A lot of this is REmake 4's core issues being made more severe in Professional. 1. Loose, heavy movement. 2. RNG stagger on basic enemies being a thing. 3. Enemies being able to cancel out of attacks into a grab. 4. Projectiles like dynamite being next to impossible to shoot out of the air most of the time (on controller anyway). 5. lack of a dedicated hard "wait" order for Ashley. 6. Your knife (and by extension, your main and only consistant defensive option) being tied to durability. 7. lack of I-frames leading to being stunlocked by multiple enemies. The knife parry window feels like it can't find a sweet spot in any of the difficulties either. On the lower difficulties the parry window feels way too generous, while it feels way too tight on professional.
Agreed on everything. Funny thing is most of these issues could clearly be fixed with a simple patch but Capcom still lives in the 2000s for better or worse
You mentioned about s, I saw 1:50 and thought ‘wow, jumping down and hit while unable to do anything about it which would normally mean you’re fine in other games, that’s COMPLETELY fair Capcom’. In some aspects, bravo for making a difficult mode. On the other hand, I have no idea what you were smoking or even thinking.
Feels like it’s less about skill and more about how persistent you are in retrying over and over again hoping for decent RNG. They really gave us the speed runner experience
VOS wasn’t too hard for me. I mean I died. But NOT like this my dude…. I’ve never played a shooter with such broken difficulty since halo 2’s legendary mode. It rivals that. And if you know how bad that is then it perfectly explains this bs. Why…
All the things you have to consider at all times is not rng. Knowing which weapons to use and when, not trapping yourself ect. Knowing when to reload ect. Its all very technical, kinda a bummer to see ppl just blame "rng" - "oh you got S+ pro, youre so lucky with your RNG
@@novalover5033 Nah Halo 2 Legendary is easier i nearly beat the whole game on Legendary with 0 deaths, no skips, no enemies left alive, back in 2005. I just didn't finish 1 mission. I can't deal with all the BS this RE4 remake has. Alot of BS unavoidable deaths or not enough resources even with the resource cache. In Halo 2 you could stand back take your time, and there was always enough ammo even if you had to juggle weapons around from the ground. In Halo 2 you can avoid nearly all danger thanks to cover, enough room, and renegrative energy shield.
I did the Chicago sweeper route. The one where you bolt through the village as fast as possible, do every spinel mission and then buy the exclusive ticket at the castle.
Yo...same thing. I mean a new game plus before it for a pro difficulty for an s or an a then boom sweeper all the way. Then hand cannon use the cat ears for the new save run and boom everything is unlocked.
@@Crouton- this is a common misconception. You can use anything you want for the Cat Ears, you just have to meet the time and save requirements, on a New Game. For the Handcannon, you cannot use any bonus weapons, but you can use any accessories you wish. The two are different in their own ways, but I'd say they're about equally as difficult.
@@RomanSwak Ahh so it's still a little limiting because it cant be new game+. Thats still pretty cool. I think I still might just buy them when they come out cause they seem like kind of a pain to get.
this makes my rage feel validated LMAO it's nice to know it wasn't only skill issue killing me the whole time in my pro run, sometimes though it absolutely was.
My biggest issue was constantly being comboed to death and having no s or super armor on almost anything, also having stupid small things like an enemy jumping down in front of you if you're too close stunning you or dynamite throwers having precision accuracy in chapter 2.
I feel this. The absurd garbage that is being knocked down by an enemy only to be grabbed by another one while you are standing up. On professional it's 80% chance of death every time. Don't get me started on the torch and pitch fork enemies causing you to be stuck in the longest recovery animations ever and you being completely vulnerable to any attacks during it.
I probably failed the village section over 30 times. I eventually got past it and now I’m on the start of chapter 5. But I’ve legitimately been having stress dreams about this difficulty. Like I’ll save over 15 times or I’ll get to the very end and run out of time. I think that’s a sign I need to take a break from this game lol. Congratulations on getting S+, and to anyone else reading this I believe in you! Edit: I did it boys! S+ is mine!
Seriously. The worst part is that at night I can just hear the same things the ganados say over and over and over again. It got so bad I had to turn the voice volume down on audio. There are so many parts that are completely out of your control like enemy placement at specific times. Literally, ONE wrong move over the span of 100 correct ones means an hour of wasted time. Enemies offscreen bringing you down to red appear completely out of nowhere, running out of ammo, etc. in the words of Ashley in the knight room - “this suckssss”
@@aymansays I think Leon saying “this is not good” when he grabs the hunter’s key in chapter 1 is burned into my memory. And im like “couldn’t have said it better myself” LOL
I know what youre talking about, im now stuck on "GLORIA A LAS PLAGAS" in the wine cellar in castle where you have to kill the red robed illuminado to take his fuckin lamp, its impossible cause there's a lot of these fuckers who can bite off your head with one shot, its a pure nigthmare. The person who programmed this shit should be fired.
Sometimes i think that the devs didn’t know if this challenge was possible or not, that they just kinda made it and assumed someone could probably do it
I hate that part of the game so much. Either you rush and hope you don't run out of healing items or you try killing all Novistadors (or at least most of them) and hope you don't run out of ammo. Either way you will most likely be low on resources when you reach the double Garrador room, I wouldn't mind the Ballroom as much if the double fight wasn't right after it.
If you angle your camera away from the novistadors and sprint past then they have like a 90% less chance of hitting you. I tested it and only got hit 2 times in the room and didn’t fire a single bullet. Just toss a flash bang before climbing the ladder and you’ll be good
@@adamcfwan17 huh for me it worked on pro. Maybe I got lucky but the only times I got hit was when I accidentally looked at one for a split second. I guess learning the spawns of the bugs and practicing it would be best for speed running
This game has an interesting way of messing with you. Sometimes, you’re doing amazing and flying through segments of the game with ease. Other times, you get your ass kicked and are stuck for 15-20 minutes on a part that should normally take 3.
Also if you're going for S+ and you die, DO NOT HIT CONTINUE! IT WILL ADD THE TIME YOU HAD WHEN YOU DIED, AFTER YOU SAVED AT THE TYPEWRITER! Always exit to the main screen and manually load.
I played hardcore for my first gameplay experience. I figured since I played the original I owe this game the best I can. And boy oh boy was it hard. I completely forgot about professional mode, I decided on my 2nd gameplay to just go with hardcore again since I already got the hang of it plus it can make me a bit better, then I will go for professional mode once I get that infinite rocket launcher lmao
Idk I think Hardcore and Pro are basically the same besides the no autosaves. I noticed I was accumulating more ammo on pro than hardcore but the bosses seemed a little stronger on pro.
This game will literally take advantage of your animations. Rather it be trying to escape through a door or jumping from a ladder. They will punish you.
@@walmartian422 honestly the biggest pain is being unable to block only perfect parry, made the garradors and the shovel/pitch-fork ganados a nightmare for me, but up until chapter 7 I got the infinite chicago sweeper which made the rest of the game a walk in the park lol.
I only just beat it on professional without aiming for the S+ (handcannon challenge), but jesus was it soul draining. I agree that this difficulty isn't the kind of "challenging" difficulty, but "bullshit" difficulty. Apart from bullet sponge and ultra aggressive enemies, my personal gripe was the perfect parry only, meaning that you cannot really rely on your knife anymore, cuz when there's 15 dudes chasing you cannot focus enough to parry that one single enemy. Oh, and the cabin fight, oh the cabin fight, may that shit be sent straight to hell.
Enemies not staggering if they are scripted by the game to deal damage to you, projectiles magnetizing towards Leon (this is what makes dynamite valley an absolute MESS on professional), or enemies randomly becoming invincible for no other reason than to just create an artificial way to waste your resources. The game is definitely fun, but Capcom really needs to chill with the gimmicky mechanics they use to generate difficulty.
I got all the achievements, the shit was brutal. This game will literally punish you if you’re doing well. An yes if you break the line of view I swear they teleport. If you work up a strategy the game will completely switch on you. Sometimes you have to rely on RNG.
Professional doesn't feel like a true difficult game mode. It's nothing but ARTIFICIAL difficulty, something that I absolutely hate. I JUST finished the playthrough to unlock the Chicago Typewriter and it's done so much mental pain and suffering to me. I'm now getting ready to unlock the cat ears for my "Road to Hand Cannon" series but my god I'm having to spend a good amount of time to mentally prepare for it. I don't know who programmed the Professional difficulty, but whoever did it needs to suffer an El Salvador attack.
My opinion but The devs who made this difficulty has never played a hard difficulty first why do Grabs do more damage Than getting hit with a Axe second why don't we have I frames when jumping down or tossing a enemies off of us and third the parry is a lie I literally have landed a perfect parry it made the Noise and even made the spark and it still hit me
My tips for those playing on Professional: - Ammunition is RNG based BUT you have higher odds of getting it when you are low. Don't worry about running out because as long as you kill an enemy or break a pot at low ammunition, you should get enough ammunition for the next encounter. - Flash Bangs and Grenades are useful for getting through some really tough rooms. You can use 2-3 Flashbangs in Water Hall before cranking the halo wheels in order to give yourself enough time to do so and run up the stairs. When you do, something cool happens. - Enemy Zones. Certain enemy groups won't pass certain points. When you pass these invisible lines, enemies will just turn around and go back to where they started. In the previously mentioned Water Hall, once you go up the big stairs to the water bridge area, all enemies below will just go back and leave you alone. Taking advantage of this is very helpful. - Go for Legshots, they're a little tougher to hit sometimes but knocking an enemy down on one knee usually means you don't have to worry about that enemy anymore if you're running past them. You can skip quite a few encounters just by running to the previously mentioned Enemy Zone barriers, and shooting a couple of enemies in the knee and running past is way more time and ammo efficient than killing every enemy you see. - Final tip, look up some skips on TH-cam. I'm not saying you NEED to do them for S+ but they definitely will help with most of them being legit ways to get through things (shooting the first cannon's weight on your way up to it, throwing a flashbang/grenade at the guy who pulls the bridge lever at the goat head, throwing a grenade through the castle walls gate to raise it from the inside, using combinations from other playthroughs like wheat pig baby or 11:04/7:00 on the clock doors). Most of them are as simple as knowing where things are before you approach them. Feel free to post more tips here for those who need help with their S+ Professional runs or just in general.
