Great video - thanks. I especially liked the part where you showed what did not work with the standard components (offset curve) and how you solved that. What is a bit sad is that this is (again) one of those videos that show how something - in this example flaps - could be created "in principle". Once you go to "real" world you will notice that you cannot use it because each side now has a flap - with one of them beeing too much - because you need to have only one per pair of to be glued edges.
You're welcome That's right. I think there is a software for making these paper cut templates called pepakura designer tamasoft.co.jp/pepakura_designer/
Yes you can give any mesh to the input but remember you have to make the bottom flat and have a single naked boundary. Watch the full video for more info.
thank you for the great video. May I know in the offset curve (minute 14:50), what expression did you use for the distance?
Cảm ơn bạn, nó rất bổ ích.
You're welcome
Great video - thanks. I especially liked the part where you showed what did not work with the standard components (offset curve) and how you solved that. What is a bit sad is that this is (again) one of those videos that show how something - in this example flaps - could be created "in principle". Once you go to "real" world you will notice that you cannot use it because each side now has a flap - with one of them beeing too much - because you need to have only one per pair of to be glued edges.
You're welcome
That's right. I think there is a software for making these paper cut templates called pepakura designer
tamasoft.co.jp/pepakura_designer/
Does it work for all geometry?
Yes you can give any mesh to the input but remember you have to make the bottom flat and have a single naked boundary. Watch the full video for more info.