Game Dev Secrets: Schrodinger's Physics?

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  • เผยแพร่เมื่อ 21 ต.ค. 2024
  • Follow Isadora's Edge on Kickstarter: www.kickstarte...
    Wishlist Isadora's Edge on Steam: store.steampow...
    (I wrote so much stuff about how physics layers improve framerates, but couldn't really include it in the video due to time constraints. But, my frame rate dropped to unplayable territory with ~140 projectiles in the first version without proper layering, and dropped to unplayable territory at around ~300 projectiles with the proper layering in the second version, heh)
    The game that I'm developing as an indie game dev is called Isadora's Edge! A 2D Pixel Art platformer game, that I'm developing in the Godot Game Engine! If you're new to Godot or have any questions about Godot or game dev in general, feel free to ask me! #indiegame #gamedesign #godot #godotengine #gaming #gamedevelopment #pixelart #gameengine

ความคิดเห็น • 199

  • @InboundShovel
    @InboundShovel  2 หลายเดือนก่อน +200

    Wishlist Isadora's Edge on Steam!
    store.steampowered.com/app/3125320/Isadoras_Edge/
    And you can follow the Kickstarter here: www.kickstarter.com/projects/inboundshovel/isadoras-edge
    Thank you!

    • @HowDoYouTurnThisOn_
      @HowDoYouTurnThisOn_ 2 หลายเดือนก่อน +4

      @@InboundShovel That name may be a bit controversial in modern day internet

    • @Buggolious
      @Buggolious 2 หลายเดือนก่อน +2

      ​@@HowDoYouTurnThisOn_🧐

    • @bilingualfish4246
      @bilingualfish4246 2 หลายเดือนก่อน +4

      Isadora's Edge? Bet-

    • @Keeby.
      @Keeby. 2 หลายเดือนก่อน +2

      Thought this was some Momodora shit for a second

    • @eikhylleberg6504
      @eikhylleberg6504 2 หลายเดือนก่อน +2

      Finally a steam page 😊

  • @MetaKnight68
    @MetaKnight68 2 หลายเดือนก่อน +2185

    With layering: Projectile burst
    Without layering: Molecular temperature simulator

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +271

      LMAO

    • @mohkh7610
      @mohkh7610 2 หลายเดือนก่อน +45

      Like brownian motion

    • @planetoforts
      @planetoforts 2 หลายเดือนก่อน +26

      Plasma, to gas, to liquid, to soild

    • @otter502
      @otter502 2 หลายเดือนก่อน +3

      *Swimming*

    • @roldangameplays
      @roldangameplays 2 หลายเดือนก่อน

      Mmmmmmmmmmm molecular 🤤

  • @0-M72-0
    @0-M72-0 2 หลายเดือนก่อน +862

    Tbh, wall climbing off of projectiles is a sick concept.

    • @laytonjr6601
      @laytonjr6601 2 หลายเดือนก่อน +46

      Explosion Pogo strikes again

    • @electrocubic5116
      @electrocubic5116 2 หลายเดือนก่อน +28

      What about Ultrakill's rocket riding??

    • @jellycore1316
      @jellycore1316 2 หลายเดือนก่อน +6

      TRUEE That would be such a cool idea for a game too! ^^

    • @King_of_Clovers
      @King_of_Clovers 2 หลายเดือนก่อน +5

      Cluster Truck.

    • @Shaiandra
      @Shaiandra 2 หลายเดือนก่อน +13

      You could argue that Ori's coolest ability (in the two Ori games, _Ori and the Blind Forest_ and _Ori and the Will of the Wisps_ ) has similarities to that..

  • @cameronwallace7554
    @cameronwallace7554 2 หลายเดือนก่อน +343

    These videos are fantastic for helping me cover my bases of concepts I need to understand in Game dev that are often assumed knowledge or overlooked when I am trying to learn. Please keep these making more!

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +48

      I'll keep it up, I'm really glad they're helping!

    • @Eanthol4213
      @Eanthol4213 2 หลายเดือนก่อน +3

      Proud of you, remember that taking the time to learn means your doing better than most people

    • @aleknjejenja5903
      @aleknjejenja5903 2 หลายเดือนก่อน +1

      ​@@InboundShovel what engine qre you using?

