The quadice is good at destroying tracks so the rest of your tank line can charge. If you’re joining a tank line you can bring something that they don’t already have.
Talos => A Falcion => B Bards => A, but their only purpose is to press W and die from HTD. Stygian => B Warden 250 => A Stockade => B Serra => B, Long range 12.7 machine gun with protection from small firearm Polybolos => C. Can't stop tank line, small DPM, Have only two shots pre-loaded, slow reload speed. Even Devitt can dodge the shell
More or less what have too, so agreed. Don't like that Serra one tho haha, the Serra is just crap compared to the lamentum, and 99% of the time I want to use it inside an octo it doesnt have an angle. I park a lamentum on top of a garrison and call it a day.
@@LegendaryZA I'm still watching the video Can't agree about Gallagher Outlaw family Gallagher Outlaw-Yes, it's a 45-meter sniper tank. Yes, it has a boost. But it has a slow fire rate: 8 per minute against Spatha13.3 per minute. It's the same fire rate as Falcion. Has difficulty penetrating the colonial tanks in front because of weak 40mm shells. It has weak armor by the Warden's standards. So: Gallagher Outlaw. Weakest or Strongest Gallagher Highwayman, , I love this variation. But as you mentioned, it's hard to use because you can't be on the main line. Gallagher Thornfall, The tank of the second line - It eats up everything that its longer-range brothers still need to finish. But it is the same as Highwayman - Hard to use on the main line. But both modifications feel great as flankers or support tanks.
@@Arkwind_xD Every Colonial Assault tank has a better Cannon, Armour and HP than an Outlaw, in fact all the Outlaw really is when you compare it to the Colonials Tanks is basically just a slightly stronger Kranesca with a speed booster and a Hull Storm Rifle.
1:21:27 seems to be a lot of wafflin, hasta gets countered by a outlaw abusing 3m of range? Maybe if your multiboxing but don’t think any crew would be able to do that.
Bro missed my favorite vehicle in the game, the warden Scar Twin! Two 7.92mm machine guns, 3 additional seats for infantry plus the passenger seat, towing capabilities AND 3 empty slots for whatever you want… most fun vehicle in the game imo
Outlaw should be used only for PVE. The issue with it is that newer players do not know how to use it. I honestly would rather use SVHs then outlaws because of newer players. AS for the variant issue with that is that the HWM is a better tank. Also the outlaw rarely bounces shots and it is very expensive compared to other tanks. I would put the ironhide lower personally because if you build it you don't get the opportunity to make it late war. If you ever wondered why we don't use it it is because we want to save them for later in the war for caine anti stygian work. And flood juggernaut overpowred tier for that safehouse work.
colonial gunboat actually has higher health than the warden one, while armor is the same also its more survivable because the colonial gunboat driver has slightly better cover than the warden one
Why put the collins gun on B, while placing battering ram on A? Same damage, same cost, same ammo, same range on paper BUT coolins has a longer barrel meaning a slightly better range
Primarily because wardens dont need to use Pushguns because their mid to late game tanks are superior in every way. Pushguns are also significantly worse late game due to 150 spread. So its better to just use an HTD or STD. Battering Ram comes out at a point in the tech tree where it matters because it counters the Blinder at night, and is very cost efficient until LTD's are mass produced.
