Excellent video, in the comments under the last video I wrote about the bug of the new protection attribute, please watch it. It would also be cool if the things you pick up were not immediately equipped to the character, but were simply added to the inventory, and there was also the opportunity to remove equipment from the character
Thanks for another episode! The remaining not used slot could be for Back item like cloak, cowl, backpack, wings etc. What about other random slot for let's say small keg/oil lamp/compass/rope etc. I would like to ask as a noob in UE, is there a way to change out item look? Like outfit, the stats stay the same as item equipped but the look is different. Same as AC Odyssey/Valhalla outfit system.
Nice video. You have any videos on replicating the destruction of geometry collections? Fracture chaos replication? I appreciate your videos man. Thank you
@@CodeLikeMe It's not uncontrollably: you're in control. I'll be honest, I am losing a little bit of interest because there's nothing conceptually new in past few weeks -- next i expect gloves will come up, then maybe socks and earrings... it feels like filler stuff made to crank out more videos. Personally I would rather you focused on new concepts and functionalities, rather than stretching things out artificially just for the sake of extra monetization, please?
Excellent tutorials... Thank you dear friend.
i just started the series looks very promising
Excellent video, in the comments under the last video I wrote about the bug of the new protection attribute, please watch it. It would also be cool if the things you pick up were not immediately equipped to the character, but were simply added to the inventory, and there was also the opportunity to remove equipment from the character
Thanks for another episode! The remaining not used slot could be for Back item like cloak, cowl, backpack, wings etc. What about other random slot for let's say small keg/oil lamp/compass/rope etc. I would like to ask as a noob in UE, is there a way to change out item look? Like outfit, the stats stay the same as item equipped but the look is different. Same as AC Odyssey/Valhalla outfit system.
Nice video. You have any videos on replicating the destruction of geometry collections? Fracture chaos replication? I appreciate your videos man. Thank you
Is this going to hit 200 videos? :)
I hope for even more, this topic has so many options and I would gladly explore each of it.
well yeah, it is blowing up uncontrollably. I hope people will not lose interest
@@CodeLikeMe It's not uncontrollably: you're in control. I'll be honest, I am losing a little bit of interest because there's nothing conceptually new in past few weeks -- next i expect gloves will come up, then maybe socks and earrings... it feels like filler stuff made to crank out more videos. Personally I would rather you focused on new concepts and functionalities, rather than stretching things out artificially just for the sake of extra monetization, please?