He has mathematically proven that bronze is playing a different game. 😂😂
This is so much effort. Thank you for your hard work!
I think a more useful video will be how you to the best of your knowledge accurately tracked these stats. I’ve been doing some how did I die tracking of my own recently and it’s astonishing how op sombra is in the lower ranks especially when you’re on support. I came back after almost 15-18 months of hiatus and used to play OW1 a lot and OW2 is a completely different game now
While I knew all these things in theory, having a video with stats tell me means I'm now more likely to think about these while playing and hopefully winning more
I would love to hear the stats based on 100+ games. 14 games is such a small sample size.
I agree, it just takes like an hour per game and I work full time 😅 once I hit 1000 subscribers and can make some money off of the videos I may be able to justify putting more time into them
If you’re shooting an enemy, and you get their health low PING THEM and someone should focus them. It’s a domino effect after you kill one.
Playing DPS & having good mechanical skill is the only way to win consistently. Also I wouldn’t soft reset over 1 death, but 2 or more of course. Can easily overcome one support or dps dying early though
I’m a console player and I decided to play PC for a week and one tricked Moira to masters 3 with a 75% win rate. And all I can say is my mechanical skill is pretty mid on pc lol so there are ways around it using specific heroes and having good game sense. Hell, I climbed to GM for the first time on Torbjorn season 13 OW1 because he wasn’t mechanically demanding and I was still pretty new to the game
TLDR: wait for your f**king team lol
@@kmk66666 people just have the psychology of "we're fighting for that point" or "need to move the payload to win" but you need your team to do that, and you don't help, only hinder when you rush to the point only to die in a 2v5 and make your team gave to wait EVEN LONGER to get a meaningful team fight in. Definition of insanity.
@@arthurlloyd5165 it doesn't help that there are automatic voice lines which encourage stupid objective play
Ow2 dev team must add automatic voice lines that say “we must regroup together, we are stronger in numbers!”
Super interesting video there aren't many people bringing data analysis to improving at OW. It definitely reminded me just how important ult timings are to wining fights and ultimately games.
So group up, soft reset if the fight is lost, get the first pick, use more ults than the enemy, use your ult first in the fight
Pretty much! And if you think you’re already doing these, check the replays to see if you can do them even better
I would say using ult first is the only not gertain thing, unless your team really capitalizes
@@gaboqv yup! That’s why I think the percentage goes up in higher ranks, because they’re less likely to waste the ult
There might also be some bias. Fights in which a team used ults first probably correlate with the same team using more ults than the other one. So the causality becomes a bit more murky.
@@chuansonn7617 I still think this means you should ult first more often in general. I believe you are correct as a team fight might go red>blue>red>blue>red in a fight, which according to my data would mean red is more likely to win the fight. It also gives you a good chance to get a first pick by using an ult before them, which gives you a good chance to win the fight. If you always ult after they do you aren’t being proactive enough to get the first pick
When data science meets gameplay. Amazing video and Idea, and that's a great effort to help others understand what can be done.
i watched 201 teamfights over 14 games
Yeah wtf trash video bullshit from the start
Not a good start mate
Straight out of the gate with a fuckin lie.
I know I was hoping the sample size would be bigger. This isn’t very scientific
@@Tiamatria1 Scientific is 9999999 teamfights, we'll do that just for you
I work in sports and love sports analytics and always wanted some type of it for overwatch, and this is it. Keep up the great work
We need some baseball junkies to get more into gaming to come up with a bunch of new categories to track 😅
I've heard the "~80% winrate when getting the first pick" thing from Adder but now I have a statistical confirmation :D Gotta keep this video in mind when I'll get back into the game, thanks
Yup! It kinda just checks things we already knew, but it’s good to have that confirmation
This is a great video and really solidifies with data things that a lot of us do or feel instinctually. This is definitely some stuff to focus on 😊 Now the next question is - how can you encourage your team mates to do the same? Spamming "Group Up" helps with the grouping up thing, but people never seem to listen to "Fall Back" and stuff like that.
Yeah it’s tough without people in voice comms. So the best you can do if solo is work on forming good habits yourself, and letting your team die if they refuse to group up. Otherwise make a stack and work on it together.
