Yeah, but what does that specific production cost? I tried that whole tater-duction thing, entirely too much work for not that much more money. If it were all automated, let's say I paid $xx.xx an hour for X number of workers to operate the "tater-duction", and all I had to do was put the taters in the front and pull them off the back end, that would be far better. But no, you gotta do ALL of it yourself. Hard pass for me. I can't see DW putting up with that for too long. Maybe the tater-duction has had an update since I tried it (when it first came out) and now it's all automated/has workers? Would be cool if it was animated too and you could see the workers doing their thing. Be even cooler if you could give them a raise and they worked a little faster. Maybe that's a different game altogether?
@@TheBiggRiggz Doesnt matter productions havent changed. You put the product to distribute then active the production that needs it. You dont put it on spawn unless you need to move it or sell it.
Daggerwin don't doubt your story telling ability! I trust that the product you deliver will be filled with great characters all with intertwining stories, we (your fans) know this takes time and effort and that we can be impatient for it but take your time, develop the story because the series that you have going at this time are keeping us entertained! 👍👍👍👍
Just so you know, it seems that when the arrow turns from green (up) to red (down) on the prices, the price still seems to go up between 5 and 10 extra dollars/euros/pounds before it actually starts going down again. Seems to be like this on every map I have played on including this one. You would have noticed that you looked at it after waiting a while and it was $1255 (at 16:13), then you looked at it again at the silo while loading, and it was $1256 (at 16:51). It also seems like the game decided not to give you the enviromental score reward for all the wheat, barley, and oat sales. It seems weird that it does sometimes and other times it just doesnt give any reward. Unless it is supposed to be capped at so much extra per game day or something for income limiting.
I’m kinda on the same page as you in thinking that there’s just too much time and money to invest in potatoes to be worthwhile if you’re going to do anything other than potatoes. Yes, complete the harvest and processing then sell everything potato related to invest in other endeavors would be my suggestion.
I installed the mod, and started using it, but I found that there is way too many things going on in the mod for 1 building. I would have much preferred some of the productions to be split out into other buildings. Plus I still have not figured out how to grow onions, or some of the other vegetables that go into some of the recipes.
@@MrGeneralScar The mod has its own greenhouses that grow onion, cucumber and pepper. They are in your greenhouse section. As far as the many productions in one building, I dropped seven separate buildings on my empire save then split the production to two items per building. Overkill? You bet! If you want to keep it easy just produce the top dollar items in one or two buildings.
@@seanobrien7169 Yeah after i dropped in the potato facory i got bored and moved over to try elm creek on hard difficulty as i find easy and medium too easy. I'm in year 2 now, 7 small fields, max loan and own all my gear (excep baler, mower, teder, and windrow, those are next). I might try attigan pass (i think thats the name, the map the co-op series is on), most of my maps I DL come from @Daggerwin series.
Hey i have a tip to help you align on the field, if you look at the bottom left you can see the angle you're facing in, all fields are either 90, 180, 270, 360 degrees (ignoring the diagonal ones), you can align to the correct angle and it should help! Hopefully that makes sense
Survival Roleplay storyline: You are the producer, you will create what YOU want out of it. Here are some thoughts from someone that binge-watched all 280 odd episodes in a couple weeks. You used the same plot multiple times. The horse thief, horse is returned. Accidents and hospital. The worst was protagonist/antagonist flip-flops, ie. your best friend (Peter Wood) becomes the bad guy while the bad guy (Dennis) becomes your best friend. While there is some truth to this, you did poor Peter wrong. Someone like him wouldn't just flip out like that, then return to normal in the end. LESS DRAMA!!! Maybe more sitcom compared to soap opera. Anyway, just my very subjective thoughts, I know whatever you create will be entertaining and I can't wait.
And the biggest question in my mind is what ever happened to the fields in Letton? Dagwin still owned a lot of property there that was never explained. Insurance covered the assets, but the land remains his. Two farms and some outlying fields. Also, what did ever happen at the end of that series? You just walked away mid-stride?!!! See you next week...There was no next week?!!!
