going to bother with changing it now, finally set up a base on Vulcanus and closing in on my first Demolisher fight 😁 (had fun with Factorio before, but Space Age made the game a lot more fun and interesting ❤)
the consistency man... my god Nilaus
Ooooo New planet incoming!! Great series, thanks!
Hmmm. A little bit to the left. . . Perfect! Now with this factory at my comm- a little bit more.
Nothing quite like an off-by-one error. Entirely valid reason to fix it. ;D
Great vid as always!! Keep it up man, thanks for helping me not hurt my brain with this dlc haha
I guess I should have gone to vulcanus first. Foundation seems like it’s really important if you want to make these rail lines nice and straight.
Hi Nilaus. I think there might be an issue with the T-rail intersection. The rail signals are not the same as the normal T-Rail intersection in your blueprints. It makes trains do funny routes.
Shouldn't you have constraints for the incomming scrap? It feels like if you are overmining with this way, you are voiding your resources. I know they are unlimmited
Hi Nilaus, with the expansion shuffling the cards back into the deck, do you plan an updated version of your megabase in a book serie ? Thx for the content anyway, always a pleasure to watch
It is 99% the same. I used it for my current base. So not any time soon as it is just remaking existing content
Is it an obligatory thing to use Elevated Train System in Fulgora?
I've lost count of how many times I've torn down everything because it was ONE TILE OFF 🤬😂
I’m wondering why you prefer that 4x4 balancer instead of the throughout unlimited one from the same book?
is there a chance you will be heading for legendary armour? I'd like to see such grind setup :)
It's good to see that you sometimes use KISS.
very good
fulgora is great for train fuel, i just offshore pipe from the ocean and heavy oil to solid fuel. infinite fuel with no sorting on the entire planet
You could start with the agricultural package, where things have a timer for damage. Interesting mechanics, but at first it's very difficult to understand what goes where.
Is the quality increase dependent on the current quality of an item ? For example, is there a greater chance to have an epic item from a rare one or is it a flat porcentage ?
Have you a solution for how to manage independent logistics networks across the islands? Trying to figure out how to manage a separate logistics network and have the trains automatically ship the main items needed for base expansion? I thought about a signal/requester network but you can’t get red/green wire running along train lines. And with no power poles between the Islands I don’t know a way to automate it?
oddly enough the initial setup on Vulcanus from ep 3 had the grid setup in the correct orientation. must have continued a different save or something after that.
I feel the pain with the mismatched rails i couldn't live with that either and now i m afraid to check that in my save on Vulcanus. 😰
32:30 you putted two rail signal next to each other, and the group of the trains in fulgora is missing the train simbol in the name
20:34 did no one else notice car 4 only has 5 chests??? I kept hoping he would notice…..
Why to set train limit with 2 combinators if he could have just disabled station by the condition and connecting boxes straight to train station?
But where is the rare handgun?
No recipe, so higher-rarity handguns are unobtainable :(
@@manoflead643 * Gen. Patton has left the chat
Hi Nilaus, I created a couple of Landfill Blueprints from 100x100 until 700x700. What is the best way to share it with you or the entire Factorio community?
There are websites that allow you to publish blueprints. Search for them in your favorite search engine.
Nilaus, is there like a landfill equivalent for this new planet?
landfill for 3 medium planets is unlocked on the last planet
There is, but it's a fairly late-game tech.
25:30 The miners seem to have a bit of a mish-mash of Quality Module... qualities.
What patreon level is required for access to the updated blueprints? the thought of redoing all of my train blueprints terrifies me
The 5 bucks one
Guys, i'm experementing with generic trains. Interruptions have condition "when to fire". I don't see wildcard symbols for the liquids, cargo, and fuel. I see there only "Signal" wildcard. But I've seen whem in other's people videos. So I cannot split liquid signals and items signals. Is it bug ? btw, I see all wildcard symbols when I choose station name
Can you have rare bots?
Yes
You can but it only affects charge capacity and charge speed, which has its downsides since it can overwhelm your power grid more easily. It doesn't affect more useful stats like movement speed or inventory space, unfortunately.
But they can gab bigger distances without charging
@29:20
shouldnt you test the chests for each waggon individually? if theres not enough place in the chests for one of the waggons to get fully unloaded, no train should park there...
only thing that could make that designflaw ok is if the belts leading away from the station always perfectly distribute the outputs so that there can not be an imbalance on how quick each waggon gets cleared. if thats the case, disregard my comment as a noob not getting the point :D
Even load, even unload, balanced input and output. It will never be a problem
@@Nilaus nice!
thanks for taking the time to answer.
you rock!
why do you use quality modules in miners?
To start the process at the earliest point i guess…makes sense espacially for the tiers higher then rare
Legendary scrap (most extreme case) will recycle into legendary items only.
How can you build on the deep oil sea? For me it's impossible
I was wondering the same thing, it might be a mod or setting.
@@Zendreax I just noticed that it's a technology that requires vulcanus and foldora science
Wait I’m confused how you’re getting Blue or Purple scrap from the mines? I thought quality worked that it has a chance to increase the rarity by one level at each step in the process, so how are you getting higher than Green after the first step?
You allways have a chance on higher then one tier but its a 10th of the previous tier for each next tier as far as im aware
quality works on a 1:10 rarity scale. If he has epic / legendary unlocked, it would mean (when he gets a quality item) he has a 1 in 10 for uncommon, 1 in 100 for rare, 1 in 1000 for epic, and one in 10000 for legendary. This chance is rolled when you actually get a quality item, so for example, if a machine has 2% quality, that's a 1 in 50. so (1/50)*(1/10000) = 1 in 500,000 chance for a legendary scrap for example. The odds are the same regardless of what tier of quality module, quality modules increase a chance of getting a quality item. 2 legendary tier 3 quality modules in a mining drill would give 5.2% quality chance, or about a 1 in 25, or about 1 in 250000 for a legendary item, at least for mining drills
Keep the great videos coming!! Love Factorio! Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur lacinia ipsum id odio dictum, luctus ornare erat pharetra. Duis venenatis congue dolor ac fringilla. Quisque molestie sollicitudin lectus viverra malesuada. Vivamus at lorem vitae turpis consectetur volutpat. Sed quis feugiat neque. Duis eu feugiat sapien. Nunc placerat ultrices lorem id venenatis. Praesent dignissim diam bibendum tincidunt pharetra. Etiam est sem, pellentesque ac gravida ac, bibendum et libero. Donec vel scelerisque arcu, vitae semper diam. Aenean pellentesque in elit sed aliquet. Donec at maximus dui. Nam pharetra hendrerit erat.
Gesundheit. You seem to have come down with a case of the Latins.
well. that translation certainly cleared things up. lol... not
Request: I think you should do a summary of what you did in the episode at the very end and then say what you are doing next episode
Gambling is such an ugly word! Let's "just" call it the proper gaming industry term: Surprise-Mechanics! 😇🤪😬
first o.O
Make Train Look like LTN tutorial please Step by Step for Beiner please pleasesss Thank you