Thank you for your explanation! So two methods for the mixamo in Unity: 1. Generic Fbx applied with skin anim; 2. Humanoid Fbx applied without skin anim Looking forward to knowing how to modify these animations using IK, because sometimes these animations may not perfectly meet our needs😆
Yeah, some of the animations can import in a pretty janky way. I'll definitely need to do a follow-up fixing these issues! It's a great solution for prototyping or game jams, though!
Thank you for your explanation!
So two methods for the mixamo in Unity: 1. Generic Fbx applied with skin anim; 2. Humanoid Fbx applied without skin anim
Looking forward to knowing how to modify these animations using IK, because sometimes these animations may not perfectly meet our needs😆
Yeah, some of the animations can import in a pretty janky way. I'll definitely need to do a follow-up fixing these issues! It's a great solution for prototyping or game jams, though!