Could you do an updated video about spatial audio in Premiere and other programs? E.g. is premiere still the only solution, should we still not use regular audio leveling functions since it does not understand spatial audio etc.?
Would not the IEM Plug-in Suite work as well? In my limited checks, they have the tools like rotation, binaural rendering, limiters and so on. They also have OSC or MIDI real time controls and are fully free (not just cost, free to share, study and change).
Have you tried putting this mic with a small 360 camera like the Insta360 One X2? How does it render with the stitch line/is the mic well hidden and do you get more deformations in the shot?
@@hughhou in my case I cannot use lav is all about the people I meet spontaneously like in danegrous neighboorhoods, I have to be fast and efficient however the quality of the internal mic of the one x2 is not enough. I am sweating trying to find a solution that will work capturing the sound not just pf me but all my surrounding and especially people met without handing them a mic like a journalist
Master Hugh, does TH-cam still support the Zoom H2N's 4-channel Ambisonic Spatial Audio? I edited in Premiere with ambisonic audio, and before rendering I turned off Ambisonic monitoring in Premiere. I exported ProRes with 4 audio channels. I selected Ambisonic in Export. What could be wrong? 😢
@@hughhou I was viewing the material on TH-cam through the Safari browser. I understand that TH-cam running on Safari no longer has support for Spatial Audio. In the Chrome browser, it continues to work normally.
Thanks again for another great tutorial. I’ve been using an H3 for a year but I still learned some good stuff. Now I’ll be really getting the most out of it.
I will be using that mic with an Insta360 One X2 putting the Zoom h3 on the bottom of the hand-held stick. Also I use Davinci Resolve and KartaVR. Is there a way to make this work? Preparing the audio for Resolve and KartaVR reframing? How can I reframe making sure the audio is aligned? Or should I just generate a stereo or mono audio from the Zoom h3?
@@hughhou but so it means doing everything double? The orientation of the visuals and then the orientation of the audio? Isn’t there a way to merge the spatial audio with the equirectangular file (ideally would have been inside the Insta360 Studio) and just reframe in Resolve the audio automatically as the image is reframed by KartaVR? If not I will try to use another omnidirectional mic
I am also going to ask in the KartaVR Facebook group if the creator has an idea. If this cannot work in Resolve, my alternative is to use the DJI microphones since my final videos are reframed, stereo should be enough. But in your opinion with your general video experience, do you think it will work if I put both DJI mics/transmitters on my two shoulders facing forward as I interact with strangers with my One X2 on my stick? Would it be a good configuration to capture my voice, as well as the voice of the strangers, at a similar volume? That way I would avoid the ambisonic extended workflow of reframing not only the image but also the audio.
@@captteemo9133 Yeah it’s not possible yet or at least at the time in resolve. I talked directly with the creator of the KartaVR plugin who told me Fusion doesn’t have that connection with Fairlight but that making a feature request at Blackmagic Davinci Resolve would be the way to go.
GEAT JOB, very nice tutorials, however, is not 100% clear for me how tu publish in youtube files already rendered as 8d audio...... can you make a tutorial in this regards or can you give some gidelines?
Hello. I bought this microphone for my Insta360 X4 camera. I shot a video on the mount that comes with the microphone, but the camera does not remove the tripod well, since now it is not under it. Who shoots video with the Insta360 X4 + H3-VR kit, please tell me how you remove the tripod from the video?
Can you somehow put 2 audio tracks like e.g. german audio vs english audio on a film, so we can have a track with ambix and one with stereo binaural so we can fallback on the last one on Skybox etc..who do not support spatial audio sadly
Hi Hugh. H3vr has it's north opposite to it's display. So I guess the display should point towards lens 6 of Insta360 Pro 2 for proper alignment of audio video? Lens 3 sits perfectly in the centre of the frame (7680 × 3840) and we always point it towards the action in the scene.
I want to ask a diletant question: can H3-VR send audio to external mixing station directly? I.e. may it be used on a meeting streams so that a cameraman with h3 mounted on top of cam turns to a speaker behind and audio follows him there?
Is it possible to use USB to connect the H3VR to the Insta360 Pro 2 directly for audio capture? How do you utilize the fan sampling from the Pro 2 in the H3VR recording?
Thank you Hugh for the fantastic video. Can you let me know of the arm that can hold both the camera and the H3VR? In Europe they sell the recorder alone. Thank you very much. Cheers, J
Oh I don't think you can get it alone - that is so weird as in US they come with it... But you don't really need it. I am just being fancy - use direct mount on top of you Pro 2 or any 360 camera, take a plain shot before or after to patch it in post like this: th-cam.com/video/xlOhluai5mk/w-d-xo.html
@@hughhou Thanks a lot Hugh! Well, I just received my Zoom H6 audio recorder. Standalone :) Yes, I noticed, in the USA most electronic device comes in a full round pack for the same price as in the EU, but here, they strip it to bare basics :) Cheers, J
It should not. Are you sure your project setting turn on immersive audio and it is VR project. Check your sequence setting and audio setting. If you do not have adaptive audio channel turn on or your project is not set to use AmbiX - it won't show up no matter what version you are on. My suggestion is to create a new VR sequence using the Premiere template (use the 8K one with ambisonic). Then copy your whole sequence over to the new sequence - then export - it should quick fix your problem. If not, let me know.