    • @LuckyMimic
      @LuckyMimic 2 หลายเดือนก่อน

      ​@@aleknjejenja5903 He uses Godot i think

  • @LuciusFilmex
    @LuciusFilmex 2 หลายเดือนก่อน +97

    I still can't believe "Insane-O style" became an actual thing.

    • @wahlawigi9572
      @wahlawigi9572 หลายเดือนก่อน +2

      right? I had this video going in the background and it took me three listens through to even catch it/remember where it came from because it's become so common

    • @LuciusFilmex
      @LuciusFilmex หลายเดือนก่อน +1

      @@wahlawigi9572Yeah. Like the whole meme was that you can't force that kind of stuff

    • @jasperwong2970
      @jasperwong2970 หลายเดือนก่อน +1

      Bless Joel

  • @immortalsun
    @immortalsun 2 หลายเดือนก่อน +50

    Oh my god, people are actually using ‘insaneo style’ from Joel Haver. I love it

  • @otaviobz
    @otaviobz 2 หลายเดือนก่อน +102

    I think Mushroom Girl's attack animation would look better if her cap had shading when she covers herself, instead of pink all over. Keep up with the good videos btw ;)

  • @Zack-dw5op
    @Zack-dw5op หลายเดือนก่อน +4

    You should make a hidden room somewhere with that ball pit

  • @radicant7283
    @radicant7283 2 หลายเดือนก่อน +24

    Wall jumping off of projectiles would be sick though

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +11

      True! I should really add some challenge sections with projectile wall jumping!

  • @HowDoYouTurnThisOn_
    @HowDoYouTurnThisOn_ 2 หลายเดือนก่อน +13

    in my country "Isadora" is a fried beans brand.

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +12

      BEANS EDGE

    • @thebaseandtriflingcreature174
      @thebaseandtriflingcreature174 หลายเดือนก่อน

      ​@@InboundShovelahh I see, this was foreshadowed when you trapped Isadora in the baked beans ballpit in this very short

  • @HatoBumpkin
    @HatoBumpkin 2 หลายเดือนก่อน +7

    This is really interesting. I have also enjoyed your other videos that I have come across while scrolling shorts.
    If I can say, the white text with a purple outline expanding every time you say a word is not only extremely distracting, but it is also 60% covered by the text that is default on the yt display.

  • @j.r7872
    @j.r7872 2 หลายเดือนก่อน +5

    Broooo!!!
    The character animation is amazing !!!
    Take your time releasing this game , don’t rush, You’re doing a good job

  • @lucio-ohs8828
    @lucio-ohs8828 2 หลายเดือนก่อน +14

    Omg i didn’t know you were using Godot! Cool!

  • @bricekrispees
    @bricekrispees 2 หลายเดือนก่อน +7

    love these shorts. looking forward to playing soon

  • @ZebulonsPi
    @ZebulonsPi 2 หลายเดือนก่อน

    These are GOLD, thank you for each and every one of these!

  • @GoldSwordKiller
    @GoldSwordKiller 2 หลายเดือนก่อน +1

    Seeing these videos and already understanding mist of the concepts and tools makes me so much more confident in my godot gamedev abilities :)

  • @playandagain7756
    @playandagain7756 2 หลายเดือนก่อน

    Thank you for those videos ! They made me finally get into game dev after years of making game concept without going further

  • @Naito9874
    @Naito9874 2 หลายเดือนก่อน +5

    I really love these shorts!

  • @SoshuTheGnome
    @SoshuTheGnome 2 หลายเดือนก่อน +2

    i am literally at level 0 of game dev and it feels really cool to know the solution to this before you reveal it.

  • @absoluteCatastrophy
    @absoluteCatastrophy 2 หลายเดือนก่อน +4

    i wanna hug the mushroom girl

  • @ManohangProto
    @ManohangProto 2 หลายเดือนก่อน +1

    the mushroom girl is kinda cute ngl, i'd totally like go out and get tea with her or smth

  • @MrOnosa
    @MrOnosa 2 หลายเดือนก่อน +1

    lol you said insaneo style. Are you a fan of Joel Haver? I know I am. Great video as always. I've said it before and I'll say it again, I keep accidentally learning new things every day because of your content. Thank you.