I believe the potatoe harvester can dig them out the ground aswell so you won't miss the rows underneath the swaths, but if your not doing the potatoes after this, it seems a waste of money to buy those machines rather than just leasing then
Im so invested in your channel i love watching your vids, just watching you has taught me so much about fs your videos arent just entertaining they’re educational keep up the good work dagg
You should “speak to your neighbors” about landscaping a property dividing line “mown grass” or something. And while you’re at it “ask their permission” to remove any harvest that ends up on their property. I.e add money, buy the land, landscape a property line and then sell the land again and reset your money. The. You’d have a ready made canonical reason for picking up your harvest from their land, whether by mods or some other solution.
With the survival roleplay writing, you could maybe try to break it down into smaller blocks like seasons of a tv show (maybe one year in game is one "season." Not sure what kind of pacing you're wanting though.) If you have an over arching idea of what you want it to look like, then flesh out the details season by season as you go, It would be less stress on you since you're not having to come up with the whole thing at once. It could also let you adapt the series as you go to keep it going in a direction you're happy with. Not sure if that's a style of writing you would jive with, just trying to help you break a mountain into smaller pieces before you try moving it you know?
Perhaps ending each season on one of those cliffhangers where the viewers vote on an outcome. Then have a mini hiatus maybe just long enough (a month or so) for another small series to come in (even if thats construction simulator, or survival trucking, or some other game). Then come back to survival roleplay after you have taken a look at the votes and had some time to flesh out the next round of story for the survival roleplay. Sort of like how many tv shows now have a mid-season cliffhanger, followed by a 1 month-ish or 3 week break, then back to the rest or the conclusion of that mini story ark before ending the season for a large few month hiatus. It certainly would give you enough time to come up with some ideas, and I am sure the viewers (or channel members/pateons if you have patreon) might be willing to let you bounce ideas off them to come up with even more good stuff. Who knows, maybe a guest appearance in an episode if it was doable.
@@MrGeneralScar I'd be happy either way, though I'm not sure if the voting would add an extra layer of complexity that would ultimately be more stressful. I always find Daggerwin is at his best (and the videos are more fun to watch) when he's just having fun and not overly worried about something you know?
@@8Jory i found the last series with Dennis in it about 2 years after it started and i binge watched the entire series in about 2 week until i was caught up. I think the last 4 or 5 eps i was waiting for them to release. It was very well done and more enjoyable to watch than most if not all tv series i have seen to date.
Maybe you should have bought the Fortschritt KS6b which would have topped, dug and picked up all in one operation - at a very reasonable cost. Plus a sugar beet header is available.
I think you'd have been time and money ahead to get the topper and towed harvester. You'd be done with the harvest of that one field already. Maybe you don't have the required horsepower for that, but I did get to see some new mods I didn't know existed, I'll have to see if that's a console mod too or just PC. Might be cool for my Frühling map. Still enjoying this, my own survival challenges don't last very long cuz I get impatient and either drop a subsidies sign or borrow money. But I only get a couple hours a week that I can play. This week has been taken up by the new Construction Simulator, which is WAY better than the last one I had, which was also on my tablet and was difficult to do. But yeah, great work my guy, keep on keepin on
Just because the tractor doesn"t go up a very steep hill at full speed doesn't mean it's struggling. Even the strongest lorries will "struggle" on steep hills, that's pretty normal. Sure a stronger tractor will do it more easily but then you will add another trailer and it will struggle again...
That potato and beets harvester you use in FS19 has been ported over to FS22 now, so you could use that instead? It tops, digs out and then collects them in a tank (like a combine).
Be sad to see the New Holland go, but if you are going to replace it why not look at a tracked tractor. Not something as big as the quadtrack, that would be silly. But something like a tank style track or a half track idea. Yes it would be a bit slower to get to the store but you would have the traction to get up the hills.
Maybe get another one of those trailers if its still in sale since it got a hinge on the back. Then you can couple 2 together. And then you could sell the other blue trailer ofc.