Bard is easy S, but I get why you put it lower if your used to suiciding it in to a tank line. But a bard is godlike, it's MG makes it one of the best anti infantry tanks, and easily kill outlaws and silverhands if you can get them from the side or back, and can just face tank widow shots to get beside and behind it and kill it easy, it's anti infantry makes it alot better at pushing forward with out infantry support then other tanks and is great for keeping your allied tanks alive when lacking infantry support. They are very good at capitalizing on tracked or disabled enemies tanking shots as charges in to finish it, and is good for keeping a large area locked down and responding to enemy tanks and stuff, last time I was a collie I spend over a week in a single bard, and killed over 80 Warden tanks with it, most of witch were widows and outlaws, I found that bards work great in pairs, can go far out and even stay push at night with both tanks covering eachother, mixing in with spathas and other tanks, it works great at protecting them from infantry and keeping allies alive and working as the attack dog of the tank line, pushing forward to tank tanks and execute tracked and diabed tanks, as part of a tank line you kinda just stay with your allies and over them from infantry between very aggressive sudden pushs to catch enemy tanks off guard and secure kills where squishier allies would be at risk, and also leading pushs very aggressively charging be between being more passiveish and infantry focused to let the enemies get used to you so you pushs somewhat catch them off guard, and unlike other tanks you can push threw an infantry line trying to protect a disabled tank well they repair it kill it and get out alive, even if you get tracked it's ussuly not a big deal with allies around, the shear bulk and mg allows you survive getting tracked rather easy unless you get caught out whth a ton of enemy tanks, but can also also lure in idiot LTs that think they can take out you duznyour tracked or disabled, not knowing you still have more hp then them, anyways. My Bard lifespans are ussuly around a week, my partner bards ussuly last around a whole day sometimes days, meanwhile, I see spathas having typical life spans of hours, and on that note as a pair of bards I have saved countless spathas and other ally tanks from being destroyed, and protecting them well their repair when disabled pushed up in to enemy territory, I've even saved near unsaveable tanks, defending them for like an hour well allies run back to bring bmats and fuel, as enemies constantly try to finish them, even body blocking rpg and tank rounds to save allies, and this is also why I recommend bard work in pairs cuz when working together and protecting eachother they are basicly unkillable, and being in proximity of the main tank line also improved survivability of both the bards and the ally tanks aswell, but bards in tank line I would say don't have to worry staying with the line much, just have your bard pair stick together prowling the Frontline joining in and breaking from the line as it works, if the line is pushs hard you join in and when they pull back the bars pair can cover and save disabled ones, and stuff, I would actually kinda say they should be played abit like hunters from halo, with the whole bond brother thing. Anyways I think the Scorpion is also S teir, every front should have 1, due to its utility and godlike anti infantry capabilities, it works great just supporting infantry, but is also great supporting tanks that are less suited for dealing with infantry, likewise simular tonthe bard I've saved many ally tanks from infantry well they repair with it, though it's not exactly able to keep enemy tanks back from killing them, and is more at risk of dying then the bard.
Mr Legendary you talk about how the update changes the placings of other vehicles but forget to mention the significant buff the O-75B "Ares" is receiving
Dont see an Ares out performing 4 BT's, that the problem. When compared to the Predator that is completely unique in its role, I just dont see the value in making the Ares.
@@borristheconqueror3927 The drop in price is offset my the cost of the Rare alloys needed to make it. I can make more BT's faster, than 1 SHT. Unless they give HV75mm or +5 range, it simply doesnt have a place in the current collie meta.
Agree on some evaluations, but got really lost on some. -The Lance simply has about 20% more health than the Flood, with other stats pretty much identical. I don't understand where the 'you'd lose to a Flood 1v1' sentiment came from. -The Hasta is in no way a mobile Stygian. It does not do 2.6k damage per shot with a 42.5~47.5m range and night concealment. This is a very important distinction because it's the difference between being able to 1 shot disable most Warden tanks or not (1 shot disable vs. kill against HTD / 3 shot kill vs. 2 shot kill against Warden BTs). -You also put the Stygian in the same rank as the Wolfhound, with the Stockade above it. Maybe you meant in different contexts, but I found it very strange. I shouldn't go on, but these are some of the reasons I can't take your list seriously.
On the lance/flood thing - just some other minor differences I found: The Lance, which having more health, does also move slower, and has a tradeoff in subsystem disable chances: it's less likely to get tracked but more likely to get turreted. and getting turreted and outsped should be a death sentence in a 1v1. Not sure if that really is enough to say it definitively loses 1v1s though, they do seem very closely matched. It probably more so comes down to crew skill/coordination. (and also, true 1v1s without either side having infantry interference aren't that common anyways)
@@coliax8754 Mortar Tank or Mortar Half track for sure, and the emplaced weapons. Vehicles are just one of these things you need multiple people/teamwork for to use effectively. But park a Ruptura or Starbreaker in a bush and you can snipe tanks for free.
