Excellent video! Quickly explains the concepts and then shows an example of its application. Much appreciated! I do agree with the other commenter though, although all DnD videos have the same sort of thumbnails, using something familiar to your target audience and what they expect makes it easier for them to recognize that the video is what they're looking for. I initially didn't see the thumbnail because I was skimming by video titles, but if I looked at thumbnail first, I probably would've skipped this
The more people that tell me that my thumbnails needs to change, the more I have to consider how to make them. Thanks for your input, rain. I appreciate you!
A few extra things that you forgot is using it to break boxes (3 or 4 at a time in some cases.) and that, when using a longbow, if 3 arrows hit you can break the ice blocks like a barbarian's crush. (that might have been patched out this wipe because I haven't been playing with shotgun recently but it definitely used to be true.) Now, if you'll indulge me a wild theory.. I'm not 100% convinced that shotgun is useless on survival bow. If you think about it, you want to stack true damage with surv bow. lets say you stack 6 true -very affordable. That's 30 true damage if all arrows hit, plus let's say 10dmg per arrow for 50dmg base, that's 80 dmg total. Sure, not good for the satisfying one shot kill, but if you're playing with a Surv bow you will be in the habit of infinitely kiting players at the start of a fight anyway. Pros of this are: 1, Surprise factor, everyone tries to get as close as they can and they will not expect a huge amount of burst like that. 2, Everything's faster. With a longbow you move slowly, you draw slowly. This can often give players time to react and create distance between you. With survival bow, they can't run away as easily (especially if you're running kinaesthesia) meaning you're less likely to be caught in that awkward middle distance that leaves you unsure if you should fire or cancel to keep the arrows, so your shotguns should be more consistent. Cons of this are: 1, It might not be enough damage to save you from a rogue ambush anymore. I think it _should be_ enough, just about, but you need to hit more arrows so it's something to be aware of. 2, Do you really want to be that close? More of a problem with shotgun in general but it might just be the case that, even if shotgun is good, taking another skill like forceful shot is better. (and in case you're wondering, forceful shot and shotgun together does not send people flying, the knowckback does not stack :( I tested it for 1 game and the only thing to say is that the knockback is in the direction of the arrow's flight, not in the direction the player is looking.) So yeah, that's my untested theory of Survival bow-shotgun, bit of a meme, bit inconsistent but probably a bit fun too.
So, you’re definitely right about boxes. Many times in HR, I will destroy 3 boxes instantly. In regard to the shotgun on survival bow, you have convinced me to test it. I am going to do a whole video on it and will report back to you with my findings! A lot of what you say makes sense and it is worth experimenting
@@thedarkharvester Wow, looking forward to watching! ..little nervous about it now though, hope you dont lose too much gold off the back of my suggestions.. 😬😆
Does the multishot get narrower as you look further down or is it just a physics bug and the arrows fly directly on crosshair only when looking at your feet? Great stuff btw, never knew that spread "mechanic" was a thing even after playing ranger for quite some time.
to reiterate, does jumping and aiming, say 45 degrees, under the horizon actually lessen the spread significantly or does it only work when looking directly down?
Great question. I believe that it works the more you look down. Not just directly at your feet. But I would have to further test when I get off work to verify.
When I see dark and darker videos, every thumbnail looks exactly the same to me. A class screenshot, a highlight and the dark and darker logo png. I am open to constructive criticism but I really don’t like all of these similar thumbnails that everyone uses. That being said, I am all ears to suggestions!