Get the exclusive upgrade for handcannon as early as possible so you can say goodbye to a large part of resource management except for health items and skipping parts
I agree about the handcannon tip, it is really usefull when you have unlimited ammo but you need to gather all the treasures and resources you can by that time, because it cost 550k, i think you can have it after the house encounter with luis, not an easy encounter but handcannon is cheaper than chicago (chicago is 660k, don't remember exactly) If you reach the castle with 30 spinels, you can just buy an exclusive upgrade ticket (this tip can applies to any infinite weapon of your preference, handcannon or chicago) most people use chicago because it's more easy to unlocked it Note: in order to have 30 spinel in the beginning of the castle, you have to complete all the merchant tasks
@@gx-838 If you're going for the handcannon route, I recommend only finding treasures in the Village, you'll need it for early game gear like your rifle and shotgun. After you obtain the exclusive handcannon, you can ignore almost every single treasure except for dropped gemstones and very expensive items like the crown
Got my s+ two days ago on my second walkthrough. My time was 5:08 by 15 saves and my hands were shaking on the Jet Ski because i had to get chapter 14 and 15 without dying because all saves were already used. 💧💧💧💧 This thrill was amazing. I did it by the the chicago sweeper tactic, by doing sidequests to get spinels and i used a special golden egg for salazar. 🙂
That was my ticket to s+ too, made it to the castle and bought the exclusive upgrade. After getting the cats ears i was ready to go for the handcannon with infinite ammo 😂
RE8 actually wasnt thats hard because you could do NG+ and still get all the unlockable , RE4 is actually insane and ive never rushed so much trying to get all the achievements , its more toxic than RE2 4th survivor no damage run
It is hard without using new game plus items. That’s probably why this is the same because basically without using any unlocked items, you have to save your ammo for every single boss. You mostly run from all the base enemies to make it through the bosses
I think they should have kept all the fun stuff to be achieved in new game +. Maybe they could have just disqualified the use of infitite rocket launcher while getting the hand cannon, chicken hat and infinite ammo ears on their respective difficulties in ng+. Still would have been challenging to level up weapons in ng+ runs for casuals to be ready for hardcore +Professional without cheesing bosses etc 🤔
I wouldn't have a huge problem with it, but the fact that it sends you back to your last save point after your death is just pure evil. The Krauser fight crossed my mind the very first time as I read the conditions and I just know that would be the end of me for sure even if I would make it that far. Honestly just doesn't sound very fun to redo a whole bunch of stuff all over. Also a useful info I've noticed, whenever I enter the house in the village at the beginning of the game and going up the stairs the enemy sets up a ladder in front of the window, and whenever I don't look in that direction as I go up, a lad always appear there, but when I do look at the window, it mostly doesn't appear, I think the game is setting up enemies for you where you don't have your sight.
@Flying Kick My ego didn't let me let it go, I actually did everything that the game has to offer, and honestly they were more frustrating than fun. I played the game casually afterwards and it's so much more fun that way.
My Pro S+ play through was intense. Saves 1: ch4 before El Gigante. 2: ch 5 before wolf fight. 3: ch 6 4: ch 8 5: ch 9 6: ch 10 7: ch 11 8: ch 12 9-14: ch 13 Half asleep and save 5 times in a row. Had to do ch 13-15 in one go spreedrun tactics engaged. 15: ch 16 before Sadler. Weapons: Starter pistol: fully upgraded asap. (One-Two shots most enemies with special upgrade) Riot Shotgun: all dmg upgraded. Broken Butterfly: all dmg upgraded. Stingray: all dmg upgraded Bought rocket launchers to instant kill Ramon, Krowser, Sadler. Bonuses: Ashely armor The tail for melee dmg. Primal knife Then I found out about the Chicago sweeper strat and did it again with that. Now doing a vanilla run with cat ears to get the hand cannon. RE4 remake is so fun. I can’t believe I’ve S+ every difficulty. Working on getting all challenges and hand canon now. Good luck everybody
@@brahmantyoihsan5938 I was going as fast as possible, while half asleep. Just equipped the RL before the fight and fired as soon as I loaded in killed him in .7 sec
@@brahmantyoihsan5938 I had my guns almost maxed on dmg already and I like the lvl 1 reload animations. Had 573k ptas -160 was worth since I messed up and killed the servant just bc I dun like him. Used a lot of amo on him 🤣
This is easily the worst "controlling" RE game I've ever played. It feels like Leon is lugging around a f**king piano on his back, with the amount of time and will it takes to change direction. Did they put momentum over 9000 or what? The acceleration on the aiming, is absolutely, hysterically comical. I had to spend about 5 minutes just tweaking the god awful controls, to merely find the patience to play this thing. Even then, it was a struggle at times. Professional mode, I did finish it for the hand cannon, but that's as far as I'm willing to go. This game is bad in so many ways, and good in so many others. The bad, outweigh the good for me though. F--k this game.
There's no way I could beat this on a fresh new game and get an S+ rank, lol. I think maybe if the merchant sold ammo, but I struggled with ammo on hardcore.
This is absolutely absurd and uncalled for how hard this game is, RE4 is one of my favorite games of all time! I have a platinum trophy for every souls game, and had a blast doing it, how ever I’m at the right hand on hard core and at no point yet have I had any fun!
I feel your pain brother. I finished this challenge yesterday with 20 minutes to spare. Skipped the first garrador fight and the wrecking ball/sewer and I don't even feel bad about it cause at the end of the game I paid for my sins. At the start of chapter 13 I've started having my biggest ammo drought and it was a HUGE pain trying to rush through the enemies. Good luck to everyone who wants to do this PoS challenge 😅
@@thegameloverful you get it from the storage from the.first typewriter.. and you upgrate it with the ticket to get the unlimited ammo. Its allowed because u get it from ur storare. Primal knife also. Until u reach the castle u would have the unlimited ammo on chicago
Honestly I’m just gonna say f it to the bonus weapons and item’s because it’s way too hard for me right now so I might come back to it in a year or something lol
You know what this reminds me of? RE 3 REMAKE and its fkn Inferno.. I think Capcom has a parasite among their midst, that overplayed Dark Souls and decided that it's time to make other games as hard and unforgiving as Dark Souls - with only 1 exception (DS has actual balance and it is difficult only if you don't know what you are doing, whereas this game is just unfair on Professional)
Fair play to those who have completed hardcore + Professional but I found those difficulties rather tedious and unbalanced. I usually enjoy challenging myself in 3rd person shooters but something just felt off and slighted scripted about hardcore + Pro
This new direction with gaming lately in general is just not at all productive and everyone's opinion of 'GOOD' game design is drastically changing due to the increasing popularity of games like Elden Ring and the Souls franchise. And its just really rough dude. I hate it. A game should be fairly designed as well as difficult instead of having to sacrifice one or the other. I'm so tired of games being compared to souls or people acting like Souls is the penultimate experience. I just want to enjoy games again. It's not even that I don't want to or couldn't get my skills up, it's that I don't want to have to struggle against random bullshit to enjoy a game. Skill issue or not, its not incouraging at all when youre playing a game on NORMAL and everything random causes you to die through almost no fault of your own. I wish games could just be enjoyable again without all this gatekeeping crap and shitty fanboys.
your comment is exactly what is happening. Its intetesting because dark souls was fair until elden ring showed up. Elden ring is extremely unfair and cheap as well and re4r seems to have employed that, in an re game why? Who knows who though that was a good idea, so many bs deaths I've decided i just don't like the game. I really hope the other upcoming re remakes are not rng crap or i'm done.
I got stuck in a loop a couple times at the Castle Gate of Ashley getting hit by the catapults, me having to pick her up and then at the end of the animation, another one slams down right on top of me. It was a nightmare in hardcore. I haven't started on a fresh Professional save yet but damn, I'm gonna go nuts.
@@ronthorn3 I know that, I'm talking about just past the twisting steps around the base of the cannon tower. Just where Ashley says "They have Catapults?" or something of that nature. It hasn't happened in the last couple of playthroughs, I've been through all of it ten times so far. To my knowledge, you can't hit any of the barrels at the location, regardless, she does get a bit finicky when it comes to following closely at certain points.
I have had far more difficulty dealing with default Ashley in all of my attempts at Professional than anything else. The reality is a majority of enemies are entirely possible to just sprint around. But that doesn't help much when you have to worry about Ashley getting captured or hurt. I've been going through on NG+ Professional to unlock all of the things needed to make an S+ attempt easier. So far, the two trickiest parts in the entire game have been due to not having Armored Ashley. The first is the Mendez encounter. You have to be EXTREMELY calculated in which enemies you shoot, when to shoot them, and also how to navigate yourself to make sure Ashley follows the path you need her to. It's a RIDICULOUSLY short section, but I had to redo this 10 or 11 times because she just kept getting captured. The only reason she didn't when I finally got through was because I decided to spam flash grenades. The second is during the parts in the castle. Let's just say the _entire_ castle is extremely time consuming if you do not have Armored Ashley. The bit with the catapults is frustrating because if you do not calculate EXACTLY when to move, she will get knocked down. And if you're too slow, she will die. It's somehow even worse even when you get to the cannon. And then it just sorta...gets worse from there. Especially the Water Room. I'm still working my way through the Castle. I can't imagine how frustrating the Island chapters will be. It throws so many enemies at you, and there's the turret walls that require you to take the long way around them.
I did as well at first. Then I rememberd I could snipe the barrel next to the first catapult and used one grenade each on catapults next to the gate. Made it easy.
🤣🤣🤣🤣🤣🤣 best comment I v read years. This is exactly how I have been feeling lately about playing games on hardest difficulty. I need to play on hardest difficulty on stay sane but as well the difficulty contributes to my mentality going down.
@@BigBoss-rw4mn It doesn't help that so many newer games just feel so easy, even on the hardest difficulty. Luckily Souls games, DmC, Kingdom hearts, and Resident Evil still know how to keep it challenging
I had to give up on chapter 15 on professional because mike wouldn’t kill any of the enemies and I ran out of ammo. I’m frugal with my ammo and I lost my mind so many times on a few parts. I’m doing it with the Chicago sweeper route soon. Good luck to the rest of you doing this
This is also an issue I don't like in Devil May Cry 4 and 5, specifically Bloody Palace. The encounters in Bloody Palace can really feel hard and overwhelming in the higher levels, which is fine, but the thing I don't like is that there is a timer which essentially forces you to rush through levels.
The timer in bloody palace isn’t that bad, you can beat it with more than an hour to spare, just need to practice the patterns lf the enemies and learn how to combo properly without getting exposed to attacks.
What character are you playing as? That's the most important part, If you're Nero, there is never not a reason to be holding charge shot and expending it the moment you get it, for Dante, things get more complex depending on how good you are at cycling through his stuff, but if you have DT and you know what floors are actually hard, either use it before you reach them or use it to close those earlier gaps faster. Trish is an odd case since I'm not super familiar, Lady will shred most things, I think the hardest part of running through BP is either staying invested (Music from outside the game helps, I love The Time has Come, but not when I hear it start up 95 times) and not getting overwhelmed with some of the bosses, Berial isn't anything fancy, but most of my slip ups are from running into him during the dumbest attacks while being overly aggressive, Echidna and Bael (Or was it Dagon, I can't remember the ol' froggy boy) are pretty much jokes once you get them down that have lots of opening time, but Credo and Agnus have their own attacks (Agnus especially IMO) that can just ruin a run, if you're playing Nero during a boss fight, always save DT for if you need to break out of an attack like a grab, makes managing certain enemies that are covered in electricity much easier. There's a super wack floor around 70 or 80, or possibly 90 that just keeps spawning in Angelos, charge shot with Nero is your best friend, Pandora and Dante go together super well if you get those rotations down and you have the chance, otherwise a Stinger through a crowd does amazing things. Vergil you can just kind of wreck house with in either, no reason to not be launching summon swords at all points of attacking. If you have to remap your controls for 4, definitely put the shoot button for anyone that isn't Lady on the trigger button of your choice, and potentially the same for 5 if you're Nero; Dunno if you've actually beat them at this point, but it's stuff that really helped me the first times I had to go through them.
Man that bug room in the castle cost me a flawless run the other day. You literally cannot look away from them or they do that dash attack. Loving the game but damn it can be so unfair sometimes.