While watching this wideo just random hornet fly into my room... anyway, u are wrong about health of gunboats, colonial one have more hp, and special meme tier for percutio is great idea, i think he need too special space in colonials hearts.
@@Palatschinken874 a collie tank line can play together all it wants the wardens have to sit there and unload into us while we are forced to dive which is inherently riskier and harder if its not impossible, it says a lot when one of our top LATE GAME tanks is a goddamn light tank variant...
Wardens have to rely on a strong tank line supported by infantry, while Colonials have better infantry supported by tanks. It's designed as asymmetric balance.
@@whispofwords2590 thats not true anymore, with the huge increase in the availability of rmats over the years both sides have unlimited tanks anyway with the bottleneck usually being how many tankers you have, on top of that warden tanks are both easier to use and don't require a facility to be made, our only saving grace is the spatha which is op but is only a 40mm and requires a frontline fac to be made...
what do yall think about reworking the Dunne Landrunner into a fully tracked vehicle? I feel like its somewhat unfair that the Collies are the only ones who get a Logi vic that is capable of traversing trenches, bunkers and other obstacles with ease. Fully tracked Landrunner would be able to do all that, but would have less inventory space (it already has 14 instead of the standard 15, idk if it would need even more inv taken away for balance), it is much weaker + gets disabled faster, and it does not have gears.
Just note the taurine being fully tracked comes with the same weakness as tanks... It can be tracked thus reducing it's mobility significently which against flasks is quite a big thing.... Landrunners purpose is like R5B be useless.
Blinder overpower xD, yes usefull for 2 day and useless for the rest of the war (and just flank bro). And, the LTD you use it all the war to the end 🤡 Kran in B tirer, be objective, fastest turell, tank and fast. Gala overpower good joke to, bad life, bad power at long rang, bad armor. Devitt MMR one of the best support tank, go to SS tier. Is a clown tierlist 🤡.
@@vitocorleone7380 I havnt used the spatha or the collie Vic's much so I won't comment on them. But the outlaw is over rated, extra 5m range only harassed the enemy never kills them and it's armor is weak and variants expensive
@@cappedpluto7638 In foxhole's tank combat range matters, and outlaw has given reason for the entire thing that is 50 meter range AT.... sound bit more of a warden skill issue of getting into 40 meter range than anything else...
@@davidty2006 the extra range is only good for harassing the enemy. It doesn't kill them. The small margine where you out range the enemy is incredibly easy to negate by reversing your tank or by advancing to trade shots. In the right hands, the outlaw can be very good, but it's mostly used by newer players who don't have big groups to play with. The more experienced players that are in big groups tend towards the more reliable silver hand. You miss understand my point. I'm not saying that the outlaw is the worst tank in the game. I'm saying it's over hyped
@@vitocorleone7380you never played both tank smh I'm LT GEN played foxhole very long played since when the WC didnt existed at all and skirmish gamemode existed and still playing on these days spartha reload speed is around 3 sec which is twice as faster and same for mpt Do you even know outlaw cant beat even full armored proto mpt on completely open field? I bet you gonna reply on and make excuses on "skill issue" like you can keep distance and keep dmg with discord screensharing no it does not that helpful only good for killing defense just 5m longer, rather pump out more dps with spartha or rather get 1 more svh and fighting in combat is more effective got more hp, secondary gun, way helpful on actual combat most of em ends on bouncing and that does not make any combat progress But just look at statics gap and try to 1v1 with full armor hp outlaw on open field without any support due to hp gap and most of the shell bounces due to armor and reload time,hp,armor cant be just filled with 5m unlike its theory mpt is way cheaper also I thought outlaw is op earlier when it first came out but it wasnt bcz most of them ends on bouncing hp of outlaw is almost 1k hp lower and its armor as well for now after colonial mpt and spartha got buffed on recent patch I can say outlaw is the worst tank "at its price" in actual combat I mean you can keep dump out 40mm on 45m range like mosquito but when 1v1 or on huge tank battle its armor hp and gun dps hits really hard , basically LT with higher hp
Spatha is not overpowered … low range, slow speed … every warden tank is better … Even the fact that every warden tank outranges it by 5m and outspeeds it, makes it pretty useless… asymetrical warfare my ass … thats just unfair … but nerf it HAHAHAHA
Speed below only fragile cruiser tanks, higher HP than any Warden medium tanks, rapid-firing HV40 makes it great against not just tanks, but buildings and infantry as well.
