The most video game mechanic ever

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 665

  • @EreNyn3
    @EreNyn3  ปีที่แล้ว +462

    Today's vidya essay is a short one, but I hope you guys enjoyed this three course meal of sorts (and I especially hope you stayed to enjoy dessert). Check the description for more, like songs used and other places you can find me :)
    Also, Trepang2 is the first game shown, and REAVER is the colourful movement shooter I’m flying all over the place in. Great game demos which I highly recommend you give a go!

    • @grimstruck5300
      @grimstruck5300 ปีที่แล้ว +6

      I recognised trepang2 immediately great game also great vid you earned a sub

    • @mitchellridders8991
      @mitchellridders8991 ปีที่แล้ว +1

      I feel like you mean: Appetizer, Entree, then Dessert. Entree is the main meal.

    • @EreNyn3
      @EreNyn3  ปีที่แล้ว +10

      I was so confused as to why there were so many comments saying that the word "entrée" is the same as the main, but I've just realised that the vast majority of peeps here are American. Here's a quick excerpt from Wikipedia:
      "The word entrée as a culinary term first appears in print around 1536, in the Petit traicté auquel verrez la maniere de faire cuisine, in a collection of menus at the end of the book. There, the first stage of each meal is called the entree de table (entrance to the table)."
      In France and basically every other country with English-speakers, the meaning of "entrée" has and currently remains to be referring to a dish that comes before the main; of course, this means it comes first in a three-course meal. From what I've gathered through a bit of research, it seems like America and some parts of Canada decided to change up the meaning of the word... Not too sure what the reason could be!

  • @ZeeRAZM
    @ZeeRAZM ปีที่แล้ว +2506

    Parrying is basically the "Rule" instead if the exception, the coolest thing you can do in a video game. And i also can't help but smile when i pull off a stylish chargeback.

    • @methanoI
      @methanoI ปีที่แล้ว +60

      Did you just quote Max0r twice?

    • @Alves.g.m
      @Alves.g.m ปีที่แล้ว +7

      ​@@methanoI oh wow

    • @brickpuncher1429
      @brickpuncher1429 ปีที่แล้ว +65

      A god is bringing a blade down upon you? Parry it. Giant robot trying to kill me? Parry it. I shoot bullets? PARRY MYSELF

    • @Ask0rr
      @Ask0rr ปีที่แล้ว +5

      @@brickpuncher1429 can you parry my Gatling?

    • @brickpuncher1429
      @brickpuncher1429 ปีที่แล้ว +7

      @@Ask0rr Probably

  • @Speakers_
    @Speakers_ ปีที่แล้ว +1742

    Undeniably one of the mechanics ever made

    • @ryanrong495
      @ryanrong495 ปีที่แล้ว +14

      Mission : parry the king's fist

    • @johnreeves1257
      @johnreeves1257 ปีที่แล้ว +5

      I see what you did there ;)

    • @fojisan2398
      @fojisan2398 ปีที่แล้ว +3

      Of all time even!

    • @Flesh_Wizard
      @Flesh_Wizard ปีที่แล้ว +4

      Truly the mechanics of all time

  • @mauricecreator
    @mauricecreator ปีที่แล้ว +1264

    Fun fact, you can chargeback ANY hitscan in ULTRAKILL. This goes from V2's charged beam in 1-4, to the ferryman's lightning in 5-2.
    Even the eyes and malicious faces that the Flesh Prison spawns in at the first prime sanctum are chargebackable.
    Just a little fun fact for you. :)

    • @EreNyn3
      @EreNyn3  ปีที่แล้ว +252

      V2 and the eyes are fun to “chargeback” although I felt including those really specific interactions would be confusing for people;
      Also, do watch til the end if u can :)

    • @Thebooooy
      @Thebooooy ปีที่แล้ว +131

      Actually, there is one...
      Minos Prime's "DIE" and "CRUSH" are both classified as hitscan attacks, yet they cannot be chargebacked, because, you know, it's fucking minos.

    • @mauricecreator
      @mauricecreator ปีที่แล้ว +55

      @@Thebooooy Technically all of the hitscan accounts I'm referencing are classed as "Enemy" Revolvers, allowing them to be chargebacked by the revolver's coins.

