Mana Efficiency in Commander | When are Spells Worth the Extra Mana?
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- We're looking at mana efficiency in Commander, and comparing pairs of cards to see when the higher mana option is better!
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So a relevant comparison to something outside the game would be the Gamblers Fallacy. You use selection bias to isolate past successes and then justify future events. So for example, if Krosan Grip saves you one game, you’ll ignore the 99 times it didn’t save you because you’d be hypothetically “due to start winning soon”. It’s what fuels gambling addictions and casinos are intentionally designed to prey on the phenomenon. Be better than the Gamblers Fallacy. Don’t play Krosan Grip.
That's exactly what we were thinking of! Your comment has been pinned to be an honorary part of this video :D
But it just feel so much better to resolve a krosen grip. It may be worse but in those time you do use it, it feels so much better and thats why people play it. I would also argue why not play both? They are different tools for different jobs. Why compare a scalpel to a broadsword?
AMEN BROTHER sk
@@Lucy-ym4dvI don't own one, but yeah I guess that's true, the look on the face of blue players may well be worth it.
There's too many counters in my playgroup that I'm thinking of buying one.
@Josh C. That sure was a long reply, but what it lacked in "concisisness" , it made up for in "clearness" 👍
I think both opinions are correct to an extent, you (Josh) are "correcter" because you worded better, but OP's intendes message is also true for some.
As a Jhoira player with 11 combo protecting counters, I totes agree that Krosan Grip should never be played.
Yep same here also. Afraid of kosan don't care about more efficient spells.
I can't even count all the times that a Krosan Grip has canceled a combo without a possible response and cost me the game.
Return to nature is close to being worth another mana by having a third relevant mode. I think it's the only one being close to Nature's Claim, but I would just run both. Natural State is also fine for just one mana.
Yeah, Natural State is a very good card and I was about to write a comment on it when I saw yours. Instant Speed and one mana that can destroy many relevant targets? Sign me up! I would play it above Krosan Grip. Every. Single. Time.
Return to Nature I sometimes run as a second version, the grave hate is a cute option. Hard to imagine running Natural State, it feels like at least half the preferred targets are mana value 4+. Maybe it’s just my playgroup, I know more competitive metas will play lots of cheaper spells.
Especially with counterspell vs disallow, I would argue for how often it is relevant to counter the triggered/activated ability that it is at relevant at least twice as often that you needed to leave open one less mana to counter the thing that is now using said ability.
A great point!
Disallow absolutely has a place in edh lmao.
I mean maybe at jank power
COUNTERSPELL barely has a place at higher power good luck finding a place for a 3cmc founter thats nor FoN
I. Freaking. Love. Your. Videos. They’re always so informative and help me improve my gameplay every time I watch one. Thank you!
Thank you! We are always trying to help improve peoples game so comments like this always make our day
I refuse to watch a Fast and Furious movie until they cross over with Transformers and everyone is just driving Autobots while the Rock fist fights Megatron
I really want them to cross with jurrasic park
For anyone going so deep on counterspells that you would consider disallow, try out whirlwind denial instead. The 4 mana tax makes it usually disallow in the times where you need disallow and the upside of countering many triggers at once comes up more often than you might think and can be back breaking. I still wouldn't put it above counterspell or arcane denial, but it could be depending on your meta.
Back in my day 👵🏻 Harvester of Souls and Rampaging Baloths were OP
Are you 70?
@@NitpickingNerds 73 in the fall!
@@tinstreet_egg Gratz! 🤟🏻
I like cultivate and kodama’s reach for decks with 5cmc commanders because it is such a smooth ramp into your commander, farseek and three visits type cards feel awkward
So speaking of mana efficiency. One of my favorite cards from old sets is orcish spy. For one red you get a 1/1 but the effect says you get to look at the top 3 of anyone's deck you dont get to rearrange but the knowledge of anyone's deck is so valuable
You guys describe the exact meta I want to play in, and that I build for. High power, optimized, threatening wins on turn 5 - 6 at the absolute earliest, but usually 8 to 12. Love that
My playgroup plays like that, not cEDH, but very optimized
Have you ever Cancelled a Stifle, then Disallow the Counter Spell that tried to save the Stifle?
