I hope these tips helped you out! Here are even more Stalker 2 tips and tricks 👉 th-cam.com/video/OXs_mkBhskk/w-d-xo.html OR (if you've already seen it) what do you think of this review? th-cam.com/video/zQefOwjyDao/w-d-xo.html
I was able to get a shotgun with a magazine very early when you do the quest that takes you to the top of the slag heap you can find a modified shotgun in a bag at the end of the crane
5:16 the attack of a controller does stagger you but it also perfectly lines up your gun with his face. if you time it right you can land one or two headshots after they did they psywave thingy. the targeting laser helps you to see the right moment.
Good one as I did not try that, I just went straight for the obstacle course to record how to get there (for making a larger stash location guide video I'm considering). Thanks for sharing!
Tip: remove all your gear before going for artifacts, then you avoid damaging your gear and repaircosts. Works fine just pop a few medpacks if you are unlycky. Also: If you have a any pro tip on how to get past npcs blocking doorways that would be awsome. I'm stuck in Prirpyat because I cant get into the Palace of culture base 🤣😩 Waiting fore a patch. Good old Stalker..
That sucks. Yeah in that regard one might say you're getting the nostalgic, classic Stalker experience :) I have to say I never tried hunting for artifacts without gear on, I usually run into patrols and other stuff along the way where I would be taking too much damage without wearing it.
@@SirStefanGaming yepp. Classic stalker lol. PS: I just remove the gear "on site" when getting artifacts, then put it back on. Takes 5 sec and saves me thousands.
I might have to start stripping down on site as well, especially late game...repair costs are nuts and I don't want to waste time on mandatory Coupon excursions.
Personally I dropped the SAIGA when I cam across the RAM-2. It doesn't have a magazine, but it does have 14 rounds and reloads 2 shells at a time instead of 1. Plus, the reload animation is just so cool. I bought it from the merchant at Pile Driver in the Red Forest. I can't remember how much, but it was worth every coupon!
Woohoo, I got a mention 🎉 Also another tip from me xD a not obvious mechanic that you got a bit wrong here, but honestly borderline OP one - Weird Water actually doesn’t provide protection from radiation, but literally nullifies the radiation effects of other artifacts. Yes, you can ignore lead containers and balancing between radiation protection and radiation inflicted by artifacts and put on the most powerful ones on you. This way also you can ignore the cheeki breeki meta keybinging of left click for shoot, right click for drink vodka. You’re always drunk! Win-win.
@ Just joking actually. On some random steam or reddit thread this joke occurred. It immediately landed so deep in my heart deep. I now treat Weird Water’s intoxication as the main gain and the other factors as „nice to have” 🥴
Weird Water does provide radiation protection, stand near almost any radiation source and despite your counter getting as loud as an orchrestra in your face you'll recieve no damage, it also gets rid of accumulated radiation almost instantly, unequip it while using all the legendary artifacts you have and before dying equip it again accumulated radiation will disappear in less than 5 seconds. All and all, Weird Water it's so broken between giving 50% more weight (This means it ups any weight modifier by half of its values, this includes artifacts OFC but also carry upgrades for armor) and completely making rads a complete non issue for like 90% of the time, it's literally the best artifact.
Also, the drunkness effect is not random, it gives 20% drunkness when you have 50kg or more on your inventory, which I find to be not much (But I carry like 200 bullets for each weapon because in the Zone you never know), I also beilive the drunkness gets bigger the more weight you carry, but it could just be my imagination, still, best artifact hands down.
Im not so sure about that, i was looting a downed helicopter that spammed my rads, I jumped away and equiped WW and I was able to walk around with no rad increase.