@@thedarkharvester Ok, than don't put those things and make it the way you want it. I do believe you should keep to dark and darker thumbnail content though, as this picture is just not dark and darker. Why not have the ranger class with a huge shotgun in his hand? Lighting is the most important thing over everything. Remember a thumbnail is small, so brighter colors win over darker ones (In fullscreen it might look crap, but no one sees thumbnails in full screen). Another idea is putting the rangers shotgun abilitiy (hand pov) with a enemy dying infron of him? Put some extra lighting around the shotgun pov. Thumbnails, is the game of youtube. It feels bs when someone with a great video does badly because of a bad thumbnail, and it feels even worse when a bad video gets millions of views because of a good thumbnail. It is just the world we live in. Tips: Most of the best thumbnails have some kind of emotion in them. Like a face laughing, or crying. People press thumbnails that have emoition in them. Just go check your recommended page. If there is a face it most likely has better views. If you wanna call me on discord, I can help you out. Show you what I have learnt over the years. :) Gl brother
@@thedarkharvester I personally like the thumbnails, i like that they are different and unique. That being said, i am subbed and love all your DaD content, so maybe it is keeping new viewers away.
@@thedarkharvester Did youtube delete my comment? I did reply to this. Maybe it is held for review? Edit: In the previous comment that is not showing, I gave ideas for this youtube video thumbnail and also shared tips I have learnt over the years. If you wan't, I can talk over discord and share some of those tips :) Have a good day brother!
That sounds awesome. But I think the problem you'll face is that you're specing too hard in to one trick. Quickfire is more useful more of the time, same goes for Quickshot -skills that help you against other rangers, casters and bow fighters. You're missing out on midrange burst for the sake of more Short range burst when you already have enough of that for most purposes. It's a "win more" combination.
I mean yeah multishot is okay and all BUT its very situational... Its probably only good for Solo's. Anything past that your just trolling if you play ranger...
@@thedarkharvester You think? I'm not so sure. I saw your 2 videos showcasing the "trifecta" ranger and you said how you don't think building hp is very important. I don't really agree and would love to see if your opinion changes after playing a build that swaps out some strength for health and vigour. Building strength can be very satisfying but building hp will help you in your bad match ups (like Rogues and Rangers) making your character effective in more scenarios. If that interests you I'm sure I'm not the only one who would love to see it. I have built a great kit (costing around 5k) prioritising HP, Dex and movespeed, picking up damage where I can to get to 1%phys dam bonus. It really gives you time to react and a chance to fight back in melee if you end up cornered, would recommend.
@@Rwnds7967 I actually do completely agree with you for solos. I think ranger is very weak in solos and you have to have as much health and movespeed as possible. Which is also why survival bow forceful shot is the solo meta right now. My ranger builds are typically created for duos and trios, where I have front line teammates. But for duos and even more specifically trios, I would not spec into health at all. I can eliminate teams completely by myself as long as my teammates zone enemies off of me and heal me in ranged battles. Great comment!
@@thedarkharvester Yeah, makes complete sense. I do normally play solos or double ranger and it's so true that having a front line makes a huge difference to your build choice. But if that's the case, and you can wipe teams in trios, why do you think ranger needs a buff?
@@Rwnds7967 Ranger is very difficult to balance because its power relies on your accuracy. It’s much more difficult to hit an arrow than it is to swing a sword or hit a fireball. If a ranger hits every shot, it’s easily the strongest class in the game. But most people have poor accuracy and it has to be adjusted so that the average player can use the class and not get absolutely destroyed because their accuracy is
I really don’t like all of the Dark and Darker thumbnails that look exactly the same. What is it that you don’t like about mine? I’m open to criticism!
@@thedarkharvester People see an AI image and feel a lack of authenticity. Try making your thumbnails simply tell the viewer what they can expect to get from the video. 🙂
you seem like a real person and not an online loser. keep it real
I appreciate that, pg!
Excellent video! Quickly explains the concepts and then shows an example of its application. Much appreciated! I do agree with the other commenter though, although all DnD videos have the same sort of thumbnails, using something familiar to your target audience and what they expect makes it easier for them to recognize that the video is what they're looking for. I initially didn't see the thumbnail because I was skimming by video titles, but if I looked at thumbnail first, I probably would've skipped this
The more people that tell me that my thumbnails needs to change, the more I have to consider how to make them. Thanks for your input, rain. I appreciate you!