    • @Thebooooy
      @Thebooooy ปีที่แล้ว +14

      @@mauricecreator Ah, I see.

    • @sirianrocker
      @sirianrocker ปีที่แล้ว +5

      @@EreNyn3 I did and it's cool

  • @vithederg
    @vithederg ปีที่แล้ว +17

    the chargeback is what happens when you combine the benefits of a parry, the style of a trick shot, and the creative freedom of ultrakill's gameplay.

  • @reck5251
    @reck5251 ปีที่แล้ว +331

    you doing chargebacks in the most flashiest way makes me think if the majority of players(including me) doing a single chargeback is the most simplest thing to do

    • @EreNyn3
      @EreNyn3  ปีที่แล้ว +45

      Just as it is with parrying, it's all about practice!

    • @117Ender
      @117Ender ปีที่แล้ว +5

      @@EreNyn3 i still have no idea wtf a charge back is? is it just that an enemy fires lazers, and you set up mirrors to redirect said lazer back to them? so its parrying but long range, cause parry comes from sword fighting, a charge back is just redirecting their attack through other things back to them? cause parrying an energy blast with a shield, like in BoTW, is a parry cause you needed to be in melee range with the blast to return it, but a charge back is taking said energy attacking and having it travel either immediately back or to other mirrors back to the enemy? is that it?

    • @gabemerritt3139
      @gabemerritt3139 ปีที่แล้ว +1

      ​@@117Ender That is my understanding, it's just a throwable parry essentially.

    • @kellyjones7668
      @kellyjones7668 ปีที่แล้ว +9

      @@117Ender +chargeback in ULTRAKILL is when hitscan projectiles are reflected back via throwable coin. Its basically weaponizing enemy fire for ricoshots

    • @seanhauser448
      @seanhauser448 ปีที่แล้ว +2

      @@117Ender a parry does not redirect an enemies attack to hurt them, it is simply a prediction and reaction that creates an opening for you to attack them, rather than them attacking themselves

  • @aguyontheinternet8436
    @aguyontheinternet8436 ปีที่แล้ว +230

    I haven't played ultrakill, but holy crap chaining 3-4 coins together in the most perfect way possible to have an enemies beam right back at them is the most satisfying thing I've ever seen

    • @Streetcleanergaming
      @Streetcleanergaming ปีที่แล้ว +2

      It is just as satisfying as it looks believe me

    • @ze-dude2192
      @ze-dude2192 5 หลายเดือนก่อน +1

      speaking as a decent Ultrakill player myself, this isn't the only insane trick you can do. coins account for 50% of the wicked awesome style tricks, like chaining coins to make a railgun shot hit something 3 times. simply nailing the timing to interrupt ranged attacks (you can shoot weakpoint to interrupt most attacks, coins redirect shots to weakpoints) is also fantastic. anything with the signature *dink* is worthy of extreme dopamine.

  • @good-sofa
    @good-sofa ปีที่แล้ว +343

    A chargeback is basically like a parry that isn't tied to your body and so you have way more freedom with how it's going to look and happen

    • @DisKorruptd
      @DisKorruptd ปีที่แล้ว +21

      and due to how it angles, it's more of a game of "can you predict where their shot will be" instead of responding to one that just hit you, and/or "can you trick them into hitting it even though you missed"

    • @ChristopherCraven
      @ChristopherCraven ปีที่แล้ว +48

      Why do I have to come to the TH-cam comments for someone to explain this when the video is meant to be about the game mechanic.

    • @diemyfriend
      @diemyfriend ปีที่แล้ว +5

      @@ChristopherCraven I know this might be difficult to comprehend but bare with me. Video comes first, then comments usually fill in what isn't said in the video. Mindblowing, I know.

    • @revimfadli4666
      @revimfadli4666 ปีที่แล้ว +5

      ​@@diemyfriend still, most of the time comments only add to the main meat that's already in the vid, rather than provide it themselves

    • @diemyfriend
      @diemyfriend ปีที่แล้ว

      @@revimfadli4666 Yes, because there are hunderds or even thousands of comments per 1 video.

