its weird that the terminology used describes these as "cheating" solutions and not something more tongue in cheek of their actual behavior like a "broken clock" solution (because it's correct twice a day :P)
The game lets you land a score on your personal leaderboard if one random test passes, that's true! The community/reddit leaderboards are more strict: a simulator runs several thousand seeded-random tests and to be the acknowledged record for a level it must pass all of them. Those that pass more than 5% and less than 100% are designated "cheating", those that pass less than 5% are designated "hardcoding", and a separate table exists showing the best known stats for those categories. The names may not be perfect, but I'm at least glad that the different behaviors are recognized separately.
this is really cool dude
The content you make is so criminally underrated man- whatever you’re doing in life I hope you’re kicking ass in it/with it 🫡
its weird that the terminology used describes these as "cheating" solutions and not something more tongue in cheek of their actual behavior like a "broken clock" solution (because it's correct twice a day :P)
You missed the opportunity to call it an "Etch-a-Sketchy".
Hey Brett, been a while :)
This isnt cheating, this is exploiting the clear condition. I disagree with calling these strategies cheat solutions.
The game lets you land a score on your personal leaderboard if one random test passes, that's true!
The community/reddit leaderboards are more strict: a simulator runs several thousand seeded-random tests and to be the acknowledged record for a level it must pass all of them. Those that pass more than 5% and less than 100% are designated "cheating", those that pass less than 5% are designated "hardcoding", and a separate table exists showing the best known stats for those categories.
The names may not be perfect, but I'm at least glad that the different behaviors are recognized separately.