Glaring *problems with balancing* that mostly become obvious on harder difficulties: - Enemies movement suffers from extreme rubberbanding. Easiest to notice on the earlier village levels when very far away from enemies that have detected you like when getting gas before Del Lago's fight. They will move like the flash in a very comical way. - Grabs are poorly executed. Sometimes crouching will work for 90% of the animation and you'll get clipped at the end of the lunge anyway. Grabs also have this magnetic property when they're about to connect that seems to skip the last few frames of the animation and teleport the enemy to you; most evident with the Colmillos' lunge (zombie dogs). - Controller aiming is not responsive enough to deal with certain enemies' movement like the Regeneradors' weakpoints which have an annoyingly strict hitbox on top of moving so fast. It may be a hitbox problem or just part of the awful overall RNG bullet spread weapons have. On PC with a mouse things are far more fair (especially shooting ranges) but the bullet spread still randomly sways your shots around. - Similar to rubberbanding, enemies' throw animations (molotovs, dynamite, hatchets etc) are cheaply "hooked" to the player regardless of how little physical sense it makes. There are numerous instances of enemies doing 180-no-scopes Hitman style and magentizing the weapon to Leon's head anyway. Overall, these issues are all fairly easy to patch so nothing huge is wrong with the game fundamentally. Just need to be voiced so the devs get the memo.
Fantastic comment, thx for getting me prepped lol You should write to capcom - through the support email. We can't count on them being aware of everything. I also wrote to them regarding the points of no return that make no sense (being locked out of the abandonded factory after chapter 2, merchant telling you AFTER you can't go back to the castle anymore and ashley losing the keys for the chests)
I enjoyed this game so much. I was a true OG Re4 lover and enjoyer, played it several times on different consoles and platforms. So I had promised myself to get that platinum obviously. My god...professional difficulty was so rigged that it seemed unbelievable. Once you get the hang of some sections or enemies it's a bit easier, but those stunlock animations which prevented me from opening the case (CAUSE I DID HAVE HEALING ITEMS, I JUST COULDN'T EVEN USE THEM) made my sanity drop really fast. All things said, this is an amazing game...in my opinion made the OG real justice It's fun, story and characters were in my opinion really improved, same as the maps and ambientation. My tip: if you're having trouble, follow the Neon Slice guide...that dude has a Pro S+ guide using chicago sweeper and armor Ashley that really worked wonders for me Cheers!!!
Hardcore mode and above are just bad. I’m currently attempting S+ Professional Mode, and I’m so over it. I saved just before Verdugo, and keep dying to the room after Verdugo with the two chainsaw enemies. I keep getting combo’d to death or have the chainsaw enemies teleport to me the second I break line of sight. It’s awful.
As a kid much like a lot of the people who loves re4 I played it so much hard-core was fun and challenging but professional just seems unfair. all around rng, enemies hitting through the 1.5 second animations Leon has to do for certain actions. Enemies hits stacking so you get instant killed when you get hit by 3 people at once. I'll keep trying but I don't feel the joy I felt when I played this game as a kid lol
Not only do they teleport behind you, the villager that grabs Leon also have magnet stuck to their hand. They literally suck Leon in with their grabs. It is tough to just run through them like the original.
What I really hate is how the trick of crouching to avoid grabs worked pretty decently in standard and hardcore to a degree but in pro their just too fast!
I finished standard run at 30 hrs doing every possible trophy i can, finding every treasure plus the dlc treasures and every challenge. Thought the standard difficulty was okay wasnt hard really. But I’m doing my professional run and omg it’s fucking hard, more annoying than anything but the teleporting enemies is something i really noticed in higher difficulties. I’ll take a wide walk around enemies and by the time they’re outside the frame of the camera they teleport grabbing me from a decent gap between me and them. And Ashley is extremely aggravating, she just doesn’t want to listen i tell her to stay close and she just stops and doesn’t follow or does a 180 and runs right into a group of enemies just completely ruining the whole run.
After playing lower difficulties w/ Ashley and watching full S+ walkthru upload, I just knew I had to acquire that armor-Ashley outfit from hardcore (took me 5 hours and 20 min), first.
Yea, doing a run through on Hardcore (I got a b rank so all that frustration that run caused me was a complete waste of time.) and Ashley’s A.I is just infuriating to deal with, she was half of my deaths most of the time because I’d have a second to react to her getting grabbed or it’s game over, or I’d accidentally knife her when I wanted to do the animation for stabbing the enemy to free her, it makes me realize just HOW MUCH EASIER she was to manage in the original, in the original it felt like if Ashley got caught or died in some way it was my fault, in the remake it feels like random bs.
@@Qballiz2kool It really is shit when baby beagle pops up in front of me right when I'm lining up distant shots. Original re4 she kept behind. I'm gonna infinite launcher her so much, in that fkn armor
If you watch soeedrunners a decent counter for the teleporting enemies and to keep Ashley on your back is to turn your camera and watch your back while you run to the estimation, she sticks like glue and enemy AI makes them slower/walk. Used this on my S+ got it in 4hrs 30
As much as it felt great to overcome this S+ it is one of the worst balancing I've ever had to deal with, bullet sponge enemies, grabs with one shot combos and stunlocks on every random fucking thing, in OG RE4 you wouldn't get stunlocked and you'd be stunlocking enemies, here it's the opposite
I played Hard Core on my first playthrough. At the end of chapter 15, I was sick and tired and emotionally dead insight, but my reflexes were on point lol But the cutscenes meant nothing to me anymore, which, was unfortunate. Should've started this game on normal difficulty probably. But the game says: "If you played the original then you should play hardcore." Yeah, I beat it on the hardest difficulty in 2008, but that was fifteen years ago! I knew knowing the meta around the game would be really helpful on my first play-through, but still went with hardcore. Agh! ... I love and hit this game.
My first playthrough was on hardcore and I finally beat it doing all the side quests and everything. It was really hard and there were tons of BS moments. I can't even imagine pro mode. It was very rewarding sure, but even on hardcore I was having moments were I would get hit as soon as I opened a door just like how you showed. I'm now going through on assisted to make money for the infinite launcher to prepare for a pro run. It'll be new game plus so I'm not worried, but I'm getting the impression that new game on pro is probably not even fun though. You can't even get consistent staggers for kicks on the higher difficulties, it's totally random. One enemy stuns in 2 headshots, some 3 or 4, or they'll just be a bullet sponge until they die. I don't like that about this game. Knee shot staggers suck too. There should be a little bit more consistency to it imo. That's really my only gripe about the combat is inconsistent staggers.
I'm playing on Hardcore (restarted a 2nd game fresh) and I'm having hard time having fun because of these half-baked/inconsistent qualities of the remake. It soft locks a number of times by having random item drops in levels where you absolutely need ammo to get by (Water room, Ramon, etc) and it gives nothing. If the best strat of this game for surviving is running and not the other defensive mechanics then it's no wonder I'm finding my experience a tedious one. I'm not really engaged if the game isn't rewarding me for playing it, and the alternative is holding forward until I reach the door on the other side of the room or until a timer runs up. I honestly feel like I'm playing another game from all these 10 and 9 star reviews.
The game handles the difficulty terribly imo. Bullet sponges, RNG, teleport movement /attacks that don't really test the player but frustrate which is artifical difficulty. Standard already has slightly spongy enimies while assisted is fun but to easy lol. Lesser ammo /more enimies /mini bosses maybe keep in taking more damage and expensive heals with similar gameplay to standard would have kept the game consistent so you feel like you are fighting the same enimies only needing to be more accurate + creative in approaching situations.
Skill issue I’ll admit professional is very hard in certain areas cause landing perfect parry’s consistently isn’t easy but I’d say that’s the hardest part of the mode the other difficulty gives you tons of time to parry blockable attacks. The teleporting isn’t a thing some enemies jump from areas above to reach and unarmed enemies wil run to catch up and automatically start the long range grand animation during the run.
@@slayking2378 Skill issue has become the new toxic try hard buzzword lol. I'll admit these modes are punishing and require a mix of good aim, understanding of mechanics, persistence and level knowledge but sometimes it's a game issue too in this R4 remake and I'm glad this creator made a video on it, it's not like he failed and is complaining, he persisted got the s+ rank but didn't enjoy it. Bloodborne and Elden ring (I'm bad at those also 😂) but I found them easier than R4 pro mode at least you get proper s in those 👍
Pro run was easier for me since first run was hard core so I knew the routes and skips. What is a huge difference is that half the enemies will evolve with plagas which was insanely annoying if you don't have the indestructible knife.
I'm not even gonna lie, I was going for a Hardcore S+ Run and made the mistake of not saving and got stuck in the Cabin Defense For Legitimately 4 hours. I'm not joking, I was really dying over and over for four hours straight because I kept managing to make to the last phase with nothing but a pistol and shotgun, but kept getting 1 tapped by the pig face guy since if you're not looking, he'll sprint towards you and cave your head like he was willing thors hammer. Never have I actually raged in a game before (I'm one of those quiet ragers lol) and was stubborn to take a break and call it a day 😅😂. I manged to beat it after what felt like 86 tries of trial and error. I know proffessional will have me quit gaming in general for a while but here's to succeeding lol
I'm still trying to do S+ rank for professional mode and this game is seriously pissing me off. 12 saves chapter 10 with the 2 garredor ( whatever you call them ) that part really misses me off even with the handcannon there and then I try again new I can't pass the village suddenly and now I died at the part where its this dude with a hatchet where I have no weapons. Bro I swear either I'm getting old or this game pisisng me off too much since after 2 month I been trying to do this S+ rank
As someone who did their first playthrough on hard-core I had the exact same issues minus the save one. It was just crazy how horrible the 15th chapter was. Ramon was also such a wall that I just had to sell my fully maxed TMP and buy an rpg 😂
Its brutal, it really is. I only did it because I had the sweeper and you can get the ticket to gets its infinite ammo upgrade by the start of the castle, but the village my god the village. Great job if you did it without the sweeper, I can't imagine.
Glad I’m not the only one suffering. I’ve played the OG game more times than I can count. Did a playthough of the remake on standard, it was noticeably harder. Currently on my first Professional run… Chapter 13, 74 saves, and I’m at 17 and a half hours 😂 I’ve been beyond frustrated with certain sections and have had the hair pulling moments of rage when I died upon forgetting to save at a certain moment. Just about to start my first encounter with the Regenerators as of typing this 😬
Btw I want it to be known that despite the increased difficulty, I very much love the remake and think it’s one of the best games I’ve played in a long time and I genuinely love it about as much as the OG game
I did it, agrees with you for everything. The things that annoyed me the most (personnaly) were the parts where you had to avoid damaging your vehicle: Boat fight/cart with Louis/Jet ski at the end. Especialy the cart part, I hated the R9 without cross, lol.
It should be noted that Professional S+ is literally one of the last things you should do in this game. So it should be a difficult objective and very hard to complete without a full mastery of the game and understanding of the systems. I'm currently at the point where I got the infinite ammo on the Chicago Sweeper in my run, and I have 2 hours left to finish the game. It's gonna be a rough run but I'm excited to try to do it.
@@walmartian422 S+ Isn't obtainable on New Game + Whatsoever. It must be done with a Playthrough 1 New Game. Bonus Weapons are obtainable and usable in any new game after having unlocked them and are allowed for an S+ Rank. Unlocking the Hand Cannon is the only Professional playthrough on a New Game that you're not allowed to use Bonus Weapons.