Dagger, if you are gonna sell the potato equipment, you shouldn't sell any lose potatoes because then you can every so often put them in the production to make other things during the whole series. Than it will be a more dragged out, long term, thing instead of a short term money making. Than the building will be better used in my opinion
Sneaky way to get a cheap and easy weight, use the topper and only use the lifter in the back individually There is 82 Studios’ transport bag as a storage option….it’s actually a real thing
I think it would be beneficial if you sold the massey and replaced it with either a more powerful massey or something with front linkage and 120-160 HP
Wonder if once you pull them and you lay them out in a line,if you can go back too the start of the row and run the line again with all the spuds piled ,to see if the ones you put under the row get pulled,hope you know what I am trying to say
Real potatoes will rot in the field and poorly stored potatoes will kill you. The use of a helper on the lifting of the potatoes would cover the loses you will make by missing so many rows. Using two trailers with the same couplings will leave you with the option of moving a big load or two differing loads similar to a Wilson semi bottom unload but cheaper.
You need to smoothen out the fields still. The tractors are bouncing around like crazy and this is also most likely why you got that patchy potato field in the first place
Dag u could add in the John Deere articulated off the mod hub, it's about $80k start price not sure what it would be in pounds, also the max engine goes to 370hp but it's more expensive, max tires is 30.3ton
Instead of selling your potato equipment straight away, you should plant the potatoes that are in the planter then sell everything once they have grown
Cheap option for a front weight on the Massey = loader arms/bale spike/bale will quite amply balance out that potato lifter. I've seen potato harvest with that kit, and was happy to see it added in FS19 - though as you find out this episode, it is rather frustrating to use, and yes you will find that it missed pulling potatoes along the dropped rows.
Hi Daggerwin, Not sure if this has already been mentioned/ already agreed for a let's play. But why don't you have a map that you enjoy with unlimited money to use and try out all the equipment, mods and productions whist building a huge farm?
"This time, i'm going to approach from behind." lol, phrasing.... Honestly, you could have just used a front loader bucket, and a trailer to collect the potatoes, like a normal poor person. Would have freed up that chunk of cash to buy a new tractor.
Such a shame. You have put your base and home on the west side of the lake! Beautiful view, morning swim, and fishing! Far better than a kiddie slide...
Random thought: what if someone were to use "flight mode" to create a helicopter sprayer...it'd have to detect a certain height zone above ground to function, but would be a neat addition
I know I’m late but why would you sell a trailer that as a rear attachment. You could have been using both of your existing trailers together this whole time.
Hey daggerwin! Been watching your videos alot lately. Hope you can bless me with the FS22 game cause I can't afford it lol. Anyways, keep up the great videos
Silly, arbitrary rules...We can't lease on this series. So you spend 80k+ on a machine you will only use once? Granted you will sell it off, but still...Why would you not just rent the equipment? IRL you sure would.
@@mx4danx No, he said he probably wasn't. That is what prompted my comment. He does have the other field of course, and he can always resell the equipment, heck, that might actually beat leasing it. Still...He could have just leased the big all-in-one job, either the towed or powered, and been done with both fields in a fraction of the time. But whatever...his game...
Just to let you know you need “premium potatoes” to make fries so you need to produce them first. It’s just potatoes and water to get them going bud.
Yeah, but what does that specific production cost? I tried that whole tater-duction thing, entirely too much work for not that much more money. If it were all automated, let's say I paid $xx.xx an hour for X number of workers to operate the "tater-duction", and all I had to do was put the taters in the front and pull them off the back end, that would be far better. But no, you gotta do ALL of it yourself. Hard pass for me. I can't see DW putting up with that for too long.
Maybe the tater-duction has had an update since I tried it (when it first came out) and now it's all automated/has workers? Would be cool if it was animated too and you could see the workers doing their thing. Be even cooler if you could give them a raise and they worked a little faster.
Maybe that's a different game altogether?