You can't upgrade the Cracker from pump-action to semi-auto, you can install a magazine instead of its normal tube feeding mechanism but the action is still...well...pump-action. 1st semiautomatic shotgun you get is the SPAS 12 (yeah, I know the game calls it something else) and a good idea is doing the Rostok arena quests to get the Sledgehammer(the unique version). As for the magazine for the Cracker - you get one already fitted with a mag as part of the main quest when speaking to Richter atop the crane in Garbage. As far as personal tips: For burers - Skiff's pistol isn't the only thing they can't take away from you...it goes for grenades too - unless you willingly hand one to them. For burers also - keep in mind you need to be in line of sight to them for their force pull to work, meaning, if they pop their shield, just run into a room, hide until you stop hearing the distinctive hum and charge them unloading(pref in their oversized heads) with the force multiplier of your choice. For controllers - charge them. They have a minimal range at which they can use their psi-attack and once close enough, they have 2 options left: either claw at you, which can be easily dodged or turn tail and run(they're not fast) - pump them full of lead. Weird water - it also drains radiation, i.e. if you get irradiated, you don't strictly need meds or alcohol, just equip the weird water and all your rads drain to 0 in a couple seconds. Also good for nullifying the effects of radioactive artifacts. Last one, more a quality of life: try to get the weird nut artifact as soon as humanly possible.
you don't actually need the weird nut because the hypercube is more than enough. that hit to hp regen rate when using healing item is a bad tradeoff for passive bleeding heal and there are a ton of bandages available everywhere.
Thanks for the feedback! About the shotgun, I see what I did wrong: I studied material on different shotguns, most notably the Remington M870 DM, the Benelli M3 and the AK Saiga and somewhere in the mix with the main point being about having a faster reload time I made it into a conversion but it's the Benelli that's convertable instead of the Remington. Thank you for pointing it out.
If you pick up the drowned AK at slag heap, its a quest item before you talk to the guy and/or tell him you’re keeping it. Does that have the same effect on burers that the skaffs pistol has? 🧐🧐
@KB8Killa You can just take the AK without ever initiating the quest. As soon as you pick it up the NPC will ask you to return it but you can just ignore him and take the AK with you. Within a certain range of Slag Heap the AK will then still be flagged as a quest item but as soon as you leave that perimeter, the entire quest is auto-resolved: the NPC disappears and with him, the quest item flag on the AK. So if you encounter a Burer after that, he WILL be able to pull that Drowned AK out of your hands.
I suppose not that many people get it at a time during their playthrough where it makes a difference in comparison to whatever weapon they were using before so by the time they do get it, they already have the Saiga and maybe even upgraded it so statistically the Sledgehammer will be less impressive but also; the pump-action vs semi-automatic also weighs in for people at some point.
I think damage-wise, the Sledgehammer will definitely feel like a better shotgun over the Cracker and for some maybe even over a regular Saiga because those small chances are almost impossible to feel. But once you start upgrading/improving weapons you can really tell the difference.
@SirStefanGaming I use the Sledgehammer for end game over the Saiga. I used to run 100% saiga until I found it. I have more control over ammo and it forces me to think about my shots rather that spamming the trigger. And, I am probably imagining this, it seems like it stuns enemies more.
the only reason most people do not use the sledgehammer is because you can get a saiga well before you get to rostok. there is no point in using the sledgehammer if you have a saiga. even if i was still using the cracker from the main quest stash, i still wouldn't swap it out because between mag fed vs manual reloading it's a no brainer when fighting 3 bloodsuckers at once.
I hope these tips helped you out! Here are even more Stalker 2 tips and tricks 👉 th-cam.com/video/OXs_mkBhskk/w-d-xo.html OR (if you've already seen it) what do you think of this review? th-cam.com/video/zQefOwjyDao/w-d-xo.html
I was able to get a shotgun with a magazine very early when you do the quest that takes you to the top of the slag heap you can find a modified shotgun in a bag at the end of the crane
Top tip! The quest is "The Price Goes Up" and you get a modified M860 Cracker (and a cool cutscene + view as well!)
Its a main story quest...lol you can get a Spas12 in cordon very close, right after the Sphere mission in Lesser Zone.
5:16 the attack of a controller does stagger you but it also perfectly lines up your gun with his face.
if you time it right you can land one or two headshots after they did they psywave thingy. the targeting laser helps you to see the right moment.