@@walmartian422 To get S+ you can use Bonus Weapons, it's the Hand Cannon where you can't use Bonus Weapons. The easiest way to get S+ (still hard) is to unlock the Chicago Sweeper, and then in your S+ run collect as many Spinels as you can to get the Exclusive Ticket from the Merchant to unlock it's infinite ammo, then use it to clear the game within 5 hours. Getting all the Spinels in the Village isn't tough, but getting through it fast requires practice.
tl:dr it's not a skill issue, it's an RNG issue I attempted it today and after 4 deaths at the village fight, I gave up. Because just from those deaths I understood what S+ rank requires. Not skill and knowledge, but luck and a shitload of patience. Having to rely on the AI to cooperate and not completely fuck you over is infuriating. Leon constantly stumbling and reacting to small things like he got sprayed in the face with Febreze, while you're trying to put a gap between you and the enemies running at lightspeed and throwing shit at you like major league baseball pitchers, makes me want to rip my pubes out. The constant pushing of borderline speedrunner-level difficulty in these games is completely unnecessary. Professional difficulty in og RE4 was just a flat bump in numbers. More enemies, more damage, less items, etc. Not a fucking time-limit, a save-limit, and constantly reloading saves until the game's AI decides that it won't cheat you. And it unlocked the PRL.
Chp 7 is a nightmare from getting stunlocked to death by canon balls while picking up ashley to the knife prompt for the garrador not showing up to the water room. Complete mess.
@@Laocoon283 I’m pretty sure it’s chapter 7 once you’re in the castle. Ashley has to turn the cranks on the raised walk way/bridge and you have to protect her.
I did it few days ago but good god I never went tryhard mode since my dark soul 3 level 1 run it was crazy but it felt so good doing it I'm glad it was this hard its difficult but it's not impossible
THANK GOD for an actually difficult game, and a reason to complete said difficulty. Imagine not having Ashley's armor or accessories and bonus weapons.
The biggest issue for me was the lack of Resource (S) drops, which is especially noticeable given how common Resource (L) is in the latter half of the game. Like holy shit, why is handgun ammo harder to craft versus rifle ammo?
Maybe the drop rate is based on how much ammo you actually have. I know there's a large resource charm, but I almost always had full handgun and a bunch of shotgun ammo, but no machine gun and rifle, so the game mightve been doing adaptive difficulty shenanigans for me.
Do attempts that result in deaths count towards final time? Like if you die and reload the save, does your time go back to that save point or does it count the time spent on the death?
If you die and choose to reload checkpoint or continue, it'll count towards final time. However, if you die, then exit to main menu, then reload the save it won't. Hope this helps.
I'll definitely be going the work smart not hard route on this difficulty and using the sweeper and Ashley armor like others suggested. I don't mind challenge but when I see these enemies look like they just opened up a speed shoes monitor, it's like okay infinite ammo sounds a bit more fair play lmo xD.
The only place I trully lost my mind in pro was the cabin. I swear man, I spent almost 3 hours on that place. Then a ganado killed me just as the Ashley cutscene started, when the death animation ended I was still up, bugged inside the cabin and couldn't leave, until it faded to the end chapter screen. I literally only passed the cabin because of a bug. Other than that, professional difficulty was pretty manageble, at least ng with no bonus weapon run. I'll try S+ later, but with armor Ashley, Chicago and Primal knife. I already know doing pro S+ without bonus weapons is cancer, I don't need that stress in my life, thank you very much.
It actually makes me pretty sad that professional is such a meme. It was my favorite difficulty to play on the original because while it was difficult, it was extremely fair and rewarded you for mastering the game mechanics. The remake just has so much RNG and artificial difficulty in comparison. Bullet sponge enemies, unreliable stuns, weird bullet spread mechanics on top of the crosshair shake. The fact that S+ requires a speedrun is also frustrating since, like the first one, you're still generally encouraged to play methodically and explore around hoovering up resources and treasure.
I got to say I REALLY hate they force you to do hit and run tactics when you are at high difficulty trying to get s+ I got my S+ hardcore in re2 remake by cutting every zombie's leg and make sure they dont get up, my brain just can't handle dodging everything while running all the time edit: just done it with chicken hat and typewriter and only 11 saves, still I wish it could be lesser hit and run
I just wish they'd make a ranking system that wasn't so time focused. Overall accuracy, deflects, piercing shots) kills (make it so that a fast kill is worth a bit more than simply running past them, but not so that you have incentive to murder everything) Even items saved would be cool. Like every bullet in your inventory adds up to your score or maybe even pesetas saved. Just not JUST time.
@@Klausinator451 I rather it being timed because at least if you follow a certain strat you can get it, but this game on console is kinda hard to aim because enemies move too fast.
I totally agree about chapter 15 and the bugs in this game. I absolutely can’t stand the bugs. I didn’t think they were this difficult in the OG RE4. This is rough, I just want the Chicago Sweeper and hand cannon already :(
The bugs in the remake aren't even difficult. I don't know why people have problem with them. A couple of shots stuns/staggered them so you can stab or kick them depends on their position. It's roughly only took 3-4 handgun shots to kill them. They easily staggered with knife too.
@@zeroskaterz92 theyre not tough to kill but extremely overwhelming in high numbers and sometiems they grab you and when you shake them offyou get instantly hit before you can react, or like shown on this video when the guy pulled the lever the novistador literally smacked him after the animation ended, thats impossible to react to
I don't care about getting S+ and cat ear cause i'm mainly focused on the trophy 100%, and my last is just to get the hand cannon for 29/29 weapons. Does that mean I can play however long I want and save countless times as long as I beat the game without using any bonus weapons?
My favorite part of professional is when you climb a ladder and a ganado throws a dynamite. And as soon as you get out of your I frames and explodes before you can react lmaooo
I completely agree with you. On everything. That run was a pain in the ass for so many reasons. Just did one today and ran it in 4 and a half hours. You eventually get used to it!
People you're doing this the hard way, the answer ? Is in this mini guide IMPORTANT BEFORE YOU READ THERE ARE SPOILERS. -If you die, go back to the main menu and load your save, DO NOT PRESS CONTINUE OR LOAD GAME FROM THE DEAD SCREEN bc if an area takes you 20 mins then it's gonna be another 20 mins (40 to your final time) 1. Complete the game in any other difficulty first. 2. Second do an NG+ on proffesional. 3. Try to finish it with A rank. 4. Unlock the armor and specially the Chicago sweeper and maybe the gas mask or something else and equip it. 5. Start your professional new game. 6. Avoid all fights that you can, just run (the town and the one in second mission to get the crank medallion are examples). 7. do all the merchant request from the town EXCEPT the one from the mutant dog it's impossible also DO NOT SPEND A SINGLE SPINEL. 8. Try to save as much money as you can, upgrade the damage in the pistol and specially the shotgun but try to save some. 9. The first part (town) will be hell so save as much as you want, i recommend a max of 5 saves even 6 if you don't feel like you're skilled enough. 10. Get to the castle and do the first merchant request (the medallions). 11. Use the spinels to get the exclusive upgrade on the Chicago Sweeper, the rest of the game was fairly easy from that point. 12. Upgrade it's damage and you're good to go Notes and recomendations: - Try to avoid as much fights as you can in order to save ammo for the house, the chainsaw sisters and Mendez. - ONLY upgrade the chicago Sweeper's damage, the other stats max out when you use the exclusive upgrade. - I saved 5 times, 1 after the first town, 2 before del Lago, 3 before the giant, 4 by the sisters, 5 just before Mendez, after that i was a bit behind at saves so i did sometjing risky: The 3 statue pieces, the Ashley section (easy with the armor), the 2 garradors, the Verdugo, the mine carts and the tower without saving until i got to Salazar. - pickup every treasure that you can on the way, do it as fast as you could tho. - run through some parts like the town, second mission area, the maze and the initial, second and also the mission 15 part where there are tons of enemies of the island - use barrels, enemies with explosives and also every mob that do friendly damage - my saves where 15 and they were: Mission 1: after finishing the mission Mission 2: right next to the merchant Mission 3: by the merchant before you collect the gas can for the boat Mission 4: by the merchant after collecting the church insignia (key) Mission 5: by the merchant on the windmill just before the house survival part Mission 6: just before Mendez boss fight Mission 7: by the merchant in the place when you meet Salazar (also this is where i got the infinite Chicago Sweeper) Mission 8: at the end of the chapter Mission 9: by the 3 headed statue where the mercant is (after collecting the 3 heads, before the Ashley section) Mission 10: no save Mission 11: no save Mission 12: by the top of clock tower next to the merchant just before the Salazar boss fight. Mission 13: at the start of the chapter Mission 14: just before Krauser boss fight Mission 15: at the beginning where the merchant is Mission 16: before the Saddler boss fight and also after killing Saddler when the counter starts (died more bc of the stupid jet-ski) - I finished the game collecting roughly half of the treasures and skipping fights, it took me 4:46:31 and as you saw above 15 saves -the hardest parts for me where the town (mission 1), the house survival, the chainsaw sisters, mendez, dual garrador, the area before you take back Ashley (mission 15) and also 6 tries on the jet-ski (if you crash is instant death). Tips for bosses and areas: - in the town just run in circles when dr salvador (chainsaw guy) appears. -the sisters are easy if you bring them to the entrance of the area they de-aggro and start running back - Mendez, first phase keep on the second floor and try to shoot the eye in the back, also the stabs from the second floor do way more damage, second half save up flashbangs, otherwise when he throws flaming plancks run from side to side until he is dead - the first garrador if you already have the infinite Chicago just kill him otherwise if you don't, use the upgraded shotgun on his back, 4 to 6 shots and he's dead - The dual garradors ass cancer fight, kill all the guys surrounding them or try to kill one first, if they are line up you can block the path by shooting one of them so the other gets stunned when the one you shot start's doing random direction attacks - Verdugo, freeze him once and (by this time you must have the infinite Chicago) start shooting non-stop, open the gate when he flees, dodge his surprise attacks 2 to 3 times and freeze him a second time, after that keep your distance in the alley and shoot him until he dies, you will stunt-lock him and in case he doesn't stunt-locks, run in the opossite direcction and keep shooting him, that's how i killed him - Krauser, similary to the Verdugo, stunt-lock him with the infinite Chicago - by the time you reach Saddler, buy a rocket launcher (if you can't, sell every gun and healing item except the chicago Sweeper) and after you shot him once it goes to second phase, use the Chicago non-stop until ada tosses the special Rocket launcher and you're done -the Jet-ski, if you have 14 saves or more, save after killing saddler so you don't have to repeat the fight, otherwise just slow down by the time you reach the doors and the rest do it non stop (the doors at the beggining are the most difficult for me) And that people is how i made it S+ Rank on Professional.
They key to this difficulty is preparation so follow this guide below to make things easier for yourself: 1. First playthrough [for fun] (have fun here, don't sweat anything, just enjoy the game.) 2. Second playthrough [achievements] - NG+ Assisted Mode 100% treasure run. (Your focus is getting all collectibles and treasure in the game, for achievements and also to have a large sum of money saved up for the Infinite Rocket. Try not to spend too much.) 3. Third playthrough [chicago sweeper and ashley armor] - NG+ Professional mode in under 7 hours. You are going for an A rank to get the Chicago Sweeper and Ashley's Armor. (the infinite rocket makes this worlds easier, hence why we did that treasure run first. hopefully you have a lot of money saved up to get the rocket. Note that there's a charm that will make it significantly cheaper, and that you can sell some guns for lots of cash and buy them back later. The rocket is the priority. I finished the game in 4 hours thanks to this strategy which is well under the required 7 hours.) 4. Fourth playthrough [cat ears] - Fresh Professional mode run in under 5:30 with 15 saves max (the goal here is get your Chicago Sweeper's infinite ammo upgrade during the run, then let that carry you to glory.) 5. Fifth playthrough [hand cannon] - Fresh Professional mode run without any bonus weapons (use your hard-earned cat ears to get infinite ammo, and mow down baby. remember, no bonus weapons!) More tips: 1. Skips: Look up various skips that you can use to save A LOT of time on your time limited runs like the 3rd or 4th playthrough. 2. Treasures: I would recommend you collect most if not all treasures in your first run as well. Spend money on what you need rather than upgrading everything and use the proper treasure combinations for maximum value. Press Square at the treasure screen when inlaying gemstones, it will give you a chart for gem combinations, always try to go for maximum multipliers to get the most value out of your gems. 3. Watch speedrun videos on TH-cam before tackling a certain area / chapter. Most speedruns are done in the 2-3 hour range. Which means you can watch and learn a lot from them. I would suggest watching the speedrun upto the chapter you plan on playing, then following the same to win.