@@hughhou You're a superstar! Thanks SO much, that's fixed it. PP isn't my usual software, so only on a 7 day trial with PP as its the best for ambisonic audio. Thanks again, you really got me out of a pickle.
Hi!, a the last part of your video, i cannot hear the 3D effect; i am using apple ipodss¡, and i made sure my “mono” option in accessibility is not turned on.... Just as an idea, Did you insert the meta correctly?.... thanks very much, love your channel!!!
Hi Hugh. I have the H3 audio I am playing back in 4 channel spatial audio. I want to add music that is just stereo "god voice" style to the timeline. I have the audio set to adaptive and I drop the stereo audio in and it makes a new stereo audio track but whenever I export though it still plays the music as spatial. Is there a way to do this without putting the audio though 3rd party software to export?
I also trying to figure that part out honestly. The only way I know off is to use Facebook 360 workstation to inject the God Voice to have correct meta. Or I use VST to make the stereo into 4CH Ambix and spread them out in 80% of the sphere.
Thanks for the video! I finally got my h3n vr microphone. what confused me is, that I recorded the video with the camera facing me with its display, and same by the microphone, it was facing me with its small display. does it mean, I have to rotate it 180 degrees to get it right? I also exported the sound to 5.1 and in premiere I exported it also to 5.1, as the video is intended to be used only on youtube and social media, not in a VR headset. is it a better practice in this case? of course, a VR version will go to ambisonic, as you done in it your video. thanks for any further advice! keep up the good work!
Yes this is coming next. You CAN'T use the EQ in stereo for 4 channels. Sorry, this is the most ask tutorial and I just have not find the time to finish it yet. Thank for being patient!
I need to make a follow up tutorial - but you might miss the timeline setting part to make sure adaptive audio is picked instead of mono or stereo. So it accepts 4 channels audio.
You can plug a USB from Zoom into Pro 2 top USB port - that will trigger it remotely without sync issue. But the recording is still inside H3VR - which is better than inside Pro 2 b/c fan issue. There is no sync in post - just get the audio file and put it under Pro 2 footage - it work like a charm! It is missing in the tutorial but I will make it follow up one
Again a wonderfull tutorial. Thank you very much. Is the H3-VR the right tool for live streaming with the insta pro 2? Is the sound synchronised with the footage you stream?
There is no reliable streaming platform support ambisonics audio. Facebook can do it but it is not that good. So I will suggestion only do stereo audio for 360 livestream. You can def use H3VR as a regular stereo mic.
Hi Hugh! Thank you so much for the informative videos, they are immensely helpful. I was wondering if you have experimented with using the line out and directly feeding the audio into the Insta Pro 2. Do you avoid using 3.5mm cables for a particular reason? Thank you very much
Yes. I always hear noise processing from the camera body - the clearest audio is from an external recorder. As the whole point to record spatial audio as environment sound is to capture background noise - including wind blowing and etc - camera noise should not be there whatsoever. I hope that make sense. If single does not pass tho the camera, the quality of the audio is depend on fully my recorder - I actually use Core Audio for my higher end production job which has very clear audio!
@@hughhou That makes a ton of sense! Thank you very much for your reply and all of the information you have uploaded about making 360 videos. I have found it to be immensely helpful!
Hugh, super intro to this amazing ambisonic mic-array which as a Sound field SP-200 owner, breaks the price barrier...looking forward to a deeper dive :)
I wish someone did videos like this with powerdirector. I’ve tried other software like Vegas and for my 90% use case I just can’t figure out how to get other apps to do my workflow.
Hi SuperHugh, according to you, is the H3-VR still the one to go for in 2020 or is there better in terms of price/quality ratio now on the market that you would suggest to look at instead ? takk
Hey Hugh, I hope you can help? What mode should we be recording with the H3 -VR We're recording 180 Degree video from a ZCam K1 Pro - There are many settings -Ambix, Ambisonic A or Binaural? Which one would be the best for what we're doing? Thank you! Keep up the good work! - We're using Adobe Premiere Pro 2020 for post.
Hey Hugh, If I only have one 360 ambisonic track (no lavaliers on my subjects) and they are speaking in different volumes, is it then possible to single them out and change the gain on each subject instead of changing the gain on the whole track in premiere pro?
Hello Hugh, I'm French and I love your video! I just want to know, the H3-VR can be placed on the top of insta360 pro 2 or not? Thanks for your answer!
Hey Hugh, I'm still trying to wrap my head around 360 audio, and I have a quick question. If I only edit my 360 sound from my zoom H3-VR microphone in premiere (in the ambiX format), will the sound then follow the headphones? Let´s say that the sound is coming from the left, and I then turn my VR-glasses to the left, will the sound then move to both headphones, so it seems that the sound is coming from in front of you? Or does this require going into reaper/facebook spatial audio workstation? I really like your videos! Very easy to follow and understand :) Thanks Nanna.
