Some of these would clearly be too op for the game, but there are a few that I actually like, what do you guys think? Also I forgot to put a Code Carnage promotion in this video so... ahem: *"Man so many cool codes to use, but which one do I pick? WAIT I'll use the best one, of course it's code Carnage in the Brawl Stars shop!"*
the fix to fix them all: smoke starts to deal more damage 5 tiles deep, +5% of max xp per second per tile in, so it will instakill anyone without special abilities beyond 20 tiles in (and two-shot 11 tiles in) not really a viable strat to smoke camp if you can only do it in the first 5-7 tiles eh?
@@JoeBidensYTaccount Yeah, but what are the chances that literally everyone would play max? It probably would happen, but there's still a chance that you wouldn't get paired with another max
What about for Ash, when tiles, boxes, bushes or other players are destroyed or killed, his damage increases a bit because he would have to clean it all up, ehh?
Thank you, Garnage, for holding subtitles for enough long, needed to read. It is so annoying, when youtubers show them for a second, so you need too pause or rewind every time.
I think it would be cool for RT to be able to constantly see enemies in bushes when he's hit them once and the eye light thingy which makes him deal more damage is on them.
If there could be brawlers that had these traits other than the example then I think it’d be.. Thorn trait: Sprout (a plant just like spike) Spy trait: Gene Super drain trait: Angelo (he supposed to be a mosquito, and mosquitos drain blood) Momentum trait: Carl (he has wheels and so does Stu) Respawn trait: Doug (He can respawn anytime with his super, so it make sense) Adrenaline trait: Bonnie (I mean this is pretty in character for Bonnie) Growth trait: Nita (I feel like it would work less on Nita and more on the bear. Every second it’s there it gets stronger and the power doesn’t reset)
supercell: i want to make the brawl stars experience as fair as possible, so that newer players can adapt and have fun and older players get new content carnage: ....what if..*smirks*
More ideas: Lou: Dependent on how much frozen enemies are, the movement speed gets decreased RT: If having a mark, you can be seen if you are invinsible or in bushes Otis: His main attack makes the screen less visible, making it harder to see stuff (cuz he attacks with ink ofc) Belle: Her main attack shocks enemies. So if hit multiple times, the enemy will get stunned for a short time (just like Lou) Squeak: Leaving a slimey trail, that makes enemies move slower Nani: Make her get temporarily stronger, when temamates are getting hurt Nita: Her main attack (shockwave) slows enemies shortly just like Gale's Star Power
stacking 50% is too much, if shes on top of you and unloads 3 shots then thats an 87.5% chance to get instacooked 💀 and either way rng things arent really a fun idea unless its chester's supers
i think if the super drain trait was real then it should've been added only to crow, to make him feel more leggendary since rn he dosen't feel like one...
He already reduces healing received by quite a lot, this is his legendary trait, to reduce healing 24/7. Giving new trait to Willow is more reasonable since her attack is "Lantern's Curse", not just some daggers with poison. We have more unique mythic brawlers than half of legendary brawlers anyway, so...
@@NothingMeansNothingButNothing yeah i know but that poison was his strong point and the only reason he was leggendary in the last years of games, now there are 3 brawlers wich shoot poison so he's basicaly just not a cool brawler imo, he's just plain because of the others, that's why think he deserves to get a special unique trait, same with spike.
6:05 This would be pretty busted for Squeak, but i had another ideas since you said "like he's absorbing bullets" Idea A: Squeak now has a bar under his health, this bar charges up with each instance of damage he takes (bar would charge up slow for damage from brawlers like piper, and fast for colt, leon, and even crow's poison). When the bar is fully charged, Squeak's next attack will spread into other bombs with the same radius of his normal attack (kind of like his super), but will deal 60% less damage. I think this would make him much stronger in Zone and Gem grab, or even Brawlball. Idea B: Squeak gains more health the more damage instances he takes, up to 30% more. This resets if Squeak is killed. This would make Squeak much less of an easy kill for assasin. Also making him able to live much longer. I believe both of these Ideas would make Squeak have quite the jump in the meta, from a C tier at best to possibly even A tier.
Nah, I think squeak should split when he dies into small slimes controlled by AI (kinda like ticks super) and these slimes would slow down people, dealing 1200 damage and having 4000 hp
5:06 Hear me out, Kit, but it would only work up to 9 times! To reference how cats supposedly have 9 Lives. Maybe his “I'm gonna start runnin' out of lives” voiceline would stop/change after his 9th death.
Willow reducing super charge is actually a very good idea to make her better, BUT; - Here in the video this was super broken, it would need to be like 1% of super/tick, - If you have a fully charged super, that trait won't take it from you.