  • @phoenixjones2569
    @phoenixjones2569 2 หลายเดือนก่อน +2

    The mushroom girl is indeed cute

  • @JF-um3wz
    @JF-um3wz 2 หลายเดือนก่อน

    The best part? Damage layers are usually calculated through areas or the like, which ALSO have layers you can do similar stuff with. So you don’t need to lump damage in with the physics, allowing for damaging items like this to not have to *physically* collide with what they’re meant to damage.

  • @Tuntor689
    @Tuntor689 2 หลายเดือนก่อน +6

    the walls are 9:16 meaning he made this entire demonstration with yt shorts in mind

    • @EdKolis
      @EdKolis 2 หลายเดือนก่อน +1

      Probably ran into it elsewhere and built this scene to demo it here

  • @That-KidDo
    @That-KidDo หลายเดือนก่อน

    No way you just hit us with that insaneo style short

  • @James_Kosmo
    @James_Kosmo 2 หลายเดือนก่อน +2

    In unreal engine you can make custom collisions so that you can ignore things that have a certain tag on them

    • @RenderingUser
      @RenderingUser 2 หลายเดือนก่อน +3

      Collision layers is always preferable to setting exceptions for certain objects

  • @Russian_engineer_bmstu
    @Russian_engineer_bmstu 2 หลายเดือนก่อน +5

    Thank you for the explanation

  • @j.r7872
    @j.r7872 2 หลายเดือนก่อน +1

    I wonder what these two characters thought when they woke up in this world full of glitched out objects
    They probably experience something similar to a black mirror episode

  • @Blueninja-xt4ci
    @Blueninja-xt4ci 2 หลายเดือนก่อน

    I have to say, I really love the art style and the tips ate really helpful

  • @heavygaming6596
    @heavygaming6596 2 หลายเดือนก่อน +2

    They are not called that across all game engines!

  • @thedude4063
    @thedude4063 2 หลายเดือนก่อน +1

    Unrelated, but I made a script that's primarily for bookshelf's that let's me randomly place objects, and/or change the model and materials of the object. The script has a ton of applications.

  • @LordTankian0
    @LordTankian0 หลายเดือนก่อน +1

    How many wishes can you make with all those dragonballs?

  • @thegreendude2086
    @thegreendude2086 2 หลายเดือนก่อน +1

    I'll be honest, ball pit sounds like a fun level

  • @blackbirdssinginginthedead764
    @blackbirdssinginginthedead764 2 หลายเดือนก่อน

    Poor Isadora, she lost her ball pit.

  • @sweatyeti
    @sweatyeti 22 วันที่ผ่านมา

    "Insane-o style" :D
    Nice Joel Haver reference

  • @Pasu4
    @Pasu4 2 หลายเดือนก่อน

    Physics layers are also really helpful for making bullet hell games, as it keeps the bullets from trying to collide with each other, which massively improves performance.

  • @woodcratestudios7500
    @woodcratestudios7500 2 หลายเดือนก่อน

    would be a neat bossfight idea, where there's 5 or so balls in a room bouncing for the entire fight that you need to avoid

  • @Scrambled_Egg0113
    @Scrambled_Egg0113 2 หลายเดือนก่อน +12

    Once saw a friend do something similar in minecraft by altering the worlds code. He put thousands of snowballs in the room and we couldnt leave and since we had a beacon nearby giving us regen plus our armor we couldnt leave and then the world crashed after 2000 snowballs bouncing off the walls endlessly

  • @coreyyohm
    @coreyyohm 2 หลายเดือนก่อน +2

    INSANEO STYLE !!

  • @thetuerk
    @thetuerk 2 หลายเดือนก่อน

    So THAT's what the Physics layer and mask were for!

  • @techn0phile94
    @techn0phile94 2 หลายเดือนก่อน +1

    These shorts have been so insightful! Any advice on how to make a bouncy surface like a trampoline? Something the player can walk across but will bounce them when jumping/landing on it?

    • @EdKolis
      @EdKolis 2 หลายเดือนก่อน

      Maybe have it invert your vertical velocity when you collide with it? So if you're not going up or down, you can move straight across, but if you come at it from above or below, you'll bounce.

  • @djdexcat
    @djdexcat 2 หลายเดือนก่อน

    Oooh, I had seen a couple of these, but didn't realize that the game was running on Godot. I'm still in the 'early learning' phase of using that engine, but I'll definitely be coming back to review these later on!

