Unreal 5.4+ Tutorial - Add Hard Landing Rolls to Game Animation Sample (GASP)

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ก.ย. 2024

ความคิดเห็น • 26

  • @nevfelemrecicek
    @nevfelemrecicek 9 วันที่ผ่านมา +1

    Thanks man amazing video

  • @Clydiie
    @Clydiie 12 วันที่ผ่านมา +1

    this is great I wanted something like this

    • @threepeatgames
      @threepeatgames  12 วันที่ผ่านมา +2

      thanks! I’ve got so many enhancements (stopping rolling to walls, forcing landing variations to fire to mix it up, etc) but I’m not sure how many folks would follow me down that rabbit hole

    • @Clydiie
      @Clydiie 12 วันที่ผ่านมา

      @@threepeatgames brother you got a least 1 right here

    • @Yggdrasil777
      @Yggdrasil777 12 วันที่ผ่านมา +2

      @@threepeatgames I think we all will follow you into the rabbit hole. Keep 'em coming, you're advancing a LOT in the community.

    • @thehiddenclips
      @thehiddenclips 11 วันที่ผ่านมา +1

      You got 2 that would follow it!

  • @TJ_The_Dev
    @TJ_The_Dev 12 วันที่ผ่านมา +1

    as always - amazing work!

  • @aidenallen1167
    @aidenallen1167 12 วันที่ผ่านมา +2

    Nicee

  • @pryzmgaming
    @pryzmgaming 11 วันที่ผ่านมา +1

    I was needing something like this, great! Do you have any videos on adding Melee combat moves?

    • @threepeatgames
      @threepeatgames  11 วันที่ผ่านมา

      Not yet, but clydiie made a bunch of awesome videos integrating combat fury into GASP, highly recommend combat fury and clydiie’s videos!

    • @pryzmgaming
      @pryzmgaming 11 วันที่ผ่านมา

      @@threepeatgames I saw this but waay out of my budget as a hobbyist

    • @threepeatgames
      @threepeatgames  11 วันที่ผ่านมา +2

      @@pryzmgaming that's fair! I'll dig around and see if I can recommend any of the existing "make melee combat" tutorials! (If not, I'll just make a video on it as you can get pretty far pretty quickly without a lot of complexity... but it can also be really complicated depending on how far your want to go)

    • @pryzmgaming
      @pryzmgaming 11 วันที่ผ่านมา

      @threepeatgames you are a champion, don't know how you get the time.. I'm pretty much just add ing a few basic sword moves, and ninja star throwing so nothing fancy, I could probably watch any video on adding montages and that would cover it I'm sure.

  • @masterybegins
    @masterybegins 10 วันที่ผ่านมา

    Or, just use the On Landing node in the character bp, and based on the z of velocity either set ragdoll to true, play a hard landing or roll anim montage.

    • @threepeatgames
      @threepeatgames  10 วันที่ผ่านมา

      that's a great quick way to do something similar, but the challenge with the montages is they're not going to be motion matched on the way in and out, and in this case if you had directional rolls based on character movement (e.g. strafing right/left/backwards jumps and falls), you'd have to write all the heuristics for picking the right animation, but in this case, trajectory matching does it for you. cheers!

  • @jannesokka1967
    @jannesokka1967 8 วันที่ผ่านมา

    Can i somehow to make it like if you press some button right time it rolls, if not it makes heavy landing ?

    • @threepeatgames
      @threepeatgames  8 วันที่ผ่านมา

      sure, the LandedHeavyCanRoll is just a function that returns a Boolean so you can respond to whichever key press in the character blueprint and set a variable to true if the timing is right, then include that variable to drive the canroll function to return true. then just make sure to reset that variable eg the next time the character is airborne

  • @thehiddenclips
    @thehiddenclips 11 วันที่ผ่านมา

    Is there a way to make it randomly do the roll animation when you do a heavy land?

    • @threepeatgames
      @threepeatgames  11 วันที่ผ่านมา +1

      yeah, you can just add a random true/false in the HeavyLanding CanRoll function, if I get some time later, I'll push the blueprint screenshot to discord for that

    • @thehiddenclips
      @thehiddenclips 11 วันที่ผ่านมา

      @@threepeatgames yes please! I am looking for how to incorporate a lot of your anime into the gasp project

  • @docivanChanel
    @docivanChanel 11 วันที่ผ่านมา +1

    where is roll animation? i cant see it

    • @docivanChanel
      @docivanChanel 11 วันที่ผ่านมา +3

      anyone else having the issue - create a new GASP project and get anims from it. Thanks for the video

    • @threepeatgames
      @threepeatgames  11 วันที่ผ่านมา +1

      you beat me to it! thanks for digging in and finding them!

    • @thehiddenclips
      @thehiddenclips 11 วันที่ผ่านมา

      I have to download a new one and import them??

    • @threepeatgames
      @threepeatgames  11 วันที่ผ่านมา +1

      @@thehiddenclips the animations are included in the GASP project and have been there since the first version, so you shouldn't have to update if you already have a copy of the Game Animation Sample anywhere.