So it's useless. Let's say she shoot 3 attacks and hits all of them. It deals 7200 damage, most brawlers are dead before all ticks do damage. And all what new Willow did is took away 9% of their super charge if all ticks do damage (which happends to be tanks, who usually happen to gain super charge from damage received). So tanks just get a little less charge and other brawlers just die before this effect will do anything. Kinda underwhelming if it won't take away any % from fully charged super.
Someone who could also have the spy trait is Colette, being a fan of everyone and knowing everything about them, she would be able to count how close the super is from charging up
I LOVE the squeak growth trait idea… but I almost think it would work as an entirely new and unique brawler. And their main mechanic is that they get stronger the more damage they take throughout the match
You could change Squeak’s to “This brawler gets a damage buff of X for each projectile it is hit by” or to “This brawler will release a burst of projectiles every 10 hits it receives” (this would split like his super) This way it would be more like he actually absorbs the stuff imo :)
Different one for squeak cause infinite sclaing is busted: Gooey insides: Reduce damage take by x%. Lilly could get the thorns trait (when they balance her) As for willow, I dont think the trait compliments her well. so, new one: Deal 10% extra poison damage if you hit 2 enemies with one shot The momentum trait could go on max too, since faster respawn time can have insane value in brawlball/gemgrab/duo and it fits her better overall (changed name to warmup) (It can go on on 8-bit too but reversed lol). New trait for Stu: Momentum: Gain 1% extra reload speed for every super you chained within 1 seconds. Caps at 20% extra reload speed. New trait for Barley: Drinking Buddies: If an enemy takes damage from you, drink a tonic and gain a 200 decaying shield (stackable) New trait for Mandy/Piper/Bea/Belle/Maise/Brock/Charlie: Skilled Snipes: Hitting a brawler at max range gives them a stack for 4 seconds. Hitting them again at max range will give them another stack and reset the timer. At 3 stacks and above, deal 750 extra damage per attack at max range. Hitting the brawler below max range will remove a stack, but reset the timer. Gadget dont count. This trait complements the intented playstyle for these brawlers, while nerfing their close range versatility. Piper can be nerfed to get this trait, nerfing her ult engage with her gadget. Mandy has a higher skill ceiling now, but can combo well with her slowing gadget to make her shots easier to land. Bea might need a nerf for this, as she has 2 ways to slow and her attacks arent hard to hit. Belle should be amazing with this, giving her good damage if she hit a supered enemy. Maise might also need a nerf, since this wouldnt change her gadget > ult engage with the slow, which then makes it easy to land the abbility. Maybe if gadget canceled ult she would be more balanced. Ok brock might have it too easy with this one- Charlie now is viable for long range matchups rather getting close with ult and gadget and mindlessly attacking away.
i have an Trait for Otis: Blind Paint Symbol: Grafit Spray with an Eye in the middle covered by an X Every shot that Otis hit, will make the screen goes with paint around it and that a point that the enemy goes full blind each effect of this is 5 seconds. You can notice the Blind Paint Traits in enemys by just looking to the Health Bar thats covered by Ink.
For willow, it should be a poison effect that does not stack and drains 10% over something like 5 seconds. After the effect finishes you can hit the enemy again and re apply it, however hitting an enemy that already has it wont drain any super
Super vision and super drain were both core mechanics of a brawler concept i made. It's name was ”Shadow” (now we have shade). It was all about draining super and hc Also squek's trait needs to give him blob size instead of stats
Yeah it really does fit her but I think if she steals ammo instead it will be better so bibi and tanky brawlers stop walking in a straight line to kill willow so they walk in Straight line and end up with no ammo Infront of willow I think it should steal 6% with each poison hit so you can basically steal a total of 54% with all ammo so you steal half the enemy ammo
@@amrxwinxsonic I don't think stealing ammo is a great gimmick for get tbh. Poor Mortis, already suffered from her first star power and now this adds up to him being crippled by a bog non-standard villain..... OK nvm I love this idea
I'd love a brawler that has both the spy and the super drain traits, it would make so much sense and will open up a lot of strategy. Judging how many super nowadays are insanely op on aggro, a new brawler like this could start keeping them in check
I have decided: Spike's trait should only affect brawlers that hit it with a Melee attack such as Primo's punch or Edgar's Sucker Punch or Sam's regular punch and knuckle buster punch. It just feels more balanced that way and does not make him too overpowered. Tara's trait should also be added to Juju since her character also associates with sprits and psychic energy. I think Chester would associate with it as well since he is a jokester and should be able to see brawler's super charge..or this could just work as a reworked Sneak Peek. Willow's trait seems broken since her attacks are the ones that drain super charge. If it was a super that drains super charge, I would'nt bat an eye. Willow trait can be balanced if it drains 5 or 10% of the existing enemy's super charge. The Momemtum trait should be added to Shade, Angelo, Ash, Buzz and Meg. I added it to brawlers that have high awareness as their character description and need to do their job. Shade is a ghost that floats around and Angelo is a mosquito that buzzes around so it just makes sense. Respawn trait could also be added to Angelo, Shade, Meg, Buzz and Ash. However, to make it more balanced, they would spawn with 0 ammo. The Level up trait can work on brawlers like Meg and Buzz. Solid choice of buffing Doug. Yep thats all I have to say!