  • @lauracraft180
    @lauracraft180 ปีที่แล้ว +340

    i don't think i've seen anyone comment about it on any of your videos yet, so i'd like to say that i really love how you sync almost everything to the rhythm of your voice over and music. from the transitions to the gameplay itself, i find it super satisfying dude

    • @remuuchan
      @remuuchan ปีที่แล้ว

      agreed. it's subtle, but one of those things you appreciate when you realise it

    • @lydiasteinebendiksen4269
      @lydiasteinebendiksen4269 ปีที่แล้ว +2

      Omg I'm a drummer now embarressed I didn't notice (this is the first video I see by them though) but that is awesome, I mean as if editing wasn't enough work already, that's its own difficult to execute elevation of quality through self expression.

    • @Skylah
      @Skylah ปีที่แล้ว +2

      It's actually a common advice with video editors to sync things up with audio!
      Beginner video editors think of audio and video as separate parts, doing one after the other, but they shouldn't!
      It's one if the things that is obvious if it's not there! and invisible if it is done correctly.

    • @dread46
      @dread46 ปีที่แล้ว

      In this case i can highly recommend videos by Raycevick and Ahoy, both excel at syncing the narrative (both rhythmically and informative) to the shown video, such pleasure to watch these videos alone for this fact

  • @tripodman322
    @tripodman322 ปีที่แล้ว +183

    I like to imagine maurices life flashing before his eyes as he sees that coin in the air...
    His young times as a simple *michevious* face
    His marriage with Miss Maddie Face
    His first time playing with his daughter, Melody Face
    And then being sent to the hell army to fight...
    Then right at that moment...charging his lazer to dispose of a simple hunk of junk, he sees before him a fucking DIME and VANISHES FROM EXISTENCE

    • @Schregger
      @Schregger ปีที่แล้ว +29

      "They had a family..."
      "I KNOW. THEY'RE NEXT."

    • @tripodman322
      @tripodman322 ปีที่แล้ว +10

      @@Schregger no no no, they HAD a family 😈

    • @OmarMostafaIbrahim
      @OmarMostafaIbrahim ปีที่แล้ว +1

      you got a little more sad there at the end

    • @an-average-box
      @an-average-box ปีที่แล้ว +1

      My God you gave Maurice so much more lore I love it

  • @Hatster985
    @Hatster985 ปีที่แล้ว +43

    I know how you pulled off each kill in that montage, and I can see how you did it right in front of me. I simply never conceived how those were possible. I’m especially impressed by the ones where you manipulate Maurice lasers to shoot the coins after you threw them. The fistful of dollar into sliding under him is my favorite, it’s not the most skillful move you presented, but god damn the amount of timing you needed was incredible.

  • @bomblii
    @bomblii 7 หลายเดือนก่อน +4

    > barges into hell
    > throws 4 quarters in the air
    > misses all of them
    > dies

  • @Mugz62
    @Mugz62 ปีที่แล้ว +47

    my favourite part of parrying in video games is definitely the sound design, there is nothing more satisfying than hearing the vine boom sound effect of a successful dark souls parry!
    top notch video btw

    • @DavidSantosManuel
      @DavidSantosManuel ปีที่แล้ว +4

      Landing casual parrys feels makes you feel like a walking god

    • @hazeltree7738
      @hazeltree7738 ปีที่แล้ว +3

      @@DavidSantosManuel It's probably a little cringy but nothing feels cooler than being high level, walking up to a group of enemies, waiting for them to strike first then parrying them and absolutely destroying them. This applies to many games

    • @Spearra
      @Spearra 6 หลายเดือนก่อน

      There's a pretty recent game called TYPECAST. The "parry" sfx in that game... delicious.

  • @speedrunnercaliorda2787
    @speedrunnercaliorda2787 ปีที่แล้ว +45

    Dam, a game reviewer that kills it at the games he play. Thats very nice to see.

