I am playing the kash package of 3 unicorn,1 fen,1 planet,1 birth as well as silo rabbit with statue. I do get a bit goofy with it at locals with 3 summoning curse,3 dim fizz,1 charm and a barracadeborg blocker for when I want to be cheeky.
Dungeon is really broken like you said, especially since it targets players, not monsters. Basically a crippling floodgate (beats tenpai if they don't clear it) and justifies playing Daruma cannon. Daruma also outs towers and wipes links .Book of eclipse should also be in side deck. In my opinion, dungeon is the secret star. Anima combos well with lava golem too but if the normal summon/set is essential then you have to go kaijus instead. They will help u going 2nd and also help u deal with little knight or similar disruption. Floodgate traphole and quaking mirror force are also broken (Dungeon stays permanently online). Might be worth side decking field barrier, solemn judgements or demise of the land as field spell protection and/or replacement. Judgement counters evenly matched so it really feels necessary. Lastly I think you should think about how you will counter droll (assuming it's a big deal). If dungeon shutdown is crazy then droll won't matter too much. Because of nib there's probably no room for other engines tbh outside of maybe runick since it's mainly spell spam. Of course they have to draw it (nib) but of course they always will xD.
Not sure about most of these. Dungeon def is the main card of the deck, but the interactions around it are different i think. Daruma cannon is a glorified mimighoul room, and you can already search room incredibly consistently, especially cause you play it at 2 or 3. side deck option against towers and link decks maybe, but if you are going first, room + other disruption should be enough to prevent the problems from coming out in the first place. similar to floodgate trap hole + quaking, though those have the added utility of perma dungeoning. That being said, in testing im not sure what your win condition there is, big problem the deck has is closing out games, which gets even harder when you are trying to maintain a permanent wall in the form of a facedown on your opponents turn. for engines, I think 2 small engines work. theres 3 kash unicorn 1 birth, which lets you rip 2 from the extra and provides a big body, something the deck needs cause they cant otk. alternatively, 3 terrortop 1 takentomborg, which gets you into gossip shadow to stop nib, or into totem bird against decks that run dominus impulse, cause that card is an auto lose. judgment is the singular best side deck card for going first, followed by a close second via your droll point, which is d-fissure. turns off droll and veiler, in addition to doing fissure things. but more relevantly, the droll counter is to main thrust. I know the vid said you cant consistently get it out, but it is often times more worth it to deviate from standard lines to go into embodiment and flip one to activate thrust, especially if its to flip archfiend or flipping while unicorn is on field. flipping archfiend to rip 1, thrust into talents to rip 2, and activate room to book a monster your opponent summoned (let them normal summon), but also summon archfiend to their field, flip it with master for rip 3. with the normal summon that got booked, leaves 2 cards in opponents hand. but if drolled, just setting room and having dungeon up goes full combo. love the kaiju idea, might wanna test it, for going second currently im on 3 dark ruler, 1 evenly 1 raigeki 1 feather storm 1 thrust (maining 2), all of which are thrust targets. does well into a monster heavy board, but loses to layered interaction. idk if kaijus help fix that, but i can imagine they might
I've been playing ranked on dueling nexus with mimighoul and made it to master rank at a 15-1-0 streak. I've been using the continuous spell at one and fork at two and found they're not nearly as bad as you might think. I do side them out when not going first, but they're both surprisingly useful when they come up. Charm letting you both rip a card but also letting you use their effects can be pretty good. I admit I never got unlucky and ripped a prom princess, though. Both of fork's effects are pretty bad for the opponent. You obviously do it before you make your plays and it helps draw into your non-engine as more disruption on the opponent's turn. It essentially turns your mimighouls into a pot of greed.
if you're still looking for another playable extra deck card, Knightmare gryphon is what i run, as you can clog the opponents zone it points to with your mimighouls, so they really are forced to flip them, and then even clog it again with room or something. And even if yhey flip that one, it still is one additional layer of floodgate :D
i like the fact that slime and archfiend combos off each other to special dragon out for the spell/trap search. give slime to opponent, summon archfiend, archfiends flips slime, slime special out dragon, dragon searches and slime goes to your field
Keep in mind 1 Mimighoul Maker = Mimighoul Master, Dungeon, Room, and Utopic Draco future. All off 1 maker if you reveal Archfiend and Dragon. It doesnt matter which one gets summoned to their field they both end on the same thing.
@@hiddenfog180 to make Draco future, don’t you want: 1 dullahan, 2 angel, 1 F0, & 1 Draco future. With a ghostrick shot in the main? Unless you’re not using ghostrick at all
@@JustNutzProd That's the old, bad method. Now you just need one copy of Mimighoul Throne and one Giant. How I turbo out F0, is having two copies of Mimighoul Master in the main deck -- one to summon via Slime and the other via Throne. It's a long combo to type out but let me know if you want it
I feel thrust is still really good in the main. Even if you would to get mulcharmy'd turn 1, you can still thrust into room and try to go into a lock if you can get the field as well.
