The Best Missing Mechanic in Savage Worlds

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • How has character progression changed over the years in Savage Worlds, and what mechanics have been changed?
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    00:00 - Intro
    14:30 - Main Topic
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    This video references the Savage Worlds game system, which is available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. Pinnacle Entertainment Group does not manage, approve, or endorse this content. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, unique characters, locations, characters, logos, and trademarks are copyrights of Pinnacle Entertainment Group.
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ความคิดเห็น • 11

  • @rynowatcher
    @rynowatcher 19 วันที่ผ่านมา +1

    My favorite exp system is one for showing up and one per goal accomplished. 5 exp to advance.

  • @WildDieWoodard
    @WildDieWoodard 23 วันที่ผ่านมา +1

    FYI, I made sure to include 'Super 8' on my list of "Inspirational Movies" on pg. 206 of the 'Pinebox Middle School' core book! :-)

    • @TheSavageGoose
      @TheSavageGoose  23 วันที่ผ่านมา +1

      One of these days I'll get it. I love that movie so much.

  • @christopherleiby8685
    @christopherleiby8685 12 วันที่ผ่านมา +1

    I've been playing with the idea of creating a side XP "Setting Rule". Where XP is rewarded basically using the 1/2/3 system... Where 5 XP can be traded in for a Conviction and 5 Conviction can be traded in for an "Extra Advancement"
    This is separate from standard Advancement which is still Milestone and Convictions can still be earned and spent like normal (including those they get via XP). Mind you I tend to run Campaigns that start at Novice and aim towards Legendary over a year or two.
    This is also still just a concept idea, so I haven't tried it out yet.

    • @TheSavageGoose
      @TheSavageGoose  12 วันที่ผ่านมา

      My only concern with this would be that it would put a decision to the players to either spend or not spend conviction and therefore may end up being just advancement with extra steps.

    • @christopherleiby8685
      @christopherleiby8685 11 วันที่ผ่านมา

      @@TheSavageGoose It could happen that way, It definitely needs more work, and a ton of play testing before I'd actually use it in a document as an actual Setting Rule.

  • @MrCMaccc
    @MrCMaccc 18 วันที่ผ่านมา +1

    One thing I think would be a really cool topic that I haven't been able to find for Savage Worlds is GM 'hard won advice' that maybe not as obvious of a mistake but still good to know. Things like how in D&D 5e you don't really want to mess with concentration and attunement since so many things are balanced around them. Or types of effects that can very easily be abused or snowball out of control if you don't know their potential.
    But I do love this video. I know a lot of players also want the seratonin drip of 'oh piece of candy!' so finding ways to provide that same feeling without using XP (as a big lover of milestone leveling myself) can be a challenge

    • @TheSavageGoose
      @TheSavageGoose  18 วันที่ผ่านมา

      So like rules to ignore or something else? I want to make sure I understand the request

    • @MrCMaccc
      @MrCMaccc 18 วันที่ผ่านมา

      @@TheSavageGoose rules to ignore would fall under it. More like potential 'gotchas!' that a new DM might not realize could be an issue but players may try to take advantage or rules that may be likely to cause problems at the table. To make a 5e comparison if someone takes both the Sentinel and Polearm master feats they are essentially untouchable in melee combat.

  • @Yaffar
    @Yaffar 24 วันที่ผ่านมา +1

    i would love to see time stamps in your videos :)
    keep up the savage work!

    • @TheSavageGoose
      @TheSavageGoose  24 วันที่ผ่านมา

      Yeah, I need to remember to start doing that the day after a stream