Nothing like screaming into the voice comms calmly like Dumbledore is in the Goblet of Fire movie 😂
Biggest thing. Survivability. Yeah, I noticed how when higher elos get a pick they have that "Smell blood in the water" and push up quick since they have an advantage. They always take advantage of an advantage.
thats not true. ive had a few games where we’ve won OT just because i ran in there, killed maybe a soldier or speedy character then got killed but still won. same with teamfights, if i kill one healer and know i can just full send the other one, kill them then die then we’ll probably win that fight. ive been gold and ive been top 500, survivability only matters really in master+ games
In lower ranks players lack in capitalizing on advantages but also your getting 1-2 picks and dying so your clutching 3v2 into a 1v1 fight.
Biggest thing ive learned from high level scrims is that going first is the most important thing to do 90% of the time
Cool vid idea
I was not expecting this deep of analysis but this is the type of stuff I have been looking for, because like you said they for the most part what you expected and I think I know things, but there isn’t much data out there to know how true stuff like how important is getting first pick, it’s advantageous but how much of the time do teams win from it. I like math so this video was really good
Me being called a try hard for spamming "Group Up" and "fall back" by the lone DPS player in full attack mode on the frontlines by himself; 5 seconds before he dies
I really like the charts and graphs, shows the gradual changes from bronze to GM very well. Hopefully more people get to see this great info!
bronze only being 52% first pick winrate is CRAZY lol
It’s remarkable that people love to trickle in… I’ll never understand the lack of self-control. You can scream it on voice and the same smooth-brains will run right in as you’re speaking.
Damage, damage, off angle. Heal only if nessesery.
If your tanks going +forward and u stay behind and you heal only -this game is brain dead. Instead go off angle and try to distract for example 1 dps and 1 support ftom other team. You dont need to kill them but you distract 2 players from other team vs you. So your team have advantage because 4vs3
Good job. KMK.
I enjoyed this analysis, representation and conclusion of the data you have collected. You have some interesting key findings here that I will explore in my own gameplay.
These statistics are very interesting!
I'm curios what the data might look like if you did the same analysis for OWCS games, i am assuming the trends would continue in the same direction for most of these categories, but it would be interesting to see how drastic the difference was, or even if there were any differences!
Another aspect that would be interesting to explore is if some of the statistical differences across the ranks could be caused by the difference in team composition. For example could the increased time between fights and shortened team fight length be explained with higher ranks tending to play more dive while the lower ranks tending to play more rush or poke?
Hope you do more content like this in the future :)
Yeah I did notice a difference in team fights being slowed down a bit when there was a Mauga lol so I’m sure comp does have something to do with it
This video is big brain. Literally melting overwatch down to maths.
I don't think anyone has been able to answer all these questions. Very well done
Another thing to note is that many people that have ults that have potential to get lots of kills (reaper, hanzo, genji, and most other dps/some tanks/some supps) will end up waiting a long time to use their ult for that “perfect moment” where they’ll get a quad kill potg, when in reality that reaper or genji only need 1-2 kills with their ult in an even 5v5 fight to win that team fight and get free objective progression. That’s why farming ults especially as dps is super important, as more ults, and especially ults that matter (5v5s) can help win more fights, so rather use them more often if it means a free kill or two than wait for an opportunity to get more kills that probably won’t happen often, if, at all.
Nice video. As somebody new to OW, I think there's something about having some stats to back statements up that makes it sink in that bit more.
I don't want to be the guy that blames his team, but bronze three is an insulting rank. Match wins seem way too correlated with the team (tank particularly) that ran in by themselves less.
The amount of games I've played already in the few weeks I've had the game where we'll lose and I'll have the highest dam, elims, healing and least deaths on the team. As my multiple endorsements roll in I'm just sitting there wondering how my mate who I've hard carried to hundreds of WZ wins who started playing OW at the same time as me is silver.
I think the ranking system is just not accurate enough at bronze. I think that's a large reason why the bronze stats seem so random. The games are very random. I've literally just played 10 games total of DPS (ranked and QP) and it just placed me in gold. There's literally zero chance that my Reaper is better than my Baptiste lol. The matchmaking is all over the place.
Brother, you missed the most interesting part of your statistics. Almost all of them trend upward from bronze to about gold; dip down until about diamond; and then rise again. That suggests there are several distinct stages of development in climbing from bronze to GM. Like for example, maybe you first learn mechanical skill, which allows you to get fat ults on the enemy team, so the first ult percentage goes up. Then people learn better positioning, so the chance of getting fat ults goes down again. Then you learn to manage your ult economy, baiting out a few enemy ults and losing the fight so you can win the next fight easily with only one ult. Not saying that's the actual explanation, only that there's some multi-meta thing going on.
This should be a mandatory watch before queueing for any ranked match in this game
Tank here. I often tell people that i spam "group up" and "fall back" for their own benefit. This provides data for that.
