I was always under the impression that the loading screen posters were B-Movie posters based on horror from the 80s and early 90s. The characters in both are campy and exaggerated stereotypes. It’s a “hey look at what we think a real life movie poster based on this campaign would look like” - hence the subtle differences in likenesses (actors portraying them), weapons (budget rifles) and scenery. It’s not meant to be seen as a ”this is a one for one accurate representation of what you’re about to play”. It’s about the vibe, don’t get lost in the sauce chief.
Ngl l4d loading screen movie like posters and the minor flaws in details reminds me of the recent AI generated art, which know that I think about it this gives me an idea...
Bill's hat is bigger in The Sacrifice, Zoey's facial structure is completely different in The Last Stand, and Rochelle looks completely dead inside in Dead Center. Also, Coach and Rochelle are noticeably changing size, with Coach sometimes growing and Rochelle sometimes shrinking.
I mean.. I'm not sure we can call rochelle looking dead inside a reasonable nitpick. Have you HEARD the in-game dialogue? If anything that's accurate to her lol
If anyone every played Dead Island or better yet remember it (CMON the 2nd game is finally in the works again) Thw art reminds me of a character named Xian Mei just more dead and boring.
Lmao I would love if Rochelle was the only survivor that can equip a chainsaw in 1 hand and a machete on the other 😂 she about to go ham on them zombies
The Australian version was also censored the same as the German one, even more so because our version of the front cover was changed because the peace sign is an offensive gesture in some states. but unlike Germany, we didn't get the extra CSS weapons until the last stand.
@@nolawstar6552 Your right, I just said piece sign to get my point across, the hand representing two looks like an offensive gesture. I've never actually met anyone here who was offended by the peace sign, but apparently those people exist.
@@Shotdirrect It was completely banned for a little bit, at least I think, then we we're stuck with the censored version only, with no option for uncensored for a while, until after about five years we got the uncensored version but its not on by default.
Fun fact: the pump shotgun and chrome shotgun are slightly different, and it's not just visual. The same can be said about the auto-shotgun and also the SMG, Silenced SMG, and the MP5.
Chrome has less pellets more accuracy/ damage per pellet, same with the Combat/Tactical. (Combat has less pellets). Also the Uzi is more accurate and does less damage than the Mac-10.
Man, remembering the time when Developers had to figure out a way not to bored people with loading screens. Man imagine a game where crucial information is shoved into the loading screen and no where else... Actually a game like that does exist and it is potentially essential information but with new computers it zooms by.
Symphony of the Night and the first Mass Effect cleverly disguise loading screens as corridors and elevators. Code Vein did the same thing though clumsily (because if you stutter while walking on a tunnel/corridor, you're walking into a loading zone) Then there are the Call of Duty games (from the first Modern Warfare up until Modern Warfare 3) where except for Multiplayer there is no "plain" loading screen... all the video cutscenes play during loading... the first three COD games set in WWIII shows a diary entry written by the character you play instead.
@@LazyBuddyBan I need fucking names because who ever made that happen needs their throat slit in the middle of the night. That is such an evil thing to patent that only is done by people who want others to suffer.
@@superderfmen that exactly is what Bandai Namco held patent of since Namco were just Namco (before Namco merges with Bandai's videogaming division) About the play pac man thing, not "listen to sounds of your choice".
I think the reason the Counter Strike weapons feel so out of place is because nearly all the weapons in the base game can reasonably be owned by a civilian, depending on your state’s laws. The CS weapons look like the kind of stuff that only the authorities and military could have access to.
i love how the rare one is described as shown when you load something the game "cant comprehend" like certain mods are just unholy eldritch horrors to the game itself and its just all like "ey idunno fuck it lmao im terrified"
to be fair the mod Might be i found a map literally just called fnaf and it was like the fnaf map from memory and then hollowed out with like no hammer experience, it was a survival map and i swear it is guaranteed you will get rushed by zombies and torn to shreds by a tank in a couple minutes, and id say it is an eldritch horror of a map tbh
i got a theory on why you have so many loading screens to sit through: the game wont actually let you load in until all or most of the players have loaded in, so if you're in a lobby with fart pc players then you're gonna be waiting days
Sad people consider the Last Stand as a "bad" update, genuinely don't know what people hate about it. It was such a great update. It fixed lots of bugs, made the pathfinding for Witch better (she no longer retreats for stupid reasons such as you walking up the stairs), added new weapons, has cool new FOVs (i like old too), and lots more.
I like the new melee weapons besides the knife because its hitbox is entirely broken, but the other guns it added in should have stayed disabled. Their animations are buggy and besides the STG and MP5, they are useless. Whenever I see a weapon spawn taken up by a knife or bolty, I die inside.
@@FUJIIDEW Agreed, I also dislike the Pitchfork because its hitbox is a little bad. I DO like the Snipers, because they do more damage than the normal ones if I'm not wrong? But they're painfully slow they're basically useless in Versus.