I’d add that if you switch them to distribute and activate production on fries as well you will not have to handle them more than necessary
@@TheBiggRiggz You were doing it the wrong way
@@dralord1307 this is also a different mod than what first came out I think. At least the big one with all the extra equipment etc
@@TheBiggRiggz Doesnt matter productions havent changed. You put the product to distribute then active the production that needs it. You dont put it on spawn unless you need to move it or sell it.
Daggerwin, don't forget the lime and fertilizer. Also use these implements on the Massey as it has a crop sensor, the sprayer too.
Daggerwin don't doubt your story telling ability! I trust that the product you deliver will be filled with great characters all with intertwining stories, we (your fans) know this takes time and effort and that we can be impatient for it but take your time, develop the story because the series that you have going at this time are keeping us entertained! 👍👍👍👍
Aren’t you missing all the crops under the rows of harvested potatoes? The machine doesn’t seem to be harvesting the area where it drops
I thought this as well!
It's a huge amount. Like 20% if it's every 5th row or so.
Would have been easier if he flipped the swath left and then right
Also! You can attach the blue trailer to the orange to make a road train! Less trips and more sales at the higher end price :)
Just so you know, it seems that when the arrow turns from green (up) to red (down) on the prices, the price still seems to go up between 5 and 10 extra dollars/euros/pounds before it actually starts going down again. Seems to be like this on every map I have played on including this one.
You would have noticed that you looked at it after waiting a while and it was $1255 (at 16:13), then you looked at it again at the silo while loading, and it was $1256 (at 16:51).
It also seems like the game decided not to give you the enviromental score reward for all the wheat, barley, and oat sales. It seems weird that it does sometimes and other times it just doesnt give any reward. Unless it is supposed to be capped at so much extra per game day or something for income limiting.
I’m kinda on the same page as you in thinking that there’s just too much time and money to invest in potatoes to be worthwhile if you’re going to do anything other than potatoes. Yes, complete the harvest and processing then sell everything potato related to invest in other endeavors would be my suggestion.
Or just move to the open air gardens to produce the potatoes.
I installed the mod, and started using it, but I found that there is way too many things going on in the mod for 1 building. I would have much preferred some of the productions to be split out into other buildings. Plus I still have not figured out how to grow onions, or some of the other vegetables that go into some of the recipes.
@@MrGeneralScar The mod has its own greenhouses that grow onion, cucumber and pepper. They are in your greenhouse section. As far as the many productions in one building, I dropped seven separate buildings on my empire save then split the production to two items per building. Overkill? You bet! If you want to keep it easy just produce the top dollar items in one or two buildings.
@@seanobrien7169 Yeah after i dropped in the potato facory i got bored and moved over to try elm creek on hard difficulty as i find easy and medium too easy. I'm in year 2 now, 7 small fields, max loan and own all my gear (excep baler, mower, teder, and windrow, those are next).
I might try attigan pass (i think thats the name, the map the co-op series is on), most of my maps I DL come from @Daggerwin series.
@@MrGeneralScar there is a set of greenhouses that grow the vegetables needed mate.
You should buy the john deere "see and spray" sprayer, it increases your environmental score and reduces herbicide consumption to almost nothing.
should turn the grass field on the bottom side of your lane to crop because it is small
Hey i have a tip to help you align on the field, if you look at the bottom left you can see the angle you're facing in, all fields are either 90, 180, 270, 360 degrees (ignoring the diagonal ones), you can align to the correct angle and it should help!
Hopefully that makes sense
You should aim to buy a bigger tractor after seeking the potatoes and that equipment! The potatoes will be a long process but worth it
I can’t believe you have a full time job and do this. I struggle to hold a full time job down and keep up on your series lol
Survival Roleplay storyline: You are the producer, you will create what YOU want out of it. Here are some thoughts from someone that binge-watched all 280 odd episodes in a couple weeks. You used the same plot multiple times. The horse thief, horse is returned. Accidents and hospital. The worst was protagonist/antagonist flip-flops, ie. your best friend (Peter Wood) becomes the bad guy while the bad guy (Dennis) becomes your best friend. While there is some truth to this, you did poor Peter wrong. Someone like him wouldn't just flip out like that, then return to normal in the end. LESS DRAMA!!! Maybe more sitcom compared to soap opera. Anyway, just my very subjective thoughts, I know whatever you create will be entertaining and I can't wait.