Please condense this to a short so i can play the audio in voice chat in my gold games
Lmao just record yourself screaming “group up” and put it on a soundboard, ez
Say what you want about this game, but there is no other game on the market that will give me that rewarding pvp experience that ow gives me. My favorite pve game of all time and it’s not even close. Maybe league ig
@KMK I appreciate the effort you put into this video. I learned more from this video than some other 1+ hour low-effort coaching videos. Concise information with data to back it up. Thank you.
I’ll glaze for algorithm keep it up ❤
i like this content format over "unranked to gm" more--
why smurf when you can be asking your audience in those ranks to send replay match codes?
Data analysis ftw
Wish I could send this video into my teammates brains before every match lmao
Great vids man, love the data driven approach
Yeaaaaaaaah give me some data I'm all about this shit
Amazing video.
But I think 200 teamfights are not enough data. The error margin is too high.
I agree! A friend pointed out to me that ideally I’d watch 200 random team fights from 200 games, but that’s too much work for me being a small channel 😅 but yes I’d say my data is decent at showing general trends, but not necessarily the best at getting an exact percentage for a data point
Bump for the algorithm
Great video. Nothing better than data backed up with science rather than opinions.
Would love to see more vids like this that go into team comps, hero matches ups and win rates. Too many inaccurate "hero tier lists" being uploaded by biased people and the community just accepts thats what the meta is cuz some streamer told them. Anybody remember how moira became meta when the devs said she had a high winrate this season and how she was considering shit tier before that?
Well, you are a teacher but I guess you have a backup in potentially doing data analyais or statistics or something.
lol maybe! I never took a stats class since I was only a math major for one year. I got through calculus 3 then swapped directions, so I don’t know a ton of stats based formulas, but still find it interesting
Get this man to 1000 subs , such a great video , the Ow community needs more of this data analysis, such a benefit to the metal rank players to more understand what’s actually happening during the craziness of an Ow match!
Like others said super interesting subject. Keep up the good work!
I need to use this to get back to gm but to be real I think it’s cuz I refuse to play mauga and play rein cuz I have self respect
I played Mauga before he got nerfed again with Gany pocketing me on Kiri and Sleepy on reaper. It was a good time. Goats 2.0
Well this was an instant subscribe. Great content, more data please.
Oooooo yes please, I love this approach to overwatch. Always want more
This kinda just visualizes what people in gm already know, which is really funny how people figure out these types of things, without actual data (previously)
Make this video famous
Good data and information to know thanks for compiling this, would also like to see even more detailed info like which role's ultimates would lend themselves to victory more often etc. :) Also love that you used Home as the background music!
Crazy how all this boils down to is 5>4 and 99% of the player base doesn’t get it
Cool, but... Did you have an advantage because you did the first pick or did you do the first pick because you had an advantage?
(Correlation does not imply causation)
Great video!
If several of you die, don't leave spawn. It's of no use, you'll only get dove by a Dva and a sombra
Very informative information! I will try to improve my skills through this video and hopefully make it back to gm!
You’re the goat 🐐
Amazing, things like this should be taught in OW school or at least more visible in-Game. Who cares about dmg numbers anyways? (gold player: side eye)
bump for algorithm. Very well made video!
BIG LIKR👍
Thank you for you service, spending your time to research ow2 to be better for us.
The sojourn in the vod is toggling?? wtf is this, doesn’t anyone see how she perfectly tracks some hitboxes, there are no human who tracks a chest hitbox on the frame when the enemies is jumping and strafing, if you look at the top players, they don’t track jumps perfectly but they can do a good job of tracking the enemy, but they are not tracking a precise hitbox on the pixel
I think the high "team fight win rate when ulting first" in GM and Masters is probably because the skill gap is very close at the higher levels, people making very little mistakes that it takes something that guarantees something to actually sway it one way or the other.
This is really interesting too, 75% is a HUGE amount, and I guess if you was creeping into or trying to retain those ranks you'd want to focus on that if you're already close.
I love watching my friends screenshare their metal rank games on discord so I can talk them through and give them in-game coaching. The thought of using a support ult first simply to engage hasn't crossed my mind in a long time. Nowadays I'm used to that sexual tension between egotistic Lucio players who don't want their beat forced first.
Great analysis. I just want to know if you used data from just NA region? Asian regions have a much different skill rating in bronze and silver. I was in mid-upper bronze for a long time before I got bumped up to silver and gold in recent seasons and its not much different here.
