SUBSTANCE PAINTER: SINGLE & MULTIPLE ANCHOR POINTS

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  • เผยแพร่เมื่อ 23 ก.ค. 2023
  • If you are adding alphas or normal details and want to get the effect of one or MORE THAN ONE generator (ie. dirt, edge wear, etc.) on those alphas or normal details, this video will help you achieve that.
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ความคิดเห็น • 26

  • @mizento6788
    @mizento6788 15 วันที่ผ่านมา

    This was insanely useful! Been trying to figure this out of ages!! Thanks

    • @zerobio
      @zerobio  15 วันที่ผ่านมา

      @@mizento6788 great! Thanks

  • @hamanh7695
    @hamanh7695 4 วันที่ผ่านมา

    damn, your so smart to find this valuable solution, i have been found it for months !

    • @zerobio
      @zerobio  4 วันที่ผ่านมา

      Glad it helps

  • @zhenkunwang9210
    @zhenkunwang9210 หลายเดือนก่อน

    Thank you for explaining the idea. After Watching some tutorials I found they didnt't explain the logic behind it, therefore I don't really know WHEN and WHY to use it.
    If I understand it correctly, information I have gathered so far:
    -An anchor point allows me to add generator mask effects (edgewear/dust/dirt) onto a normal/height layer.
    -An anchor point's primary use is to provide extra depth/highlight information for a normal/height layer. (Edgewear generator to enhance normal height, dirt to strengthen normal depth in the video )
    -A layer with anchor point applied is also a reference layer, whichever other layers calls for the anchor point layer, will have the anchor point layer information applied.

  • @curiousity271
    @curiousity271 ปีที่แล้ว +1

    Super happy to find you and your valuable tutorials to take me to new heights. Great and useful tips again. 👍👍👍❤️

    • @zerobio
      @zerobio  ปีที่แล้ว

      That's great. Glad to have you here.

  • @r1yuj1n
    @r1yuj1n 2 หลายเดือนก่อน

    Nice videos! Love the content :)
    In my case what I needed was multiple anchor points (2 or more details layers) combined into 1 to input into generators. I tried the passthrough but didn't succeed (maybe missing something). What I just did was to make a global layer above all detail layers, add black mask, input all anchor points as fill layers with linear dodge on each subsequent one, and add an anchor point above all, so it's the sum of all! Works wonderfully!

    • @zerobio
      @zerobio  2 หลายเดือนก่อน

      Yes that is a good way to do it.

    • @zesta4537
      @zesta4537 2 หลายเดือนก่อน +1

      Thanks alot bro, this really helped me!

  • @carlrotebrink
    @carlrotebrink 6 หลายเดือนก่อน +1

    Exactly what I was looking for, thank you!

    • @zerobio
      @zerobio  6 หลายเดือนก่อน

      Great! Thanks

  • @TheXsarin
    @TheXsarin ปีที่แล้ว

    As you said, there wasn't any tutorial showing multiple anchor points workflow and I couldn't get it to work...so I'm extremely happy to have found your channel. Already subscribed! Thank you so much for this Sir :)

    • @zerobio
      @zerobio  5 หลายเดือนก่อน +1

      Sorry for the late reply. Glad this was helpful and thanks for thr sub.

  • @dennel8934
    @dennel8934 2 หลายเดือนก่อน

    thanks!

    • @zerobio
      @zerobio  2 หลายเดือนก่อน

      My pleasure 🙏

  • @iseeeverything
    @iseeeverything ปีที่แล้ว

    Yet another banger, man. Good job

    • @zerobio
      @zerobio  ปีที่แล้ว +1

      Thanks very much

  • @AntoSketcher
    @AntoSketcher ปีที่แล้ว

    Awesome tutorial 💯. Tnk u Elliott 👍

    • @zerobio
      @zerobio  ปีที่แล้ว

      Great. Thanks

  • @3TQHAJSHNQ
    @3TQHAJSHNQ ปีที่แล้ว

    So useful. Thanks for making the vid

    • @zerobio
      @zerobio  ปีที่แล้ว

      Sure thing 👍

  • @MaDmonkey3311
    @MaDmonkey3311 5 หลายเดือนก่อน

    Amazing! Thank you so much I was looking for this!
    One more advanced question please.. What if you have to have some height details on top of the hierarchy because there are already lot of effects below. Is it possible to somehow apply anchor point generator effects when it is above all? Problem is Iam working with material that has so many effects combined it is impossible to pick the right position for anchor points, because the previous effects would not allow me to print the "ABOVE HEIGHT details"

    • @zerobio
      @zerobio  5 หลายเดือนก่อน

      Glad this helped. By definition, an anchor point goes below the generator(s). However, I am interested in your situation. I don't fully know what you mean but that's just me so would you like to email me at kimmelelliott@gmail.com and maybe provide some images of the layers, maybe some description and we can work on this. We may not be able to solve it but we can try.

    • @MaDmonkey3311
      @MaDmonkey3311 5 หลายเดือนก่อน +1

      @@zerobio U are awesome, Thank you. Iam kinda busy at the moment, but when i get to it, I will provide anything necessary :)

    • @zerobio
      @zerobio  5 หลายเดือนก่อน

      @@MaDmonkey3311 sounds good