I just wanted to dump this here hoping that you'll do something like this for gears too: I've been thinking for a while about an epic gear that would make your "super charged" ring invisible as long as you're at more than 50% health. I think it would allow somd brawlers that rely on the surprise element of their super to be able to pull off some sneaky plays. Leon would be the most obvious synergy, but brawlers like Bonnie or Willow would also put something like that to good use. I don't know if it would be worth using by occupying a whole gear space with the competition it would have, but by god I'd use it because it would be so fun to mess with people's heads.
Carnage would be the type of guy to make a video about making overpowered traits for each brawler and put “did I go to far with this one” in the description
Here is a trail idea for larry and lawrie. The name is: The minus plus trail. The more health brawler looses the brawler gets 200+ health shield (It stops at 1500 health). I think this trail is in the game idk but if you want you can create a picture for it.
Spike's trait idea: Each hit Spike takes releases a thorn flying towards the nearest target with a similar range such as the popping pincushion gadget. Or Spike's thorns damage any enemies if they move within Spike's hitbox range.
Stu's trait sounds like something I made a long time when I was creating an idea for Sonic as a playable character (but only for limited time) in Brawl Stars.
I feel like the super drain trait on Willow could 100% work if balanced properly. Maybe something like 5 or 7% instead of 10 and it'd genuinely be super cool. Plus it would finally give Willow something unique and make her worth playing.
Another idea: bullet sponge. projectiles can’t go trough this brawler. This would be very interesting for tanks that are meant be good at protecting other brawlers. (Example of how it works: if a brawler with this trait gets hit by Tara’s cards or whatever other projectile that pierces, instead of continuing its trajectory the projectile will be destroyed, like a regular projectile such as colt’s basic)
@@azurus41 No problem, and also, good on you for not using a translator. Your English is definitely better than my French and I learn French in school so keep it up for sure.
I always love it when you make up brawl stars concepts, I dont care if the game design is good or not, these videos are always fun to watch. Oh and the art always comes out good, its a huge bonus!
This is so amazing, honestly a great concept but what can I say all your videos are great! How did you make those icons anyway, is there a specific app?
Well, this might have worked as a trait or Star Power for RT before he got the ability to walk on water, but I thought of making marked enemies visible on grass
Max trait would broke the game in showdown, charlie and max tactic Charlie will do classic thing Max will equip sheild gear and gadget to survive 7.5 seconds
Till the core of it trait: This brawler can charge super off anything (except teammates, teammate pets etc.) even the heist safe, power boxes in sd, enemy pets etc.
I got a crazy idea for Shade, but it'll be extremely useless if your or enemy team doesn't have Gus, but if enemy team has Gus, then this trail will be too OP! So idea for Gus then: Every second attack makes a knockback area similar to super one!
People making brawl stars things like logos, sprays or some other thing do it a litle bit bad. But you made that essence of brawl stars in every logo because brawl stars has simple logos
With Willow you can make the percentage she steals from enemies be added to her own super, this wouldn't be so broken since her super is mostly used defensively than for attacking.
I have a trait idea Level-up trait (8-bit) Everytime that this brawler kills someone, all of his stats increase by 5%(health, damage, speed and turret health)
I will rank the traits 1. Adrenaline(Doug would go really well with this train imo along with other close range tanks) 2. Super Drain(Assassin & Controller) 3. Spy(Marksman & Assassin) 4. Thorns(Damage Dealers & Tanks) 5. Momentum(Assassin & Tanks) 6. Respawn(Support) 7. Growth(Damage Dealers)
Ehm honestly? You should be Teamleader of the Balanceteam from Brawlstars! This are awesome ideas, yeah a few are too broken but you would atleast know how to balance a Brawler! They should really hire you cause you would make the garbage Brawler fun to use! I love your content, keep up the amazing work! ❤
Perhaps to balance Willow's it could make it so the super would take more hits to be charged while poisoned by Willow's attack? It could also be maybe broken, but fun, trait to give to crow.
spike thorns: i think his thorns falling on the ground and being like belle gadget but visible and without slow, each dealing certain % of damage taken would be more balanced tara spy: very cool idea willow super stealer: instead of stealing super it could make them have their super charge rate slightly lowered while in poisoned state (could also work on crow) momentum: very cool idea but maybe more time to get max buff) faster respawn: hell nah it would become another duo showdown rank 23489 tutorial (or so I think) adrenaline: very cool idea but for only a few brawlers (hank, ash, sam and doug) growth: It would be hard to make but not bad idea (could work on 8bit too)
The respawn trait would be VERY good in those duo and trio showdowns just in case your teammates are bad randoms or they can't carry the team to a good rank lol
Some of these would clearly be too op for the game, but there are a few that I actually like, what do you guys think?