  • @SailorScotland
    @SailorScotland ปีที่แล้ว +78

    Chargebacks are hard but jesus they look so damn cool and give a rush of dopamine to the brain, especially when it's a special type of chargeback like a Christback, and why isn't there a special type of style for using multiple coins (i know it'd be a nightmare to implement but that would be cool asf)
    summary: chargeback pain but give dopamine big, hakita where special chargeback type style :ree:

    • @nevinmyers1245
      @nevinmyers1245 ปีที่แล้ว +11

      Multiple coins do add to the +RICOSHOTxX multiplier, but yeah it would be cool to have a +CHARGEBACKxX as well.

  • @sr.lontra
    @sr.lontra ปีที่แล้ว +16

    Ultrakill really is the most videogame videogame I ever played, it's unreal

  • @gortcapybara6982
    @gortcapybara6982 ปีที่แล้ว +35

    1:22
    "doom eternal"
    *proceeds to pull out ultrakill rocket launcher*

    • @lostgem8225
      @lostgem8225 ปีที่แล้ว +3

      I was more focused on the battle rifle ngl

    • @Flesh_Wizard
      @Flesh_Wizard ปีที่แล้ว +1

      Ultraternal

  • @LecherousLizard
    @LecherousLizard ปีที่แล้ว +5

    6:21 I watched it 5 times and I still don't know what "this" is supposed to be.

  • @rduplexdawn
    @rduplexdawn ปีที่แล้ว +43

    that 6-1 double chargeback made me actually hold my breath in astonishment, fucking amazing
    also now that makes me want to make a montage with aint nothin like a funky beat aaaaaaa

  • @daversal7239
    @daversal7239 ปีที่แล้ว +5

    not him playing Kick back as the background music

  • @sasudesuyo
    @sasudesuyo ปีที่แล้ว +76

    that ending feels almost nostalgic to watch, seeing how clean ur editing and skill at ultrakill has become.
    said it on the original montage’s comments, but ur chargebacks are seriously lethal. keep up the awesome work, because ur in a league of your own :D

  • @RadishAcceptable
    @RadishAcceptable ปีที่แล้ว +42

    Not familiar with the game, but it looks like it's a "reflector projectile" which other games have done but not very often. Looks neat.

    • @Mostbee
      @Mostbee ปีที่แล้ว +23

      Yeah, "originally" the coin toss mechanic is to throw it, shoot it and the bullet/laser bounces at a target weakpoint doing great damage. You risk your time aiming at a tiny target to get a good damage, and if you time it correctly, it can split revolver bullets into 2 shots hitting 2 enemies. This single coin is a massively fun idea

    • @gameringdudeguy1126
      @gameringdudeguy1126 ปีที่แล้ว +9

      @@Mostbee you can also punch it several times and build up damage.

  • @PorkSKing
    @PorkSKing ปีที่แล้ว +2

    I like your segment titleing, the whole menu concept, cool

  • @aqune9578
    @aqune9578 ปีที่แล้ว +11

    theres so much to love about this game its insane. the montage at the end is so satisfying i love this game so much

  • @aimfulRenegade
    @aimfulRenegade ปีที่แล้ว +1

    "a game is nothing without solid gameplay."
    pumpkin eater: "i'm bouta end this man's whole career."

  • @connorcookbird
    @connorcookbird ปีที่แล้ว +11

    the way you use audio to give time and purpose to your transitions is really impressive and satisfying

    • @EreNyn3
      @EreNyn3  ปีที่แล้ว +1

      Cheers! I'm glad that you and some other peeps have noticed this being the case

  • @remuuchan
    @remuuchan ปีที่แล้ว +10

    With every vid i watch from you, i keep finding out that ur cracked at so many of the games i play outside of ultrakill lmao
    Blessed work as always

  • @zackwalker1789
    @zackwalker1789 ปีที่แล้ว +1

    I don't understand how this is different from a deflect in any meaningful way

  • @donsanchodelapanza
    @donsanchodelapanza ปีที่แล้ว +2

    lofi kick back was a pleasant surprise. That song's been occupying a corner of my mind for weeks now lol.

  • @BreezyBeej
    @BreezyBeej ปีที่แล้ว +8

    That montage at the end is like putting coins into the dopamine dispenser in my brain. Incredible

  • @copperdaylight
    @copperdaylight ปีที่แล้ว +1

    ...games, by definition of use is not synonymous to gameplay, but rather, to decision making. Hence, why we call game theory, and also why interactive novels are games.