I used to he obsessed with L4D2, I dropped the game when TLS came out for a number of reasons: -All the new weapons are awful. They conflict with L4D2's aesthetic and their balance is non-existent. Why would I even use the bolt sniper over even the pistol? Seriously, did the update devs even play L4D at all? These weapons feel designed for a completely different game. Oh wait, that's because they are, they were designed for Counter Strike. -They removed exploits that no one had problems with. Who asked for a fix for bile/grenade jumping? No one. I agree with patching exploits in versus, but not in campaign. It just ruins the fun and lowers replayability. -It broke a massive amount of mods, many which haven't been fixed to this day. -The Last Stand campaign, the update's namesake, is a short, shallow, forgettable campaign that was clearly rushed. -On release, they implemented an extremely stupid "anti vocalizer spam" system which would kick players if they spammed voice lines. Problem is, this was obviously never tested because it would kick people just using the vocalizer normally. I would sometimes get kicked just by saying one voice line, and sometimes never get kicked when spamming death screams. It was thankfully patched out very quickly. -Speaking of the vocalizer, a lot of the "new" voice lines were actually unused and they were unused for a good reason. All of the unused laughter lines are terrible, they sound extremely forced and unnatural, you can tell they were unused for a reason. Worst part is they didn't add them back, they replaced voice lines. I still miss Nick's "can you forgive me?", my friends and I loved this specific voice line for some reason and would even repeat it in real life, and now it's gone, replaced by some dumb snicker no one asked for. -This is subjective, but many of the new animations look very unpolished and amateurish. Why did they even think replacing Valve's animations was a good idea? -Mods were disabled for versus matches now, even in private games with no option to enable them. I understand a very small minority used to install mods that gave an advantage like bright colors for special infected, but who cares? If people want to play competitive, balanced versus then go to a competitive versus server, there's a lot of them. Public versus is fun because of how chaotic and unbalanced it is. This isn't TLS specific but it was a server side update made shortly just before the update so I'm including it anyway. These are all my personal reasons off the top of my head, I know I'm missing more but I can't remember right now. I used to play L4D2 daily for hours but now last time I played was a couple of months ago. The update claims it was made by the community, but there was a clear disconnect between the community and the update devs, so it was more of a "made by a group of the community who wanted these changes". Don't get me wrong, it made some good changes as well, many bug fixes were welcomed and the FOV slider is a godsend, but overall I feel the game was in a much better state before TLS.
actually the zombies dissappearing thing is really useful against the witch since you dont have to worry about getting clawed by her, this would only work if the server host sets it to local and has their violence to low but all is worth it... unless the host is a laggy mess
The knife used to be the best melee in the game until those clowns that made the last stand update nerfed it. Edit: i don't care if you think knife was OP or stuff like that, it was never part of the game in the first place, and Valve introduced the weapon scripts of the CS:S weapons without even looking at them, that's why the guns are garbage while the knife was good. On top of that, an update to revert the nerf is planned so stop whining about it.
@LOAN NGUYEN can't argue with that, the melees in general are unrealistic in that regard, they just mow down zombies. though a light knife if swung with full force will still end up swinging faster than a machete.
Well, L4D was an internal mod based from Counter-Strike Source, and some alpha footage shows that they used CS Source weapon models during gameplay testing. Even the idea came from CS Source, when the dev (Turtle Rock Studio, at that time not the same team as the ones that made Evolve and B4B) enjoyed the gameplay of 1 full geared player against 30 knife only bots.
5:42 I know that feeling 6:26 Rochelle has a chainsaw and a machete (dual melee when?) 8:17 Coach's face when he gets cheeseburgers scout & knife only challenge if insane
I have nothing against turning off gore plus to that in some situations it's making gameplay better (like situation with headless infected bug in only headshots game mode or making it's easier to notice that he already died) or sometimes they hitting player with missing hands P. S. And, yeah, scout and awp is disbalanced
There are two other "rare" loading screens ; one with the L4D2 silhouts and a green background and the other is the same one but yellow background. I only got the green one just right after TLS update and they never appeared again
@@eyebeensleeping The vast majority of people either like the update or are neutral about it. There's just a handful of people that dislike it purely because it involved changes, and are making it their life goal to spread lies about what actually changed just to make the update and the dev team look bad. In reality, they just hate the fact that some things were changed, and cannot stand change ,regardless of how positive it is. The only valid criticisms for the update is subject to Valve granting another update (new CS weapon models and animations, knife update, global vocalizer cooldown without specific line blocks, etc.), but pretty much everything else you commonly see as "reasons why TLS was bad" is completely made up or has already been in the game for years before the update came out. Take a look at the game's ratings since the update for proof of that: The like to dislike ratio is 40 to 1. The vocal minority that hates change is just so loud, it makes it seem like there's more of them than there really is.
@@joao34386 I like that the update exists for the simple fact that it breathed new life into L4D2, and most of the changes were good (fixes, adding L4D1 infected back to L4D1 campaigns, most of the balance changes, the return of the Last Stand and overall more survival/scavenge maps, more mutations) or neutral, but let's not pretend like anyone who has any criticism is just change-averse. The fact that the CS weapons and new melee weapons dilute the resource pool, even despite the team's efforts to make them as unintrusive as possible, can't be ignored when many of them are simply not viable options compared to what they replace (mostly talking about the AWP, Scout, pitchfork, and reworked knife, the rest are fine.) I get that they decided it would be better for things to be underpowered rather than overpowered when there was a risk of never being able to get a second update, but no one's wrong for being unhappy that we're stuck with the lesser of two bads here, since there's no sign of any second big community update on the horizon. Likewise, the changes to the dialogue, especially when they involved replacing existing lines with unused ones rather than being additive, is questionable when so many of the alternative lines are subjectively less good. There's a reason Rochelle's 150 decibel downed scream wasn't kept in the final game, but someone on the team felt it was a good idea to add it back in. I don't hate the update, but it's weird that being even remotely critical of it gets you met with severe backlash (and being portrayed as "making hating it your life goal" even when you've only made one or two comments about it in the 2 years since it came out.)