A few extra things that you forgot is using it to break boxes (3 or 4 at a time in some cases.) and that, when using a longbow, if 3 arrows hit you can break the ice blocks like a barbarian's crush. (that might have been patched out this wipe because I haven't been playing with shotgun recently but it definitely used to be true.)
Now, if you'll indulge me a wild theory.. I'm not 100% convinced that shotgun is useless on survival bow. If you think about it, you want to stack true damage with surv bow. lets say you stack 6 true -very affordable. That's 30 true damage if all arrows hit, plus let's say 10dmg per arrow for 50dmg base, that's 80 dmg total. Sure, not good for the satisfying one shot kill, but if you're playing with a Surv bow you will be in the habit of infinitely kiting players at the start of a fight anyway.
Pros of this are:
1, Surprise factor, everyone tries to get as close as they can and they will not expect a huge amount of burst like that.
2, Everything's faster. With a longbow you move slowly, you draw slowly. This can often give players time to react and create distance between you. With survival bow, they can't run away as easily (especially if you're running kinaesthesia) meaning you're less likely to be caught in that awkward middle distance that leaves you unsure if you should fire or cancel to keep the arrows, so your shotguns should be more consistent.
Cons of this are:
1, It might not be enough damage to save you from a rogue ambush anymore. I think it _should be_ enough, just about, but you need to hit more arrows so it's something to be aware of.
2, Do you really want to be that close? More of a problem with shotgun in general but it might just be the case that, even if shotgun is good, taking another skill like forceful shot is better. (and in case you're wondering, forceful shot and shotgun together does not send people flying, the knowckback does not stack :( I tested it for 1 game and the only thing to say is that the knockback is in the direction of the arrow's flight, not in the direction the player is looking.)
So yeah, that's my untested theory of Survival bow-shotgun, bit of a meme, bit inconsistent but probably a bit fun too.
So, you’re definitely right about boxes. Many times in HR, I will destroy 3 boxes instantly.
In regard to the shotgun on survival bow, you have convinced me to test it. I am going to do a whole video on it and will report back to you with my findings! A lot of what you say makes sense and it is worth experimenting
@@thedarkharvester
Wow, looking forward to watching!
..little nervous about it now though, hope you dont lose too much gold off the back of my suggestions.. 😬😆
@@Rwnds7967 Not a problem! Sometimes my friends give me handouts for videos because I lose so much gear trying out new builds 😂
Does the multishot get narrower as you look further down or is it just a physics bug and the arrows fly directly on crosshair only when looking at your feet?
Great stuff btw, never knew that spread "mechanic" was a thing even after playing ranger for quite some time.
to reiterate,
does jumping and aiming, say 45 degrees, under the horizon actually lessen the spread significantly or does it only work when looking directly down?
@@Shitpostsulleythe former
Great question. I believe that it works the more you look down. Not just directly at your feet. But I would have to further test when I get off work to verify.
great guide, thanks
Thank you so much for your support!!
This looks fun af, will play ranger as my next class lol
Definitely do. And let me know what you think!
fire
Thanks man. Let me know when we’re making some content!
@@thedarkharvester Haha i'm down, what are we thinking :p
@@jooyae Ill message you on Discord
short and sweet, thanks
You're very welcome, Kasumimi! Thanks for your support!
fix your thumbnails brother, u deserve more views
Really man these thumbnails make me scroll past on accident
When I see dark and darker videos, every thumbnail looks exactly the same to me. A class screenshot, a highlight and the dark and darker logo png. I am open to constructive criticism but I really don’t like all of these similar thumbnails that everyone uses. That being said, I am all ears to suggestions!
@@thedarkharvester Ok, than don't put those things and make it the way you want it. I do believe you should keep to dark and darker thumbnail content though, as this picture is just not dark and darker. Why not have the ranger class with a huge shotgun in his hand? Lighting is the most important thing over everything. Remember a thumbnail is small, so brighter colors win over darker ones (In fullscreen it might look crap, but no one sees thumbnails in full screen). Another idea is putting the rangers shotgun abilitiy (hand pov) with a enemy dying infron of him? Put some extra lighting around the shotgun pov.