  • @nathanwilbrink2444
    @nathanwilbrink2444 2 หลายเดือนก่อน

    you can probably use this to make creative enemy atacks like having an enemy that shoots balls until there are a certain amount of balls, the balls bounce of of each other and you can avoid damage by jumping of of the balls

  • @timothygooding9544
    @timothygooding9544 2 หลายเดือนก่อน

    Smart making the walls exactly the width for the short

  • @crudicle8407
    @crudicle8407 2 หลายเดือนก่อน +4

    love how half the games i want arent compiled for mac

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +1

      I'll try to get a Mac build working for release!
      No promises, but I'll at least give it a good try!

    • @crudicle8407
      @crudicle8407 2 หลายเดือนก่อน

      @@InboundShovel it cant be THAT HARD right?

    • @FaticusDolphinius
      @FaticusDolphinius 2 หลายเดือนก่อน

      @@crudicle8407Mac’s actually one of the harder platforms to develop for

    • @HowDoYouTurnThisOn_
      @HowDoYouTurnThisOn_ 2 หลายเดือนก่อน

      @@crudicle8407 Itd be easier for you to get an actually good device (literally anything that wasnt made by apple)

    • @majorgnu
      @majorgnu 2 หลายเดือนก่อน

      As I understand it, it's not particularly hard. Just obnoxious and costly due to having to jump through Apple's unnecessary hoops, like having to get an actual Mac instead of being able to just use a VM.

  • @datnastysalad5616
    @datnastysalad5616 2 หลายเดือนก่อน

    Wait this helped me understand the mask menu in blender lmao

  • @TheCrewExpendable
    @TheCrewExpendable หลายเดือนก่อน

    Also, if the projectiles are relatively small and the particle-particle collisions would otherwise be treated elastically, projectiles passing through eachother is barely different from projectiles bouncing off of one another. If the projectiles are all the same visually and moving fast enough and there are enough of them, the player probably won't even notice the difference.

  • @Ghostpants446
    @Ghostpants446 2 หลายเดือนก่อน

    I never knew there was a difference between the layer and the mask

  • @krispyking2450
    @krispyking2450 2 หลายเดือนก่อน

    huh ok that actually explains what the mask section is for as before i just was doing both to make sure it collides with the player

  • @HildeTheOkayish
    @HildeTheOkayish 2 หลายเดือนก่อน +1

    But wait. I thought you where recycling the mushrooms balls? :o

  • @idol_wannabe
    @idol_wannabe หลายเดือนก่อน

    For non-Unity programmers: Duplicate your collision tables, bridge them in your script adding a condition for the item they interact with, delete no necessary items in your duplicate

  • @glukko8245
    @glukko8245 2 หลายเดือนก่อน +4

    Did you make the test chamber thin enough, so it would be nice to look at in a shorts format?

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +2

      Haha, yeah! I thought it would be a little more visually pleasing if it looked like the projectiles were bouncing around the edges of the video heh

    • @glukko8245
      @glukko8245 2 หลายเดือนก่อน

      @@InboundShovel i knew it

  • @braxbro6674
    @braxbro6674 2 หลายเดือนก่อน

    ok but the ball pit attack is funny tho!

  • @IroncladRickles
    @IroncladRickles 2 หลายเดือนก่อน +1

    You should totally start uploading to tiktok. I follow you there too and would love to be able to send your stuff to my homie. We've recently started diving into the game Dev world together and I love your content.

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน

      Unfortunately my first Tiktok account got banned - I think it's all resolved now though, so I should be able to upload these over there sometime soon-ish! Maybe once I have the Kickstarter page set up, heh

    • @IroncladRickles
      @IroncladRickles 2 หลายเดือนก่อน

      ​@@InboundShovel I'll definitely look out for it then. I just started following the old one recently

  • @whamer100
    @whamer100 2 หลายเดือนก่อน

    woah i like this artstyle

  • @CyberAngel573
    @CyberAngel573 2 หลายเดือนก่อน

    This was something that i needed to know

  • @harrogeorge7878
    @harrogeorge7878 2 หลายเดือนก่อน

    Make it so the hitbox of the slashes interacts with the projectiles so that you can juggle them

  • @TheStormQueen
    @TheStormQueen หลายเดือนก่อน

    Justice for Isadora’s ball pit

  • @kakaopor
    @kakaopor 2 หลายเดือนก่อน

    Thanks, I finally know what Layer and Mask do! ... Right until the next time, then it is Guessing Until Works time again. As always...