This is the hardest I've laughed at a TH-cam videos in YEARS. Thank you! You have this mystic abiility to be relatable and with a humility so admirable. I subbed and liked. I'm looking forward to new content.
0:11 theyre holding MP5A3 with a RIS interface, KAC rail covers, with what looks to be a Truglo 30mm red dot sight The one that francis has has a side folding stock (you can see its folded, and you can see the MP5 charging handle in the "open" position). While is not a weapon found in game, they could have gotten them from deceased SWAT officers or Navy Seamen, since those guns were in service with them [that would be my in-lore explaination] [Now for the more grounded awnser] Or the artists had a prop MP5 lying arround, they asked for their model to pose in a certain way, then to give the next model the prop and to pose in that other way, and finally to the third model to pose in that other way, then they use that sketch to make a final drawing and thats how and why they have the same gun that its not in the game.
you forgot to mention that in the dead center loading screen the survivors are holding MACHETES, a melee weapon that is reserved for the endgame campaign the parish (sometimes on the 1st level of swamp fever if the director is generous enough) and is IMPOSSIBLE to find in dead center
I apologize if you already stated this further in the video, but a lot of people tend to forget L4D was developed by the same developers of CS:S, the port of 1.6 to Source. This probably explains why the CS:S weapons were used in the loading screens because they were most likely placeholders.
good video, minor addition tho: the german version is only censored by a single number in a text file, change that number and you get the proper version so while valve kept up appearances they also by no means ripped anyone off that is genuinely bothered by this oh also you can easily force that untitled loading screen by using snd_rebuildaudiocache from the main menu (however that will crash the game if you didn't do snd_updateaudiocache first)
It’s funny seeing people in the steam forums say the majority didn’t like the update yet when you look anywhere else besides steam , there is no videos or internet post about how people should rally behind a rollback🤔. At best you can find a Anti-TLS steam group consisting of like 20 people, oh how satisfying😎
@@oxideactual1018 but why do these people hate TLS update so much? I'm new to the L4D2 community(in fact its only been a month since I bought the game with the free weekend).
@@oxideactual1018 i do believe the majority lives in the middle, that may like or dislike the new update but don't care enough to talk about it. those who jabs each other in the forums are the minority.
The reason Zoey's appearance changes so much in the loading screens has to do with the survivors being redesigned very late into development. Her jacket for example often resembles the jacket she had in Turtle Rock's version. Additionally Valve had a hard time deciding what kind of hairstyle to give her and at one point even planned to give her a bandanna. The Sacrifice was made post launch during the development of Left 4 Dead 2 hence why it features Left 4 Dead 2 weapons like the SPAS 12.
the german l4d2 version has been uncensored for quite some time now... Since january 2021 to be exact. I would know since i am german. And before that, there was a patch to uncensor it.
I bought the game in 2012. And am a German. So yea, disappearing zombies is fairly fun. When you just slaughter an entire horde of zombies... and are left with a room you could invite your in-laws to. And then gun them down. Though zombies disappearing DOES help the visibility. When zombies disappear, you can stop worrying about them. Out of sight, out of mind. Tho it also gets worse. With explosive bullets zombies have a chance to just... pop out of existance. Like, not even fade out. Just... fwoOOP! and they're gone. This can even happen with witches. Imagine, there's just a crying woman, she is shot a few times and then she is just... gone. Reduced to ashes.
Im on mobile and I literally got an ad before the video started and your thumbnail worked so well for that small rectangle that says "loading video after add"
hi. German L4D2 player here... there had been an uncensored dlc released long time ago for the german and australian version of the game so basically you came too late to the party lol
I was playing the cut german version for over 7 years. I never thought after I got the uncut version update in 2021 that the game would become infinitely better.
The fact the zombies dissapear is because the corpses would be so much that it would lag everything... The game also has an anti-gore setting you can deactivate.
The censored version wasn't just the German version, it was also for the Australian version if I remember correctly. What was also removed was the Riot Zombie on the Perish, which made the campaign a whole lot easier lol. Luckily that is all in the past now
HAVEN'T SEEN ANYONE TALK ABOUT THIS VIDEO'S ENDING 😭, It's accurate to how the loading screen feels when that huge stop happens, gave me a good laugh lmao
The loading screen posters were actually made in SFM and then modified with editing software/filters, that's why it looks like Zoey has 3 hands in the No Mercy poster (cause of the filter), and why her hand is _clipping into the rifle_ for The Sacrifice (SFM oversight).
Really? I always thought they got the actual actors (well the ones who they used their likeness to create the characters) dressed up for a photoshoot where they got them doing different poses, and they ended up picking the best ones for the game. Bill, Louis and Francis look exactly like their IRL in some posters. Thats something i didnt know.