Me neither...
Why I run Krosan Grip. So when my opponent has an enchantment/artifact that can win them the game (ex. Food chain, underworld breach, staff of domination, walking ballista). I also play competitive edh where there’s a chance my opponent has 3-4 cards of counter magic to protect it. Anyway I run mono green storm and run both anyway. Just my opinion why krosan grip should be stapled.
If youre in cedh you arent running grip
Youre playing optimized mid power at most
Even the highest curve cedh lists wouldnt dare run a 3cmc interaction spell without a freecast mode
The ONLY split second card in cedh is angels grace
@@V2ULTRAKill mono green plays krosan grip. But in my local meta the majority of players are running artifact/enchantment based wincons while also having counter magic. Split second can/will save games.
@@JellemaDilemma the best cedh mono green list, yisan does not play grip
As i said you just dont run it in cedh you'd rather run beast within
And you DEFINITELY dont run it outside of weaker mono green lists
No matter what your meta is theres better removal in all colors for cheaper
@@V2ULTRAKill I mean I also run beast within, boseiju, natures claim, force of vigor. Just because I choose to run one card out of 99 in a list doesn’t make it not cEDH. But whatever you say gatekeeper
When they win you the game, like Grave Titan, obviously.
The claim vs grip argument can be dependent on meta though, I constantly play against Leyline of anticipation so I tend to go with grip so I can split second and essentially remove their turn 😅 ~ but yeah natures claim is normally a lot better
How exactly does it remove their turn…?
@@ryanprov they wait to cast their spells all at instant speed, so if you destroy the leyline with no responses they cant cast their spells and waste all the mana they were holding up.
Boros Charm/Teferi's Protection is a fair comparison. You're comparing Protection to just one mode of Charm. Charm doesn't just protect your stuff, it can also remove smaller creatures, get through last points of damage on foes, or be a great combat trick. Not to mention it's incredible in decks like Feather the Redeemed.
It can't damage creatures
Certainly feels good to krosan grip a vedalken orrery right after its controller says "draw, go"
100% of most players who subscribes to the nitpicking nerds have it in their contracts that they can't lose a fight (cue the disclaimer guy)
Besides you and Ludacris
7:30 Actual Stifle does have a purpose in edh. Not for winning, but for tilting out your opponents. Good for the memes. Just the little things, where they can rage with, 'why is that shit in your deck' when you stone rain them on turn one. lol
There is definitely salt value!
The argument for harvester of souls and haruspex/reaper can also be made for soul of the harvest and beast whisperer, although i really like soul of the harvest for decks that flicker, reanimate, or cheat big fatties into play.
I actually prefer harvester for yarok
@@elipetrou9308 that makes perfectly good sense. I use harvester in Hans Eriksson for all of the stompy bois i cheat in
@@SirStickBug yeah, I mean, beast and guardian are overall better, but harvester has quite a few good decks.
Yeah i dont think unplayable like soul of the harvest is. He makes a good beater too, which is the other reason i like him. My hans deck has a lot of high powered creature rewards and trample synergies, both of which he does while occasionally replacing himself with a card or two.
I know Vin Diesel is into Dungeons and Dragons and in general tabletop games. You guys should invite him on the show and see how his MTG skills are!
He has to win the game! It's in his contract!
Your videos rock! Made my mono white Tails stax deck so much more efficient and better. Thanks a ton!
Thank you our main goal as a channel is help players get better by offering our opinions
I want to see your take on MDFCs with mana efficiency. Example: bala ged recovery vs regrowth. Ondu inversion vs hour of revelation
The extra mana is paying to have an extra land in your deck.
Easy lands are better. And you can run both.