In the Premiere session of this tutorial - I show you how to listen to spatial audio - check the immersive audio, then turn on the immersive video view and pan the view so you can listen to audio change. Premiere can not track your head (without VR headset), you can use your mouse to turn just like in browser and hear sound coming from where you turn. Is that making sense? I have more detailed tutorial is coming without going to reaper and stay all in premiere. Hopefully I can finish it soon to show you more in detail.
Do you have a link for the support bar you're using to reinforce the horizontal spacer mount for the H3-VR? Do you think this part would still be necessary if the mount was just supporting the weight of the recorder and a vuze+?
Yes, VUZE+ is still has weight so you will need support. I don't have a link but any metal bar work - you can also use the cage top handle on your DSLR metal cage - the goal is to provide extra support of the plastic handle.
Hey Hugh, few questions. I am using the insta360 plugin to import. Do I need the plugin to use the panner? I recorded with my insta360pro with zoom h2n connected via usb mic and the ambisonic setting. I am not able to drag the panner on the clip and when I try to export h265 there's no option for 4.0 ambisonic even though I have 4 channels in the timeline. Any tips? Thanks
great insights and great video tutorial, but my god your audio dialogue levels in comparison to your music are way off and unbalanced in the mix especially for someone who is focussing on audio..
I am not focus on Audio - my focus is on 360 video - but since no one cover immersive audio - I want to explain the workflow. But my audio mixing still is not on point - a lot to learn lol;
@@hughhou I disagree, as it certainly is a part of your focus. 1. The zoom unit is a mic array. 2. The title says Zoom H3-VR review... So the focus should be to at least balance the audio for a better viewing experience, whether the focus is audio or not, you could have great video footage but if your audio is not good then sorry it affects the video experience also being not good, the importance of audio is not minimal. The Zoom H3VR is basically an array of mics so yes audio is part of your focus, why would you walk around hitting random things and telling viewers can you hear my footsteps on the grass? So to make it more enjoyable to watch for your viewers without needing to lower the volume when music hits without blowing ears and then raising the volume so much when the dialogue comes in, is a little annoying. Your context is great just need to work on the audio a little more for balance. Well done nevertheless 🙏 you will only get better, if you'd like any assistance welcome to hit me up
Hi Hugh, Curious if you can confirm whether or not TH-cam supports ambisonic audio on VR180 video playback? I have done some test exports with both VR180 and 360 format videos and only the 360 seems to properly position the ambisonic audio. VR180 sounds correct when looking forward but does not maintain correct spatial positioning as I turn my head left and right. Any links to TH-cam videos that are VR180 with correctly processed ambisonic audio for reference?
Hugh, Why aren't you simply attaching the recorder to the top of the camera by using the 1/4" to 1/4" adapter? By using the H3's dual mounting bracket, your tripod is not directly below the camera anymore and will be more difficult to remove in post, no? That said, one issue I've encountered when attaching the recorder to the top of the camera is that I have no control over which direction it faces when tightened down. Is this why you're using the mounting bracket method?
In the field, I use the top mount - but with a ball head so I can turn - not the default little screw. I will show you more images when I have them. I did the measurement and it will not be seen in the frame.
PGH in 360 I own both, and have never used this method. You can simply attach the mic directly to the top of the camera. Maybe Hugh decided to use this method for his tests where he’s stacking multiple camera on top of one another, with no where else to attach the mic(?)
Thank You, Hugh, I have the Zoom H3-VR with the Insta360 Pro 2 on the purchase order for 1st quarter of 2019. Love the content and like always I'm learning so much. The Insta360 One X should be delivered to the studio soon. Quick question can you use the Zoom H3-VP line out right into the Insta360 Pro 2 line in ? Does Adobe Audition CC process ambisonic audio
Hello Hugh, every time I import my 3d/180 footage into premier pro whenever I start playing/editing my screen turns all blue and then my computer shuts down. Do you what is going on?? Thanks, Andrew
Thank you, Hugh! I am using the H2n and I noticed that you oriented yours with the screen facing the back of the Insta360 Pro 2. Would you recommend this setup in general?
Yes if you are shooting Stereo - if not, facing the lens which I pointing out here in this video. Def watch the placement part of this video - kinda important if you want to avoid manually fix it in post with Panner or Blue Ripple Audio VST.