The reason for the SG550 in the loading screen might be because in 2006 Beta screenshots, survivors were seen to be holding CS:S weapons. Or the art team was just too lazy to make the posters accurate.
they could've done so much better stuff with the css weapons, honestly here's my ideas SG552 - make it so that zooming in with the scope has the same effect as CSGO where you have the reticle/scope in your screen, but unlike the sniper, the area out of the sight wont be black and impossible to see, think of it as a mix between a sniper and a rifle, do you want a sniper that deals more damage but can give you tunnel vision? or do you want a rifle that deals less damage but removes the tunnel vision? (also they could've changed the damage for the sg to be a bit better because rn, it's a re-skin m16 so they could've made a 30 round weapon that deals 40 damage (i feel like this would overshadow the scar, but idk one has 30 bullets and the other has 60 somehow) mp5 - this one could've been essentially just a stronger smg with a bit slower reload speed, more damage but lower mag ammo, like 30 bullets the Scout and AWP are hard to balance the AWP could maintain it's slowness but increase the damage MORE to maybe 160 (not to the 200 levels otherwise youre gonna 1 shot a hunter without headshoting) and smaller mag size like 8 bullets (to compensate for the higher damage the scout could also deal a bit more damage but shoot faster, like a mix between the 90 damage snipers and the 160 awp, maybe 120 damage with much much better accuracy compared to the other snipers, with maybe the mag size being 10 bullets tbh i think the hardest part would be to just balance these damn snipers because i seriosuly cannot see a reason to use them beside the other snipers that are automatic AND have much more ammo per mag but the MP5 and SG552 could've been essentially stronger versions of the M16 and uzi
they were gonna make some CS:GO guns come into Left 4 Dead until they decided to scrap the idea (Left 4 Dead and CS:GO are made by the same company) heart me pls :( if u hearted me i am very happy ty
i'm still wait someone make the AKM Pax walking animation also did the swamp fever and the parish Poster change after TLS update? i remember they use the Alpha and Beta model of Coach And Ellis in them
The only good part about those snipers is that they can be considered the Tier 1 snipers (I don’t know if the hunting rifle would count as it was the only one in L4D1).
Probably the most mentally stable left 4 dead player
Most mentally stable L4D2 *versus player
most mentally stable valve games player
thank god he didnt start typing racial slurs mid video
What is "mentally stable"???
I dont understand. What do ya mean?
I was always under the impression that the loading screen posters were B-Movie posters based on horror from the 80s and early 90s. The characters in both are campy and exaggerated stereotypes. It’s a “hey look at what we think a real life movie poster based on this campaign would look like” - hence the subtle differences in likenesses (actors portraying them), weapons (budget rifles) and scenery. It’s not meant to be seen as a ”this is a one for one accurate representation of what you’re about to play”.
It’s about the vibe, don’t get lost in the sauce chief.
...Good explanation.
⭐ Gold star.
It's the point, this video is what you call shitposting.
The whole ending point was that he got lost in the sauce
@@beltionbambie1239 Omg you... Understood the video.
Ngl l4d loading screen movie like posters and the minor flaws in details reminds me of the recent AI generated art, which know that I think about it this gives me an idea...
Left 4 dead 2 but survivors have schizophrenia
survivor*
@@CrispyBorgir huh
@@TrollGarlic i aint explainin cuz then it wont be funny
@@CrispyBorgir It wasnt funny in the first place
@@TrollGarlic maybe other people with good humor will see my comment and think its funny. for now just keep it to urself
Bill's hat is bigger in The Sacrifice, Zoey's facial structure is completely different in The Last Stand, and Rochelle looks completely dead inside in Dead Center. Also, Coach and Rochelle are noticeably changing size, with Coach sometimes growing and Rochelle sometimes shrinking.
You guys have better eyes than i do
Her face is too old
I mean.. I'm not sure we can call rochelle looking dead inside a reasonable nitpick. Have you HEARD the in-game dialogue? If anything that's accurate to her lol
The facial and size changing it's just the artstyle, probably done by different artists
Also Rochelle is dead inside lol
The game is cursed
6:36 you forgot to mention Rochelle duel wielding a machete and a chainsaw.
Good catch
I think they tried to represent Women as strong as Men, but that chainsaw is heavy af
@@OG-jc2vl They weren’t trying to represent anything, it’s simply A poster showing the in-game content.
If anyone every played Dead Island or better yet remember it (CMON the 2nd game is finally in the works again)
Thw art reminds me of a character named Xian Mei just more dead and boring.
Lmao I would love if Rochelle was the only survivor that can equip a chainsaw in 1 hand and a machete on the other 😂 she about to go ham on them zombies
I'm glad this game is still being talked about, flaws and all
The Australian version was also censored the same as the German one, even more so because our version of the front cover was changed because the peace sign is an offensive gesture in some states. but unlike Germany, we didn't get the extra CSS weapons until the last stand.
That will be a video for another day.
im pretty sure its not even souppsted to be a peace sign, just representing two
@@nolawstar6552 Your right, I just said piece sign to get my point across, the hand representing two looks like an offensive gesture. I've never actually met anyone here who was offended by the peace sign, but apparently those people exist.
I thought the game was entirely banned in Australia?
@@Shotdirrect It was completely banned for a little bit, at least I think, then we we're stuck with the censored version only, with no option for uncensored for a while, until after about five years we got the uncensored version but its not on by default.
Fun fact: the pump shotgun and chrome shotgun are slightly different, and it's not just visual. The same can be said about the auto-shotgun and also the SMG, Silenced SMG, and the MP5.
Chrome has less pellets more accuracy/ damage per pellet, same with the Combat/Tactical. (Combat has less pellets). Also the Uzi is more accurate and does less damage than the Mac-10.
Who said they were the same? They obviously have different statistics.
Man, remembering the time when Developers had to figure out a way not to bored people with loading screens.