Something I need to practice on with these guys; the faster you can take them down the better because they always make a run for it.
If you aren't aware you can shoot down the Saiga on the platform to save trying to jump across the buses to get to it if in a hurry
Good one as I did not try that, I just went straight for the obstacle course to record how to get there (for making a larger stash location guide video I'm considering). Thanks for sharing!
7:55 - perma-drunk, you mean a normal state? Also the effect doesn't kick in if you are loaded below 50kg
Depends on who you ask I guess? 😂 I think you deserve an achievement for being to stay below 50kg to even notice this haha.
Tip: remove all your gear before going for artifacts, then you avoid damaging your gear and repaircosts. Works fine just pop a few medpacks if you are unlycky.
Also:
If you have a any pro tip on how to get past npcs blocking doorways that would be awsome. I'm stuck in Prirpyat because I cant get into the Palace of culture base 🤣😩
Waiting fore a patch. Good old Stalker..
That sucks. Yeah in that regard one might say you're getting the nostalgic, classic Stalker experience :)
I have to say I never tried hunting for artifacts without gear on, I usually run into patrols and other stuff along the way where I would be taking too much damage without wearing it.
throw your gun/armor at their feet to move them
@@SirStefanGaming yepp. Classic stalker lol. PS: I just remove the gear "on site" when getting artifacts, then put it back on. Takes 5 sec and saves me thousands.
I might have to start stripping down on site as well, especially late game...repair costs are nuts and I don't want to waste time on mandatory Coupon excursions.
Yes! Ive been doing this too since easrly play through!
Personally I dropped the SAIGA when I cam across the RAM-2. It doesn't have a magazine, but it does have 14 rounds and reloads 2 shells at a time instead of 1. Plus, the reload animation is just so cool. I bought it from the merchant at Pile Driver in the Red Forest. I can't remember how much, but it was worth every coupon!
4:05 saiga is goood!
Woohoo, I got a mention 🎉
Also another tip from me xD a not obvious mechanic that you got a bit wrong here, but honestly borderline OP one - Weird Water actually doesn’t provide protection from radiation, but literally nullifies the radiation effects of other artifacts. Yes, you can ignore lead containers and balancing between radiation protection and radiation inflicted by artifacts and put on the most powerful ones on you.
This way also you can ignore the cheeki breeki meta keybinging of left click for shoot, right click for drink vodka. You’re always drunk! Win-win.
I stand corrected 😄 Wait! There's a meta of vodka drinking? I did not know this! 😁At a certain point I did had enough of swaying back and forth...
@ Just joking actually. On some random steam or reddit thread this joke occurred. It immediately landed so deep in my heart deep. I now treat Weird Water’s intoxication as the main gain and the other factors as „nice to have” 🥴
Weird Water does provide radiation protection, stand near almost any radiation source and despite your counter getting as loud as an orchrestra in your face you'll recieve no damage, it also gets rid of accumulated radiation almost instantly, unequip it while using all the legendary artifacts you have and before dying equip it again accumulated radiation will disappear in less than 5 seconds.
All and all, Weird Water it's so broken between giving 50% more weight (This means it ups any weight modifier by half of its values, this includes artifacts OFC but also carry upgrades for armor) and completely making rads a complete non issue for like 90% of the time, it's literally the best artifact.
Also, the drunkness effect is not random, it gives 20% drunkness when you have 50kg or more on your inventory, which I find to be not much (But I carry like 200 bullets for each weapon because in the Zone you never know), I also beilive the drunkness gets bigger the more weight you carry, but it could just be my imagination, still, best artifact hands down.
Im not so sure about that, i was looting a downed helicopter that spammed my rads, I jumped away and equiped WW and I was able to walk around with no rad increase.
You can't upgrade the Cracker from pump-action to semi-auto, you can install a magazine instead of its normal tube feeding mechanism but the action is still...well...pump-action.
1st semiautomatic shotgun you get is the SPAS 12 (yeah, I know the game calls it something else) and a good idea is doing the Rostok arena quests to get the Sledgehammer(the unique version).