Also I forgot to put a Code Carnage promotion in this video so... ahem:
*"Man so many cool codes to use, but which one do I pick? WAIT I'll use the best one, of course it's code Carnage in the Brawl Stars shop!"*
yo 14 seconds back
code card age
Thanks for making stat for Squeak🎉!
Do this every video it is sOOOOoooOOO funny!!
Man,
So many cool codes to use
But which one do I pick?
Wait!
I'll use the best one
Of course it's code Carnage
In the brawl stars shop!
Edgar deals 100000 damage to himself when he uses a thumbs down pin
*Y E S*
That should be universal imo
They would still spam it💀
Na it should do it to every other player except self. More balance that way
YES
Normal human at 3 am: sleeping
Carnage: damn what OP trait I will give to stu
Its 5 p.m.
Everyone has different time zones
Spike life thinks 5 Pm is everywere 💀🤡
@ its is in my country
I have 18.29
When you think about it, if the max trait really halved the respawn in duo showdown, two maxes could infinitely survive in the smoke if timed right
True
Yeah, but you wouldn't be able to have a duo of just max and max, someone in the duo would couldn't be max
@ Well if everybody solo qued max, people would end up together
the fix to fix them all: smoke starts to deal more damage 5 tiles deep, +5% of max xp per second per tile in, so it will instakill anyone without special abilities beyond 20 tiles in (and two-shot 11 tiles in)
not really a viable strat to smoke camp if you can only do it in the first 5-7 tiles eh?
@@JoeBidensYTaccount Yeah, but what are the chances that literally everyone would play max? It probably would happen, but there's still a chance that you wouldn't get paired with another max
What about for Ash, when tiles, boxes, bushes or other players are destroyed or killed, his damage increases a bit because he would have to clean it all up, ehh?
Would need a lot of tuning and Ash already has his Rage but that concept itself is really cool
@@Lampyboi1 wow, that's actually super creative. 👍🙃
Since Chester is a "Jack of all trades" he should get ALL OF THESE (totally balanced, do it now)
I sign the petition
Where is the paper
Nuh uh
Even better, when starting each game he gets only 2 of them at random . So you can experience the true gambling,🤑🤑
should be a gadget that gives him one of the traits for 10-15 seconds(and remove spicy dice cause no chester main uses it most times including me)
He gets a random trait every match , enjoy.
Thank you, Garnage, for holding subtitles for enough long, needed to read. It is so annoying, when youtubers show them for a second, so you need too pause or rewind every time.
Yes, didnt notice this while watching
Making the growth trait even more op : this brawler will get 1% stronger everytime it gets hit by any projectile (dmg over time included btw)
Thats way to op to do 1% i would nerf it to at least a 0.5%
Amber players fighting against this trait:
@ draco players when they use the super :
Meg players :
I loved it when Cabbage said its trait designing time and then proceeded to trait design everywhere
Its Carnage not cabbage 💀
no really i thought it was 💀
Npc ass comment
@@TheSimargal 🤣, nah bro the autocorrect wildin out even tho carnage itself is an actual word. 💀
@@OfficalSonGokubro is NOT an OG CabbageGame watcher
I think it would be cool for RT to be able to constantly see enemies in bushes when he's hit them once and the eye light thingy which makes him deal more damage is on them.
vision gear but it potentially lasts like 8 seconds with quick maths sp? 💀 buddy no
@@danik0011 I tried to match the power level to the abilities in the video
@@danik0011the point isn't for to be balanced lol
7:35 as a doug main I wish it was added
Wow you're one out of 4 doug mains
@Dhuvenster who is other 3?
@@PinguYT36 I am one of them
As a Willow main, I can’t wait to harass every single Tara players who are struggling to charge a single super
Don't forget to go into heist and SPECIFICALLY target crows
@@dinoshaz1909 amazing idea
Do it for Micos too
Me too mate
2:13 Chester's sneak peek star power should be reworked into a new one that makes it so enemies can't see when his super is ready.