Man imagine a game where crucial information is shoved into the loading screen and no where else... Actually a game like that does exist and it is potentially essential information but with new computers it zooms by.
Symphony of the Night and the first Mass Effect cleverly disguise loading screens as corridors and elevators. Code Vein did the same thing though clumsily (because if you stutter while walking on a tunnel/corridor, you're walking into a loading zone)
Then there are the Call of Duty games (from the first Modern Warfare up until Modern Warfare 3) where except for Multiplayer there is no "plain" loading screen... all the video cutscenes play during loading... the first three COD games set in WWIII shows a diary entry written by the character you play instead.
Weren't there was a very long lived patent that prevented adding minigames to loading screens?
I’d like an interactive loading screen. Like you can casually play pac man or listen to sounds of your choice.
@@LazyBuddyBan I need fucking names because who ever made that happen needs their throat slit in the middle of the night.
That is such an evil thing to patent that only is done by people who want others to suffer.
@@superderfmen that exactly is what Bandai Namco held patent of since Namco were just Namco (before Namco merges with Bandai's videogaming division)
About the play pac man thing, not "listen to sounds of your choice".
We germans got a Uncensored DLC like 1 year ago, it was even announced on the L4D2 paged. FInally we can play uncensored legally.
I probably should've stated that somewhere in vid. Oh well.
I think the reason the Counter Strike weapons feel so out of place is because nearly all the weapons in the base game can reasonably be owned by a civilian, depending on your state’s laws. The CS weapons look like the kind of stuff that only the authorities and military could have access to.
civilians where the game take place obviously , cause sadly if that happens to me irl, i only got european weapons to defend myself, not guns...
@@Bonnie-the-bunnygirl european weapons, like what? you gonna throw haitian refugees at the zombies?
@@714w8 shhhh don't tell them
Buddy if you can owned a select fire Uzi in L4D universe then MP5 or SCAR is nothing special.
and the cs guns look out of place cos art style differences
i love how the rare one is described as shown when you load something the game "cant comprehend" like certain mods are just unholy eldritch horrors to the game itself and its just all like "ey idunno fuck it lmao im terrified"
to be fair the mod Might be
i found a map literally just called fnaf and it was like the fnaf map from memory and then hollowed out with like no hammer experience, it was a survival map and i swear it is guaranteed you will get rushed by zombies and torn to shreds by a tank in a couple minutes, and id say it is an eldritch horror of a map tbh
i got a theory on why you have so many loading screens to sit through:
the game wont actually let you load in until all or most of the players have loaded in, so if you're in a lobby with fart pc players then you're gonna be waiting days
Can confirm lol
it's funny you're describing the loading screen at 8:04 that way. that's my most seen loading screen by far
I’m assuming you’re always playing on modded servers.
@@doggoadexx2680 any server running zonemod or any other competitive config has that loading screen
Sad people consider the Last Stand as a "bad" update, genuinely don't know what people hate about it. It was such a great update. It fixed lots of bugs, made the pathfinding for Witch better (she no longer retreats for stupid reasons such as you walking up the stairs), added new weapons, has cool new FOVs (i like old too), and lots more.
I like the new melee weapons besides the knife because its hitbox is entirely broken, but the other guns it added in should have stayed disabled. Their animations are buggy and besides the STG and MP5, they are useless. Whenever I see a weapon spawn taken up by a knife or bolty, I die inside.
@@FUJIIDEW also there’s nothing worse than thinking you found first aid when it’s actually just the shovels handle :/
@@MannFace51 Or when you think you've found adrenaline but it's just the knife :(
@@FUJIIDEW Agreed, I also dislike the Pitchfork because its hitbox is a little bad. I DO like the Snipers, because they do more damage than the normal ones if I'm not wrong? But they're painfully slow they're basically useless in Versus.
I used to he obsessed with L4D2, I dropped the game when TLS came out for a number of reasons:
-All the new weapons are awful. They conflict with L4D2's aesthetic and their balance is non-existent. Why would I even use the bolt sniper over even the pistol? Seriously, did the update devs even play L4D at all? These weapons feel designed for a completely different game. Oh wait, that's because they are, they were designed for Counter Strike.
-They removed exploits that no one had problems with. Who asked for a fix for bile/grenade jumping? No one.
I agree with patching exploits in versus, but not in campaign. It just ruins the fun and lowers replayability.
-It broke a massive amount of mods, many which haven't been fixed to this day.
-The Last Stand campaign, the update's namesake, is a short, shallow, forgettable campaign that was clearly rushed.
-On release, they implemented an extremely stupid "anti vocalizer spam" system which would kick players if they spammed voice lines. Problem is, this was obviously never tested because it would kick people just using the vocalizer normally. I would sometimes get kicked just by saying one voice line, and sometimes never get kicked when spamming death screams. It was thankfully patched out very quickly.
-Speaking of the vocalizer, a lot of the "new" voice lines were actually unused and they were unused for a good reason. All of the unused laughter lines are terrible, they sound extremely forced and unnatural, you can tell they were unused for a reason. Worst part is they didn't add them back, they replaced voice lines. I still miss Nick's "can you forgive me?", my friends and I loved this specific voice line for some reason and would even repeat it in real life, and now it's gone, replaced by some dumb snicker no one asked for.
-This is subjective, but many of the new animations look very unpolished and amateurish. Why did they even think replacing Valve's animations was a good idea?