but its so incredibly cheap. Warden tanks are expensive the only time the spatha gets crushed by slow-pushing warden tanklines are lategame when russian clans spam out 20 outlaws and HTDs per front
This tier list, although not terrible, is a pretty good example of "the grass is always greener on the other side."
Yea for real 😂
...or blue-er?
I don't think most of the warden tanks need a nerf. Colonials get advantage in price/numbers when it comes to tanks, Wadens get quality.
That would make sense but only in unlimited pop
The quadice is good at destroying tracks so the rest of your tank line can charge.
If you’re joining a tank line you can bring something that they don’t already have.
Talos => A
Falcion => B
Bards => A, but their only purpose is to press W and die from HTD.
Stygian => B
Warden 250 => A
Stockade => B
Serra => B, Long range 12.7 machine gun with protection from small firearm
Polybolos => C. Can't stop tank line, small DPM, Have only two shots pre-loaded, slow reload speed. Even Devitt can dodge the shell
More or less what have too, so agreed. Don't like that Serra one tho haha, the Serra is just crap compared to the lamentum, and 99% of the time I want to use it inside an octo it doesnt have an angle. I park a lamentum on top of a garrison and call it a day.
@@LegendaryZA I'm still watching the video
Can't agree about Gallagher Outlaw family
Gallagher Outlaw-Yes, it's a 45-meter sniper tank. Yes, it has a boost. But it has a slow fire rate: 8 per minute against Spatha13.3 per minute. It's the same fire rate as Falcion. Has difficulty penetrating the colonial tanks in front because of weak 40mm shells. It has weak armor by the Warden's standards. So:
Gallagher Outlaw. Weakest or Strongest
Gallagher Highwayman, , I love this variation. But as you mentioned, it's hard to use because you can't be on the main line.
Gallagher Thornfall, The tank of the second line - It eats up everything that its longer-range brothers still need to finish. But it is the same as Highwayman - Hard to use on the main line.
But both modifications feel great as flankers or support tanks.
@@Arkwind_xD Every Colonial Assault tank has a better Cannon, Armour and HP than an Outlaw, in fact all the Outlaw really is when you compare it to the Colonials Tanks is basically just a slightly stronger Kranesca with a speed booster and a Hull Storm Rifle.
@@pyotkthe it has more range and damage than the falchion
Actually the ballista can kill star breakers in 1 vs 1 cause the armor of that thing can bounce even 94.5 shoots
wtf i thought there are only 20 vehicles in the game
fam you sure are smoking som great stuff here share for the rest of us
Talos being s tier and mpt being b tier is a joke
@@Parisz_ honestly talos can be very good but you have to use it correctly (like most tanks in the game)
1:21:27 seems to be a lot of wafflin, hasta gets countered by a outlaw abusing 3m of range? Maybe if your multiboxing but don’t think any crew would be able to do that.
Argument for the Peltast being higher; you can tow with it and use it as a support mortar for a tank line.
It cannot.
I can't play foxhole now sooooo...
Let's watch
is there a normal list with ingame images and names for new players to learn the tank names enemy and friendly?
It feels like you don't do much logi and don't take queues into consideration much, this makes you overrate supers and bts IMO
Bro missed my favorite vehicle in the game, the warden Scar Twin! Two 7.92mm machine guns, 3 additional seats for infantry plus the passenger seat, towing capabilities AND 3 empty slots for whatever you want… most fun vehicle in the game imo
@@aintnoway3822 yeah the list was out of date ;( i plan on redoing the video so will make sure it's in 2.0!