I hope you may help me find the "holy grail" Hi Creator Up I trust you are having a great time in Dubai. I am midway through starting on a journey into 360 3d VR for a significant project we have started. We have for the concept a Zoom H3 - VR which you recommended which has a 4 channel surround mic which we want to key and match against the ambisonic to the video camera files. The Zoom can create most surround sound formats. Plus we have a number of Zoom lapel Mic's "Zoom F1 Field Recorder + Lavalier Mic" for picking up direct audio from key presenters which we want to remix in over the Zoom H3-VR to, to improve the presentation quality. In terms of 360 video content creations, we are using the Insta360 One X which is a proof of concept learning tool and we intend upgrading that to a couple of the Insta360 Pro 2 asap. There appears to be very little effective software that can combine the different output files that allows for channel adjustments and directional pointing so that the audio is pointed directly at the subjects in the VR and 360 worlds that does not involve round-tripping between a number of VR audio/ video packages and that mostly involves increasing the complexity and time required We have tried the process here you suggested using Adobe VR and a number of others which half do what is required. We use Adobe Premier And Blackmagic Resolve and Fusion which has no VR tools Any suggestions and advice would be of value .. Thanks Mike
Yes. Follow this tutorial for sure with Premiere and Reaper: th-cam.com/video/pLk53pXNrHg/w-d-xo.html - I am making another tutorial soon to do it in Premiere natively - but it won't come out for a while as I am DPing a pretty big project for 3 months :(
Excellent video thanks Hugh! I have bought Evos, Zoom H3-VR and Da Vinci Studio Resolve for editing(from watching your videos). Don't want to have to get adobe premier too, would like to do all VR video, titles and ambisonics in one editor if possible. Can't get Ambisonics in output VR180 video using Resolve. Have tried Rode plugin, doesn't output AmbiB. Looking into using Reaper, not sure how to edit video and audio separately, or if there is a Reaper plugin( like ReaPlugs) that might work in Resolve. Is there any way or workflow to process and output ambisonics in DaVinci, or what are my options? Please check my channel to see my first edited vr180 videos (eg Newborn Foal on it's first day) and VR app. Hope you can help, keep up the great work.
Hugh: 20:05 Listen inside your oculus go headset with a flat respond headphone, not your good looking apple beats by Dre headphones. I just don’t want you to be laughed by the audio professionals. Me: Takes apple beats by Dre headphones off and slides them into the trash..😅🎧🗑
Could you do an updated video about spatial audio in Premiere and other programs? E.g. is premiere still the only solution, should we still not use regular audio leveling functions since it does not understand spatial audio etc.?
Yes. It is here out already: th-cam.com/video/3Pygrx8BSKs/w-d-xo.html
@@hughhou Thank you! ❤️
I can't await your Resolve Update an all of this. Since it is now supported natively we don't need special plugins right?
Would not the IEM Plug-in Suite work as well? In my limited checks, they have the tools like rotation, binaural rendering, limiters and so on. They also have OSC or MIDI real time controls and are fully free (not just cost, free to share, study and change).
Have you tried putting this mic with a small 360 camera like the Insta360 One X2? How does it render with the stitch line/is the mic well hidden and do you get more deformations in the shot?
I will use Lav - it will be in frame
@@hughhou in my case I cannot use lav is all about the people I meet spontaneously like in danegrous neighboorhoods, I have to be fast and efficient however the quality of the internal mic of the one x2 is not enough. I am sweating trying to find a solution that will work capturing the sound not just pf me but all my surrounding and especially people met without handing them a mic like a journalist
Master Hugh, does TH-cam still support the Zoom H2N's 4-channel Ambisonic Spatial Audio? I edited in Premiere with ambisonic audio, and before rendering I turned off Ambisonic monitoring in Premiere. I exported ProRes with 4 audio channels. I selected Ambisonic in Export. What could be wrong? 😢
Yes it does. You will need manually inject using Google spatial injection
@@hughhou Perfect! I thought these new versions of Premiere inserted the metadata, since on the EXPORT page there is a Metadata tab. Thanks master!
@@hughhou I was viewing the material on TH-cam through the Safari browser. I understand that TH-cam running on Safari no longer has support for Spatial Audio. In the Chrome browser, it continues to work normally.
Thanks again for another great tutorial. I’ve been using an H3 for a year but I still learned some good stuff. Now I’ll be really getting the most out of it.
Glad to help!
I will be using that mic with an Insta360 One X2 putting the Zoom h3 on the bottom of the hand-held stick. Also I use Davinci Resolve and KartaVR. Is there a way to make this work? Preparing the audio for Resolve and KartaVR reframing? How can I reframe making sure the audio is aligned? Or should I just generate a stereo or mono audio from the Zoom h3?
Audio is a different game in Resolve :( I will just get the audio sync and do the audio in Reaper just like in Premiere. NLE is not for audio.
@@hughhou but so it means doing everything double? The orientation of the visuals and then the orientation of the audio? Isn’t there a way to merge the spatial audio with the equirectangular file (ideally would have been inside the Insta360 Studio) and just reframe in Resolve the audio automatically as the image is reframed by KartaVR? If not I will try to use another omnidirectional mic
I am also going to ask in the KartaVR Facebook group if the creator has an idea.
If this cannot work in Resolve, my alternative is to use the DJI microphones since my final videos are reframed, stereo should be enough.
But in your opinion with your general video experience, do you think it will work if I put both DJI mics/transmitters on my two shoulders facing forward as I interact with strangers with my One X2 on my stick? Would it be a good configuration to capture my voice, as well as the voice of the strangers, at a similar volume? That way I would avoid the ambisonic extended workflow of reframing not only the image but also the audio.
@@BenEncounters Do you have any news on this?
@@captteemo9133 Yeah it’s not possible yet or at least at the time in resolve. I talked directly with the creator of the KartaVR plugin who told me Fusion doesn’t have that connection with Fairlight but that making a feature request at Blackmagic Davinci Resolve would be the way to go.
Where is the north of the Insta360 1-inch 360 edition? So how do I mount it on that? 🙈
H3VR for One RS 1 inch? Same as the screen - screen side all face the same.
@@hughhou Thanks for your fast reply!
If I am shooting 180 vr with a evo do I need this?