-Mods were disabled for versus matches now, even in private games with no option to enable them. I understand a very small minority used to install mods that gave an advantage like bright colors for special infected, but who cares? If people want to play competitive, balanced versus then go to a competitive versus server, there's a lot of them. Public versus is fun because of how chaotic and unbalanced it is. This isn't TLS specific but it was a server side update made shortly just before the update so I'm including it anyway.
These are all my personal reasons off the top of my head, I know I'm missing more but I can't remember right now. I used to play L4D2 daily for hours but now last time I played was a couple of months ago.
The update claims it was made by the community, but there was a clear disconnect between the community and the update devs, so it was more of a "made by a group of the community who wanted these changes".
Don't get me wrong, it made some good changes as well, many bug fixes were welcomed and the FOV slider is a godsend, but overall I feel the game was in a much better state before TLS.
actually the zombies dissappearing thing is really useful against the witch since you dont have to worry about getting clawed by her, this would only work if the server host sets it to local and has their violence to low but all is worth it... unless the host is a laggy mess
4:55
It's so funny how she turns lol
The knife used to be the best melee in the game until those clowns that made the last stand update nerfed it.
Edit: i don't care if you think knife was OP or stuff like that, it was never part of the game in the first place, and Valve introduced the weapon scripts of the CS:S weapons without even looking at them, that's why the guns are garbage while the knife was good. On top of that, an update to revert the nerf is planned so stop whining about it.
@LOAN NGUYEN attacks/swings way slower than it used to.
@LOAN NGUYEN nerf the same speed as the machete but the hitbox is smaller.
@LOAN NGUYEN you're carrying a combat knife not a machete, why whouldn't it be faster
@LOAN NGUYEN can't argue with that, the melees in general are unrealistic in that regard, they just mow down zombies. though a light knife if swung with full force will still end up swinging faster than a machete.
also the knife doesn't hit zombies to the right
Finally someone who also takes 4 hours to load a map
I feel you man
Well, L4D was an internal mod based from Counter-Strike Source, and some alpha footage shows that they used CS Source weapon models during gameplay testing. Even the idea came from CS Source, when the dev (Turtle Rock Studio, at that time not the same team as the ones that made Evolve and B4B) enjoyed the gameplay of 1 full geared player against 30 knife only bots.
the ending makes this feels like a shower thought.
did i ever tell you the time when my buddy Keith sat infront of a loading screen for 10 minutes....3rd degree burns over 90 percent of his body
6:25 Rochelle is literally holding 2 melees at once.
5:42 I know that feeling
6:26 Rochelle has a chainsaw and a machete (dual melee when?)
8:17 Coach's face when he gets cheeseburgers
scout & knife only challenge if insane
I'll do the scout and knife challenge.
I have nothing against turning off gore plus to that in some situations it's making gameplay better (like situation with headless infected bug in only headshots game mode or making it's easier to notice that he already died) or sometimes they hitting player with missing hands
P. S. And, yeah, scout and awp is disbalanced
There are two other "rare" loading screens ; one with the L4D2 silhouts and a green background and the other is the same one but yellow background. I only got the green one just right after TLS update and they never appeared again
The last stand pretty cool, I don't think it was a disaster
That's what i was wondering ? Is it generally frowned upon since it came out? I recall it being generally positive back then
@@eyebeensleeping The vast majority of people either like the update or are neutral about it. There's just a handful of people that dislike it purely because it involved changes, and are making it their life goal to spread lies about what actually changed just to make the update and the dev team look bad. In reality, they just hate the fact that some things were changed, and cannot stand change ,regardless of how positive it is.
The only valid criticisms for the update is subject to Valve granting another update (new CS weapon models and animations, knife update, global vocalizer cooldown without specific line blocks, etc.), but pretty much everything else you commonly see as "reasons why TLS was bad" is completely made up or has already been in the game for years before the update came out.
Take a look at the game's ratings since the update for proof of that: The like to dislike ratio is 40 to 1. The vocal minority that hates change is just so loud, it makes it seem like there's more of them than there really is.
@@joao34386 I like that the update exists for the simple fact that it breathed new life into L4D2, and most of the changes were good (fixes, adding L4D1 infected back to L4D1 campaigns, most of the balance changes, the return of the Last Stand and overall more survival/scavenge maps, more mutations) or neutral, but let's not pretend like anyone who has any criticism is just change-averse.
The fact that the CS weapons and new melee weapons dilute the resource pool, even despite the team's efforts to make them as unintrusive as possible, can't be ignored when many of them are simply not viable options compared to what they replace (mostly talking about the AWP, Scout, pitchfork, and reworked knife, the rest are fine.) I get that they decided it would be better for things to be underpowered rather than overpowered when there was a risk of never being able to get a second update, but no one's wrong for being unhappy that we're stuck with the lesser of two bads here, since there's no sign of any second big community update on the horizon.
Likewise, the changes to the dialogue, especially when they involved replacing existing lines with unused ones rather than being additive, is questionable when so many of the alternative lines are subjectively less good. There's a reason Rochelle's 150 decibel downed scream wasn't kept in the final game, but someone on the team felt it was a good idea to add it back in.
I don't hate the update, but it's weird that being even remotely critical of it gets you met with severe backlash (and being portrayed as "making hating it your life goal" even when you've only made one or two comments about it in the 2 years since it came out.)
This is the hardest I've laughed at a TH-cam videos in YEARS. Thank you! You have this mystic abiility to be relatable and with a humility so admirable. I subbed and liked. I'm looking forward to new content.