Could be renamed to: No spoilers!
i dont think chester’s second sp should be reworked, but if it did, this is a really good idea
If there could be brawlers that had these traits other than the example then I think it’d be..
Thorn trait: Sprout (a plant just like spike)
Spy trait: Gene
Super drain trait: Angelo (he supposed to be a mosquito, and mosquitos drain blood)
Momentum trait: Carl (he has wheels and so does Stu)
Respawn trait: Doug (He can respawn anytime with his super, so it make sense)
Adrenaline trait: Bonnie (I mean this is pretty in character for Bonnie)
Growth trait: Nita (I feel like it would work less on Nita and more on the bear. Every second it’s there it gets stronger and the power doesn’t reset)
supercell: i want to make the brawl stars experience as fair as possible, so that newer players can adapt and have fun and older players get new content
carnage: ....what if..*smirks*
More ideas:
Lou: Dependent on how much frozen enemies are, the movement speed gets decreased
RT: If having a mark, you can be seen if you are invinsible or in bushes
Otis: His main attack makes the screen less visible, making it harder to see stuff (cuz he attacks with ink ofc)
Belle: Her main attack shocks enemies. So if hit multiple times, the enemy will get stunned for a short time (just like Lou)
Squeak: Leaving a slimey trail, that makes enemies move slower
Nani: Make her get temporarily stronger, when temamates are getting hurt
Nita: Her main attack (shockwave) slows enemies shortly just like Gale's Star Power
Idk tbh because it seems more like starpowers rather than traits,a general idea of traits is that it could fit multiple brawlers
@JustanotherTreefan ur right 😔
Stop when u sent it in discord u said it's official and I told my classmate about it
GELP
Skill issue
r/whoosh
Skill issue
@@dark_fox1517How Is it a woosh?
Thorns would be better as a star power for Spike rather than a trait. I could see it being a little op but it'd be cool.
Jacky:COME HERE MF Jacky has a 50%chance to kick brawler's ass and one shot them
I have a weird feeling you main jacky
stacking 50% is too much, if shes on top of you and unloads 3 shots then thats an 87.5% chance to get instacooked 💀 and either way rng things arent really a fun idea unless its chester's supers
Instead of seeing super charge rate, tara could see how much ammo enemies and allies have!
i think if the super drain trait was real then it should've been added only to crow, to make him feel more leggendary since rn he dosen't feel like one...
Yeah it makes sense too because of poison
He already reduces healing received by quite a lot, this is his legendary trait, to reduce healing 24/7. Giving new trait to Willow is more reasonable since her attack is "Lantern's Curse", not just some daggers with poison. We have more unique mythic brawlers than half of legendary brawlers anyway, so...
@@NothingMeansNothingButNothing yeah i know but that poison was his strong point and the only reason he was leggendary in the last years of games, now there are 3 brawlers wich shoot poison so he's basicaly just not a cool brawler imo, he's just plain because of the others, that's why think he deserves to get a special unique trait, same with spike.
6:05 This would be pretty busted for Squeak, but i had another ideas since you said "like he's absorbing bullets"
Idea A: Squeak now has a bar under his health, this bar charges up with each instance of damage he takes (bar would charge up slow for damage from brawlers like piper, and fast for colt, leon, and even crow's poison). When the bar is fully charged, Squeak's next attack will spread into other bombs with the same radius of his normal attack (kind of like his super), but will deal 60% less damage.
I think this would make him much stronger in Zone and Gem grab, or even Brawlball.
Idea B: Squeak gains more health the more damage instances he takes, up to 30% more. This resets if Squeak is killed.
This would make Squeak much less of an easy kill for assasin. Also making him able to live much longer.
I believe both of these Ideas would make Squeak have quite the jump in the meta, from a C tier at best to possibly even A tier.
Nah, I think squeak should split when he dies into small slimes controlled by AI (kinda like ticks super) and these slimes would slow down people, dealing 1200 damage and having 4000 hp
5:10 Hank is and will be Prawn Ready for that trait
6:24 the trait is broken because you go in showdown and camp that no one would enter and just stay and stay so you get powerful to take the player on
5:06 Hear me out, Kit, but it would only work up to 9 times! To reference how cats supposedly have 9 Lives. Maybe his “I'm gonna start runnin' out of lives” voiceline would stop/change after his 9th death.
I like a lot of the ideas! The art is also really good. It would be pretty cool to see some of these in the game.
Willow reducing super charge is actually a very good idea to make her better, BUT;
- Here in the video this was super broken, it would need to be like 1% of super/tick,
- If you have a fully charged super, that trait won't take it from you.
So it's useless. Let's say she shoot 3 attacks and hits all of them.