You can still have 180 spatial audio - so it still cool. But admitted a little overkilled.
thanks for this. is this good for field recording? im new to this. i need a recorder that will capture surrounding ambient sounds,.lime city scapes
Thank you for the great video! I'd like to try playing with editing 360 videos. Do anyone knows where I can get some sample materials?
GEAT JOB, very nice tutorials, however, is not 100% clear for me how tu publish in youtube files already rendered as 8d audio...... can you make a tutorial in this regards or can you give some gidelines?
Hello. I bought this microphone for my Insta360 X4 camera. I shot a video on the mount that comes with the microphone, but the camera does not remove the tripod well, since now it is not under it. Who shoots video with the Insta360 X4 + H3-VR kit, please tell me how you remove the tripod from the video?
Can you somehow put 2 audio tracks like e.g. german audio vs english audio on a film, so we can have a track with ambix and one with stereo binaural so we can fallback on the last one on Skybox etc..who do not support spatial audio sadly
Great video👍🏼
Thanks 👍
Hi Hugh. H3vr has it's north opposite to it's display. So I guess the display should point towards lens 6 of Insta360 Pro 2 for proper alignment of audio video? Lens 3 sits perfectly in the centre of the frame (7680 × 3840) and we always point it towards the action in the scene.
Yes. The display is south - the thumbnail is confusing b/c I want to look better lol
@@hughhou So basically the displays of both Zoom h3vr and Insta 360 Pro 2 should be aligned for proper audio video alignment? Right?
Great work Hugh!!! Once again, knocking it out of the ball park with your review videos! Looking forward to any and all future releases 🙏🏻
Pro tip for any new editors watching this: Please balance your Music & SFX channel to not drown out your dialogue when editing your videos.
That is my very earlier tutorial - my bad and you are absolutely right.
What about the fan sound of the pro 2?
Hugh, with this and a Rode Wireless mic, using a QooCam, which do you connect to the camera and where do you connect your second mic?
Actually for Qoocam 8K - you old school sync it with clap lol
great video. is there a free software that can do the same? davinci? hitfilm express?
Davinci - but REAPER is kinda FREE (you can eval forever) - why not use REAPER? th-cam.com/video/pLk53pXNrHg/w-d-xo.html
I want to ask a diletant question: can H3-VR send audio to external mixing station directly? I.e. may it be used on a meeting streams so that a cameraman with h3 mounted on top of cam turns to a speaker behind and audio follows him there?
Is it possible to use USB to connect the H3VR to the Insta360 Pro 2 directly for audio capture? How do you utilize the fan sampling from the Pro 2 in the H3VR recording?
I never tried and I won't suggest to run the signal into Pro 2. Just clap sync. Also, turn your fan off during recording?
How can I connect the Zoom H3 VR microphone with the insta 360 pro 2 camera and have it recorded at the same time?
thanks
You connect the USB to the top of the Pro 2 - it will provide timecode sync and record into the Pro 2.
I will try it, thank you so much for your help and support 😊
Thank you Hugh for the fantastic video. Can you let me know of the arm that can hold both the camera and the H3VR? In Europe they sell the recorder alone. Thank you very much. Cheers, J
Oh I don't think you can get it alone - that is so weird as in US they come with it... But you don't really need it. I am just being fancy - use direct mount on top of you Pro 2 or any 360 camera, take a plain shot before or after to patch it in post like this: th-cam.com/video/xlOhluai5mk/w-d-xo.html
@@hughhou Thanks a lot Hugh! Well, I just received my Zoom H6 audio recorder. Standalone :) Yes, I noticed, in the USA most electronic device comes in a full round pack for the same price as in the EU, but here, they strip it to bare basics :) Cheers, J
Hey, great vid. I'm trying to export with PP 2020, but there's no audio option for 'ambisonics'. Do you know why this would be? Thanks
It should not. Are you sure your project setting turn on immersive audio and it is VR project. Check your sequence setting and audio setting. If you do not have adaptive audio channel turn on or your project is not set to use AmbiX - it won't show up no matter what version you are on. My suggestion is to create a new VR sequence using the Premiere template (use the 8K one with ambisonic). Then copy your whole sequence over to the new sequence - then export - it should quick fix your problem. If not, let me know.
@@hughhou You're a superstar! Thanks SO much, that's fixed it. PP isn't my usual software, so only on a 7 day trial with PP as its the best for ambisonic audio. Thanks again, you really got me out of a pickle.
Hi!, a the last part of your video, i cannot hear the 3D effect; i am using apple ipodss¡, and i made sure my “mono” option in accessibility is not turned on.... Just as an idea, Did you insert the meta correctly?.... thanks very much, love your channel!!!
Hi Hugh. I have the H3 audio I am playing back in 4 channel spatial audio. I want to add music that is just stereo "god voice" style to the timeline. I have the audio set to adaptive and I drop the stereo audio in and it makes a new stereo audio track but whenever I export though it still plays the music as spatial. Is there a way to do this without putting the audio though 3rd party software to export?
I also trying to figure that part out honestly. The only way I know off is to use Facebook 360 workstation to inject the God Voice to have correct meta. Or I use VST to make the stereo into 4CH Ambix and spread them out in 80% of the sphere.