In my testing with the deck I've found the ghostrick package pretty good, just getting an omni negate as well as a giant, (and sometimes thrown) and roon
I'm using one for one, feels really good. Also I like running 1 thrust 1 talents. Thrust is nice sometimes just because it can get you talents, one for one, or room, or just an imperm on board if you had everything
Probably already figured it out at this point but if you start with maker for dragon archfiend you should go throne to grab whichever of the 2 you didn’t hit off of the master search. Then you get to keep giant search for room
I like to put Kikinagashi Fucho in my ED, easy to make for going 2nd going against an established board to go into zeus as well as going first post game 1 to side in feather storm, combine it with thrust and its an easy turn skip
I still need the new xyz and new core but I gotta wait more to see which profile I wanna build cause I still have no idea what to put in it to finish off the deck
So even though it's super jank, if you wanted a version of mimighoul fork that just flips the monster, why not play book of taiyou? Sure, it's not searchable, but wouldn't you still search dungeon, maker, or room over fork anyway? 🤔
It doesn't search itself so its not as plus. Also, I find the draw 2 to actually be a better effect in general but the opponent will feel compelled to not flip the mimighoul.
Finally, someone who sees that Master is a one of. Ill never understood why people play 2 or more. It makes no sense to me. I've seen people play 1 fairy and i just wonder why. It's our best extender.
I am playing the kash package of 3 unicorn,1 fen,1 planet,1 birth as well as silo rabbit with statue. I do get a bit goofy with it at locals with 3 summoning curse,3 dim fizz,1 charm and a barracadeborg blocker for when I want to be cheeky.
Dungeon is really broken like you said, especially since it targets players, not monsters.
Basically a crippling floodgate (beats tenpai if they don't clear it) and justifies playing Daruma cannon.
Daruma also outs towers and wipes links .Book of eclipse should also be in side deck. In my opinion, dungeon is the secret star.
Anima combos well with lava golem too but if the normal summon/set is essential then you have to go kaijus instead.
They will help u going 2nd and also help u deal with little knight or similar disruption.
Floodgate traphole and quaking mirror force are also broken (Dungeon stays permanently online).
Might be worth side decking field barrier, solemn judgements or demise of the land as field spell protection and/or replacement.
Judgement counters evenly matched so it really feels necessary.
Lastly I think you should think about how you will counter droll (assuming it's a big deal).
If dungeon shutdown is crazy then droll won't matter too much.
Because of nib there's probably no room for other engines tbh outside of maybe runick since it's mainly spell spam.
Of course they have to draw it (nib) but of course they always will xD.
Not sure about most of these. Dungeon def is the main card of the deck, but the interactions around it are different i think. Daruma cannon is a glorified mimighoul room, and you can already search room incredibly consistently, especially cause you play it at 2 or 3. side deck option against towers and link decks maybe, but if you are going first, room + other disruption should be enough to prevent the problems from coming out in the first place.
similar to floodgate trap hole + quaking, though those have the added utility of perma dungeoning. That being said, in testing im not sure what your win condition there is, big problem the deck has is closing out games, which gets even harder when you are trying to maintain a permanent wall in the form of a facedown on your opponents turn.
for engines, I think 2 small engines work. theres 3 kash unicorn 1 birth, which lets you rip 2 from the extra and provides a big body, something the deck needs cause they cant otk. alternatively, 3 terrortop 1 takentomborg, which gets you into gossip shadow to stop nib, or into totem bird against decks that run dominus impulse, cause that card is an auto lose.
judgment is the singular best side deck card for going first, followed by a close second via your droll point, which is d-fissure. turns off droll and veiler, in addition to doing fissure things. but more relevantly, the droll counter is to main thrust. I know the vid said you cant consistently get it out, but it is often times more worth it to deviate from standard lines to go into embodiment and flip one to activate thrust, especially if its to flip archfiend or flipping while unicorn is on field. flipping archfiend to rip 1, thrust into talents to rip 2, and activate room to book a monster your opponent summoned (let them normal summon), but also summon archfiend to their field, flip it with master for rip 3. with the normal summon that got booked, leaves 2 cards in opponents hand. but if drolled, just setting room and having dungeon up goes full combo.
love the kaiju idea, might wanna test it, for going second currently im on 3 dark ruler, 1 evenly 1 raigeki 1 feather storm 1 thrust (maining 2), all of which are thrust targets. does well into a monster heavy board, but loses to layered interaction. idk if kaijus help fix that, but i can imagine they might
Thumbnail goes hard 🔥🔥🔥 this is also my new favourite deck
I've been playing ranked on dueling nexus with mimighoul and made it to master rank at a 15-1-0 streak. I've been using the continuous spell at one and fork at two and found they're not nearly as bad as you might think.
I do side them out when not going first, but they're both surprisingly useful when they come up. Charm letting you both rip a card but also letting you use their effects can be pretty good. I admit I never got unlucky and ripped a prom princess, though.