It deals 7200 damage, most brawlers are dead before all ticks do damage. And all what new Willow did is took away 9% of their super charge if all ticks do damage (which happends to be tanks, who usually happen to gain super charge from damage received). So tanks just get a little less charge and other brawlers just die before this effect will do anything.
Kinda underwhelming if it won't take away any % from fully charged super.
i saw your post on reddit too! great concept!
Someone who could also have the spy trait is Colette, being a fan of everyone and knowing everything about them, she would be able to count how close the super is from charging up
Woah the momentum one is so creative! Love it!
6:24 *INSERT INCORRECT LOUD BUZZER*
Squeak is made out of Ruff's drool
squeak is not made of slime, it even says in his desc
1:03 is this some kind of offense?
Yes Sue him
This is illegal
Yes, it is very offensive
Yes
Sue him
I LOVE the squeak growth trait idea… but I almost think it would work as an entirely new and unique brawler. And their main mechanic is that they get stronger the more damage they take throughout the match
You could change Squeak’s to “This brawler gets a damage buff of X for each projectile it is hit by” or to “This brawler will release a burst of projectiles every 10 hits it receives” (this would split like his super)
This way it would be more like he actually absorbs the stuff imo :)
05:13 cg was prawn ready🥵🦐
Different one for squeak cause infinite sclaing is busted:
Gooey insides:
Reduce damage take by x%.
Lilly could get the thorns trait (when they balance her)
As for willow, I dont think the trait compliments her well.
so, new one:
Deal 10% extra poison damage if you hit 2 enemies with one shot
The momentum trait could go on max too, since faster respawn time can have insane value in brawlball/gemgrab/duo and it fits her better overall (changed name to warmup) (It can go on on 8-bit too but reversed lol).
New trait for Stu:
Momentum:
Gain 1% extra reload speed for every super you chained within 1 seconds. Caps at 20% extra reload speed.
New trait for Barley:
Drinking Buddies:
If an enemy takes damage from you, drink a tonic and gain a 200 decaying shield (stackable)
New trait for Mandy/Piper/Bea/Belle/Maise/Brock/Charlie:
Skilled Snipes:
Hitting a brawler at max range gives them a stack for 4 seconds. Hitting them again at max range will give them another stack and reset the timer. At 3 stacks and above, deal 750 extra damage per attack at max range. Hitting the brawler below max range will remove a stack, but reset the timer. Gadget dont count.
This trait complements the intented playstyle for these brawlers, while nerfing their close range versatility.
Piper can be nerfed to get this trait, nerfing her ult engage with her gadget.
Mandy has a higher skill ceiling now, but can combo well with her slowing gadget to make her shots easier to land.
Bea might need a nerf for this, as she has 2 ways to slow and her attacks arent hard to hit.
Belle should be amazing with this, giving her good damage if she hit a supered enemy.
Maise might also need a nerf, since this wouldnt change her gadget > ult engage with the slow, which then makes it easy to land the abbility. Maybe if gadget canceled ult she would be more balanced.
Ok brock might have it too easy with this one-
Charlie now is viable for long range matchups rather getting close with ult and gadget and mindlessly attacking away.
i have an Trait for Otis: Blind Paint Symbol: Grafit Spray with an Eye in the middle covered by an X Every shot that Otis hit, will make the screen goes with paint around it and that a point that the enemy goes full blind each effect of this is 5 seconds. You can notice the Blind Paint Traits in enemys by just looking to the Health Bar thats covered by Ink.
5:15 what a prawn ready trait
4:00 also it could be: this brawler begings to move faster as long as they keep going straight
The spike, i think can be a thing how buster, but don't take ult, but give dmg to all brawlers at the area
For willow, it should be a poison effect that does not stack and drains 10% over something like 5 seconds. After the effect finishes you can hit the enemy again and re apply it, however hitting an enemy that already has it wont drain any super
Super vision and super drain were both core mechanics of a brawler concept i made. It's name was ”Shadow” (now we have shade). It was all about draining super and hc
Also squek's trait needs to give him blob size instead of stats
4:56 i think people would start abusing this to survive in the smoke in duo and trio showdown
Make the shodown smoke deal more dammage if you stay in the dead zone for too long and make it so that you can heal 50% less in the zone
@ could work
@@Anas-12236 wdym could work? That's already what smoke does. Reduces healing by 50% and damage received gets increased as long as you stay in it
That willow trait needs to be on the game.
NOW🗣️💥💥💥💥
Are you that one willow main alt acc?
@@NaLian605 Nope.