As for the magazine for the Cracker - you get one already fitted with a mag as part of the main quest when speaking to Richter atop the crane in Garbage.
As far as personal tips:
For burers - Skiff's pistol isn't the only thing they can't take away from you...it goes for grenades too - unless you willingly hand one to them.
For burers also - keep in mind you need to be in line of sight to them for their force pull to work, meaning, if they pop their shield, just run into a room, hide until you stop hearing the distinctive hum and charge them unloading(pref in their oversized heads) with the force multiplier of your choice.
For controllers - charge them. They have a minimal range at which they can use their psi-attack and once close enough, they have 2 options left: either claw at you, which can be easily dodged or turn tail and run(they're not fast) - pump them full of lead.
Weird water - it also drains radiation, i.e. if you get irradiated, you don't strictly need meds or alcohol, just equip the weird water and all your rads drain to 0 in a couple seconds. Also good for nullifying the effects of radioactive artifacts.
Last one, more a quality of life: try to get the weird nut artifact as soon as humanly possible.
you don't actually need the weird nut because the hypercube is more than enough. that hit to hp regen rate when using healing item is a bad tradeoff for passive bleeding heal and there are a ton of bandages available everywhere.
Thanks for the feedback! About the shotgun, I see what I did wrong: I studied material on different shotguns, most notably the Remington M870 DM, the Benelli M3 and the AK Saiga and somewhere in the mix with the main point being about having a faster reload time I made it into a conversion but it's the Benelli that's convertable instead of the Remington. Thank you for pointing it out.
If you pick up the drowned AK at slag heap, its a quest item before you talk to the guy and/or tell him you’re keeping it. Does that have the same effect on burers that the skaffs pistol has? 🧐🧐
If memory serves me correct then it loses it's quest item status AFTER you actually keep it for yourself.
@@SirStefanGaming time to do a stalker 2 myth busters type video ;) that would be sick
@@SirStefanGamingwhat if you never take the quest
@KB8Killa You can just take the AK without ever initiating the quest. As soon as you pick it up the NPC will ask you to return it but you can just ignore him and take the AK with you. Within a certain range of Slag Heap the AK will then still be flagged as a quest item but as soon as you leave that perimeter, the entire quest is auto-resolved: the NPC disappears and with him, the quest item flag on the AK. So if you encounter a Burer after that, he WILL be able to pull that Drowned AK out of your hands.
I feel like the sledghammer is underrated in the YT community. I fell like it hits harder than all the other shot guns.
I suppose not that many people get it at a time during their playthrough where it makes a difference in comparison to whatever weapon they were using before so by the time they do get it, they already have the Saiga and maybe even upgraded it so statistically the Sledgehammer will be less impressive but also; the pump-action vs semi-automatic also weighs in for people at some point.
I think damage-wise, the Sledgehammer will definitely feel like a better shotgun over the Cracker and for some maybe even over a regular Saiga because those small chances are almost impossible to feel. But once you start upgrading/improving weapons you can really tell the difference.
@SirStefanGaming I use the Sledgehammer for end game over the Saiga. I used to run 100% saiga until I found it. I have more control over ammo and it forces me to think about my shots rather that spamming the trigger. And, I am probably imagining this, it seems like it stuns enemies more.
the only reason most people do not use the sledgehammer is because you can get a saiga well before you get to rostok. there is no point in using the sledgehammer if you have a saiga. even if i was still using the cracker from the main quest stash, i still wouldn't swap it out because between mag fed vs manual reloading it's a no brainer when fighting 3 bloodsuckers at once.
@@SirStefanGaming I just looked at the stats. The Sledghammer is slightly better than the Saiga. The regular spsa is not anywhere near as good.
found a heap of Saiga's but hard to do much upgrades.. plus there is a better gun out there anyway
Upgrades for the Saiga aren't cheap, that's for sure! What other weapon are you thinking about?
So don’t panic and dump the tube when a bloodsucker pops up got it 😂😂😂
If that means I can kill it in one go....I will 😋