Both of fork's effects are pretty bad for the opponent. You obviously do it before you make your plays and it helps draw into your non-engine as more disruption on the opponent's turn. It essentially turns your mimighouls into a pot of greed.
Well because of dominus impulse. Might have to consider aiding herald of purple light
Impulse isn't that bad. I just use giants effect to allow attacking directly and then pop face up for burn with second effect.
love the art of these cards
if you're still looking for another playable extra deck card, Knightmare gryphon is what i run, as you can clog the opponents zone it points to with your mimighouls, so they really are forced to flip them, and then even clog it again with room or something. And even if yhey flip that one, it still is one additional layer of floodgate :D
i like the fact that slime and archfiend combos off each other to special dragon out for the spell/trap search. give slime to opponent, summon archfiend, archfiends flips slime, slime special out dragon, dragon searches and slime goes to your field
I like book of moon as a interruption for my version of mimighoul
Hold up, You might be cooking here
Sol and luna is also a good option
In my mimighoul deck before the new support I played 3 books of moon 3 sol and luna and 3 book of eclipse
masters quick effect needed to be during either players turn
@@IJustStoleaNoob AGREED
Keep in mind 1 Mimighoul Maker = Mimighoul Master, Dungeon, Room, and Utopic Draco future. All off 1 maker if you reveal Archfiend and Dragon. It doesnt matter which one gets summoned to their field they both end on the same thing.
Heavily considering the F0 package right now. It’s just 5 ED slots. Still very doable in this deck, but we’ll lose some utility
@@JustNutzProdFive slots? It should be just two, unless you’re still running the ghostrick shot package
@@hiddenfog180 to make Draco future, don’t you want: 1 dullahan, 2 angel, 1 F0, & 1 Draco future. With a ghostrick shot in the main? Unless you’re not using ghostrick at all
All you need is 1 giant Mimighoul and 1 throne. You can also try Shadoll construct & Winda. The deck is so new that nothing is solved.
@@JustNutzProd That's the old, bad method. Now you just need one copy of Mimighoul Throne and one Giant.
How I turbo out F0, is having two copies of Mimighoul Master in the main deck -- one to summon via Slime and the other via Throne. It's a long combo to type out but let me know if you want it
I feel thrust is still really good in the main. Even if you would to get mulcharmy'd turn 1, you can still thrust into room and try to go into a lock if you can get the field as well.
Ive been a menace with swords of revieling light and Thrust makes the deck so much faster.
In my testing with the deck I've found the ghostrick package pretty good, just getting an omni negate as well as a giant, (and sometimes thrown) and roon
In the extra it needs 2 angel, 1 dullahan, 1 FO, & 1 Draco future???
I'm using one for one, feels really good. Also I like running 1 thrust 1 talents. Thrust is nice sometimes just because it can get you talents, one for one, or room, or just an imperm on board if you had everything
Cubics of the card board were my Cubics supports?
Probably already figured it out at this point but if you start with maker for dragon archfiend you should go throne to grab whichever of the 2 you didn’t hit off of the master search. Then you get to keep giant search for room
I like to put Kikinagashi Fucho in my ED, easy to make for going 2nd going against an established board to go into zeus as well as going first post game 1 to side in feather storm, combine it with thrust and its an easy turn skip
Fork feels better when you are on more board breakers than hand traps beacuse drawing 2 into a dark ruler or lightning storm could be crazy
I've been testing instant fusion and where ar thou since it can search any level one even ht like veiler and droll. Thousand eyes is nice
All you need is a bedazzled chalice to go with that outfit
Ogremaxing!! Woooo!
I still need the new xyz and new core but I gotta wait more to see which profile I wanna build cause I still have no idea what to put in it to finish off the deck
you could just buy 3x of all the new cards so you have them
That's what I did lol@@pkmnlover3812
Book of room is really good in deck
1 throne for access code seems fine
Would you consider running Dominus Purge in this deck? Purge could even work alongside a Kashtira engine
And Zeus, so yeah you probably could play it over ogre
I threw it into my nexus runs it works super fitting
Lets gooooo!!!!!!!
So even though it's super jank, if you wanted a version of mimighoul fork that just flips the monster, why not play book of taiyou? Sure, it's not searchable, but wouldn't you still search dungeon, maker, or room over fork anyway? 🤔
It doesn't search itself so its not as plus. Also, I find the draw 2 to actually be a better effect in general but the opponent will feel compelled to not flip the mimighoul.
I dont like that deck profiles always feel like you should know what all the cards do. Im here for explaining
Play one master is such a mid decision in most games people will try to banish it and you instanloy loses your best interruption
Cut the prosperity and play a third triple tactics talent
Finally, someone who sees that Master is a one of. Ill never understood why people play 2 or more. It makes no sense to me.
I've seen people play 1 fairy and i just wonder why. It's our best extender.