Outlaw should be used only for PVE. The issue with it is that newer players do not know how to use it. I honestly would rather use SVHs then outlaws because of newer players. AS for the variant issue with that is that the HWM is a better tank. Also the outlaw rarely bounces shots and it is very expensive compared to other tanks.
I would put the ironhide lower personally because if you build it you don't get the opportunity to make it late war. If you ever wondered why we don't use it it is because we want to save them for later in the war for caine anti stygian work.
And flood juggernaut overpowred tier for that safehouse work.
Didn't understood your statement about Outlaw. I'm fairly new to the game but only played tanks. Is the outlaw a versatile tank?
colonial gunboat actually has higher health than the warden one, while armor is the same
also its more survivable because the colonial gunboat driver has slightly better cover than the warden one
it is on paper yeah but you get de-crewed easily so in the end the health is not even that importand
Why put the collins gun on B, while placing battering ram on A? Same damage, same cost, same ammo, same range on paper BUT coolins has a longer barrel meaning a slightly better range
Primarily because wardens dont need to use Pushguns because their mid to late game tanks are superior in every way. Pushguns are also significantly worse late game due to 150 spread. So its better to just use an HTD or STD. Battering Ram comes out at a point in the tech tree where it matters because it counters the Blinder at night, and is very cost efficient until LTD's are mass produced.
Bard is easy S, but I get why you put it lower if your used to suiciding it in to a tank line.
But a bard is godlike, it's MG makes it one of the best anti infantry tanks, and easily kill outlaws and silverhands if you can get them from the side or back, and can just face tank widow shots to get beside and behind it and kill it easy, it's anti infantry makes it alot better at pushing forward with out infantry support then other tanks and is great for keeping your allied tanks alive when lacking infantry support.
They are very good at capitalizing on tracked or disabled enemies tanking shots as charges in to finish it, and is good for keeping a large area locked down and responding to enemy tanks and stuff, last time I was a collie I spend over a week in a single bard, and killed over 80 Warden tanks with it, most of witch were widows and outlaws, I found that bards work great in pairs, can go far out and even stay push at night with both tanks covering eachother, mixing in with spathas and other tanks, it works great at protecting them from infantry and keeping allies alive and working as the attack dog of the tank line, pushing forward to tank tanks and execute tracked and diabed tanks, as part of a tank line you kinda just stay with your allies and over them from infantry between very aggressive sudden pushs to catch enemy tanks off guard and secure kills where squishier allies would be at risk, and also leading pushs very aggressively charging be between being more passiveish and infantry focused to let the enemies get used to you so you pushs somewhat catch them off guard, and unlike other tanks you can push threw an infantry line trying to protect a disabled tank well they repair it kill it and get out alive, even if you get tracked it's ussuly not a big deal with allies around, the shear bulk and mg allows you survive getting tracked rather easy unless you get caught out whth a ton of enemy tanks, but can also also lure in idiot LTs that think they can take out you duznyour tracked or disabled, not knowing you still have more hp then them, anyways.
My Bard lifespans are ussuly around a week, my partner bards ussuly last around a whole day sometimes days, meanwhile, I see spathas having typical life spans of hours, and on that note as a pair of bards I have saved countless spathas and other ally tanks from being destroyed, and protecting them well their repair when disabled pushed up in to enemy territory, I've even saved near unsaveable tanks, defending them for like an hour well allies run back to bring bmats and fuel, as enemies constantly try to finish them, even body blocking rpg and tank rounds to save allies, and this is also why I recommend bard work in pairs cuz when working together and protecting eachother they are basicly unkillable, and being in proximity of the main tank line also improved survivability of both the bards and the ally tanks aswell, but bards in tank line I would say don't have to worry staying with the line much, just have your bard pair stick together prowling the Frontline joining in and breaking from the line as it works, if the line is pushs hard you join in and when they pull back the bars pair can cover and save disabled ones, and stuff, I would actually kinda say they should be played abit like hunters from halo, with the whole bond brother thing.
Anyways I think the Scorpion is also S teir, every front should have 1, due to its utility and godlike anti infantry capabilities, it works great just supporting infantry, but is also great supporting tanks that are less suited for dealing with infantry, likewise simular tonthe bard I've saved many ally tanks from infantry well they repair with it, though it's not exactly able to keep enemy tanks back from killing them, and is more at risk of dying then the bard.