They did talk about this, specifically Hagra Mauling IIRC? The floor is really high on MDFC, because they aren't just a land if drawn late, which is a huge advantage for a card that would otherwise be a dead draw. People usually seem to cut lands for them (which is risky, since they CIPT), or much less risky (and probably the most correct), they cut actual cards for these (or at least some of them), and are thus very unlikely to get mana screwed. Most people don't like running enough lands, it's a chronic problem, but a lot more people can stomach 38-40 lands in a non-lands deck if 8 of the lands aren't always a land. It's like running Myriad Landscape in a deck, it's a terrible land (and you almost should count it as a spell), but it's a land that ramps you eventually, and some decks think that is good medicine. I think the problem at this point is the depth of land MDFCs, there just aren't a ton of them, but they are generally good cards. I don't run them often, but as long as you can afford a few CIPT lands, they are fine. Most decks tolerate getting 1 CIPT land in their opening (or drawn early), but don't like many more, so it's worth running the numbers to make sure your expected value is where you want it to be. If you're expecting 2 CIPT lands in your opener, you are probably going to feel behind early, and pretty consistently.
I think I’ve said this before: Cultivate/Kodama’s Reach is good in the decks that Exploration is good.
Yes. Unless you are a certain book.
I experienced it myself in my playgroup.
I used to run Terminate in my Korvold deck but now I run Pyroclasm because of those F*****G scute swarm.
Love your stuff, you know your MTG really well and btw I hate Grave Titan too.
Edit: I run Krosan Grip because it destroys the Divining Top and most of my playgroup runs it. Just to say how MTG is such a great game, every card has a situation to shine except One with Nothing, I never understood that card.
One with nothing is better than you think
You can pull off some really johnny style win lines with it and underworld breach
How...how did you know I drew *exactly* 11 cards with Harvester of souls?
Oh and there is a card that has its effect for 4 mana "Deathreap ritual" but it's a lot weaker because of the Morbid mechanic
Love your content. You guys are way too hard on grip. It's flawless in a control/combo meta. Also, I run claim ;-). I only play rec sage if I can recur it.
You guys didn't mention it but if one does care about the Stifle effect on Disallow, Tale's End similarly cuts the mana cost by one and, because of the nature of commander, will always have relevant targets. I run one in all of my blue decks and, at least in my experience, it's only gotten better over time as more commander-oriented products have pushed more must-answer legendary spells into the 99 of the average list.
That is fair but we tend to avoid stifle effect as we feel they aren't worth a card slot overall.
First off, Terefi's protection is waaay better. But these days boros charm can target planeswalkers. I also think there are some decks were the double strike is relevant making it a more desirable choice...but that would be in very specific decks.
You mean most boros decks?
I mean the only truly good planeswalkers are the ones that are only relevant the turn you play them or are namer Narset
In general, I agree about the 2-mana ramp spells vs 3. There is one exception. When my commander costs 5, I like cultivate and kodama's reach
Fair but in general you will still play your commander on turn 4 with either.
@@NitpickingNerds yes, but that means I only need 3 lands and one ramp to do it. Only 4 specific cards. If all I have are 2-mana ramp spells, I have to draw some combination of 5 cards (lands and ramp) and I still can't cast my commander earlier than turn 4.
It's narrow, but I put those two in every 5- mana green commandeer deck.
Good tips, especially for someone like myself who's new to EDH and used to play competitive formats. I've lost to KCI eggs many many times and wished I had Krosan Grip but you have to remember it's not a thing here 😂.
Dig the acoustics of the new place. The sound is great
Generous gift is objectively better because it’s a white elephant gift
that bell helping out
Yes we are a bit late today!
Disallow is relevant in sooooo many situations. I always play it in mono blue, and in any deck where protecting the graveyard is paramount.
I’m surprised how everyone seems to forget that Path To Exile is often a very cheap mana ramp spell. If you’re in white, you are often playing some 1 and 2 drop creatures, usually for their ETB and/or chump blocking, or you’re making some little tokens.
Playing PTE on a 1/1 token (human, soldier, servo, etc), or a Wall of Omens, or anything that’s about to die as a blocker, gets you an extra land. It’s a lot better than Hagra Mauling, for example, with similar flexibility. And it EXILES an opponent’s good stuff. That extra land for your opponent might mean something on turn 4 or 5, but it means a lot less on turn 9 or 10 when they’ve already got plenty of mana to turn a combo. Swords to Plowshares is great, but you can’t ramp yourself with it.
I really liked that point "The turns that always happen are 1,2,3,4,5". Obviously some of a deck has to be viable past that point but that point really serves to illustrate the importance of low cost cards for early game. Also I can't count the number of games when after doing my main action on turn 5,6,7 I could cast a two mana spell but not a three.