  • @TheEdenSnow
    @TheEdenSnow 2 หลายเดือนก่อน

    Isadora my beloved :))) i love ur character, yay

  • @RealKipper1324
    @RealKipper1324 2 หลายเดือนก่อน +2

    If you don't add a very small secret room with a big sign that says "Isidora's funky little ballpit" with a bunch of bouncing projectiles inside it, I'm boycotting (I'm not but please 🙏)

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +2

      Heh heh heh that's too good to pass up

  • @IanZWhite00
    @IanZWhite00 2 หลายเดือนก่อน

    Props for making a room with the yt shorts aspect ratio so the balls would bounce against the sides of the screen lol

  • @HazelTheRhythmic
    @HazelTheRhythmic หลายเดือนก่อน

    you should let her smack them around with her sword
    kinda like the balls that can take out the ghosts in shovel knight, but they don't stop midair

  • @reaganeidemiller7132
    @reaganeidemiller7132 2 หลายเดือนก่อน

    If you're in UE5, use collision channels and object types; same sort of deal

  • @Abcia2
    @Abcia2 หลายเดือนก่อน

    oh that's what that feature is for
    cool

  • @BraydenRad
    @BraydenRad 2 หลายเดือนก่อน

    Or if this was a unity project you could also use the built in tags system and change the collisions in the editor to decide what tags collide with other tags.

  • @Skyblade12
    @Skyblade12 2 หลายเดือนก่อน +1

    But, counterpoint: You could have a wall climbing ball pit… 😁

  • @Brick20193
    @Brick20193 หลายเดือนก่อน

    Kyle the alien where are the humans
    Kyle the alien:

  • @ApaYaa2nd
    @ApaYaa2nd 2 หลายเดือนก่อน

    Tbf it would be a nice gameplay depth to add if you can bounce off projectiles on Iframes

  • @gottafindacoolname
    @gottafindacoolname 2 หลายเดือนก่อน

    Oh we heard the INSANEO STYLE!

  • @ekSil0
    @ekSil0 2 หลายเดือนก่อน

    insane-o-style mentioned

  • @jackalbeam2532
    @jackalbeam2532 2 หลายเดือนก่อน

    If someone can pull of a jump on projectiles, I'd just let them. Like Portal's test chamber 13.

  • @ng65gaming
    @ng65gaming 2 หลายเดือนก่อน

    I want to make high projectile attacks without this trick just to make a highly chaotic game now

  • @demonicmind1242
    @demonicmind1242 2 หลายเดือนก่อน +3

    So how do the balls interact with the player to damage them? If the layers are masked to not interact with the player layer

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +4

      I use a different physics object for the hitbox - one that doesn't handle any physics based motion, just collision checking! (In Godot, that's an Area2D node)
      Then I have a layer dedicated to the Player's "Hurtbox" and a layer dedicated to the enemy Hitboxes, and those two layers always only mask each other!

    • @demonicmind1242
      @demonicmind1242 2 หลายเดือนก่อน

      @@InboundShovelI see thanks 👍

  • @Vakyla0
    @Vakyla0 หลายเดือนก่อน

    I'm sure that no one will make a devious mod about this game now that we know there are monster girls...

  • @DasikIgaijin
    @DasikIgaijin 2 หลายเดือนก่อน

    Long ago i thought game object always checking for contacts, if it hit floor etc it will register and bounce, and if it hits other physics objects it will ignore and do nothing but it will always do a some check and run a list of what it's hit and execute whatever is it that list... Never ignore anything to ignore somethings...

  • @Demoszz
    @Demoszz 2 หลายเดือนก่อน +1

    Heyy! Could I ask which language are you using in Godot? I’m currently struggling to pick either GDScript or C# and would love an input about this from you, since I have been watching these shorts for a long time and I was always curious which language you chose for your project!