I recommend unlocking infinite Chicago by doing merchant challenges for the exclusive upgrade you’ll have it by chapter 7 and you will still get the s plus it will probably make your overall run time faster
There's a cheat for the bug room. You flash when they first spawn and aim the camera up as you run. I dont understand why they stop attacking. I tried it on assisted, but I wasnt taking the chance on professional.
My tip for RE4 S+. This works for any difficulty. You can use the bonus weapons to succeed. My tip is as you're going through the village, knock out all bonus challenge's. It won't add much time. The village challenges will give you exactly what you need for the exclusive weapons upgrade which I recommend using on the Chicago sweeper. It's good at taking out any type of enemy quickly while stunning them. The only challenge I'd recommend skipping is the huge dog at the end of the village because it can be very tough in harder difficulties. But if you get the blue medallions at the start of the castle you'll be good. Then after that I recommend buying an RPG when you can for verdugo, salazar, krauser, and sadler. I don't think you can get one for verdugo and salazar because it takes a bit for the merchant to restock his rpgs. But they're both pretty easy if you just spray with the sweeper. You can stunlock verdugo completely if you can keep spraying his head This works for every difficulty. So just make your way up the difficulty to keep practicing. And by the time you get to your professional S+ run, use the chicken hat and the armor for ashley
Usually try and do everything in the first playthrough so if you do it on New game plus, you are pretty loaded and got a good understanding of the game, it makes it much easier. I did a new game plus Professional and a regular New game Professional. Whenever I do my regular professional run, I speed run it. You also have to know methods to take advantage of. Like saving the RPG for boss battles, shortcuts, what guns to get for certain situations etc... A lot these things help. About time you finish your first playthrough on Hardcore or Standard doing everything, a lot content is discovered by ppl that help aids runs.
@@FrancisNull so many stressful areas. I gave chief Mendes the business after he killed me 20 times lol. That black water area in the castle... toxic.
@@TheMonarchX Mendes is easy (not easy easy, just able to dodge his attack once you know how to do it, i consider him is one of the easiest boss in Pro).... never need to parry, just run different direction when one of his bug leg get up, just get Gas Mask and this boss die quickly since you hit his weakspot all the time.
Professional mode limits the health and ammo drops which artificially increases the difficulty. The enemies are actually weak when you max out the DLC handgun which is worth maxing out because handgun ammo is the most common drop. This is thanks to the DLC bonus attache case for handgun ammo drop rate increase.
As far as I know, the easiest way to get this is to have Chicken Hat, Ashley Armor, and infinite Chicago Sweeper. It's still challenging with all of this. You have to basically avoid as many enemies as possible in the village, complete every side quest as possible before the castle, and the game becomes manageable for the rest of the duration. The beginning is the hardest part since you're short on ammo and enemies do so much damage. The infinite Chicago Sweeper will carry you for the rest of the game when you find easy choke points for enemies. That being said... You have to be quick since the game is long and you need to save enough money for the rocket launcher to fight Saddler. The combo of the bug room, double Garrador room, Verdugo, the whole mining section, and the first Krauser fight is super punishing since it's all back to back and you need to save strategically if you don't want to do certain things again. It's doable, but man... Running through this with an infinite Killer7 as payback has been super cathartic.. 😂
I bet that the game has the same type of adaptive difficulty the 2005 version did, like the better you do the harder it gets and vice versa, and I bet for Professional they set it to hardest (b.s. difficulty) level the entire game no matter how you play. If so, it'd be interesting to know how they alter things to make it harder exactly, like how you were saying enemy movement and placement was crazy unfair.
Tip for the chapter 6 2 chainsaw girls to get the turn crank. Use like 3 flash grenades, knife stab them in the neck after each one they usually die around the 3rd assassination stab one of them dies and the other takes like 2 shotgun shots after that to die. You can pretty much do it instantly
The one thing that will make the game so much better is s not for ladders not for cranks but for staggers if you get staggered in a horde of enemies your just dead you cant do anything especially in combo attacks when they punch you
I made the mistake of doing this without the chicken hat, but I did have Ashley's armor, and got the unlimited ammo sweeper through spinels and an exclusive ticket right when it became available in chapter 7. Getting to chapter 7 was hell though. Specifically the savage mutt and the Villa with Luis. Ugh! It took 3 days for the whole run, and my playtime was 4:48. Nice work man!
A lot of this is REmake 4's core issues being made more severe in Professional.
1. Loose, heavy movement.
2. RNG stagger on basic enemies being a thing.
3. Enemies being able to cancel out of attacks into a grab.
4. Projectiles like dynamite being next to impossible to shoot out of the air most of the time (on controller anyway).
5. lack of a dedicated hard "wait" order for Ashley.
6. Your knife (and by extension, your main and only consistant defensive option) being tied to durability.
7. lack of I-frames leading to being stunlocked by multiple enemies.
The knife parry window feels like it can't find a sweet spot in any of the difficulties either. On the lower difficulties the parry window feels way too generous, while it feels way too tight on professional.
Agreed on everything. Funny thing is most of these issues could clearly be fixed with a simple patch but Capcom still lives in the 2000s for better or worse
You mentioned about s, I saw 1:50 and thought ‘wow, jumping down and hit while unable to do anything about it which would normally mean you’re fine in other games, that’s COMPLETELY fair Capcom’. In some aspects, bravo for making a difficult mode. On the other hand, I have no idea what you were smoking or even thinking.
Skill issue
You hit the nail on the head with this comment and I have beat professional nearly 10 times before realizing today that I never have fun playing it
@@facuuaf its worse, re4 original did not have that problem.
Feels like it’s less about skill and more about how persistent you are in retrying over and over again hoping for decent RNG. They really gave us the speed runner experience
VOS wasn’t too hard for me. I mean I died. But NOT like this my dude…. I’ve never played a shooter with such broken difficulty since halo 2’s legendary mode. It rivals that. And if you know how bad that is then it perfectly explains this bs.
Why…
It's the rng that's infuriating
All the things you have to consider at all times is not rng. Knowing which weapons to use and when, not trapping yourself ect. Knowing when to reload ect. Its all very technical, kinda a bummer to see ppl just blame "rng" - "oh you got S+ pro, youre so lucky with your RNG
@@Scottysaweet But there is some rng tho
@@novalover5033 Nah Halo 2 Legendary is easier i nearly beat the whole game on Legendary with 0 deaths, no skips, no enemies left alive, back in 2005. I just didn't finish 1 mission. I can't deal with all the BS this RE4 remake has. Alot of BS unavoidable deaths or not enough resources even with the resource cache.
In Halo 2 you could stand back take your time, and there was always enough ammo even if you had to juggle weapons around from the ground. In Halo 2 you can avoid nearly all danger thanks to cover, enough room, and renegrative energy shield.
I did the Chicago sweeper route. The one where you bolt through the village as fast as possible, do every spinel mission and then buy the exclusive ticket at the castle.
Yo...same thing. I mean a new game plus before it for a pro difficulty for an s or an a then boom sweeper all the way. Then hand cannon use the cat ears for the new save run and boom everything is unlocked.
@@KingDragani thought you couldn't use any bonus weapons for the cat ears?
@@Crouton- this is a common misconception. You can use anything you want for the Cat Ears, you just have to meet the time and save requirements, on a New Game. For the Handcannon, you cannot use any bonus weapons, but you can use any accessories you wish. The two are different in their own ways, but I'd say they're about equally as difficult.
@@RomanSwak Ahh so it's still a little limiting because it cant be new game+. Thats still pretty cool.
I think I still might just buy them when they come out cause they seem like kind of a pain to get.
@@RomanSwak wait you can start a new game and use the cat ears for infinite ammo all the way and easily unlock the handcannon?
this makes my rage feel validated LMAO
it's nice to know it wasn't only skill issue killing me the whole time in my pro run, sometimes though it absolutely was.
My biggest issue was constantly being comboed to death and having no s or super armor on almost anything, also having stupid small things like an enemy jumping down in front of you if you're too close stunning you or dynamite throwers having precision accuracy in chapter 2.
I feel this. The absurd garbage that is being knocked down by an enemy only to be grabbed by another one while you are standing up. On professional it's 80% chance of death every time.
Don't get me started on the torch and pitch fork enemies causing you to be stuck in the longest recovery animations ever and you being completely vulnerable to any attacks during it.
Parry everything
have you tried gitting gud?
@Datinator 1 machine gun turret users: parry this you filthy casual.
Dunno how many times I died from being comboed to death, whether it be multiple enemies attacking at once, or a single enemy flailing at me.
I probably failed the village section over 30 times. I eventually got past it and now I’m on the start of chapter 5. But I’ve legitimately been having stress dreams about this difficulty. Like I’ll save over 15 times or I’ll get to the very end and run out of time.
I think that’s a sign I need to take a break from this game lol.
Congratulations on getting S+, and to anyone else reading this I believe in you!
Edit: I did it boys! S+ is mine!
or keep going. jump in the rabbit hole
If you're having bad dreams connected to this game.. you need a long break man
Seriously. The worst part is that at night I can just hear the same things the ganados say over and over and over again. It got so bad I had to turn the voice volume down on audio. There are so many parts that are completely out of your control like enemy placement at specific times.
Literally, ONE wrong move over the span of 100 correct ones means an hour of wasted time. Enemies offscreen bringing you down to red appear completely out of nowhere, running out of ammo, etc. in the words of Ashley in the knight room - “this suckssss”
@@aymansays I think Leon saying “this is not good” when he grabs the hunter’s key in chapter 1 is burned into my memory. And im like “couldn’t have said it better myself” LOL
I know what youre talking about, im now stuck on "GLORIA A LAS PLAGAS" in the wine cellar in castle where you have to kill the red robed illuminado to take his fuckin lamp, its impossible cause there's a lot of these fuckers who can bite off your head with one shot, its a pure nigthmare. The person who programmed this shit should be fired.
Sometimes i think that the devs didn’t know if this challenge was possible or not, that they just kinda made it and assumed someone could probably do it
The ballroom is the most sadistic level. Novistadors can hit you through interaction and ladder climb, stun locking you to death.
I hate that part of the game so much. Either you rush and hope you don't run out of healing items or you try killing all Novistadors (or at least most of them) and hope you don't run out of ammo. Either way you will most likely be low on resources when you reach the double Garrador room, I wouldn't mind the Ballroom as much if the double fight wasn't right after it.
If you angle your camera away from the novistadors and sprint past then they have like a 90% less chance of hitting you. I tested it and only got hit 2 times in the room and didn’t fire a single bullet. Just toss a flash bang before climbing the ladder and you’ll be good
@@PurpleM-wr8xz I know about that glitch, but when I played on Hardcore and Pro, it didn't work, so it was better for me to just shoot everything.