It's so weird to see a nitpicking nerds video without a moxfield add
I’d love to know what you guys think of wilt.
Okay, you guys have convinced me to put E-Wit back in my token deck. Even though I'll have to give up my beloved Japanese mystical archive art, I have to concede the argument that having it on a creature is way better for Beast Whisperer, God-Eternal Oketra, etc. than a spell would be.
Loved the video, but four things:
1. It is worth mentioning that the arguments that you brought up showed how much commander changed in the past decade. I remember a time when games would go for 10+ turns minimum, unless someone brought a Prossh- deck. Maybe, there's content for a video here.
2. Consequently, a lot of the "bad" cards are much older than the better cards you talked about, so it would be nice to acknowledge that they used to be viable alternatives. I definitely remember killing people with Boros charm in 2015/2016.
3. Also, you're not considering budget, and that should be addressed *looking at you, Teferi's protection*
4. Cultivate can actually fix you for 2 colours, so it's much better in 3+ colour decks
I made a similar comment on other video, but if you are a token/landfall deck, I think it is better to go with Field of the Dead than Rampaging Baloths. Let's say it goes down on turn 7, gets a 2/2 token or multiple ones, but you put it into play for 0 mana. Imo, a much better idea - plus sometimes it's just that the deck runs more efficiently when you add that one darn land you shouldn't have taken out in the first place, haha
We love love love field of the dead here!
Well, I have to admit I became a huge fan too, never knew that card existed until I saw your channel 😁
If you want teferi protection you also want boros charm.
what about ornithopter vs emrakul
WE pick Ornithopter obviously
I'm sorry, but the answer was c, solemn simulacrum
It's here, and it's the long form gloriousness that I love!
YES, moving extra sluggish today, but it is up nonetheless!
I feel like cultivate is better in decks that are expensive and don’t have a ton of early card draw where hitting all your land drops is relevant. Specifically, cultivate in something like an Ur-Dragon deck feels important (similarly for mana fixing). Doesn’t matter if you ramp turn 2 if you’re still sitting with 4 mana on turn 4 anyway because you missed your land drop
Gearhulk is a six mana creature that plays mystical confluence... Just not reliably. Still love it.
Best MTG Commander channel after The Command Zone.
YOU THINK YOU'RE BETTER THAN US.
:)
I had a discussion with some one about this topic as it pertains to Street Wraith vs Impulse. Yes, you dig further but some decks don't need card selection they need card velocity and cards like street wraith, Git Probe, Manamorphose allow you to "Multi-spell" for free in combo decks that want it. His go to comparatively "better" card, impulse, never see's play in the format we were talking about, because there are so many cards that are similar that cost 1. His biggest issue was the fact that you have to pay life and that made it so much worse, so clearly he was thinking life as a score rather than a resource.
Life is a huge resource and one you have a huge abundance of in commander!
@@NitpickingNerds I agree, but we were talking about vintage, where I responded what deck in the last 10 years still plays impulse in vintage.
I would argue in favor of Boros Charm in aggro decks, especially in decks running multiple combats to either make the team indestructible as they swing in again and again, or give our commander double strike to kill a player out of nowhere. Might not be optimal in high level tables, but it works pretty well in my local meta
Some of these cards im just thinking “why not both”😂
I understand your arguements...but disallow has saved me from planeswalker ultimates, thassa's oracle triggers and aetherflux more than a couple times...plus it's also a counterspell...I don't argue your points...they are all valid arguments...but I'm the type of player that wants as much versatility available to me ad possible all the time even if it's "non optimal" and krosan grip stops a lot of unstoppable combos with sac outlets, aetherflux, counterspells ect.. I will keep running then but I respect anyone who disagrees
That is a perfect way to disagree. We are not the final word for your deck, you are and should play cards you think are good even if we might dislike them. Much love!
I have found Krosan Grip more useful as of late. It is a super good answer to cards like Bolas's Citadel / AEtherflux Reservoir and Underworld Breach. Being able to stop their combo without them being able to counter or respond is a huge advantage, especially against Breach when they try to recast their Lion's Eye Diamond from their graveyard after activating it the first time. I play Nature's Claim over Krosan Grip in my decks but it does have its own uses even in the higher power meta's. Also it can be used to destroy Sensei's Divining Top without your opponent being able to save it in response, more relevant then it may seem at first.