Bard rush’s are also funny
Mr Legendary you talk about how the update changes the placings of other vehicles but forget to mention the significant buff the O-75B "Ares" is receiving
Dont see an Ares out performing 4 BT's, that the problem. When compared to the Predator that is completely unique in its role, I just dont see the value in making the Ares.
@@LegendaryZA you need to read the patch notes, it's price dropped too, it's not priced at 4BT's anymore
@@borristheconqueror3927 The drop in price is offset my the cost of the Rare alloys needed to make it. I can make more BT's faster, than 1 SHT. Unless they give HV75mm or +5 range, it simply doesnt have a place in the current collie meta.
@@LegendaryZA it outperform it in termes of manpower
Stupid thing about Ares is that he have less hp then Predator but cost of repair is higher.
Agree on some evaluations, but got really lost on some.
-The Lance simply has about 20% more health than the Flood, with other stats pretty much identical. I don't understand where the 'you'd lose to a Flood 1v1' sentiment came from.
-The Hasta is in no way a mobile Stygian. It does not do 2.6k damage per shot with a 42.5~47.5m range and night concealment. This is a very important distinction because it's the difference between being able to 1 shot disable most Warden tanks or not (1 shot disable vs. kill against HTD / 3 shot kill vs. 2 shot kill against Warden BTs).
-You also put the Stygian in the same rank as the Wolfhound, with the Stockade above it. Maybe you meant in different contexts, but I found it very strange.
I shouldn't go on, but these are some of the reasons I can't take your list seriously.
On the lance/flood thing - just some other minor differences I found: The Lance, which having more health, does also move slower, and has a tradeoff in subsystem disable chances: it's less likely to get tracked but more likely to get turreted. and getting turreted and outsped should be a death sentence in a 1v1.
Not sure if that really is enough to say it definitively loses 1v1s though, they do seem very closely matched. It probably more so comes down to crew skill/coordination. (and also, true 1v1s without either side having infantry interference aren't that common anyways)
Your pro warden bro
Do you think i would get away with soloing any of these?
and by that i dont mean using a 2nd account as driver
@@coliax8754, you can effectively play solo on any Mortar tank or HT.
@@coliax8754 Mortar Tank or Mortar Half track for sure, and the emplaced weapons. Vehicles are just one of these things you need multiple people/teamwork for to use effectively. But park a Ruptura or Starbreaker in a bush and you can snipe tanks for free.
Damn, colonial telling me Trap 127 is meh?
Not gonna believe it, will instead spam so much that infantry will feel it hard to breathe
While watching this wideo just random hornet fly into my room... anyway, u are wrong about health of gunboats, colonial one have more hp, and special meme tier for percutio is great idea, i think he need too special space in colonials hearts.
Ares so low is a crime tbh
ares is just trash when you look at how much it costs
Wardens tank lines are op because they win by just existing meanwhile the colonial tanks have to take much more risks if they want to win
they win cause they play together
@@Palatschinken874 a collie tank line can play together all it wants the wardens have to sit there and unload into us while we are forced to dive which is inherently riskier and harder if its not impossible, it says a lot when one of our top LATE GAME tanks is a goddamn light tank variant...
Wardens have to rely on a strong tank line supported by infantry, while Colonials have better infantry supported by tanks. It's designed as asymmetric balance.
collie tanks regularly outnumber warden tanks, especially when MPTs and asymmetry was first introduced. Thats the balance.
@@whispofwords2590 thats not true anymore, with the huge increase in the availability of rmats over the years both sides have unlimited tanks anyway with the bottleneck usually being how many tankers you have, on top of that warden tanks are both easier to use and don't require a facility to be made, our only saving grace is the spatha which is op but is only a 40mm and requires a frontline fac to be made...
what do yall think about reworking the Dunne Landrunner into a fully tracked vehicle? I feel like its somewhat unfair that the Collies are the only ones who get a Logi vic that is capable of traversing trenches, bunkers and other obstacles with ease.