I am not a Willow Main. I Just like her👍
Yeah it really does fit her but I think if she steals ammo instead it will be better so bibi and tanky brawlers stop walking in a straight line to kill willow so they walk in Straight line and end up with no ammo Infront of willow I think it should steal 6% with each poison hit so you can basically steal a total of 54% with all ammo so you steal half the enemy ammo
@@amrxwinxsonic I don't think stealing ammo is a great gimmick for get tbh.
Poor Mortis, already suffered from her first star power and now this adds up to him being crippled by a bog non-standard villain..... OK nvm I love this idea
I'd love a brawler that has both the spy and the super drain traits, it would make so much sense and will open up a lot of strategy. Judging how many super nowadays are insanely op on aggro, a new brawler like this could start keeping them in check
I have decided:
Spike's trait should only affect brawlers that hit it with a Melee attack such as Primo's punch or Edgar's Sucker Punch or Sam's regular punch and knuckle buster punch. It just feels more balanced that way and does not make him too overpowered.
Tara's trait should also be added to Juju since her character also associates with sprits and psychic energy. I think Chester would associate with it as well since he is a jokester and should be able to see brawler's super charge..or this could just work as a reworked Sneak Peek.
Willow's trait seems broken since her attacks are the ones that drain super charge. If it was a super that drains super charge, I would'nt bat an eye. Willow trait can be balanced if it drains 5 or 10% of the existing enemy's super charge.
The Momemtum trait should be added to Shade, Angelo, Ash, Buzz and Meg. I added it to brawlers that have high awareness as their character description and need to do their job. Shade is a ghost that floats around and Angelo is a mosquito that buzzes around so it just makes sense.
Respawn trait could also be added to Angelo, Shade, Meg, Buzz and Ash. However, to make it more balanced, they would spawn with 0 ammo.
The Level up trait can work on brawlers like Meg and Buzz.
Solid choice of buffing Doug.
Yep thats all I have to say!
I just wanted to dump this here hoping that you'll do something like this for gears too:
I've been thinking for a while about an epic gear that would make your "super charged" ring invisible as long as you're at more than 50% health. I think it would allow somd brawlers that rely on the surprise element of their super to be able to pull off some sneaky plays.
Leon would be the most obvious synergy, but brawlers like Bonnie or Willow would also put something like that to good use. I don't know if it would be worth using by occupying a whole gear space with the competition it would have, but by god I'd use it because it would be so fun to mess with people's heads.
These are so great,ur a good designer frr
Carnage would be the type of guy to make a video about making overpowered traits for each brawler and put “did I go to far with this one” in the description
Here is a trail idea for larry and lawrie.
The name is: The minus plus trail.
The more health brawler looses the brawler gets 200+ health shield (It stops at 1500 health).
I think this trail is in the game idk but if you want you can create a picture for it.
Carnage Game when he's given the task to cook up another video: 👨🍳👨🍳👨🍳👨🍳👨🍳👨🍳👨🍳
5:55 This would also work on Bonnie because some of her voice lines relate to adrenaline
Bonnie: Adrenaline for the win!
Bonnie: Adrenaline Rush!
Spike's trait idea:
Each hit Spike takes releases a thorn flying towards the nearest target with a similar range such as the popping pincushion gadget.
Or
Spike's thorns damage any enemies if they move within Spike's hitbox range.
Fun fact: chuck has the "instant super" trait, yet when he spawns it becomes zero. It might be a tweaked trait that devs forgot to rename or hide
5:52 this would be nice with 8-bit but he's A-tier so he doesn't need it THAT much
Stu's trait sounds like something I made a long time when I was creating an idea for Sonic as a playable character (but only for limited time) in Brawl Stars.
I feel like the super drain trait on Willow could 100% work if balanced properly. Maybe something like 5 or 7% instead of 10 and it'd genuinely be super cool. Plus it would finally give Willow something unique and make her worth playing.
The respawn one would be great in brawlers that are "already dead" like Chuck, Poco, Frank, but mostly Gus
The third one could be more powerful if it drained supers from a super charge ring instead of an attack
Another idea: bullet sponge. projectiles can’t go trough this brawler. This would be very interesting for tanks that are meant be good at protecting other brawlers.
(Example of how it works: if a brawler with this trait gets hit by Tara’s cards or whatever other projectile that pierces, instead of continuing its trajectory the projectile will be destroyed, like a regular projectile such as colt’s basic)
Janet's trait.
While she alone travelling happy in air,she should also pick up her friends for a trip
4:37 Fun fact, that trait is actually used as the star power of one of my brawler concepts... great minds gets great ideas !
Btw the saying is “great minds think alike”
@@Jaxie_J0 Thanks, I'm french so I don't speak englush very well ( even more since I try to not use any translator to improve how I speak )
@@azurus41 No problem, and also, good on you for not using a translator. Your English is definitely better than my French and I learn French in school so keep it up for sure.