@@adamcfwan17 huh for me it worked on pro. Maybe I got lucky but the only times I got hit was when I accidentally looked at one for a split second. I guess learning the spawns of the bugs and practicing it would be best for speed running
Just look straight up and run to the levers. You'll probably only get hit once or twice. Even on professional
This game has an interesting way of messing with you. Sometimes, you’re doing amazing and flying through segments of the game with ease. Other times, you get your ass kicked and are stuck for 15-20 minutes on a part that should normally take 3.
Yes. I'm not a fan of dynamic difficulty/rng, it makes the game feel inconsistent. You'll notice some enemies become more bullet sponge at random
Also if you're going for S+ and you die, DO NOT HIT CONTINUE! IT WILL ADD THE TIME YOU HAD WHEN YOU DIED, AFTER YOU SAVED AT THE TYPEWRITER! Always exit to the main screen and manually load.
I was wondering about this, thanks for the tip!
Just quit the game to menu and load there manually, if you load save on You are dead or by paise, it will also carry out the current time
Actually crazy how hard this basic ingame difficulty is! Original re4 prof is an absolute joke compared to this
I played hardcore for my first gameplay experience. I figured since I played the original I owe this game the best I can. And boy oh boy was it hard. I completely forgot about professional mode, I decided on my 2nd gameplay to just go with hardcore again since I already got the hang of it plus it can make me a bit better, then I will go for professional mode once I get that infinite rocket launcher lmao
Idk I think Hardcore and Pro are basically the same besides the no autosaves. I noticed I was accumulating more ammo on pro than hardcore but the bosses seemed a little stronger on pro.
@@walmartian422 enemies on pro is faster,toughter and do more damage
This game will literally take advantage of your animations. Rather it be trying to escape through a door or jumping from a ladder. They will punish you.
@@walmartian422 honestly the biggest pain is being unable to block only perfect parry, made the garradors and the shovel/pitch-fork ganados a nightmare for me, but up until chapter 7 I got the infinite chicago sweeper which made the rest of the game a walk in the park lol.
I only just beat it on professional without aiming for the S+ (handcannon challenge), but jesus was it soul draining. I agree that this difficulty isn't the kind of "challenging" difficulty, but "bullshit" difficulty.
Apart from bullet sponge and ultra aggressive enemies, my personal gripe was the perfect parry only, meaning that you cannot really rely on your knife anymore, cuz when there's 15 dudes chasing you cannot focus enough to parry that one single enemy. Oh, and the cabin fight, oh the cabin fight, may that shit be sent straight to hell.
Enemies not staggering if they are scripted by the game to deal damage to you, projectiles magnetizing towards Leon (this is what makes dynamite valley an absolute MESS on professional), or enemies randomly becoming invincible for no other reason than to just create an artificial way to waste your resources. The game is definitely fun, but Capcom really needs to chill with the gimmicky mechanics they use to generate difficulty.
I got all the achievements, the shit was brutal. This game will literally punish you if you’re doing well. An yes if you break the line of view I swear they teleport. If you work up a strategy the game will completely switch on you. Sometimes you have to rely on RNG.
Professional doesn't feel like a true difficult game mode. It's nothing but ARTIFICIAL difficulty, something that I absolutely hate. I JUST finished the playthrough to unlock the Chicago Typewriter and it's done so much mental pain and suffering to me. I'm now getting ready to unlock the cat ears for my "Road to Hand Cannon" series but my god I'm having to spend a good amount of time to mentally prepare for it. I don't know who programmed the Professional difficulty, but whoever did it needs to suffer an El Salvador attack.
My opinion but The devs who made this difficulty has never played a hard difficulty first why do Grabs do more damage Than getting hit with a Axe second why don't we have I frames when jumping down or tossing a enemies off of us and third the parry is a lie I literally have landed a perfect parry it made the Noise and even made the spark and it still hit me
My tips for those playing on Professional:
- Ammunition is RNG based BUT you have higher odds of getting it when you are low. Don't worry about running out because as long as you kill an enemy or break a pot at low ammunition, you should get enough ammunition for the next encounter.
- Flash Bangs and Grenades are useful for getting through some really tough rooms. You can use 2-3 Flashbangs in Water Hall before cranking the halo wheels in order to give yourself enough time to do so and run up the stairs. When you do, something cool happens.
- Enemy Zones. Certain enemy groups won't pass certain points. When you pass these invisible lines, enemies will just turn around and go back to where they started. In the previously mentioned Water Hall, once you go up the big stairs to the water bridge area, all enemies below will just go back and leave you alone. Taking advantage of this is very helpful.
- Go for Legshots, they're a little tougher to hit sometimes but knocking an enemy down on one knee usually means you don't have to worry about that enemy anymore if you're running past them. You can skip quite a few encounters just by running to the previously mentioned Enemy Zone barriers, and shooting a couple of enemies in the knee and running past is way more time and ammo efficient than killing every enemy you see.
- Final tip, look up some skips on TH-cam. I'm not saying you NEED to do them for S+ but they definitely will help with most of them being legit ways to get through things (shooting the first cannon's weight on your way up to it, throwing a flashbang/grenade at the guy who pulls the bridge lever at the goat head, throwing a grenade through the castle walls gate to raise it from the inside, using combinations from other playthroughs like wheat pig baby or 11:04/7:00 on the clock doors). Most of them are as simple as knowing where things are before you approach them.
Feel free to post more tips here for those who need help with their S+ Professional runs or just in general.
Get the exclusive upgrade for handcannon as early as possible so you can say goodbye to a large part of resource management except for health items and skipping parts
I agree about the handcannon tip, it is really usefull when you have unlimited ammo but you need to gather all the treasures and resources you can by that time, because it cost 550k, i think you can have it after the house encounter with luis, not an easy encounter but handcannon is cheaper than chicago (chicago is 660k, don't remember exactly)
If you reach the castle with 30 spinels, you can just buy an exclusive upgrade ticket (this tip can applies to any infinite weapon of your preference, handcannon or chicago) most people use chicago because it's more easy to unlocked it
Note: in order to have 30 spinel in the beginning of the castle, you have to complete all the merchant tasks
@@gx-838 If you're going for the handcannon route, I recommend only finding treasures in the Village, you'll need it for early game gear like your rifle and shotgun.
After you obtain the exclusive handcannon, you can ignore almost every single treasure except for dropped gemstones and very expensive items like the crown
Got my s+ two days ago on my second walkthrough. My time was 5:08 by 15 saves and my hands were shaking on the Jet Ski because i had to get chapter 14 and 15 without dying because all saves were already used. 💧💧💧💧
This thrill was amazing.
I did it by the the chicago sweeper tactic, by doing sidequests to get spinels and i used a special golden egg for salazar. 🙂
That was my ticket to s+ too, made it to the castle and bought the exclusive upgrade. After getting the cats ears i was ready to go for the handcannon with infinite ammo 😂
This game's difficulty might be on par with Re8 Village of Shadows difficulty (except village didn't required s-ranks for the story results)
Which is insane if you take into account that village of shadows is a MEME DIFFICULTY
RE8 actually wasnt thats hard because you could do NG+ and still get all the unlockable , RE4 is actually insane and ive never rushed so much trying to get all the achievements , its more toxic than RE2 4th survivor no damage run
At least with Village Of Shadows, I unlocked unlimited ammo for all my weapons already.
It is hard without using new game plus items. That’s probably why this is the same because basically without using any unlocked items, you have to save your ammo for every single boss. You mostly run from all the base enemies to make it through the bosses
I think they should have kept all the fun stuff to be achieved in new game +. Maybe they could have just disqualified the use of infitite rocket launcher while getting the hand cannon, chicken hat and infinite ammo ears on their respective difficulties in ng+. Still would have been challenging to level up weapons in ng+ runs for casuals to be ready for hardcore +Professional without cheesing bosses etc 🤔
I wouldn't have a huge problem with it, but the fact that it sends you back to your last save point after your death is just pure evil. The Krauser fight crossed my mind the very first time as I read the conditions and I just know that would be the end of me for sure even if I would make it that far. Honestly just doesn't sound very fun to redo a whole bunch of stuff all over. Also a useful info I've noticed, whenever I enter the house in the village at the beginning of the game and going up the stairs the enemy sets up a ladder in front of the window, and whenever I don't look in that direction as I go up, a lad always appear there, but when I do look at the window, it mostly doesn't appear, I think the game is setting up enemies for you where you don't have your sight.
It's been proven that the game does indeed teleport enemies out of sight and I think its complete shit that they made it that way.
@flyingkick3665 best part is when one of them teleports and instantly dashes at you with a pitchfork.
@Flying Kick My ego didn't let me let it go, I actually did everything that the game has to offer, and honestly they were more frustrating than fun. I played the game casually afterwards and it's so much more fun that way.
My Pro S+ play through was intense.
Saves
1: ch4 before El Gigante.
2: ch 5 before wolf fight.
3: ch 6
4: ch 8
5: ch 9
6: ch 10
7: ch 11
8: ch 12
9-14: ch 13
Half asleep and save 5 times in a row. Had to do ch 13-15 in one go spreedrun tactics engaged.
15: ch 16 before Sadler.
Weapons:
Starter pistol: fully upgraded asap. (One-Two shots most enemies with special upgrade)
Riot Shotgun: all dmg upgraded.
Broken Butterfly: all dmg upgraded.
Stingray: all dmg upgraded
Bought rocket launchers to instant kill Ramon, Krowser, Sadler.
Bonuses:
Ashely armor
The tail for melee dmg.
Primal knife
Then I found out about the Chicago sweeper strat and did it again with that.
Now doing a vanilla run with cat ears to get the hand cannon.
RE4 remake is so fun. I can’t believe I’ve S+ every difficulty. Working on getting all challenges and hand canon now.
Good luck everybody
You don't need RL for Salazar. Throwing a golden egg at him will reduce his health by 70% or so.
@@brahmantyoihsan5938 I was going as fast as possible, while half asleep. Just equipped the RL before the fight and fired as soon as I loaded in killed him in .7 sec
@@notasimpleworld6408 But then you'll waste 160k pesetas for a boss fight that can be completed in less than 30 seconds.
@@brahmantyoihsan5938 I had my guns almost maxed on dmg already and I like the lvl 1 reload animations. Had 573k ptas -160 was worth since I messed up and killed the servant just bc I dun like him. Used a lot of amo on him 🤣
guys say there are 2 s ranks and s+ rank will not be given if you play using bonus weapons like infinite rpg or unbreakable knife is that true?.
This is easily the worst "controlling" RE game I've ever played. It feels like Leon is lugging around a f**king piano on his back, with the amount of time and will it takes to change direction. Did they put momentum over 9000 or what?
The acceleration on the aiming, is absolutely, hysterically comical. I had to spend about 5 minutes just tweaking the god awful controls, to merely find the patience to play this thing. Even then, it was a struggle at times.
Professional mode, I did finish it for the hand cannon, but that's as far as I'm willing to go. This game is bad in so many ways, and good in so many others. The bad, outweigh the good for me though. F--k this game.
Trash game, possibly the worst Resident Evil that is not a spin-off.
There's no way I could beat this on a fresh new game and get an S+ rank, lol. I think maybe if the merchant sold ammo, but I struggled with ammo on hardcore.
This is absolutely absurd and uncalled for how hard this game is, RE4 is one of my favorite games of all time! I have a platinum trophy for every souls game, and had a blast doing it, how ever I’m at the right hand on hard core and at no point yet have I had any fun!
