Sorry for not having crazy chapters for the video. This GM took a lot out of me and I wanted to get the video out ASAP. I will add them in at a later time. There seems to be audio distortion between 29:02 - 31:42 in case anyone gets to that section of the vid. Oscillation is not that bad of a modifier once you get use to sacrificing your primary's DPS for better special and heavy DPS. It took me around 6-7 hours and numerous attempts to even pull the solo off. This was actually the last run before calling it a day lol. I feel like Oscillation could be a better modifier if it worked on the Kinetic, Energy, and Heavy weapon slots rather than on 2 groups of weapons. For example, shooting a Kinetic weapon reduces its damage but increases damage for Energy and Heavy weapons, and vice versa for each weapon slot. This would have the same effect of forcing the player to not spam the same weapon over and over again while making it more inclusive to weapon types other than SMGs and Shotguns, and Scout Rifles, Pulse Rifles, and Grenade Launchers.
Oscillation is the most ass modifier. You can only stack being told how run a GM so many specific ways. "Use these 2 elements if you want a surge" "Now use these specific weapons/verbs to stun these specific champs" "No use these specific weapons and alternate them appropriately so that you don't lose 35% damage on them" This isn't fun Bungie, it's tedious and annoying.
Sorry for not having crazy chapters for the video. This GM took a lot out of me and I wanted to get the video out ASAP. I will add them in at a later time. There seems to be audio distortion between 29:02 - 31:42 in case anyone gets to that section of the vid.
Oscillation is not that bad of a modifier once you get use to sacrificing your primary's DPS for better special and heavy DPS. It took me around 6-7 hours and numerous attempts to even pull the solo off. This was actually the last run before calling it a day lol.
I feel like Oscillation could be a better modifier if it worked on the Kinetic, Energy, and Heavy weapon slots rather than on 2 groups of weapons. For example, shooting a Kinetic weapon reduces its damage but increases damage for Energy and Heavy weapons, and vice versa for each weapon slot. This would have the same effect of forcing the player to not spam the same weapon over and over again while making it more inclusive to weapon types other than SMGs and Shotguns, and Scout Rifles, Pulse Rifles, and Grenade Launchers.
Can u explain i don't get what that mod means ( eng 2nd language)
I would much prefer it work based on kinetic/energy/heavy like you said. Would feel a lot better
Great run dude! Also wtf did that void grenade do to that tank haha holy
Doomfang Pauldron was actually putting in some decent work this run. Might have to try it out
PogChampers he’s back! 😮
Gonna make a tierlist of D2 thumbnails. You're definitely in S tier!!!
ArmanGT have same s tier thumbnails, unfortunatley he doesnt play anymore.
oscillation makes me want to oscillate to a different game rather than deal with that garbage lol
It’s challenging and annoying, wish it was challenging and fun.
god forbid they challenge their players
@@xtczyannoying =/= challenge
@@LCD04agreed
I just ran Polaris with the Gunsmith Multimach and it seems to work. You can't unstop though unfortunately
Polaris can ignite wdym?
@gengarclefairy3475 Yes, but it's really inconsistent.
Oscillation is the most ass modifier. You can only stack being told how run a GM so many specific ways.
"Use these 2 elements if you want a surge"
"Now use these specific weapons/verbs to stun these specific champs"
"No use these specific weapons and alternate them appropriately so that you don't lose 35% damage on them"
This isn't fun Bungie, it's tedious and annoying.