Zoey in the Crash Course cover looks just like Jen Taylor, but in Death Toll and everything else she looks way more like Sonja Kinski.
Omg I'm dead I love how you talk about zoey then she turns fast asf at 4:50 also my irl name zoey lol
0:11 theyre holding MP5A3 with a RIS interface, KAC rail covers, with what looks to be a Truglo 30mm red dot sight
The one that francis has has a side folding stock (you can see its folded, and you can see the MP5 charging handle in the "open" position).
While is not a weapon found in game, they could have gotten them from deceased SWAT officers or Navy Seamen, since those guns were in service with them [that would be my in-lore explaination]
[Now for the more grounded awnser] Or the artists had a prop MP5 lying arround, they asked for their model to pose in a certain way, then to give the next model the prop and to pose in that other way, and finally to the third model to pose in that other way, then they use that sketch to make a final drawing and thats how and why they have the same gun that its not in the game.
4:21 Halo dual weapons flashback. 😆
you forgot to mention that in the dead center loading screen the survivors are holding MACHETES, a melee weapon that is reserved for the endgame campaign the parish (sometimes on the 1st level of swamp fever if the director is generous enough) and is IMPOSSIBLE to find in dead center
This video felt like a classic TH-cam video. The only criticism I would give is the lack of the rebuild audio cache background. Great video though! :D
When I was a kid, I always thought the crash course chopper on the poster, was a giant spider monster, really disappointed when there wasnt
I really hope this blows up, these types of videos are really what got me into your content.
Just got through all of these nonsense videos bruv. Love them. Will be on the lookout for more. Keep up the great work!
o
Not sure what's that means but ai'll take it
Last Stand update was pretty good tho
3:43
@@nascoz3884 yes
I apologize if you already stated this further in the video, but a lot of people tend to forget L4D was developed by the same developers of CS:S, the port of 1.6 to Source. This probably explains why the CS:S weapons were used in the loading screens because they were most likely placeholders.
good video, minor addition tho: the german version is only censored by a single number in a text file, change that number and you get the proper version so while valve kept up appearances they also by no means ripped anyone off that is genuinely bothered by this
oh also you can easily force that untitled loading screen by using snd_rebuildaudiocache from the main menu (however that will crash the game if you didn't do snd_updateaudiocache first)
Please never get a better mic it makes your videos feel so warm😭
7:30 That looks nothing like an Aug. It looks like an MK18 with an EOTECH optic.
I had Swamp Fever at the time
On the dead center poster Rochelle is holding a katana and a chainsaw
At last a good Source related channel that doesn't have the letters "A.R.G" tattooed to their butt
Thanks
2:10 to be fair, left 4 dead was originally a counter strike mod
Wait people don't like the Last Stand Update?
It’s funny seeing people in the steam forums say the majority didn’t like the update yet when you look anywhere else besides steam , there is no videos or internet post about how people should rally behind a rollback🤔. At best you can find a Anti-TLS steam group consisting of like 20 people, oh how satisfying😎
@@oxideactual1018 but why do these people hate TLS update so much? I'm new to the L4D2 community(in fact its only been a month since I bought the game with the free weekend).
Hate? No one hates the last stand up date.
@@oxideactual1018 i do believe the majority lives in the middle, that may like or dislike the new update but don't care enough to talk about it. those who jabs each other in the forums are the minority.
2:21 If they were added it wouldn’t be the only reference to source outside of the weapons we got in l4d2
as a german i still love l4d2 even after the censorship
Oh man, I waited forever for a new nonsense video
9:32 starring your ancestor😂
The dead center loading screen is perfect
Rochelle: has two melee weapons
6:53 look closely at how skinny Coach's arm is.
*_AWW--THIS VIDEOS JUST NIT-PICKS_*
"Now you are beginning to see things as they truly are" - The Ancestor
The reason Zoey's appearance changes so much in the loading screens has to do with the survivors being redesigned very late into development. Her jacket for example often resembles the jacket she had in Turtle Rock's version. Additionally Valve had a hard time deciding what kind of hairstyle to give her and at one point even planned to give her a bandanna.
The Sacrifice was made post launch during the development of Left 4 Dead 2 hence why it features Left 4 Dead 2 weapons like the SPAS 12.
Zoey in blood harvest is pretty much 1:1 with zoey in no mercy.
the german l4d2 version has been uncensored for quite some time now... Since january 2021 to be exact. I would know since i am german.
And before that, there was a patch to uncensor it.
the last stand update was a blessing.
Sucks for the people who can't stand
@@nascoz3884 you got me there, good one
Finally a nonsese video.....
i really wanted it
I bought the game in 2012. And am a German.
So yea, disappearing zombies is fairly fun. When you just slaughter an entire horde of zombies... and are left with a room you could invite your in-laws to. And then gun them down.
Though zombies disappearing DOES help the visibility. When zombies disappear, you can stop worrying about them. Out of sight, out of mind.
Tho it also gets worse. With explosive bullets zombies have a chance to just... pop out of existance. Like, not even fade out. Just... fwoOOP! and they're gone.
This can even happen with witches. Imagine, there's just a crying woman, she is shot a few times and then she is just... gone. Reduced to ashes.