And the biggest question in my mind is what ever happened to the fields in Letton? Dagwin still owned a lot of property there that was never explained. Insurance covered the assets, but the land remains his. Two farms and some outlying fields. Also, what did ever happen at the end of that series? You just walked away mid-stride?!!! See you next week...There was no next week?!!!
you should purchase a dairy there’s a mod for it it’s only costs 10,000
I believe the potatoe harvester can dig them out the ground aswell so you won't miss the rows underneath the swaths, but if your not doing the potatoes after this, it seems a waste of money to buy those machines rather than just leasing then
That voice crack when he went down the slide 😂😂
Im so invested in your channel i love watching your vids, just watching you has taught me so much about fs your videos arent just entertaining they’re educational keep up the good work dagg
You should “speak to your neighbors” about landscaping a property dividing line “mown grass” or something. And while you’re at it “ask their permission” to remove any harvest that ends up on their property. I.e add money, buy the land, landscape a property line and then sell the land again and reset your money. The. You’d have a ready made canonical reason for picking up your harvest from their land, whether by mods or some other solution.
Don’t sell the new Holland and buy a medium sized tractor with 100-120 hp like a John Deere 7810 or something and sell the Massey
With the survival roleplay writing, you could maybe try to break it down into smaller blocks like seasons of a tv show (maybe one year in game is one "season." Not sure what kind of pacing you're wanting though.) If you have an over arching idea of what you want it to look like, then flesh out the details season by season as you go, It would be less stress on you since you're not having to come up with the whole thing at once. It could also let you adapt the series as you go to keep it going in a direction you're happy with.
Not sure if that's a style of writing you would jive with, just trying to help you break a mountain into smaller pieces before you try moving it you know?
Perhaps ending each season on one of those cliffhangers where the viewers vote on an outcome. Then have a mini hiatus maybe just long enough (a month or so) for another small series to come in (even if thats construction simulator, or survival trucking, or some other game). Then come back to survival roleplay after you have taken a look at the votes and had some time to flesh out the next round of story for the survival roleplay.
Sort of like how many tv shows now have a mid-season cliffhanger, followed by a 1 month-ish or 3 week break, then back to the rest or the conclusion of that mini story ark before ending the season for a large few month hiatus.
It certainly would give you enough time to come up with some ideas, and I am sure the viewers (or channel members/pateons if you have patreon) might be willing to let you bounce ideas off them to come up with even more good stuff. Who knows, maybe a guest appearance in an episode if it was doable.
@@MrGeneralScar
I'd be happy either way, though I'm not sure if the voting would add an extra layer of complexity that would ultimately be more stressful.
I always find Daggerwin is at his best (and the videos are more fun to watch) when he's just having fun and not overly worried about something you know?
@@8Jory i found the last series with Dennis in it about 2 years after it started and i binge watched the entire series in about 2 week until i was caught up. I think the last 4 or 5 eps i was waiting for them to release.
It was very well done and more enjoyable to watch than most if not all tv series i have seen to date.
Maybe you should have bought the Fortschritt KS6b which would have topped, dug and picked up all in one operation - at a very reasonable cost. Plus a sugar beet header is available.
If you trying to get your environmental score up you should invest in a new sprayer that has the spot spraying option
You need to keep the New Holland as a medium sized tractor.
Dennis would be so proud.
I think you'd have been time and money ahead to get the topper and towed harvester. You'd be done with the harvest of that one field already. Maybe you don't have the required horsepower for that, but I did get to see some new mods I didn't know existed, I'll have to see if that's a console mod too or just PC. Might be cool for my Frühling map.
Still enjoying this, my own survival challenges don't last very long cuz I get impatient and either drop a subsidies sign or borrow money. But I only get a couple hours a week that I can play. This week has been taken up by the new Construction Simulator, which is WAY better than the last one I had, which was also on my tablet and was difficult to do.