  • @RatLordFL
    @RatLordFL ปีที่แล้ว +5

    Who would win:
    A literal angel with powers given to him by god.
    or a Nikon camera armed with a railgun and 2$ worth of quarters.

  • @alextilson9741
    @alextilson9741 ปีที่แล้ว +1

    Nah, rocket jumping still takes the OG spot.

  • @MothFable
    @MothFable ปีที่แล้ว +6

    The nice thing about railcoining is that when you land it you know and it is the most satisfying thing.

    • @pantshitter8899
      @pantshitter8899 ปีที่แล้ว +1

      Facts, nothing beats watching half of Gabriel’s health disappear before his health bar is even loaded

  • @Tyyru
    @Tyyru ปีที่แล้ว +2

    Jazzy cover of kickback at 5:00, I see your a man of culture ⛓️🪚🧍‍♂️

  • @OlySamRock
    @OlySamRock ปีที่แล้ว +2

    parrying goes INSANE in VR swordfighting games, especially stuff like blade and sorcery

  • @yumyumbeans
    @yumyumbeans 11 หลายเดือนก่อน +1

    holy I love this format. short, sweet, to the point, funny. great video!

  • @hashtag3073
    @hashtag3073 ปีที่แล้ว +2

    i like the title, ive taken to describing ultrakill as "the most video game"

  • @cad97
    @cad97 ปีที่แล้ว +2

    Talking about how mechanics make a game a game, just begs for a follow-up essay on "gameplayless" games, such as walk-arounds and visual novels. These games still have interactivity and player-controled pacing, and because of this, they're clearly something different from non-interactive media. But they're also clearly different from gameplay-focused games, so there's an interesting discussion to be had on the nature of games as an interactive medium there.

    • @EreNyn3
      @EreNyn3  ปีที่แล้ว +1

      That’s a really neat idea for a topic! I’m probably not the right person to talk about it considering I’ve barely played any of those kinds of games, but I’d definitely watch a video on it.

  • @MarxistMogger
    @MarxistMogger ปีที่แล้ว +2

    Any game with parrying coincidentally has great boss fights, souls games, sekiro, ultrakill, MGR and DMC. Ultrakill is the only FPS game ive played that has boss fights that arent just bullet sponges that periodically shoot back and i think being able to parry any projectile helps with that along with the sliding. And also actually having a moveset that isnt shoot you and move like so many other shooters.

  • @Jackal00ps
    @Jackal00ps ปีที่แล้ว +2

    my guy hit me with a good take and then a game trailer worthy edit involving something I didn't even know could be executed so beautifully

  • @IIScarletKingII
    @IIScarletKingII 10 หลายเดือนก่อน +1

    i literally have no option but to sub after using "aint nothing like a funky beat" for an ultrakill chargeback montage. srsly man ur the first and best one to do it

  • @Mernom
    @Mernom ปีที่แล้ว +2

    Martial art of shooting coins, stance 10: make your enemies shoot the coins for you

  • @sac_YT
    @sac_YT ปีที่แล้ว +4

    Player expression is a MASSIVE thing i look for in a game. Love your editing btw.

  • @absolute0pygmy
    @absolute0pygmy ปีที่แล้ว +2

    As someone who ADORES the airblast mechanic in Team Fortress 2, Chargebacks are something that gives me immense amounts of dopamine.

  • @ironcastlive
    @ironcastlive ปีที่แล้ว +2

    1:30 gave me whiplash with the ultrakill guns in doom.

  • @KaneyoriHK
    @KaneyoriHK ปีที่แล้ว +2

    I think once fromsoft really made the idea popular through their hit series, people just kept using it, but no game has ever beaten MGR in terms of feelings of power from a parry. Though ultrakill feels good for the skill you actually need.