I feel your pain brother. I finished this challenge yesterday with 20 minutes to spare. Skipped the first garrador fight and the wrecking ball/sewer and I don't even feel bad about it cause at the end of the game I paid for my sins. At the start of chapter 13 I've started having my biggest ammo drought and it was a HUGE pain trying to rush through the enemies. Good luck to everyone who wants to do this PoS challenge 😅
Damn should have got the infinite ammo upgrade for the Chicago sweeper it will make your life a WHOLE lot easier
@@sirsonic1832 definitely would, prob is it's a special weapon right? you can't use it to get s+ I think
@@thegameloverful you get it from the storage from the.first typewriter.. and you upgrate it with the ticket to get the unlimited ammo. Its allowed because u get it from ur storare. Primal knife also. Until u reach the castle u would have the unlimited ammo on chicago
You can use infinite ammo
Honestly I’m just gonna say f it to the bonus weapons and item’s because it’s way too hard for me right now so I might come back to it in a year or something lol
You know what this reminds me of? RE 3 REMAKE and its fkn Inferno.. I think Capcom has a parasite among their midst, that overplayed Dark Souls and decided that it's time to make other games as hard and unforgiving as Dark Souls - with only 1 exception (DS has actual balance and it is difficult only if you don't know what you are doing, whereas this game is just unfair on Professional)
Stun lock and no s was the biggest issue I had with playing hardcore
Totally agree those bugs can burn in the deepest part of hell.
Fair play to those who have completed hardcore + Professional but I found those difficulties rather tedious and unbalanced. I usually enjoy challenging myself in 3rd person shooters but something just felt off and slighted scripted about hardcore + Pro
This explains why there's barely any S+ walkthroughs for this difficulty, everyone's strategy is just run past everything and hope for the best.
Just rely on exploits.
This new direction with gaming lately in general is just not at all productive and everyone's opinion of 'GOOD' game design is drastically changing due to the increasing popularity of games like Elden Ring and the Souls franchise. And its just really rough dude. I hate it. A game should be fairly designed as well as difficult instead of having to sacrifice one or the other. I'm so tired of games being compared to souls or people acting like Souls is the penultimate experience. I just want to enjoy games again. It's not even that I don't want to or couldn't get my skills up, it's that I don't want to have to struggle against random bullshit to enjoy a game. Skill issue or not, its not incouraging at all when youre playing a game on NORMAL and everything random causes you to die through almost no fault of your own. I wish games could just be enjoyable again without all this gatekeeping crap and shitty fanboys.
your comment is exactly what is happening. Its intetesting because dark souls was fair until elden ring showed up. Elden ring is extremely unfair and cheap as well and re4r seems to have employed that, in an re game why? Who knows who though that was a good idea, so many bs deaths I've decided i just don't like the game. I really hope the other upcoming re remakes are not rng crap or i'm done.
I got stuck in a loop a couple times at the Castle Gate of Ashley getting hit by the catapults, me having to pick her up and then at the end of the animation, another one slams down right on top of me. It was a nightmare in hardcore.
I haven't started on a fresh Professional save yet but damn, I'm gonna go nuts.
You an shoot explosive barrels near each catapult before reaching the cannon.
@@ronthorn3 I know that, I'm talking about just past the twisting steps around the base of the cannon tower. Just where Ashley says "They have Catapults?" or something of that nature. It hasn't happened in the last couple of playthroughs, I've been through all of it ten times so far. To my knowledge, you can't hit any of the barrels at the location, regardless, she does get a bit finicky when it comes to following closely at certain points.
I have had far more difficulty dealing with default Ashley in all of my attempts at Professional than anything else. The reality is a majority of enemies are entirely possible to just sprint around. But that doesn't help much when you have to worry about Ashley getting captured or hurt.
I've been going through on NG+ Professional to unlock all of the things needed to make an S+ attempt easier. So far, the two trickiest parts in the entire game have been due to not having Armored Ashley. The first is the Mendez encounter. You have to be EXTREMELY calculated in which enemies you shoot, when to shoot them, and also how to navigate yourself to make sure Ashley follows the path you need her to. It's a RIDICULOUSLY short section, but I had to redo this 10 or 11 times because she just kept getting captured. The only reason she didn't when I finally got through was because I decided to spam flash grenades.
The second is during the parts in the castle. Let's just say the _entire_ castle is extremely time consuming if you do not have Armored Ashley. The bit with the catapults is frustrating because if you do not calculate EXACTLY when to move, she will get knocked down. And if you're too slow, she will die. It's somehow even worse even when you get to the cannon. And then it just sorta...gets worse from there. Especially the Water Room.
I'm still working my way through the Castle. I can't imagine how frustrating the Island chapters will be. It throws so many enemies at you, and there's the turret walls that require you to take the long way around them.
@@spartan456 thx this info will be really useful
I did as well at first. Then I rememberd I could snipe the barrel next to the first catapult and used one grenade each on catapults next to the gate. Made it easy.
these hard difficulties are destroying my already horrible mental health but this game is also the only thing keeping me sane
🤣🤣🤣🤣🤣🤣 best comment I v read years. This is exactly how I have been feeling lately about playing games on hardest difficulty.
I need to play on hardest difficulty on stay sane but as well the difficulty contributes to my mentality going down.
@@BigBoss-rw4mn It doesn't help that so many newer games just feel so easy, even on the hardest difficulty. Luckily Souls games, DmC, Kingdom hearts, and Resident Evil still know how to keep it challenging
@@KaneMeadowsGaming And The Last of Us Remastered.
@@KaneMeadowsGaming Just got through DMC1 on DMD. My god. The agony.
Got mine a few days ago. I feel your pain man, can’t tell you how many times I got stun locked and died.
I had to give up on chapter 15 on professional because mike wouldn’t kill any of the enemies and I ran out of ammo. I’m frugal with my ammo and I lost my mind so many times on a few parts. I’m doing it with the Chicago sweeper route soon. Good luck to the rest of you doing this
Mike bailed on me too like wth
Pretty sure in the original with Pro you didn't get help from Mike, barely.
This is also an issue I don't like in Devil May Cry 4 and 5, specifically Bloody Palace. The encounters in Bloody Palace can really feel hard and overwhelming in the higher levels, which is fine, but the thing I don't like is that there is a timer which essentially forces you to rush through levels.
The timer in bloody palace isn’t that bad, you can beat it with more than an hour to spare, just need to practice the patterns lf the enemies and learn how to combo properly without getting exposed to attacks.
What character are you playing as? That's the most important part, If you're Nero, there is never not a reason to be holding charge shot and expending it the moment you get it, for Dante, things get more complex depending on how good you are at cycling through his stuff, but if you have DT and you know what floors are actually hard, either use it before you reach them or use it to close those earlier gaps faster.
Trish is an odd case since I'm not super familiar, Lady will shred most things, I think the hardest part of running through BP is either staying invested (Music from outside the game helps, I love The Time has Come, but not when I hear it start up 95 times) and not getting overwhelmed with some of the bosses, Berial isn't anything fancy, but most of my slip ups are from running into him during the dumbest attacks while being overly aggressive, Echidna and Bael (Or was it Dagon, I can't remember the ol' froggy boy) are pretty much jokes once you get them down that have lots of opening time, but Credo and Agnus have their own attacks (Agnus especially IMO) that can just ruin a run, if you're playing Nero during a boss fight, always save DT for if you need to break out of an attack like a grab, makes managing certain enemies that are covered in electricity much easier.
There's a super wack floor around 70 or 80, or possibly 90 that just keeps spawning in Angelos, charge shot with Nero is your best friend, Pandora and Dante go together super well if you get those rotations down and you have the chance, otherwise a Stinger through a crowd does amazing things.
Vergil you can just kind of wreck house with in either, no reason to not be launching summon swords at all points of attacking.
If you have to remap your controls for 4, definitely put the shoot button for anyone that isn't Lady on the trigger button of your choice, and potentially the same for 5 if you're Nero; Dunno if you've actually beat them at this point, but it's stuff that really helped me the first times I had to go through them.
You can just combo the shit out of almost every encounter unless you're playing as V
Speaking of it, I feel like this difficulty could be so close to be as hard as Dante Must Die Difficulty.
@@Vergil_Sparda69 you can docit with V also but need and amazong timing
Man that bug room in the castle cost me a flawless run the other day. You literally cannot look away from them or they do that dash attack. Loving the game but damn it can be so unfair sometimes.
good vid, hardest part for me was mostly the part where you have to fight off the mob in that house with Luis. I was stuck in that part for 2 hours..
Glaring *problems with balancing* that mostly become obvious on harder difficulties:
- Enemies movement suffers from extreme rubberbanding. Easiest to notice on the earlier village levels when very far away from enemies that have detected you like when getting gas before Del Lago's fight. They will move like the flash in a very comical way.
- Grabs are poorly executed. Sometimes crouching will work for 90% of the animation and you'll get clipped at the end of the lunge anyway.
Grabs also have this magnetic property when they're about to connect that seems to skip the last few frames of the animation and teleport the enemy to you; most evident with the Colmillos' lunge (zombie dogs).
- Controller aiming is not responsive enough to deal with certain enemies' movement like the Regeneradors' weakpoints which have an annoyingly strict hitbox on top of moving so fast. It may be a hitbox problem or just part of the awful overall RNG bullet spread weapons have. On PC with a mouse things are far more fair (especially shooting ranges) but the bullet spread still randomly sways your shots around.
- Similar to rubberbanding, enemies' throw animations (molotovs, dynamite, hatchets etc) are cheaply "hooked" to the player regardless of how little physical sense it makes. There are numerous instances of enemies doing 180-no-scopes Hitman style and magentizing the weapon to Leon's head anyway.
Overall, these issues are all fairly easy to patch so nothing huge is wrong with the game fundamentally. Just need to be voiced so the devs get the memo.
I've had a ganado throw an axe at me whilst his back was turned.
im sure the devs will check this video, look at your comment and implement all these changes! thank you bro!
@@DubstepGJ 💀😂😂😂
Fantastic comment, thx for getting me prepped lol
You should write to capcom - through the support email. We can't count on them being aware of everything. I also wrote to them regarding the points of no return that make no sense (being locked out of the abandonded factory after chapter 2, merchant telling you AFTER you can't go back to the castle anymore and ashley losing the keys for the chests)
Dude you're a beast. Just watching you play I learned so much. Just wish I had more time off to play this game but life's been super busy lately.
"Maybe Leon can hurt her feelings"
Wtf, that was hilarious 😂
Ah I get now why Capcom are charging for premium weapon unlock tickets 😂
Dude you're making your life harder for no reason at all this is why it's good to look up information before you do these kinds of runs
Followed Neon Slice’s guide with the Infinite Chicago. Still so difficult and wanted to quit so many times. 😂
Enemies are wombo-comboing me like hell in this game. I‘s insane lol
I enjoyed this game so much. I was a true OG Re4 lover and enjoyer, played it several times on different consoles and platforms.
So I had promised myself to get that platinum obviously.
My god...professional difficulty was so rigged that it seemed unbelievable. Once you get the hang of some sections or enemies it's a bit easier, but those stunlock animations which prevented me from opening the case (CAUSE I DID HAVE HEALING ITEMS, I JUST COULDN'T EVEN USE THEM) made my sanity drop really fast.
All things said, this is an amazing game...in my opinion made the OG real justice
It's fun, story and characters were in my opinion really improved, same as the maps and ambientation.
My tip: if you're having trouble, follow the Neon Slice guide...that dude has a Pro S+ guide using chicago sweeper and armor Ashley that really worked wonders for me
Cheers!!!