  • @publiusii4246
    @publiusii4246 2 หลายเดือนก่อน +1

    Bring back the ball pit

  • @waraqu
    @waraqu 2 หลายเดือนก่อน +1

    hey can you do video about resolution and game window in general ?? i would love to see this becouse i struggle with this a lot ❤

  • @endermaster08
    @endermaster08 2 หลายเดือนก่อน +1

    FYI since you're using godot, you should almost NEVER be using godot's stock physics. They're fine, but there are just better solutions, like rapier physics which work excelently.

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +1

      I'll have to look into it! I've seen people discussing using other physics engines in Godot, but never really considered it thoroughly - thanks for the heads up!

    • @endermaster08
      @endermaster08 2 หลายเดือนก่อน

      @@InboundShovel If you are considering other physics solutions, there's also Box2d.
      Also, all of these are available in the Godot asset library.

  • @phanna9775
    @phanna9775 หลายเดือนก่อน

    This goes insaneo style

  • @tropa111
    @tropa111 2 หลายเดือนก่อน +1

    Insaneo style 🤘

  • @pablosaul4872
    @pablosaul4872 2 หลายเดือนก่อน

    OH MY GOD, I'VE HAD LIKE THIS PROBLEMS FOR 3 MONTHS (amateur indie dev here) , I just wanted to see like a way on naming this so I could search for a tutorial for this problem [ PHYSICS LAYERS ] so simple...😅

  • @FauxFemale
    @FauxFemale หลายเดือนก่อน +1

    Question though, if they're only colliding with the level geometry, how do you detect when one of them hits Isadora?

  • @scottpearson9846
    @scottpearson9846 2 หลายเดือนก่อน

    Make this a secret room. Its hard to kill

  • @YetiCat28
    @YetiCat28 หลายเดือนก่อน

    good sir how have you managed to abduct my entire fyp overnight? I'm not complaining tho lol

  • @Cromwell2903
    @Cromwell2903 2 หลายเดือนก่อน +1

    How do you then add hit detection for those projectiles? Is that also collision based or is that another system?

  • @fonsie19
    @fonsie19 2 หลายเดือนก่อน +1

    INSANEO STYLE

  • @sirefirefly
    @sirefirefly 2 หลายเดือนก่อน

    a gas turning into a solid

  • @Chris01114
    @Chris01114 2 หลายเดือนก่อน

    I don't know, the first one kinda sounds more fun

  • @Kuba-do1pv
    @Kuba-do1pv 2 หลายเดือนก่อน

    I think this just calls for a ball pit minigame

  • @FlowerTrick
    @FlowerTrick หลายเดือนก่อน

    rip ball pit.. :(

  • @michaelwallace9461
    @michaelwallace9461 หลายเดือนก่อน

    Cool, might be hard to implement in pygame for me :)!

  • @andrewgreeb916
    @andrewgreeb916 2 หลายเดือนก่อน

    Wouldn't it also make sense to have the collision also occur with the sword attack to deflect projectiles? Or is there plans to have a more specific reaction to hitting projectiles.
    Or not...

  • @australiangamer7956
    @australiangamer7956 2 หลายเดือนก่อน

    I mean sure that solves that problem but you’ve removed the possibility of shenanigans that some people strive for, as long as a game is playable and the aesthetics come through I enjoy having a level of jank as it allows me as a player to mess around
    Take Mario for example they make a big deal of him being able to jump or gain more air from anything he collides with, it’s made a bunch of strategies really viable for speed running
    Or the possibility of using this feature in one specific spot to gain access to a hidden room

  • @StardustZee
    @StardustZee 2 หลายเดือนก่อน

    What do you use to work on this game..? Or any you recommend? I've been wanting to make a small side project because it seems like a lot of fun

  • @vms-vithormendessilva9452
    @vms-vithormendessilva9452 2 หลายเดือนก่อน +2

    What software you use

    • @InboundShovel
      @InboundShovel  2 หลายเดือนก่อน +3

      Godot! :D

    • @lorenzodiambra5210
      @lorenzodiambra5210 2 หลายเดือนก่อน

      ​@@InboundShovelwould you recommend a semi-beginner to build on a game engine created by himself where he adds the functions he needs at the moment and keeps them if they are useful? like the old programmers?

  • @leo_carlini
    @leo_carlini 2 หลายเดือนก่อน

    Very interesting !

  • @RanaChy-e1j
    @RanaChy-e1j 2 หลายเดือนก่อน

    Can make a beginner tutorial playlist