    • @KaneyoriHK
      @KaneyoriHK ปีที่แล้ว +4

      Also parrying your own bullets to make them explode is still one of the funniest things I've seen in a good way

  • @MagoDraws
    @MagoDraws ปีที่แล้ว +6

    The amount of euphoria that dessert section gave me is unimaginable

  • @Miniom56785
    @Miniom56785 7 หลายเดือนก่อน +1

    the moment i heard the first note of funky fresh beat i knew the montage was gonna be fucking goated, and i was SO RIGHT

  • @Dema-nh2jd
    @Dema-nh2jd ปีที่แล้ว +5

    I see you at 4:06 with that slowed down kick back piano theme

  • @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh
    @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh ปีที่แล้ว +13

    I love youtubers going crazy over Ultrakill about once every month

  • @asheastral
    @asheastral ปีที่แล้ว +2

    Love the use of lofi kick back lmao, also damn your vid was a real pleasure to watch. 👍👍👍

  • @samboy673
    @samboy673 ปีที่แล้ว +1

    Alternative title for your montage: "The whole world is in quarter speed to me"

  • @drwhothehell
    @drwhothehell ปีที่แล้ว +4

    0:10 Trepang2 is definitely one of the games I'm most hyped for and I have been for years now. It's demo is so good and I was surprised to see it finally get updated not too long ago.
    Being able to dual wield the assault rifles and shotguns just feels like such an ignored mechanic nowadays, so it makes the game feel all the more special

  • @RoxanneClimber
    @RoxanneClimber ปีที่แล้ว +1

    that montage at the end, especially the music, helped me beat my cybergrind record from 27 to 30
    thank you!

    • @EreNyn3
      @EreNyn3  ปีที่แล้ว +1

      Heya, I'm glad that you could make use of the montage in such a way hahaha
      Keep up the grind, and thanks for enjoying the vidya essay!

  • @pixeltrex1144
    @pixeltrex1144 ปีที่แล้ว +8

    haven't even watched the video yet, just want to say that the thumbnail is absolutely phenomenal

  • @PistolRcks
    @PistolRcks ปีที่แล้ว +7

    i never knew the ferryman's lightning was chargebackable...

    • @nicolaslinopereira677
      @nicolaslinopereira677 ปีที่แล้ว

      It is, but if you want to actually damage him you need to destroy the idol just as he is about to attack you, otherwise he cancels it

  • @heliax9924
    @heliax9924 ปีที่แล้ว +7

    i am just impressed with how creative hakita can get with the mechanics in ultrakill even if most off them arent really viable when you are playing the game but WHO CARES its cool thats all it matters now the only thing left is to just add a royal release type off parry and ultrakill will officialy have every kind off parry know to man

  • @testhekid
    @testhekid ปีที่แล้ว +4

    been enjoying ur essay vids, there's so many cool things to talk about in videogames and i love how u manage to always bring ultrakill in them

  • @lazyidiot3446
    @lazyidiot3446 หลายเดือนก่อน

    i not fucking expect THAT music to be played at the end, it aint nothin like a funky beat

  • @sunset6132
    @sunset6132 ปีที่แล้ว +1

    Me getting to montage: "this is gonna be good"
    (Lethal League Blaze soundtrack starts playing)
    Me: "THIS IS GONNA BE AMAZING"

  • @a_flamingo_cultist
    @a_flamingo_cultist ปีที่แล้ว

    some of those chargebacks at the end are just SO COCKY and i am in love with it

  • @elmagikarpmamadisimo9774
    @elmagikarpmamadisimo9774 ปีที่แล้ว +1

    you need to do a chargeback guide, i have a 100 hours on ultrakill and struggle to get a simple chargeback and you go absolutely crazy with them

    • @EreNyn3
      @EreNyn3  ปีที่แล้ว

      Check out G_Hyze’s guide on chargebacks! It’ll set you up with some nice basic ones; just like any skill really, once you get down the fundamentals and feel of doing a chargeback on the fly, experimentation and advanced stuff will come naturally to you!

  • @ArtucoDev
    @ArtucoDev ปีที่แล้ว +2

    The most mechanic to ever mechanic ever

  • @hkaden6815
    @hkaden6815 ปีที่แล้ว +1

    HOLY SHIT THAT FUCKING LETHAL LEAGUE BLAZE TRAILER RECREATION AS A MONTAGE IS SO HYPE ESPECIALLY AS AN LLB PLAYER
    AND A NANORAY SONG AS YOUR OUTRO WHAT THE FUCK HOW CAN A TH-camR BE THIS BASED

  • @Schregger
    @Schregger ปีที่แล้ว +4

    I have serious skill issues that prevent me from enjoying something like ULTRAKILL, but god damn... even just watching gives me some satisfaction.

