Too weak bro,it will be the most useless evolution cuz its function still simple and does not much dame,its must be like spawn a lava hole when die and when enemy step on it will burn a dame stack like a poison of g.dart and also slow like 20-35% in 2s
Its evo should be inferno spirit. It will kill the single highest hp unit it hits similar to an inferno tower. It won't work on towers because that would be insanely op. It can only hit 1 unit and it would be 3 cycle. It would be amazing against a golem or pekka. But it would be really bad against a low hp unit since you just wasted an insta kill on a skeleton. It does do splash damage but it would only effect the highest hp unit in it's splash radius. Any other unit would take no damage.
@@Thestoopidgamrr Oh, I understood that it was like a normal fire spirit, doing normal fire spirit stuff, but instakilling the card with the higher hp that got caught in his area damage
El espiritu de fuego evo deberia tener una habilidad de rango como alguna de estas Concepto 1:un gran charco de lava el cual produce un efecto de quemadura que provoca 50 de daño cada 1 segundo durante 3 segundos y si el enemigo esta encima de la lava este sufre 10 de daño cada segundo Concepto 2:al saltar ademas de su daño le da un buffeo a 1 o 2 cartas aliadas para que hagan un pequeño daño en area cada golpe que provoca un 75 de daño extra este efecto se queda hasta que la tropa buffeada muera
Concept 1 is just the fire spirits card that got changed to the fire spirit and would not really be a good evolution as it's just 3x the original card. Imagine if the musketeer evolution was just the three musketeers. That would not be a good idea right? Concept 2 is literally just the electro spirit. Concept 3 is just poison, but as a spirit. Concept 4 is a joke I assume.
Concept 1 is old 2016 😢
Es posible que sea asi la evo
I miss that so much
Concept 4 seems balanced
i mean pekka is too strong right now, so maybe it would help the meta
Yeah honestly it might even be too weak
i feel like it should just leave a burn damage puddle once he jumps (like evo firecracker, but lasts a bit longer) and that ticks a bit slowly
Too weak bro,it will be the most useless evolution cuz its function still simple and does not much dame,its must be like spawn a lava hole when die and when enemy step on it will burn a dame stack like a poison of g.dart and also slow like 20-35% in 2s
0:00 bro made the old fire spirit
@@Noah-it3ug gŕrrr
Its kinda insane if you really think about it back then that's normal fire spirit lol
Concept 3 seems like the most balanced
Yea but instead of area it should just be the affected cards.
3 and 1
concept 2 is something i would rlly like to see in game fr
You can try electro spirit
yeah, truly never-before-seen revolutionary concept
@@cyr0_gd i mean come on dawgg even fire spreads and also it has the burning effect unlike the e spirit which is just some temporary zap
I like the last one, seems like it could fit in today's META, as balanced as evo firecracker!! Or normal Firecracker for that instance
Concept 1 and 3 would be amazing, one for the nostalgia, the other for the meta
Concept 3 is so good
Its evo should be inferno spirit.
It will kill the single highest hp unit it hits similar to an inferno tower. It won't work on towers because that would be insanely op. It can only hit 1 unit and it would be 3 cycle.
It would be amazing against a golem or pekka. But it would be really bad against a low hp unit since you just wasted an insta kill on a skeleton.
It does do splash damage but it would only effect the highest hp unit in it's splash radius. Any other unit would take no damage.
That's cool but also super strong. Imagine instakilling a golem, damaging the night witch and killing her bats with 1 elixir...
@santiagosousq7035Well the Dart Goblin Evo can do that for 3 elixir so I don’t think it’s THAT far fetched.
@santiagosousq7035 the inferno spirit would only be able to damage the golem. Even other troops in the splash radius would take no damage
@@Thestoopidgamrr Oh, I understood that it was like a normal fire spirit, doing normal fire spirit stuff, but instakilling the card with the higher hp that got caught in his area damage
They basically gave little bro a machine gun, on that last one
El espiritu de fuego evo deberia tener una habilidad de rango como alguna de estas
Concepto 1:un gran charco de lava el cual produce un efecto de quemadura que provoca 50 de daño cada 1 segundo durante 3 segundos y si el enemigo esta encima de la lava este sufre 10 de daño cada segundo
Concepto 2:al saltar ademas de su daño le da un buffeo a 1 o 2 cartas aliadas para que hagan un pequeño daño en area cada golpe que provoca un 75 de daño extra este efecto se queda hasta que la tropa buffeada muera
Suggestion: burns the whole arena...
Concept 4 seems a bit weak for super cells balancing.
Concept four should have 5 cycle
I think mixing the second and third concept would be nice.
Concept 4 need a buff
My game is Class of fantastic birds
Concept 1 is just the fire spirits card that got changed to the fire spirit and would not really be a good evolution as it's just 3x the original card. Imagine if the musketeer evolution was just the three musketeers. That would not be a good idea right?
Concept 2 is literally just the electro spirit.
Concept 3 is just poison, but as a spirit.
Concept 4 is a joke I assume.
In my opinion 4 spirits at once but it’s 4 cycles
4th one was awesome
Concept 3 is fine
Balance 4 concept 😢
Fiya spiwit
Jajaja la última está muy fuerte demasiado rota
❤❤😂
Concept 3
21 min ago and early also 6th comment,12th like
not creative ideas