Fully tracked Landrunner would be able to do all that, but would have less inventory space (it already has 14 instead of the standard 15, idk if it would need even more inv taken away for balance), it is much weaker + gets disabled faster, and it does not have gears.
As a warden I would say it is too cheap for that ability, if they increased the upgrade cost I would take that
Just note the taurine being fully tracked comes with the same weakness as tanks...
It can be tracked thus reducing it's mobility significently which against flasks is quite a big thing....
Landrunners purpose is like R5B be useless.
Blinder overpower xD, yes usefull for 2 day and useless for the rest of the war (and just flank bro). And, the LTD you use it all the war to the end 🤡
Kran in B tirer, be objective, fastest turell, tank and fast.
Gala overpower good joke to, bad life, bad power at long rang, bad armor.
Devitt MMR one of the best support tank, go to SS tier.
Is a clown tierlist 🤡.
GAC S tier
Brh.
Id wouldnt say outlaw is op, S tier at most
But in my opinion A tier.
But Spatha is? You are definitly a warden. I am surprised you didnt want to nerf anything collie related.
@@vitocorleone7380 I havnt used the spatha or the collie Vic's much so I won't comment on them.
But the outlaw is over rated, extra 5m range only harassed the enemy never kills them and it's armor is weak and variants expensive
@@cappedpluto7638 In foxhole's tank combat range matters, and outlaw has given reason for the entire thing that is 50 meter range AT.... sound bit more of a warden skill issue of getting into 40 meter range than anything else...
@@davidty2006 the extra range is only good for harassing the enemy. It doesn't kill them. The small margine where you out range the enemy is incredibly easy to negate by reversing your tank or by advancing to trade shots.
In the right hands, the outlaw can be very good, but it's mostly used by newer players who don't have big groups to play with. The more experienced players that are in big groups tend towards the more reliable silver hand.
You miss understand my point. I'm not saying that the outlaw is the worst tank in the game. I'm saying it's over hyped
@@vitocorleone7380you never played both tank smh
I'm LT GEN played foxhole very long played since
when the WC didnt existed at all and skirmish gamemode existed
and still playing on these days
spartha reload speed is around 3 sec which is twice as faster and same for mpt
Do you even know outlaw cant beat even full armored proto mpt on completely open field?
I bet you gonna reply on and make excuses on "skill issue"
like you can keep distance and keep dmg with discord screensharing
no it does not that helpful
only good for killing defense just 5m longer, rather pump out more dps with spartha
or rather get 1 more svh and fighting in combat is more effective
got more hp, secondary gun, way helpful on actual combat
most of em ends on bouncing
and that does not make any combat progress
But just look at statics gap and try to 1v1 with full armor hp outlaw on open field
without any support
due to hp gap and most of the shell bounces due to armor and reload time,hp,armor cant be just filled with 5m unlike its theory
mpt is way cheaper also
I thought outlaw is op earlier when it first came out but it wasnt
bcz most of them ends on bouncing
hp of outlaw is almost 1k hp lower and its armor as well for now after colonial mpt and spartha got buffed on recent patch
I can say outlaw is the worst tank "at its price" in actual combat
I mean you can keep dump out 40mm on 45m range like mosquito
but when 1v1 or on huge tank battle
its armor hp and gun dps hits really hard , basically LT with higher hp
Collie propaganda
Bardiche and silverhand mk1 are shit
Do not buy this game, just non stop artillery barrages where you die every 10 seconds.
Spatha is not overpowered … low range, slow speed … every warden tank is better … Even the fact that every warden tank outranges it by 5m and outspeeds it, makes it pretty useless… asymetrical warfare my ass … thats just unfair … but nerf it HAHAHAHA
Speed below only fragile cruiser tanks, higher HP than any Warden medium tanks, rapid-firing HV40 makes it great against not just tanks, but buildings and infantry as well.
but its so incredibly cheap. Warden tanks are expensive the only time the spatha gets crushed by slow-pushing warden tanklines are lategame when russian clans spam out 20 outlaws and HTDs per front