I always love it when you make up brawl stars concepts, I dont care if the game design is good or not, these videos are always fun to watch.
Oh and the art always comes out good, its a huge bonus!
This is so amazing, honestly a great concept but what can I say all your videos are great! How did you make those icons anyway, is there a specific app?
I’d say for the growth trait for squeak have it slowly increase his damage as he spends time without taking damage but upon being hit it resets.
These were awesome ideas! What app do you use?
Well, this might have worked as a trait or Star Power for RT before he got the ability to walk on water, but I thought of making marked enemies visible on grass
Thanks for this, this would be a HUGE buff to Hank definitely still won’t make him broken, but maybe like an 3/5 brawler!
Max trait would broke the game in showdown, charlie and max tactic
Charlie will do classic thing
Max will equip sheild gear and gadget to survive 7.5 seconds
Till the core of it trait:
This brawler can charge super off anything (except teammates, teammate pets etc.) even the heist safe, power boxes in sd, enemy pets etc.
I got a crazy idea for Shade, but it'll be extremely useless if your or enemy team doesn't have Gus, but if enemy team has Gus, then this trail will be too OP!
So idea for Gus then: Every second attack makes a knockback area similar to super one!
Tick trait: he can now throw nuclear bombs
Mortis trait: when hit the enemy he get +5% damage and speed, this can stack untill +15%
People making brawl stars things like logos, sprays or some other thing do it a litle bit bad. But you made that essence of brawl stars in every logo because brawl stars has simple logos
I'm a main hank and it will be so good, I loved when had the hamburgers in tanks on brawl because u can re-position so fast
7:00 reminder, average sd match 2 mins and several second. for other game modes, it depends
With Willow you can make the percentage she steals from enemies be added to her own super, this wouldn't be so broken since her super is mostly used defensively than for attacking.
This man needs to be hired at supercell
I have a trait idea
Level-up trait (8-bit)
Everytime that this brawler kills someone, all of his stats increase by 5%(health, damage, speed and turret health)
I will rank the traits
1. Adrenaline(Doug would go really well with this train imo along with other close range tanks)
2. Super Drain(Assassin & Controller)
3. Spy(Marksman & Assassin)
4. Thorns(Damage Dealers & Tanks)
5. Momentum(Assassin & Tanks)
6. Respawn(Support)
7. Growth(Damage Dealers)
7:32 That's what I want for Doug even before Berry's release
the squeak trait would also work for spike, like it grows over time and gets stronger
Ehm honestly? You should be Teamleader of the Balanceteam from Brawlstars!
This are awesome ideas, yeah a few are too broken but you would atleast know how to balance a Brawler! They should really hire you cause you would make the garbage Brawler fun to use!
I love your content, keep up the amazing work! ❤
Honesty, a trait that makes Max immune to all forms of crowd control would be much better considering that is her biggest weakness
If you kept Willow's trait at 10% super decrease it would probably make better for a mythic gear than a trait
Carnage is the type of guy to wake up and tell you he’s going to sleep
Your icons look like PERFECT🤯
I LIKE THE IDEA OF SPIKE ONE I wish supercell actually added that
2:51 this sounds better as a rework of her 1st star power, also we can put her actual 1st star power as baseline
Imagine if there was a trait that allows you to gain super for taking damage, that would be crazy!
b-but there is.....
@ I know, that’s the joke :)
Rare footige of a Carnage video dosen't mention code carnage
They could add a trait similar to Berry's for Byron, when he heals his allies he charges a bit of super.
Kit's trait: Can walk into the water and stuns brawlers while hitting
Stun time: 5 secs.
1:19 lily!
Dude carnage you are really creative you should make a part 2
I think the spike one should be percentage based. Like when spike has max health, it's 40% of the damage dealt that goes down based on spikes health.
Perhaps to balance Willow's it could make it so the super would take more hits to be charged while poisoned by Willow's attack? It could also be maybe broken, but fun, trait to give to crow.
spike thorns: i think his thorns falling on the ground and being like belle gadget but visible and without slow, each dealing certain % of damage taken would be more balanced
tara spy: very cool idea
willow super stealer: instead of stealing super it could make them have their super charge rate slightly lowered while in poisoned state (could also work on crow)
momentum: very cool idea but maybe more time to get max buff)
faster respawn: hell nah it would become another duo showdown rank 23489 tutorial (or so I think)
adrenaline: very cool idea but for only a few brawlers (hank, ash, sam and doug)
growth: It would be hard to make but not bad idea (could work on 8bit too)
The respawn trait would be VERY good in those duo and trio showdowns just in case your teammates are bad randoms or they can't carry the team to a good rank lol