    • @derpfluidvariant0916
      @derpfluidvariant0916 ปีที่แล้ว

      Likewise lol. I have a very promising career in video game journalism ahead of me.

  • @bennyoc714
    @bennyoc714 ปีที่แล้ว

    bro i listened to the csm ost too much😭
    i immediately recognised kick back despite it being so different and while you were talking

  • @jdphips66
    @jdphips66 ปีที่แล้ว +2

    This guy deserves far more subscribers and views. Great content and insane gameplay. Keep up the entertainment.

  • @THEELEMENTKING
    @THEELEMENTKING ปีที่แล้ว +3

    This guy clearly plays lethal league

  • @christianhovind897
    @christianhovind897 ปีที่แล้ว +1

    i never knew a good majority of games had a parry,this is new,why has nobody told me that all these games had it

  • @stirrcrazy2704
    @stirrcrazy2704 ปีที่แล้ว +2

    What the hell was that clip of an alternator user flicking between every target on the firing range in like 1.3 seconds???

    • @EreNyn3
      @EreNyn3  ปีที่แล้ว +3

      That’s me lol

  • @Pengun77
    @Pengun77 ปีที่แล้ว +3

    Live chargeback reaction😫

  • @3rror876
    @3rror876 ปีที่แล้ว +1

    sick essay and good choice of music. hideki naganuma is a master & i was pleasantly surprised by the nanoray at the end.

  • @MrGreenz280
    @MrGreenz280 ปีที่แล้ว +1

    I was wondering and it turned out to be true, love the kick back lofi :).

  • @DSCota
    @DSCota ปีที่แล้ว +1

    "Funky Fresh Beats" = instant subscribe. Good video, good montage.

  • @diamondgamerboi7208
    @diamondgamerboi7208 ปีที่แล้ว +2

    Did this man "parry" lightning with a coin?

  • @Soulessblur
    @Soulessblur ปีที่แล้ว +6

    You know what's funny?
    I hate parries. I've yet to enjoy a single one in any game I've played. Whether they're easy or hard, flashy or simple, they never click with my brain, they never feel good pull off. I'll take a fancy dodge, block, or preemptive strike over a parry any day.
    The ONE exception? The charge back. Nothing beats tossing a coin and watching them absolutely get demolished. It oozes style in a way that I'm obsessed with.

    • @jex-the-notebook-guy1002
      @jex-the-notebook-guy1002 ปีที่แล้ว

      I like dead cells parries. I suck so I use armadillo. It is hilarious rolling into bombs and sending them back. There's also the cocoon. It has a hefty 20 sec cooldown but if you are successful there is no cooldown. This parry parries anything because it's 360 degrees

    • @Soulessblur
      @Soulessblur ปีที่แล้ว

      @@jex-the-notebook-guy1002 What's the armadillo do?

    • @jex-the-notebook-guy1002
      @jex-the-notebook-guy1002 ปีที่แล้ว +1

      @@Soulessblur armadillopack, acrobatipack, and porcupack are 3 mutations (one for each color class) that use what's in your backpack. The acro is the less consistent one. Porcupack deals one hit of whatever melee weapon you are using when you roll (with reduced dmg and there is a short cooldown). Acrobatipack fires off one shot (with full damage) of whatever ranged weapon is in your backpack whenever you fire a ranged weapon after you roll. (With a long cooldown) Armadillopack triggers a parry with what shield is in your backpack when you roll. (Short cooldown and no cooldown if you parry projectiles)

  • @riveringredlakes
    @riveringredlakes ปีที่แล้ว +5

    This truly is the most video Game mechanic

  • @Sinner487
    @Sinner487 ปีที่แล้ว +1

    I think bro is sorta good at ultrakill 💀

  • @sniclops15
    @sniclops15 ปีที่แล้ว +1

    I've never seen someone do a chargeback chain, but boy was it satisfying to watch. That was freaking eye candy, I can't even begin to imagine the Dopamine overload you must have felt

  • @azekia
    @azekia ปีที่แล้ว +3

    I've never played the game but the more i learn about ultrakill the mkre i'm convinced that the regular piatol is the best weapon in the game.