@@hughhou Which VST do you use to do this?
Thanks for the video! I finally got my h3n vr microphone. what confused me is, that I recorded the video with the camera facing me with its display, and same by the microphone, it was facing me with its small display. does it mean, I have to rotate it 180 degrees to get it right? I also exported the sound to 5.1 and in premiere I exported it also to 5.1, as the video is intended to be used only on youtube and social media, not in a VR headset. is it a better practice in this case? of course, a VR version will go to ambisonic, as you done in it your video. thanks for any further advice! keep up the good work!
The display should face away your subject - think you are looking at your display behind the talent of that make sense.
Export 4 channel AmbiX not 5.1 - have you check my other tutorial?
Can I use the Samsung Gear 360? How about alignment?
Yes you can. The LED part face the back camera.
What about the noise from insta 360 pro 2 fans? Should I turn off the fans?
You do
Hi Hough Hou! :) How do I stop the H3-VR recording fan noise for videos longer than 15min? It will be mounted on top as in your video...
Will the low cut really cut out the whole pro 2 fan noise? Since it seems to be not noise in just low but also high frequencies...
Hi and thank you for the video! Could you please advice me on how could I EQ (what plugins) my ambisonic tracks in Adobe Premiere?
Yes this is coming next. You CAN'T use the EQ in stereo for 4 channels. Sorry, this is the most ask tutorial and I just have not find the time to finish it yet. Thank for being patient!
13:13 you can monitor ambisonic! great! I didn't know that. it's not in the help files! BTW you can leave it on it doesn't render.
Yes. But it does slow down your machine performance :)
thanks! I hope to have this workflow on DaVinci Studio very soon. What are the specs of your workstation?
Working on it. Specs is only Xeon E5 and 1080ti
Hello, I cannot find the Blue Ripple Sound O3A gain, I have installed and everything, but it does not appear, what can I do??
Scan your audio manager for new VST plugin - it is there. You just need to tell Prmeirer is there
CreatorUp thank you so much, I found it.
Are you able to use it to do a more focused interview by putting it close to the subject or is it only for ambient sounds? Thanks
Nope. Ambisonic mic is for environment capture ONLY. For talking or interview - please use Rode Go or Blink 500 lav your talents.
Hi Hough, nice Tutorial , thank you . BUT, how did you import the Audio, i have 4 tracks, in your project everything is in one Lane ?!?
I need to make a follow up tutorial - but you might miss the timeline setting part to make sure adaptive audio is picked instead of mono or stereo. So it accepts 4 channels audio.
If I use the zoom h3, then I have the audio recording at the insta360 pro2 (gain -30) during recording off or is it all the same?
You can plug a USB from Zoom into Pro 2 top USB port - that will trigger it remotely without sync issue. But the recording is still inside H3VR - which is better than inside Pro 2 b/c fan issue. There is no sync in post - just get the audio file and put it under Pro 2 footage - it work like a charm! It is missing in the tutorial but I will make it follow up one
You are the best. So informative.
Awww thanks!
Again a wonderfull tutorial. Thank you very much. Is the H3-VR the right tool for live streaming with the insta pro 2? Is the sound synchronised with the footage you stream?
There is no reliable streaming platform support ambisonics audio. Facebook can do it but it is not that good. So I will suggestion only do stereo audio for 360 livestream. You can def use H3VR as a regular stereo mic.
Hi Hugh!
Thank you so much for the informative videos, they are immensely helpful. I was wondering if you have experimented with using the line out and directly feeding the audio into the Insta Pro 2. Do you avoid using 3.5mm cables for a particular reason?
Thank you very much
Yes. I always hear noise processing from the camera body - the clearest audio is from an external recorder. As the whole point to record spatial audio as environment sound is to capture background noise - including wind blowing and etc - camera noise should not be there whatsoever. I hope that make sense. If single does not pass tho the camera, the quality of the audio is depend on fully my recorder - I actually use Core Audio for my higher end production job which has very clear audio!
@@hughhou That makes a ton of sense! Thank you very much for your reply and all of the information you have uploaded about making 360 videos. I have found it to be immensely helpful!
Hugh, super intro to this amazing ambisonic mic-array which as a Sound field SP-200 owner, breaks the price barrier...looking forward to a deeper dive :)
On H3VR? Yes more ambisonic tutorial is coming when I settle down.
Thanks so much ! Love your tutorials, where do you buy the flat metal platform that is under the H3 VR plastic arm? I'm still looking for it!
Oh the metal not the arm. It is just a DLSR raiser. I can't find the link neither. But any long tripod plate will work. The one uses to hold the lens.
I wish someone did videos like this with powerdirector. I’ve tried other software like Vegas and for my 90% use case I just can’t figure out how to get other apps to do my workflow.
Hi SuperHugh, according to you, is the H3-VR still the one to go for in 2020 or is there better in terms of price/quality ratio now on the market that you would suggest to look at instead ? takk
Yes. Most easy to use. And no new Mic coming to the market - not that I know of.