I was watching one of your old videos and there was a comment from someone dying on the krosan grip hill. They accused you of being a cEDH channel but pretending not to be 🤦♂️. Mana efficiency is for everyone!
My personal take: Krosan grip is really only good for killing Top, Aetherflux and stopping combos. If you are in a meta where those things are relevant EVERY SINGLE GAME then go ahead knock yourself out.
How many metas is that 7? lol
BRING BACK DISCLAIMER GUY!!!
Vivien’s Arkbow + Eternal Witness = Greatness.
I will never play cultivate like cards anymore, and my decks are much faster because of it. Thanks guys
We got you bacon!
Usually the answer to use these cards in favour is aetherflux reservoir and the like
The only ramp spell that I run that's more than 3 mana in my Xenagos deck is Traverse the Outlands, only because it's incredibly easy to rip literally all the basics out of my deck and get 10+ lands for 5 mana.
But regrowth is better for my codie deck because something being a creature is a bad thing for him
Definitely agree with that! You probably want Bala Ged Recovery, right?
I agree on pretty much everything, but the 5 cmc counterspell. Holding up five mana feels to bad & when nothing counter worthy is played you waste your counterspell for expensive carddraw? I'm really not convinced.
I love your input as always, since I've been playing Modern, Pauper and Standard for a long time, my brain sometimes needs rewirering to EDH, which I just started with during Covid.
I run dissalow, just because it's fun to potentially exile a commander forever with roon. And it's a counter spell I guess.
You can always mutate onto Scute Swarm to create bigger tokens
Also a really cool interaction!
I agree that the extra two mana for Krosan Grip is probably not worth it. But I do want to tell the story about how I was playing Muldrotha and dumped 80 cards in my yard with Mirror-Mad Phantasm with Perpetual Timepiece on the battlefield and my opponent Krosan Gripped the Timepiece and dropped Bojuka Bog. Just an insane blowout.
Definitely the 1/20 scenario lol and I always thing about it when you guys talk about Krosan Grip. I still run Nature’s Claim.
That is a pretty sick got 'em moment! :)
the thing about mana efficiency is also related to removal. i am more likely, given the option, to remove/ counter a rampaging baloths over the scute for a couple of reasons. the first being that it comes down later (in an ideal setting) so i have a better overview of the board state and my responses to it. secondly, it costs more so my opponent basically invests 6mana for nothing, it often being the rest of their turn. you also get to play something else if your scute is countered, while the baloth, being so expensive is your turn. and finally, smaller spells tend to go under the radar because more often than not they take longer for their effect to be felt (a 4/4 beast vs a 1/1 insect in this scenario).
idk the problem is that once scute swarm gets going it can no longer be stopped with targetted removal, while u can always just get rid of just the baloth to stop the tokens.
When you consider your own playgroup's meta a lot of these extra mana cards matter more
Meta is a thing that we can't take in to consideration because all meta's are different
Boros aggro and ‘Geddon decks want both Teferi’s Protection and Boros Charm, don’t they? Boros Charm offers much less than Teferi’s Protection, but when you want the same thing from either card at time of casting, two mana is much easier for double-spelling and holding it up costs less tempo.
Boros Charm can fail to protect your creatures where Teferi’s Protection would succeed-exile, Toxic Deluge-but when they’re both in your deck that’s just the same as not drawing or having the mana for Teferi’s Protection.
Ferrous heads my one Boros deck, so that gives Charm some extra text, but offhand I can’t think of a Boros deck that doesn’t want both for the redundancy. Not a lot of tutors available, y’know?
That is not unfair to say for exactly Boros decks
harvester of souls is almost a grave titan 10/10
BOOOOOO!
Almost every game I've played where an opponent played teferi's protection.
Another player used that as an opportunity to do some shenanigans with "do x win the game"
Where yes in certain situations it's amazing. But my playgroup always takes advantage of it somehow.
Why couldn’t the other opponent have done that anyway? Some stax effect on the caster’s board that got phased out?