  • @DavidSantosManuel
    @DavidSantosManuel ปีที่แล้ว +2

    Chargebacks are flashier parrys, harder to do but with better rewards.

  • @atomatopia1
    @atomatopia1 ปีที่แล้ว

    I’ll never forget the roundabout intro “to be continued” triple parry dark souls 1 clip

  • @theoctaneful
    @theoctaneful ปีที่แล้ว +1

    Thank you for bringing Reaver to my attention!!! I LOVE IT

  • @kenzogray3644
    @kenzogray3644 ปีที่แล้ว +1

    Reminds me of that time in ATLA when they threw a rock at Combustion Man's eye and it exploded in his face

  • @srakin9528
    @srakin9528 ปีที่แล้ว +1

    Here I am, minding my own business, watching some random game mechanics essay, and you hit me with the Air Gear OST? Amazing taste, damn.

  • @cobbington773
    @cobbington773 ปีที่แล้ว +2

    based on that ending montage, i think your brain is wired differently from mine

  • @DukeCyrus
    @DukeCyrus ปีที่แล้ว +1

    Hideki Naganuma cranked that montage up to 11

  • @DangMclang5969
    @DangMclang5969 ปีที่แล้ว

    when you pulled the coin BACK TO YOU with the grapple that was wild
    bravo

  • @spring5385
    @spring5385 ปีที่แล้ว

    Yet more evidence that the coin is the greatest mechanic ever conceived of for an FPS, if not games in general

  • @xBlackPantha
    @xBlackPantha ปีที่แล้ว +1

    Thank you for giving me the single greatest reason to re-download and learn this game after being frustrated with my bad aiming. Instantly subscribed. 💙

    • @jenbooob
      @jenbooob ปีที่แล้ว

      Hows the learning going?

  • @thecatdragon589
    @thecatdragon589 ปีที่แล้ว +1

    what i gained from this video us that i mist play ultrakill, NOW

  • @SkyeLikeTheFruit
    @SkyeLikeTheFruit ปีที่แล้ว +1

    I was not expecting to hear nanoray. Ya got some good music taste there, bubs.

  • @Vampire_EGirl
    @Vampire_EGirl 9 หลายเดือนก่อน

    My favourite chargeback I’ve ever hit has to be the time I charged back a Sentry’s hitscan straight into a mindflayer while in a custom level, killing the mindflayer instantly

  • @dheatlycruvig7520
    @dheatlycruvig7520 ปีที่แล้ว +21

    Although this is a great video, I can't help but notice this video is probably more for ultrakill fans rather than the general audience that has never heard of it. You should've introduced a little bit about how coins work because it definitely is a lot cooler once you understand that it's basically parry, but with extra precise aiming.

    • @Linkman8912
      @Linkman8912 2 หลายเดือนก่อน

      Yeah no sh-kidding it's for ultrakill fans. Check out the rest of the channel, it's mostly ultrakill

  • @jan_wh1tey
    @jan_wh1tey ปีที่แล้ว +1

    holy shit, that frag movie. dudes a fucking gamer

  • @Ninjasrath
    @Ninjasrath ปีที่แล้ว +1

    Parrying just feels powerful to me. If you miss a parry you get punished so much more then if you blocked or just moved out of the way. But when you hit the parry, man a whole dynamic of a fight can be changed. Add to that good visual effects and boom you have multiple people basing their whole playstyle around one mechanic because it's just fun.

  • @louisveran2439
    @louisveran2439 ปีที่แล้ว +1

    I love the lofi kick back in the background lmao

  • @juggernnox
    @juggernnox ปีที่แล้ว +1

    that montage left me paralyzed in shock

  • @Lordin_
    @Lordin_ ปีที่แล้ว

    "video games are video games, because they are games, not just videos"
    10/10 intro