But yeah, great work my guy, keep on keepin on
Just because the tractor doesn"t go up a very steep hill at full speed doesn't mean it's struggling. Even the strongest lorries will "struggle" on steep hills, that's pretty normal. Sure a stronger tractor will do it more easily but then you will add another trailer and it will struggle again...
I prefer the open air gardens for potatoes than planting them in a field.
I just want to thank you for the inspiration and entertainment. Thanks❤
That potato and beets harvester you use in FS19 has been ported over to FS22 now, so you could use that instead? It tops, digs out and then collects them in a tank (like a combine).
yea the ks-6b from the first survival challenge
Daggerwin your new trailer has a hitch at the back of it so it might be able to connect to the Maston trailer
Probably could have hitched the one he sold to it but I doubt the maston trailer will since it has weight of the trailer on the hitch
Put you a little 3 sided or open shelter on the potato area just for the potato equipment.
The new trailer would have attached to the trailer you sold.
It would have been more advantageous to sell the blue trailer.
New trailer also has a hitch on it so other trailers could attach to it
Be sad to see the New Holland go, but if you are going to replace it why not look at a tracked tractor.
Not something as big as the quadtrack, that would be silly. But something like a tank style track or a half track idea.
Yes it would be a bit slower to get to the store but you would have the traction to get up the hills.
there is a little help which you may need on that pot on the right :)
Are you allowed to put in a sell point for crops on the lower side of the farm?
Maybe get another one of those trailers if its still in sale since it got a hinge on the back. Then you can couple 2 together. And then you could sell the other blue trailer ofc.
Doesn't that tool allow you to swap which side the swath is dropping on or did you get the cheaper one?
You choose side when you buy it.
Dagger, if you are gonna sell the potato equipment, you shouldn't sell any lose potatoes because then you can every so often put them in the production to make other things during the whole series. Than it will be a more dragged out, long term, thing instead of a short term money making. Than the building will be better used in my opinion
You should buy two of the same type of trailers and pack doubles, after getting your bigger tractor of course
daggerwin you should get a workshop in your farm yard
Sneaky way to get a cheap and easy weight, use the topper and only use the lifter in the back individually
There is 82 Studios’ transport bag as a storage option….it’s actually a real thing
I think it would be beneficial if you sold the massey and replaced it with either a more powerful massey or something with front linkage and 120-160 HP
Wonder if once you pull them and you lay them out in a line,if you can go back too the start of the row and run the line again with all the spuds piled ,to see if the ones you put under the row get pulled,hope you know what I am trying to say
Real potatoes will rot in the field and poorly stored potatoes will kill you. The use of a helper on the lifting of the potatoes would cover the loses you will make by missing so many rows. Using two trailers with the same couplings will leave you with the option of moving a big load or two differing loads similar to a Wilson semi bottom unload but cheaper.
grimme windrowers give double harvest compared with what you get with regular harvesters
You need to smoothen out the fields still. The tractors are bouncing around like crazy and this is also most likely why you got that patchy potato field in the first place
You can recover your income by doing grass bcoz you will get silage maybe some you can sell atleast some
I think you should work towards being able to process your milk into cheese and butter to get more out of it
Not gonna lie it'd be neat if Survival roleplay would end up being backstory for Dennis, but we don't know it's Dennis until like the season 1 finale
looks like your green house could use some attn
Dag u could add in the John Deere articulated off the mod hub, it's about $80k start price not sure what it would be in pounds, also the max engine goes to 370hp but it's more expensive, max tires is 30.3ton
You should have sold the blue trailer since you could have connected the small one to the new one.
There is a John deer on mod hub that’s about 80k and with biggest engine is around 270 hp
Hi daggerwin grate video the other sell point was offering a lot more for wheat
If you were referring to agropoint where the price was 842, it is a buying point not a selling point. I could only see the 1 selling point.