Thumbnails, is the game of youtube. It feels bs when someone with a great video does badly because of a bad thumbnail, and it feels even worse when a bad video gets millions of views because of a good thumbnail. It is just the world we live in.
Tips: Most of the best thumbnails have some kind of emotion in them. Like a face laughing, or crying. People press thumbnails that have emoition in them. Just go check your recommended page. If there is a face it most likely has better views.
If you wanna call me on discord, I can help you out. Show you what I have learnt over the years. :) Gl brother
@@thedarkharvester I personally like the thumbnails, i like that they are different and unique. That being said, i am subbed and love all your DaD content, so maybe it is keeping new viewers away.
@@thedarkharvester Did youtube delete my comment? I did reply to this. Maybe it is held for review?
Edit: In the previous comment that is not showing, I gave ideas for this youtube video thumbnail and also shared tips I have learnt over the years.
If you wan't, I can talk over discord and share some of those tips :) Have a good day brother!
3:20 cut the clip just perfect to make me sound sus lmao
😂 I didn’t notice until you said something
Thank you!!
Thank YOU CJ!
does it make sence - use peneration shot (+25% armor penetration) and then multishot?
I have also tried this. It makes sense in theory but difficult to test right now.
That sounds awesome. But I think the problem you'll face is that you're specing too hard in to one trick. Quickfire is more useful more of the time, same goes for Quickshot -skills that help you against other rangers, casters and bow fighters. You're missing out on midrange burst for the sake of more Short range burst when you already have enough of that for most purposes. It's a "win more" combination.
I mean yeah multishot is okay and all BUT its very situational... Its probably only good for Solo's. Anything past that your just trolling if you play ranger...
I definitely agree on the situational part!
should be nerfed /balanced
I suspect ranger will get a buff before it gets a nerf. We need it!
@@thedarkharvester You think? I'm not so sure.
I saw your 2 videos showcasing the "trifecta" ranger and you said how you don't think building hp is very important. I don't really agree and would love to see if your opinion changes after playing a build that swaps out some strength for health and vigour. Building strength can be very satisfying but building hp will help you in your bad match ups (like Rogues and Rangers) making your character effective in more scenarios.
If that interests you I'm sure I'm not the only one who would love to see it.
I have built a great kit (costing around 5k) prioritising HP, Dex and movespeed, picking up damage where I can to get to 1%phys dam bonus. It really gives you time to react and a chance to fight back in melee if you end up cornered, would recommend.
@@Rwnds7967 I actually do completely agree with you for solos. I think ranger is very weak in solos and you have to have as much health and movespeed as possible. Which is also why survival bow forceful shot is the solo meta right now. My ranger builds are typically created for duos and trios, where I have front line teammates. But for duos and even more specifically trios, I would not spec into health at all. I can eliminate teams completely by myself as long as my teammates zone enemies off of me and heal me in ranged battles. Great comment!
@@thedarkharvester
Yeah, makes complete sense. I do normally play solos or double ranger and it's so true that having a front line makes a huge difference to your build choice.
But if that's the case, and you can wipe teams in trios, why do you think ranger needs a buff?
@@Rwnds7967 Ranger is very difficult to balance because its power relies on your accuracy. It’s much more difficult to hit an arrow than it is to swing a sword or hit a fireball. If a ranger hits every shot, it’s easily the strongest class in the game. But most people have poor accuracy and it has to be adjusted so that the average player can use the class and not get absolutely destroyed because their accuracy is
This will probably be patched out lol
I expect rangers to get a buff before they get a nerf. But only time will tell
stop using AI thumbnails hack
I really don’t like all of the Dark and Darker thumbnails that look exactly the same. What is it that you don’t like about mine? I’m open to criticism!
@@thedarkharvester People see an AI image and feel a lack of authenticity. Try making your thumbnails simply tell the viewer what they can expect to get from the video. 🙂
@@bearoyay I specifically chose a ranger holding a shotgun! Because of multi shot.