OpenTTD Guide: Passenger Destinations

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  • เผยแพร่เมื่อ 28 ม.ค. 2025
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ความคิดเห็น • 10

  • @singpizza8547
    @singpizza8547 7 วันที่ผ่านมา

    I really love this style of play. It doesn't need to be completely optimized with massive interchanges and multi tracks everywhere. Fantastic video my guy 👍

    • @waveofbabies3000
      @waveofbabies3000  7 วันที่ผ่านมา

      Thank you! I do love some OpenTTD coop style madness, but yea it's nice to build out stuff on a smaller & more organic basis once in a while. Got a bigger video along these lines that I'm in the final stages of editing 😁

  • @beefgriller8858
    @beefgriller8858 6 วันที่ผ่านมา +1

    As of OpenTTD 14.0, vehicles have an Unbunch order in a Depot stop, which works really well and makes Timetables obsolete; or, perhaps more fairly, Unbunch is way simpler than Timetables.

    • @waveofbabies3000
      @waveofbabies3000  6 วันที่ผ่านมา +1

      Nice, good to know!! I'll have a look around and try that.

  • @worawatli8952
    @worawatli8952 11 วันที่ผ่านมา +1

    With new asymmetric passenger destinations system, it's really fun when cities aren't big, it's so satisfying knowing people and mails do go to places they needed. It create sense of purpose of how routes are made.
    But in late of the game when it became all megalopolis, it became nightmare as all the routes are over-saturated and it's impossible to move all of people without having bottleneck red lines on the flow map.

    • @waveofbabies3000
      @waveofbabies3000  11 วันที่ผ่านมา +1

      Yeah, I have had similar experiences - really satisfying early on when you can get _everyone_ where they need to go, then eventually the quantity becomes almost unmanageable! I really love cargodist either way, and wanna play around with some of the alternatives to it to see what they're like as well

  • @LandenGregovich-k9x
    @LandenGregovich-k9x 10 วันที่ผ่านมา

    We be reviving this series like Hebrew

    • @waveofbabies3000
      @waveofbabies3000  10 วันที่ผ่านมา +1

      Next one's gonna be longer and cover hooking this cluster of towns up to a few others! Should be a bit more meaty, then I got some ideas around stuff like an anthill (500+ 2-tile trains) in the desert and a few things I wanna play around with

    • @bfque8
      @bfque8 6 วันที่ผ่านมา

      3:15 …speaking of scenic mountain tracks, I’d be interested in seeing your take on world generation and your preferred settings/biomes/so on!
      Rad video style you’ve got going on and looking forward to the next one!

    • @waveofbabies3000
      @waveofbabies3000  วันที่ผ่านมา +1

      When I was younger, I tended to try to play in a more openttdcoop style - where the goal is to just make _massive_ complex maps with hundreds of trains running around. I think that's cool still (and have a video I'm working on where I do that), but I've started to like having more varied & topographically interesting maps. Desert & Temperate with a good amount of water and mountains are my favorite. How bout you?
      And thanks very much! That means a lot - it's fun to get back into making them!