Hey Hugh, I hope you can help? What mode should we be recording with the H3 -VR We're recording 180 Degree video from a ZCam K1 Pro - There are many settings -Ambix, Ambisonic A or Binaural? Which one would be the best for what we're doing? Thank you! Keep up the good work! - We're using Adobe Premiere Pro 2020 for post.
It is Ambix B I believe that work directly in Premiere Pro 2020
Hey Hugh,
If I only have one 360 ambisonic track (no lavaliers on my subjects) and they are speaking in different volumes, is it then possible to single them out and change the gain on each subject instead of changing the gain on the whole track in premiere pro?
No you can not - unless your ambisonic mic provides the original channel audio.
Very in depth! thank you!
Glad it was helpful!
Hello Hugh, I'm French and I love your video! I just want to know, the H3-VR can be placed on the top of insta360 pro 2 or not? Thanks for your answer!
Yes it can!
Hey Hugh,
I'm still trying to wrap my head around 360 audio, and I have a quick question. If I only edit my 360 sound from my zoom H3-VR microphone in premiere (in the ambiX format), will the sound then follow the headphones? Let´s say that the sound is coming from the left, and I then turn my VR-glasses to the left, will the sound then move to both headphones, so it seems that the sound is coming from in front of you? Or does this require going into reaper/facebook spatial audio workstation?
I really like your videos! Very easy to follow and understand :)
Thanks Nanna.
In the Premiere session of this tutorial - I show you how to listen to spatial audio - check the immersive audio, then turn on the immersive video view and pan the view so you can listen to audio change. Premiere can not track your head (without VR headset), you can use your mouse to turn just like in browser and hear sound coming from where you turn. Is that making sense? I have more detailed tutorial is coming without going to reaper and stay all in premiere. Hopefully I can finish it soon to show you more in detail.
Do you have a link for the support bar you're using to reinforce the horizontal spacer mount for the H3-VR? Do you think this part would still be necessary if the mount was just supporting the weight of the recorder and a vuze+?
Yes, VUZE+ is still has weight so you will need support. I don't have a link but any metal bar work - you can also use the cage top handle on your DSLR metal cage - the goal is to provide extra support of the plastic handle.
Thanks, where do you purchase the little extended platform?
It comes with the H3VR.
Hey Hugh, few questions. I am using the insta360 plugin to import. Do I need the plugin to use the panner? I recorded with my insta360pro with zoom h2n connected via usb mic and the ambisonic setting. I am not able to drag the panner on the clip and when I try to export h265 there's no option for 4.0 ambisonic even though I have 4 channels in the timeline. Any tips? Thanks
great insights and great video tutorial, but my god your audio dialogue levels in comparison to your music are way off and unbalanced in the mix especially for someone who is focussing on audio..
I am not focus on Audio - my focus is on 360 video - but since no one cover immersive audio - I want to explain the workflow. But my audio mixing still is not on point - a lot to learn lol;
@@hughhou I disagree, as it certainly is a part of your focus.
1. The zoom unit is a mic array.
2. The title says Zoom H3-VR review...
So the focus should be to at least balance the audio for a better viewing experience, whether the focus is audio or not, you could have great video footage but if your audio is not good then sorry it affects the video experience also being not good, the importance of audio is not minimal. The Zoom H3VR is basically an array of mics so yes audio is part of your focus, why would you walk around hitting random things and telling viewers can you hear my footsteps on the grass? So to make it more enjoyable to watch for your viewers without needing to lower the volume when music hits without blowing ears and then raising the volume so much when the dialogue comes in, is a little annoying. Your context is great just need to work on the audio a little more for balance. Well done nevertheless 🙏 you will only get better, if you'd like any assistance welcome to hit me up
Thank you very much for the info! Very usefull tips!🙌🙌👍
My pleasure!
Hi Hugh,
Curious if you can confirm whether or not TH-cam supports ambisonic audio on VR180 video playback? I have done some test exports with both VR180 and 360 format videos and only the 360 seems to properly position the ambisonic audio. VR180 sounds correct when looking forward but does not maintain correct spatial positioning as I turn my head left and right.
Any links to TH-cam videos that are VR180 with correctly processed ambisonic audio for reference?
Great Tutorial! Thank you for showing us your workflow! Big THANK YOU!
Hugh, Why aren't you simply attaching the recorder to the top of the camera by using the 1/4" to 1/4" adapter? By using the H3's dual mounting bracket, your tripod is not directly below the camera anymore and will be more difficult to remove in post, no? That said, one issue I've encountered when attaching the recorder to the top of the camera is that I have no control over which direction it faces when tightened down. Is this why you're using the mounting bracket method?
In the field, I use the top mount - but with a ball head so I can turn - not the default little screw. I will show you more images when I have them. I did the measurement and it will not be seen in the frame.
@@hughhou Thanks Hugh! I recently bought something similar: www.smallrig.com/smallrig-1-4-camera-hot-shoe-mount-with-additional-1-4-screw-2pcs-pack-2059.html
@@davidfield8122 Have you tried this with the Insta360 Pro and H3-VR?
PGH in 360 I own both, and have never used this method. You can simply attach the mic directly to the top of the camera. Maybe Hugh decided to use this method for his tests where he’s stacking multiple camera on top of one another, with no where else to attach the mic(?)
