This video was incredible. I struggled for days to understand UMG enough to make a scalable card layout. I redid it from scratch and had it working in an hour!
Hi I just wanted to say that your videos on this subject have helped me a ton and your UI design is awesome. Thank you a bunch for these. I seriously think these + your website are the best videos I've found on the subject and I look forward to watching and learning everything else you've put on your channel.
Hi Joyrok! I found this when I was reading your blog: "Tech Art Chronicles: UMG Tips and Tricks." This was very helpful, thank you very much! I am working with Unreal Engine 5.2 right now; thanks for explaining all that !
🙇♂ Thanks a lot for the content & your blog post with tips and tricks 😉 Now I have an easy way to filter UI related content based on the amount of Canvas Containers that they use 😅
Hey joyrok! Really loving your content. I have been using your blog post and video as reference point the past few days! I was wondering whether could you make some videos on best practice for making UI in UE. I have seen so many different videos in youtube but many of them seems to use canvas panel on canvas panel. Would be great if you can show how would you tackle 9-slice or 3 slice in UE since it seems different from unity. Thank you!
A good tutorial on 9slice for UE can be found here: dev.epicgames.com/community/learning/tutorials/Y4Kb/unreal-engine-using-uvs-for-tech-art-and-ui#nineslice As for best practices: th-cam.com/video/dSTdAToJ7Gg/w-d-xo.htmlsi=ZHVrKzQ-WK2EjgcR th-cam.com/video/-qo3ix-qqAE/w-d-xo.htmlsi=x18xzno0WiSOk33x th-cam.com/video/u06GAVxyIag/w-d-xo.htmlsi=Z5hhmT83Za__wvbz It's not to say Canvases are bad but they don't consolidate z order without a setting in projects enabled, they are a real pain when it comes to canvases nested in canvases for layouts. But the problem with anything that is UI related... it's so dependent on what your game needs and requires. Best practices really entail, keep it as simple as possible so you can modify it later as needed -- the more complex widgets and layouts you use... the harder it is to keep that rule.
You can also check out this video I did of the persona 3 reload layout: th-cam.com/video/nTDm_-qctIw/w-d-xo.html It's how I would approach that kind of layout and why, again understanding what you need to make and how to simplify it often the best practice you can perform
A continued beacon of light down a very remote path of game dev. Thanks as always for going the extra mile to help level up this community.
This video was incredible. I struggled for days to understand UMG enough to make a scalable card layout. I redid it from scratch and had it working in an hour!
Hi I just wanted to say that your videos on this subject have helped me a ton and your UI design is awesome. Thank you a bunch for these. I seriously think these + your website are the best videos I've found on the subject and I look forward to watching and learning everything else you've put on your channel.
This video and the blog are pure gold.
Hi Joyrok!
I found this when I was reading your blog:
"Tech Art Chronicles: UMG Tips and Tricks."
This was very helpful, thank you very much!
I am working with Unreal Engine 5.2 right now; thanks for explaining all that !
🙇♂ Thanks a lot for the content & your blog post with tips and tricks 😉
Now I have an easy way to filter UI related content based on the amount of Canvas Containers that they use 😅
lifesaver man
Amazing One Like Medicine Cure My Wound.(Caused By Naughty UMG)
Hey joyrok! Really loving your content. I have been using your blog post and video as reference point the past few days!
I was wondering whether could you make some videos on best practice for making UI in UE. I have seen so many different videos in youtube but many of them seems to use canvas panel on canvas panel. Would be great if you can show how would you tackle 9-slice or 3 slice in UE since it seems different from unity.
Thank you!
A good tutorial on 9slice for UE can be found here:
dev.epicgames.com/community/learning/tutorials/Y4Kb/unreal-engine-using-uvs-for-tech-art-and-ui#nineslice
As for best practices:
th-cam.com/video/dSTdAToJ7Gg/w-d-xo.htmlsi=ZHVrKzQ-WK2EjgcR
th-cam.com/video/-qo3ix-qqAE/w-d-xo.htmlsi=x18xzno0WiSOk33x
th-cam.com/video/u06GAVxyIag/w-d-xo.htmlsi=Z5hhmT83Za__wvbz
It's not to say Canvases are bad but they don't consolidate z order without a setting in projects enabled, they are a real pain when it comes to canvases nested in canvases for layouts. But the problem with anything that is UI related... it's so dependent on what your game needs and requires. Best practices really entail, keep it as simple as possible so you can modify it later as needed -- the more complex widgets and layouts you use... the harder it is to keep that rule.
You can also check out this video I did of the persona 3 reload layout:
th-cam.com/video/nTDm_-qctIw/w-d-xo.html
It's how I would approach that kind of layout and why, again understanding what you need to make and how to simplify it often the best practice you can perform