It would be the same way you do clothing, just with body parts instead. If you're trying to make something like Elden Ring or Monster Hunter I'm afraid it's not really feasible in Dreams in any practical sense.
Depending on how you modeled these things it will be either simple or a lot of work. If you spray paint details onto the clothing, it will probably be a lot more work. You would likely need a copy of every clothing piece modeled in every color you want available. If you just have flat color, and the clothes/skin are all one color, for example a shirt is just blue, things will be simpler. You would just go into the object tweak window and keyframe a bunch of different colors and/or hue cycle selections. We'll probably make a vid about hue cycle and color keyframes in a bit.
if you have details like buttons and stuff that are part of the same sculpt as say, the shirt, you would most likely wanna use the hue instead of tint, as tinting will turn the buttons the same color as the shirt or whatever piece of clothing your changing colors on.
A great tutorial love it
Thank you! Glad you liked it!
For my game I want to create a customization screen where you can change a character’s head shape, body type, nose and ears. How should I do it?
It would be the same way you do clothing, just with body parts instead. If you're trying to make something like Elden Ring or Monster Hunter I'm afraid it's not really feasible in Dreams in any practical sense.
it turns on his pants...lol, nice tutorial cultists
Thanks!
first
And hopefully not the last!
Also, for my game I want the player to able to change the color of each accessory and the character's eye and skin color. what should i do then?
Depending on how you modeled these things it will be either simple or a lot of work. If you spray paint details onto the clothing, it will probably be a lot more work. You would likely need a copy of every clothing piece modeled in every color you want available.
If you just have flat color, and the clothes/skin are all one color, for example a shirt is just blue, things will be simpler. You would just go into the object tweak window and keyframe a bunch of different colors and/or hue cycle selections.
We'll probably make a vid about hue cycle and color keyframes in a bit.
if you have details like buttons and stuff that are part of the same sculpt as say, the shirt, you would most likely wanna use the hue instead of tint, as tinting will turn the buttons the same color as the shirt or whatever piece of clothing your changing colors on.
@@fatoldsweaty7648 Good point! That's true. Hue cycle would be a better option if those details are part of the same sculpt.