Im on mobile and I literally got an ad before the video started and your thumbnail worked so well for that small rectangle that says "loading video after add"
All the AK's in the L4D2 posters have been replaced with an AK74M,
hi. German L4D2 player here...
there had been an uncensored dlc released long time ago for the german and australian version of the game so basically you came too late to the party lol
Thank god someone is talking about these things. Don't get me wrong, I love l4d1 and 2 but these things really bummed me out for years
1:24 It was all in le head
O_O
I was playing the cut german version for over 7 years. I never thought after I got the uncut version update in 2021 that the game would become infinitely better.
why did you call the last stand an disaster? i thought it was well liked and well made
because versus players can't use their unfair map shortcuts anymore, so they had to be crybabies and call the last stand a shitty update.
@@Leo_8753 yeah basically this. They take everything of their advanted for granted but cry when game breaking bugs are patched.
The fact the zombies dissapear is because the corpses would be so much that it would lag everything... The game also has an anti-gore setting you can deactivate.
The censored version wasn't just the German version, it was also for the Australian version if I remember correctly. What was also removed was the Riot Zombie on the Perish, which made the campaign a whole lot easier lol. Luckily that is all in the past now
My brain is too small to comprehend this
I heavily appreciate all the Silent Hill music in use here
HAVEN'T SEEN ANYONE TALK ABOUT THIS VIDEO'S ENDING 😭, It's accurate to how the loading screen feels when that huge stop happens, gave me a good laugh lmao
Ain't no way mans said the Last Stand update was a disaster can't have shit in Detroit
this was hilarious, i love your delivery.
The German l4d2 is like back 4 blood
The censored version actually runs better on old pc's due to the low gore.
This video mentally reloads my brain.
6:08 Omagod dat "You're not humans" XD
1:39 Lmao,
**Your Ancestor killed Francis**
:)
Average l4d2 players after years of playing
The loading screen posters were actually made in SFM and then modified with editing software/filters, that's why it looks like Zoey has 3 hands in the No Mercy poster (cause of the filter), and why her hand is _clipping into the rifle_ for The Sacrifice (SFM oversight).
Really? I always thought they got the actual actors (well the ones who they used their likeness to create the characters) dressed up for a photoshoot where they got them doing different poses, and they ended up picking the best ones for the game. Bill, Louis and Francis look exactly like their IRL in some posters.
Thats something i didnt know.
Nah it's definitely real people involved
These are my favorite videos of yours keep them up. Also you called the mp5 the mp4 at one point in the video lmao.
mp69 ;)
Posters Are allways leave many questions but theyre still art
The background song in the beginning is wounded war song from silent hill 4. It is not mentioned in the description.
God bless your soul
The reason for the SG550 in the loading screen might be because in 2006 Beta screenshots, survivors were seen to be holding CS:S weapons.
Or the art team was just too lazy to make the posters accurate.
they could've done so much better stuff with the css weapons, honestly
here's my ideas
SG552 - make it so that zooming in with the scope has the same effect as CSGO where you have the reticle/scope in your screen, but unlike the sniper, the area out of the sight wont be black and impossible to see, think of it as a mix between a sniper and a rifle, do you want a sniper that deals more damage but can give you tunnel vision? or do you want a rifle that deals less damage but removes the tunnel vision? (also they could've changed the damage for the sg to be a bit better because rn, it's a re-skin m16
so they could've made a 30 round weapon that deals 40 damage (i feel like this would overshadow the scar, but idk one has 30 bullets and the other has 60 somehow)
mp5 - this one could've been essentially just a stronger smg with a bit slower reload speed, more damage but lower mag ammo, like 30 bullets
the Scout and AWP are hard to balance
the AWP could maintain it's slowness but increase the damage MORE to maybe 160 (not to the 200 levels otherwise youre gonna 1 shot a hunter without headshoting) and smaller mag size like 8 bullets (to compensate for the higher damage
the scout could also deal a bit more damage but shoot faster, like a mix between the 90 damage snipers and the 160 awp, maybe 120 damage with much much better accuracy compared to the other snipers, with maybe the mag size being 10 bullets
tbh i think the hardest part would be to just balance these damn snipers because i seriosuly cannot see a reason to use them beside the other snipers that are automatic AND have much more ammo per mag
but the MP5 and SG552 could've been essentially stronger versions of the M16 and uzi
Fr when the first time i play it i curious why i cant find M4 with a Scope
Goddamit Zoey you're ruining the posters
The "MP4" huh?
Wait what the fuck do you mean disaster? The last stand legit brought life back to those games for solid months.
2:32 Actually Story is : Rock Turtle Studio Devoplement UPdates From Counter-Strike: Source When Mike
Only one minute of the video, I already laugh. Thank you :)
1:27 yes
Next video: Left 4 dead 2 is nonsense
No way! Valve used AI to crate intros
they were gonna make some CS:GO guns come into Left 4 Dead until they decided to scrap the idea (Left 4 Dead and CS:GO are made by the same company)
heart me pls :(
if u hearted me i am very happy ty
So no one goona talk about how the bot bill just randomly gets covered in blood
i'm still wait someone make the AKM Pax walking animation also did the swamp fever and the parish Poster change after TLS update? i remember they use the Alpha and Beta model of Coach And Ellis in them
Hm... I never noticed until you mention it. Idk.
Louis got that nightskin rizz 💀
look every game has its problems nut left4dead and left4dead are both still iconic
This is like the left 4 dead version of STiP0s dead rising cover art video lmao. Great stuff
The only good part about those snipers is that they can be considered the Tier 1 snipers (I don’t know if the hunting rifle would count as it was the only one in L4D1).