@@unclegreybeard3969 oh right fair enough that probably what it’s it is I just see other price so automatically thought it was a selling point
This is the fastest I’ve ever clicked on a video lmao
Me too
Me too
same
Instead of selling your potato equipment straight away, you should plant the potatoes that are in the planter then sell everything once they have grown
You can now get the JD 8410 with 260hp 50k box for less than £90k
Dagger I love this series
Pretty sure you've had both trailers before you hooked the green one to the blue one
Hey dag, I believe your lifter has the ability to switch which side to make the swaths
Cheap option for a front weight on the Massey = loader arms/bale spike/bale will quite amply balance out that potato lifter.
I've seen potato harvest with that kit, and was happy to see it added in FS19 - though as you find out this episode, it is rather frustrating to use, and yes you will find that it missed pulling potatoes along the dropped rows.
That new trailer can also hook to another trailer
Daggerwin, the green and red arrows show real time what the price is doing. The bar chart shows what range it was in during the previous year.
You need premium potatoes for French fries.
🚜🚜🚜😎😎👍
Love the series
Hi Daggerwin,
Not sure if this has already been mentioned/ already agreed for a let's play. But why don't you have a map that you enjoy with unlimited money to use and try out all the equipment, mods and productions whist building a huge farm?
It sounds good but it gets stale fast, I tried it personally a couple times
There is Massey Ferguson front linkage on Mod Hub for tractors that don't have one, but it doesn't work on all of them.
"This time, i'm going to approach from behind." lol, phrasing....
Honestly, you could have just used a front loader bucket, and a trailer to collect the potatoes, like a normal poor person. Would have freed up that chunk of cash to buy a new tractor.
For french fries u need to do premium potatoes
Daggwin when you say you have alot of trips and then you leave the other trailer which you can connect another trailer to
I wonder if your tractor has a larger motor available. You always say we can come back later and upgrade but you never do it 😂
Can't you just windrow the potatoes before picking them up? Thats way faster
How do you windrow potatoes without making mashed potatoes?
@@DonGorgen idk, because its a game it is prob posible
@@thomasvandijk10 The game does try to be somewhat realistic, but ofc there could be mods out there that can windrow potatoes.
WEEEEEEE!
One more video and daggerwin will have 3500 videos 😄
you can change where there is output ... L/R
id sell that blue trailer and buy a second one of those trailers at that price
Very interesting video
Such a shame. You have put your base and home on the west side of the lake! Beautiful view, morning swim, and fishing! Far better than a kiddie slide...
Are you sure need to remove the foliage when using the SE 85-55? Not in the real world from what I have seen.
How about a grain price crash and crisis affecting the savivel role-play story, it could lead to a lot of story options
Random thought: what if someone were to use "flight mode" to create a helicopter sprayer...it'd have to detect a certain height zone above ground to function, but would be a neat addition
There are already mods out there. I have never tried these, but I imagine they are a bit wonkey...
You know that you can upgrade the Marston trailer to 27000 with just 7000$ , right?
You are the. Best and 6
I've always wonder why it take you so long to upgrade trailers
I know I’m late but why would you sell a trailer that as a rear attachment. You could have been using both of your existing trailers together this whole time.
Hey daggerwin! Been watching your videos alot lately. Hope you can bless me with the FS22 game cause I can't afford it lol. Anyways, keep up the great videos
Hay
Please stay with new hollands
$$$$$$$$$$$$$$$
Cut your grass. For The love of god.. so much wasted money.
TBH, it feels like you expanded way too fast and just have too many fields/jobs to keep on top of at once, now.
59 seconds late😅
Silly, arbitrary rules...We can't lease on this series. So you spend 80k+ on a machine you will only use once? Granted you will sell it off, but still...Why would you not just rent the equipment? IRL you sure would.
Most likely planting more to use again
@@mx4danx No, he said he probably wasn't. That is what prompted my comment. He does have the other field of course, and he can always resell the equipment, heck, that might actually beat leasing it. Still...He could have just leased the big all-in-one job, either the towed or powered, and been done with both fields in a fraction of the time. But whatever...his game...
Comment 11
Taking short cuts as usual always