Bala Ged beats Regrowth too... not in efficiency but in being a freaking land too lol
In the same way one must consider synergy when deckbuilding, it's also important to consider what kind of interaction your deck will attract. In my reanimator deck, Disallow has been used more against Bojuka Bog than any other card. When I rearranged my deck to try out Perpetual Timepiece, it became less effective in other ways.
Nitpicking aside, I love your channel. Keep up the good work!
P.S. The Buffalo Sabres have been such a bad hockey team the past few years, I feel bad for you.
Don't worry too much we barely care at all lol
I run both Counterspell and Disallow.... in fact if I'm running blue I usually have 3-4 counters on top of removal. It's probably more meta based than anything though.
Huh. I didn't get a notification for this video.
disallow is actually insane as ur 8th counterspell
FoW
FoN
Flusterstorm
Guardianship
Swan song
Negate
Counterspell
Mental misstep
Dispel
Delay
Spell pierce
You deffo need more than 8 counterspells to justify running disallow
My only argument for cultivate is forest vs basic land and whether your deck is creature based or not. If not...and your in green....you should probably run cultivate.
I love Boros Charm.
I won doing something very degenerate using it about a week ago.
My opponent played Mycosynth Lattice, and my turn comes around so I cast Boros Charm making all my permanents indestructible, and then wiped the field of artifacts, and enchantments...................
Charm is a decent card and has homes in certain decks
@@NitpickingNerds it is definitely not something I would compare to Teferi's Protection. Teferi's Protection is the pinnacle of mass protection cards. Pretty much a auto include in every white deck.
On the other hand Boros Charm being 2 colors its playable in many less decks, and not quite a auto include. The thing is though that Boros Charm is much more versatile, while also offering a very efficient mana cost. It is a combo piece, mass protection, and a surprise I win card all in one!
Boros Charm's form of Mass Protection can also enable very aggressive plays that otherwise may be too risky.
@@The_MechaGojira well I think the 2 are definitely comparable as the main reason for playing either is to protect your board. The only point of the comparison was to show examples where the strength of the card out weighs mana efficiency
Like how paying 6 for a "when a creature comes into play under your control draw a card" on a soul of the Harvest do it for 4 with Beast Whisperer and Guardian Project. Or cheaper with the great henge
As far as the Harvester of souls, spend 1 less mana and use Liliana dreadhorde general. Granted you don't draw for opponents deaths but still
Doesn't cultivate give you card advantage though? You're using 1 card to get 2. You're ramping and ensuring you get your land drop or discarding that land for rummaging/looting
I liked the video a lot, but ihave to disagree on the disallow arguments, the versatility is well worth one more mana, specially when you have three opponents and activated based win conditions are so common in the format. You guys also missed the facct that the deck that runs counterspell usually can also run disallow, the two cards do not compete directly.
I personally think Natural State is better than Nature's Claim. I dont like giving my opponent's anything ever. And if an artifact or enchantment is more than 3 mana, I have other answers for those, usually on a body or boardwipe
Hey, I use disallow...and like 19 other counterspells in that deck so thats why honestly
i got a tricky one for you: Hour of Revelation vs Ondu Inversion
Ohhh that’s tough.
Both are solid spells. If you can cast Hour easily then I think I would choose that but if you have a free land spot then Ondu inversion might be the pick. Both are very solid cards!
Would you be interested in doing a video were you talk about staples. But instead of grading them, ranking them on powerlevel of decks were they would see play?
Example: Cultivate has a drop off point were you would stop playing it at a certain powerlevel in favour for something more efficient like nature's lore. We're is the line according to you?
That is an interesting idea. It is tough draw lines in the sand though
Cultivate is well worth it if you have a commander that costs 5 or more
krosan grip has only ever been relevant for me once, and it was when i destroyed a staff of nin and my opponent couldn't use it to ping me for one out of spite
Disallow is decent in some situations though. I stopped a Freyalise minus on my Sword of Animist which actually helped me not lose. I've also disallowed an Emrakul stealing my turn. But I would like to hear your thoughts on Tale's End.
Tale’s end I would consider on par with negate. BUT not just negate. Negate that starts the game with three relevant targets. People rely on their commander too much these days so the counterspell mode is very good
Tale's End is really only a card we would play in a highly competitive meta.