@@davidfield8122 Thanks very much! I have an Insta360 Pro and am thinking of investing in an H3-VR.
Thank You, Hugh, I have the Zoom H3-VR with the Insta360 Pro 2 on the purchase order for 1st quarter of 2019. Love the content and like always I'm learning so much. The Insta360 One X should be delivered to the studio soon. Quick question can you use the Zoom H3-VP line out right into the Insta360 Pro 2 line in ? Does Adobe Audition CC process ambisonic audio
I am still working with Insta360 to test that part out. No, Audition does not have multi-channel audio support yet. Just do it in Premiere.
Well done, Hugh!
Thanks!!
good stuff man
Great video, result makes the h3n-vr look like a must have item!
For you, yes. Or even go higher end if you really want good audio.
Its time to record New 360 áudio vídeos, Sr! 😊👊
Hello Hugh, every time I import my 3d/180 footage into premier pro whenever I start playing/editing my screen turns all blue and then my computer shuts down. Do you what is going on?? Thanks, Andrew
Sound like a Graphic Card issue. Try turn off Hardware acceleration and try again? Let me know if that change a thing.
Thank you, Hugh! I am using the H2n and I noticed that you oriented yours with the screen facing the back of the Insta360 Pro 2. Would you recommend this setup in general?
Yes if you are shooting Stereo - if not, facing the lens which I pointing out here in this video. Def watch the placement part of this video - kinda important if you want to avoid manually fix it in post with Panner or Blue Ripple Audio VST.
I portably watch each one of your videos 4 or 5 times while I take notes. Lol. I appreciate you teaching.
the tip with Blue Ripple Sound! #puregold
wow the accent in his speech, gesture and appearance hoho
Lol - Sorry if I am too weird lol.
@@hughhou You aren't! I love your style and passion! :)
7:07 WOOZ
Thanks for this
Why he look like the smiling titan?
Lol. The smiling titan for real is coming tho
I hope you may help me find the "holy grail"
Hi Creator Up
I trust you are having a great time in Dubai.
I am midway through starting on a journey into 360 3d VR for a significant project we have started.
We have for the concept a
Zoom H3 - VR which you recommended which has a 4 channel surround mic which we want to key and match against the ambisonic to the video camera files. The Zoom can create most surround sound formats.
Plus we have a number of Zoom lapel Mic's "Zoom F1 Field Recorder + Lavalier Mic" for picking up direct audio from key presenters which we want to remix in over the Zoom H3-VR to, to improve the presentation quality.
In terms of 360 video content creations, we are using the Insta360 One X which is a proof of concept learning tool and we intend upgrading that to a couple of the Insta360 Pro 2 asap.
There appears to be very little effective software that can combine the different output files that allows for channel adjustments and directional pointing so that the audio is pointed directly at the subjects in the VR and 360 worlds that does not involve round-tripping between a number of VR audio/ video packages and that mostly involves increasing the complexity and time required
We have tried the process here you suggested using Adobe VR and a number of others which half do what is required.
We use Adobe Premier
And Blackmagic Resolve and Fusion which has no VR tools
Any suggestions and advice would be of value ..
Thanks
Mike
Yes. Follow this tutorial for sure with Premiere and Reaper: th-cam.com/video/pLk53pXNrHg/w-d-xo.html - I am making another tutorial soon to do it in Premiere natively - but it won't come out for a while as I am DPing a pretty big project for 3 months :(
Nice one!!
Just so you know if you are going to put on so much makeup you have to do your neck area as well so it is not so obvious, or cover it up
Haha, that obvious? I almost always do this - the recent video, I just upgrade my camera and shoot 60fps in 10bit - then everyone notices...
Excellent video thanks Hugh!
I have bought Evos, Zoom H3-VR and Da Vinci Studio Resolve for editing(from watching your videos).
Don't want to have to get adobe premier too, would like to do all VR video, titles and ambisonics in one editor if possible.
Can't get Ambisonics in output VR180 video using Resolve. Have tried Rode plugin, doesn't output AmbiB. Looking into using Reaper, not sure how to edit video and audio separately, or if there is a Reaper plugin( like ReaPlugs) that might work in Resolve. Is there any way or workflow to process and output ambisonics in DaVinci, or what are my options?
Please check my channel to see my first edited vr180 videos (eg Newborn Foal on it's first day) and VR app.
Hope you can help, keep up the great work.
Thank you! For Resolve - you might need to just do sound design entirely on Reaper.
@@hughhou Thanks, would be too slow and painful to synchronize and edit, so I got premiere pro today!!
Hugh: 20:05
Listen inside your oculus go headset with a flat respond headphone, not your good looking apple beats by Dre headphones. I just don’t want you to be laughed by the audio professionals.
Me:
Takes apple beats by Dre headphones off and slides them into the trash..😅🎧🗑
lol
You look like the asian version of Jared Leto
Haha thank you!
pls 算我求你 请你不要用美颜和美瞳做视频 根本看不下去啊
我没有用任何美颜和美瞳 - 只是更高的像素相机和60FPS和新灯
@@hughhou 那不好意思了 我误会了 继续支持 加油
it should say "your girl strikes again" in the beginning xD
Don't buy if you're a total beginner with recording mics. Not user friendly.