The one thing that urks me the most is that people don't pay attention to kill feeds. So many times I find (mostly my tank) still strafing and trying to LoS at entrance when our teams picked off 2 enemy players. Or when I'm tank and we pick 2 guys off so I rush in only to find my teams are still keeping their distance . I don't understand why it's so hard to understand that overwatch is heavily based on the numbers game. Take advantage when you have the number over the enemy. There should be no reason your team is still hanging around the choke point or push point when it's 5v3 or less.
When enemy teammates are picked off and you rush in. Almost almost all the time the rest panicks in fear and disorientation. This results in overwhelming them and getting easy picks and it also separates their spawn time so they cannot regroup or rejoin the fight.
This is awesome, I wanna see what other pros think of this video
Is that 4v5 statistic counting a loss as the enemy team soft reseting? Because the enemy choosing not to take the first fight might skew a 60-40 to a 80-20.
The same question applies for ulting first etc.
The best way to climb in Overwatch is to beat your rank's meta with a more effective tactic, such as the real meta. Bronze, silver, gold and plat struggle with incorporating map cover into their gameplay, so their supports get taxed too much. A very effective tactic is to choose a hero that excels at standing in the open because metal rank teams usually play like that.
My strategy has mostly been to “group up and go for the supports”.
If enemy team has no supports to heal, you increase the chances of winning most team fights. So I mostly try and have my team keep pressure on supports by diving them.
The stats at the beginning tell me people in diamond are bad at the game
diamonds are funny, mostly big egos but no skills to back it up, respect if you dont have a lot of time in OW2 and are diamond, but if you've been playing since OW1 and have thousands of hours on the game and think you're hot shit compared to the rest of the lobby, the joke is on you
this is pretty good data showcase of why metal rank players seem to struggle alot.
even if the data is not 100% correct, the analyzed outcome is.
chances are, that even with this data and conclusions, most people will be hardstuck gold anyway.
this will help me as a lucio player
i'll start thinking more if i should speed boost my teammate who comes back from spawn or if i should be with my team in a fight.
So Bronze is playing longer team fights so having more fun than GM players. 😅
great video dude, smart man, at least we have one....
i feel like supports should see this video cus there too many times where theres a 3v2 and ana uses nano or mercy ults or kiriko ults too many
Funny I think I just got into a game with you yesterday
Didn’t play yesterday. Was exhausted after work so spent the whole day in bed lmao
Hey, just commenting to let you know that I really enjoyed this statistical breakdown format. It's unique and refreshing. Just subscribed to your TH-cam channel, and I really hope to see more videos like this in the future!
awesome content bro
is the match you spectating on console ? or does that Sojourn have a soft aimbot ?
your aim lowkey looks like as if theres some sort of aim assist youre playing on console?
The power of stats! Thanks for sharing your insights, man, I appreciate it!
If only my teammates would watch this video
Love data driven things about improving great video
Damn I did so good following this advice holy moly
Great video!!!!! 🙏🙏🙏
This is an amazing video, thank you :)
telling myself its a zoning ult is how I sleep at night.
soft reset is the easiest way to improve your rank
This would be nice but literally 90% of my games in plat have either a genji or some other dive hero with voice chat off who plays the game like its a hack&slash pve game OR moira with voice chat off and 8k dmg with only 2k healing. There is little to no communication in the lower ranks. If there is communication everyone is stubborn. For example the moira can just say "i have more elims than you git gud" and the game goes nowhere.
Yeah I’ve noticed the amount of players in vc drop off of a cliff since Overwatch 1
This is awesome, would love to see more videos like this. Well done 👍
You're taking a lot of correlation for causation. For example "first ult wins": They don't win because they ult first. They ult first because they win. Almost all ults are offensive in nature and even the defensive ones bar Zen are great for using them offensively. If someone uses the first ult of the teamfight it is most likely because they saw the potential to get a pick and committed
Exactly, and higher ranks are better at doing this thus the higher rate. Either way the team that ults first wins more often no? Im not saying people should just go and waste ult, I’m telling them to be more proactive with them and look for chances to use them instead of holding onto it forever like low ranks
I think if anything I'm too quick to give up on a fight if we are down one. In the past I've retreated and then realised that actually my team is turning it. But overall I guess my always regroup mentality has prob been beneficial. Something to work on I guess.
Yeah I think it partially depends on your positioning. If somebody gets picked right outside of your spawn doors it’s best to wait, but if you are already fighting on point it might not be a bad idea to fight it out
interesting! Your objective approach to analyzing Overwatch gameplay is refreshing.