You just have to watch the Fast movies for what they are: Fun Schlock
Blood for the Blood God! Skulls for the Throne of Khorne! Comment for the Algorithm! I shouldn't copy/paste this really... The Algorithm will find out!
2 Questions for Joe and Beezy. I run an Aesi lands deck full of big threats and token generation, and I’m light on creature spot removal (I run Beast Within, Cyclonic Rift, and Reality Shift), is Resculpt worth running?? Is Ravenform worth running?? The sorcery speed is the only reason I’ve balked at running Ravenform.
Imo Resculpt is even better than Reality shift because it hits more targets and doesnt have a chance of giving them back a card. But you should always consider if you dont care about a 4/4 which is mostly the case.
With you hating Krosan grip, what cards do you usually use for enchantment/artifact removal alongside nature's claim? Do you turn to more cards like vindicate that have more target options? Or do you turn to boardwipes cleaning up problem enchants or artifacts along with several others?
From what I’ve seen in their decks and recommendations they use a combination very flexible options like beats within, chaos warp or generous gift, hyper efficient options like path or nature’s claim and then cards that are synergistic with the deck like darretti genius iconoclast in an artifact deck, rec save in any deck that can flicker or reanimate
Depends on the colors if you are only in greens try a pack, with Rec sage, Nature's Claim, and some combination of foundation breaker, Caustic caterpillar and Bane of Progress
Once you hit other colors the choices become more obvious because yo have more options
War journal entry - Day: ??? - It came in my office, and asked what I was watching. I quickly got youtube down and showed them a paused podcast readied in the next tab (about business ethics). I think they know, and I think they know that I know that they know that I think that they know. Still made it to NN video within 15 minutes of release. Gave 26th like. Fight the machine...
You fight the good fight!
I run Rampaging Baloths over Scute Swarm, almost exclusively because I have no way to make the Scutes bigger, and a bunch of 1/1s are infinitely easier to deal with than 4/4s, and a 6/6 might dodge some stuff. Can't just dismember him, but yeah, maybe I'm just wrong here? It's not like I'm guaranteed to have enough lands to justify the switch, but Scutes are way better very early (when you can't play the Baloths yet), and often better at the top end. I guess price is also an issue, the deck is somewhat 'budget' minded, so I'll have to think about this.
3 mana effects feel super clunky at the higher end tables, it's like a 5 (or even 6) drop at a more casual table. As silly as it sounds, at an 8 or 9 table, your 3 drop needs to be close to winning you the game (like a good, solid 5 drop would in casual), probably not on it's own, but with support it should be that big of a deal. 3 drops in cEDH are often combo pieces or stax effects, interaction needs to be cheaper, as does ramp. You see big draw effects for more, but something like Ad Naus is a 1 card combo (that combos with how you build your deck) that should be close to winning it for you, same with Peer. Other than that, you see few >3 drops, and most of them are supposed to win the game. If you're in cEDH or the very top end of non-cEDH, you almost certainly shouldn't run Krosan Grip (or any 2 mana removal for that matter), while a 1 mana removal spell is ideal usually, and they have printed plenty of options at 1 or less mana. The higher end your table, the less the gravy tacked onto cards matters if it cost you extra mana.
Scute Swarm gets out of hand very fast demands that you answer all the copies or it will run away quickly
I used to play krosan grip in the side board in legacy infect.
Start casting Disallow for fetch lands. 👍
Vince McMahon is a terrible genius.
At least there's nxt
As for FnF they make most of their money overseas.
And yes that is in the contract of Rock and Vin diesel
Cultivate is great for mana fixing in multicolor decks when you can't afford to get any type of dual land.
Solitude is a 5mana creature with Swords to Plowshares etb and it's very opressive in flicker decks 😔
It is very strong but only because of the fact that you can cast it for free
I completely disagree on disallow. I mean is it better than counter spell? No it's my favorite counter. But disallow has come in huge for me in my meta.
Would you still choose Teferi's Protection over Boros Charm in Feather, the Redeemed? maybe both? Feather's ability returns Boros Charm back to hand.
Feather is very special kind of deck that plays lots of card I wouldnt touch outside her list