I recommend following Neon Slice's guide to getting the infinite Chicago sweeper for S+. It helped me tremendously in getting it
Hardcore mode and above are just bad. I’m currently attempting S+ Professional Mode, and I’m so over it. I saved just before Verdugo, and keep dying to the room after Verdugo with the two chainsaw enemies. I keep getting combo’d to death or have the chainsaw enemies teleport to me the second I break line of sight. It’s awful.
The biggest issue with rank s+ is the save restriction. I love hard challanges, but this is what keeps me away from even try to beat it.
As a kid much like a lot of the people who loves re4 I played it so much hard-core was fun and challenging but professional just seems unfair. all around rng, enemies hitting through the 1.5 second animations Leon has to do for certain actions. Enemies hits stacking so you get instant killed when you get hit by 3 people at once. I'll keep trying but I don't feel the joy I felt when I played this game as a kid lol
The no autosave is killing me rn. Not sure why I'm doing this to myself anymore lol
Not only do they teleport behind you, the villager that grabs Leon also have magnet stuck to their hand. They literally suck Leon in with their grabs. It is tough to just run through them like the original.
What I really hate is how the trick of crouching to avoid grabs worked pretty decently in standard and hardcore to a degree but in pro their just too fast!
I finished standard run at 30 hrs doing every possible trophy i can, finding every treasure plus the dlc treasures and every challenge. Thought the standard difficulty was okay wasnt hard really. But I’m doing my professional run and omg it’s fucking hard, more annoying than anything but the teleporting enemies is something i really noticed in higher difficulties. I’ll take a wide walk around enemies and by the time they’re outside the frame of the camera they teleport grabbing me from a decent gap between me and them. And Ashley is extremely aggravating, she just doesn’t want to listen i tell her to stay close and she just stops and doesn’t follow or does a 180 and runs right into a group of enemies just completely ruining the whole run.
After playing lower difficulties w/ Ashley and watching full S+ walkthru upload, I just knew I had to acquire that armor-Ashley outfit from hardcore (took me 5 hours and 20 min), first.
Yea, doing a run through on Hardcore (I got a b rank so all that frustration that run caused me was a complete waste of time.) and Ashley’s A.I is just infuriating to deal with, she was half of my deaths most of the time because I’d have a second to react to her getting grabbed or it’s game over, or I’d accidentally knife her when I wanted to do the animation for stabbing the enemy to free her, it makes me realize just HOW MUCH EASIER she was to manage in the original, in the original it felt like if Ashley got caught or died in some way it was my fault, in the remake it feels like random bs.
@@Qballiz2kool It really is shit when baby beagle pops up in front of me right when I'm lining up distant shots. Original re4 she kept behind. I'm gonna infinite launcher her so much, in that fkn armor
If you watch soeedrunners a decent counter for the teleporting enemies and to keep Ashley on your back is to turn your camera and watch your back while you run to the estimation, she sticks like glue and enemy AI makes them slower/walk. Used this on my S+ got it in 4hrs 30
Destination**
As much as it felt great to overcome this S+ it is one of the worst balancing I've ever had to deal with, bullet sponge enemies, grabs with one shot combos and stunlocks on every random fucking thing, in OG RE4 you wouldn't get stunlocked and you'd be stunlocking enemies, here it's the opposite
I wish it was like the old version where you just had to beat it without all the conditions.
SAME! SAME! SAME!
I played Hard Core on my first playthrough. At the end of chapter 15, I was sick and tired and emotionally dead insight, but my reflexes were on point lol But the cutscenes meant nothing to me anymore, which, was unfortunate.
Should've started this game on normal difficulty probably. But the game says: "If you played the original then you should play hardcore." Yeah, I beat it on the hardest difficulty in 2008, but that was fifteen years ago! I knew knowing the meta around the game would be really helpful on my first play-through, but still went with hardcore. Agh! ... I love and hit this game.
My first playthrough was on hardcore and I finally beat it doing all the side quests and everything. It was really hard and there were tons of BS moments. I can't even imagine pro mode. It was very rewarding sure, but even on hardcore I was having moments were I would get hit as soon as I opened a door just like how you showed. I'm now going through on assisted to make money for the infinite launcher to prepare for a pro run. It'll be new game plus so I'm not worried, but I'm getting the impression that new game on pro is probably not even fun though. You can't even get consistent staggers for kicks on the higher difficulties, it's totally random. One enemy stuns in 2 headshots, some 3 or 4, or they'll just be a bullet sponge until they die. I don't like that about this game. Knee shot staggers suck too. There should be a little bit more consistency to it imo. That's really my only gripe about the combat is inconsistent staggers.
I'm playing on Hardcore (restarted a 2nd game fresh) and I'm having hard time having fun because of these half-baked/inconsistent qualities of the remake. It soft locks a number of times by having random item drops in levels where you absolutely need ammo to get by (Water room, Ramon, etc) and it gives nothing. If the best strat of this game for surviving is running and not the other defensive mechanics then it's no wonder I'm finding my experience a tedious one. I'm not really engaged if the game isn't rewarding me for playing it, and the alternative is holding forward until I reach the door on the other side of the room or until a timer runs up. I honestly feel like I'm playing another game from all these 10 and 9 star reviews.
The game handles the difficulty terribly imo. Bullet sponges, RNG, teleport movement /attacks that don't really test the player but frustrate which is artifical difficulty. Standard already has slightly spongy enimies while assisted is fun but to easy lol. Lesser ammo /more enimies /mini bosses maybe keep in taking more damage and expensive heals with similar gameplay to standard would have kept the game consistent so you feel like you are fighting the same enimies only needing to be more accurate + creative in approaching situations.
Skill issue I’ll admit professional is very hard in certain areas cause landing perfect parry’s consistently isn’t easy but I’d say that’s the hardest part of the mode the other difficulty gives you tons of time to parry blockable attacks. The teleporting isn’t a thing some enemies jump from areas above to reach and unarmed enemies wil run to catch up and automatically start the long range grand animation during the run.
@@slayking2378 Skill issue has become the new toxic try hard buzzword lol. I'll admit these modes are punishing and require a mix of good aim, understanding of mechanics, persistence and level knowledge but sometimes it's a game issue too in this R4 remake and I'm glad this creator made a video on it, it's not like he failed and is complaining, he persisted got the s+ rank but didn't enjoy it. Bloodborne and Elden ring (I'm bad at those also 😂) but I found them easier than R4 pro mode at least you get proper s in those 👍
Pro run was easier for me since first run was hard core so I knew the routes and skips. What is a huge difference is that half the enemies will evolve with plagas which was insanely annoying if you don't have the indestructible knife.
I'm not even gonna lie, I was going for a Hardcore S+ Run and made the mistake of not saving and got stuck in the Cabin Defense For Legitimately 4 hours. I'm not joking, I was really dying over and over for four hours straight because I kept managing to make to the last phase with nothing but a pistol and shotgun, but kept getting 1 tapped by the pig face guy since if you're not looking, he'll sprint towards you and cave your head like he was willing thors hammer. Never have I actually raged in a game before (I'm one of those quiet ragers lol) and was stubborn to take a break and call it a day 😅😂.
I manged to beat it after what felt like 86 tries of trial and error.
I know proffessional will have me quit gaming in general for a while but here's to succeeding lol
I struggled with Chapter 15, Hardcore.
I cant imagine how hard it'll be to get the Professional mode completed lmao
A full s+ guide I saw said hardcore and pro are almost the same
I'm still trying to do S+ rank for professional mode and this game is seriously pissing me off. 12 saves chapter 10 with the 2 garredor ( whatever you call them ) that part really misses me off even with the handcannon there and then I try again new I can't pass the village suddenly and now I died at the part where its this dude with a hatchet where I have no weapons. Bro I swear either I'm getting old or this game pisisng me off too much since after 2 month I been trying to do this S+ rank
As someone who did their first playthrough on hard-core I had the exact same issues minus the save one. It was just crazy how horrible the 15th chapter was.
Ramon was also such a wall that I just had to sell my fully maxed TMP and buy an rpg 😂
Its brutal, it really is. I only did it because I had the sweeper and you can get the ticket to gets its infinite ammo upgrade by the start of the castle, but the village my god the village. Great job if you did it without the sweeper, I can't imagine.
Village : " I will Those you arround like a ball. "
Castel and Island " P-Please Don' Hurr' Me.!!!!! "
Glad I’m not the only one suffering.
I’ve played the OG game more times than I can count.
Did a playthough of the remake on standard, it was noticeably harder.
Currently on my first Professional run… Chapter 13, 74 saves, and I’m at 17 and a half hours 😂
I’ve been beyond frustrated with certain sections and have had the hair pulling moments of rage when I died upon forgetting to save at a certain moment.
Just about to start my first encounter with the Regenerators as of typing this 😬
Btw I want it to be known that despite the increased difficulty, I very much love the remake and think it’s one of the best games I’ve played in a long time and I genuinely love it about as much as the OG game
I did it, agrees with you for everything.
The things that annoyed me the most (personnaly) were the parts where you had to avoid damaging your vehicle: Boat fight/cart with Louis/Jet ski at the end.
Especialy the cart part, I hated the R9 without cross, lol.
It should be noted that Professional S+ is literally one of the last things you should do in this game. So it should be a difficult objective and very hard to complete without a full mastery of the game and understanding of the systems. I'm currently at the point where I got the infinite ammo on the Chicago Sweeper in my run, and I have 2 hours left to finish the game. It's gonna be a rough run but I'm excited to try to do it.
You need to do new game plus to get a S+ and you don’t have access to the bonus weapons.
@@walmartian422 S+ Isn't obtainable on New Game + Whatsoever. It must be done with a Playthrough 1 New Game. Bonus Weapons are obtainable and usable in any new game after having unlocked them and are allowed for an S+ Rank. Unlocking the Hand Cannon is the only Professional playthrough on a New Game that you're not allowed to use Bonus Weapons.
@@walmartian422 To get S+ you can use Bonus Weapons, it's the Hand Cannon where you can't use Bonus Weapons. The easiest way to get S+ (still hard) is to unlock the Chicago Sweeper, and then in your S+ run collect as many Spinels as you can to get the Exclusive Ticket from the Merchant to unlock it's infinite ammo, then use it to clear the game within 5 hours. Getting all the Spinels in the Village isn't tough, but getting through it fast requires practice.
tl:dr
it's not a skill issue, it's an RNG issue
I attempted it today and after 4 deaths at the village fight, I gave up. Because just from those deaths I understood what S+ rank requires. Not skill and knowledge, but luck and a shitload of patience. Having to rely on the AI to cooperate and not completely fuck you over is infuriating. Leon constantly stumbling and reacting to small things like he got sprayed in the face with Febreze, while you're trying to put a gap between you and the enemies running at lightspeed and throwing shit at you like major league baseball pitchers, makes me want to rip my pubes out. The constant pushing of borderline speedrunner-level difficulty in these games is completely unnecessary. Professional difficulty in og RE4 was just a flat bump in numbers. More enemies, more damage, less items, etc. Not a fucking time-limit, a save-limit, and constantly reloading saves until the game's AI decides that it won't cheat you. And it unlocked the PRL.
Nice commentary man and congrats! I gave up at chapter 7 as I found saving Ashley too difficult and I also had limited Ammo.
Chp 7 is a nightmare from getting stunlocked to death by canon balls while picking up ashley to the knife prompt for the garrador not showing up to the water room. Complete mess.
@@Laocoon283 I managed to get to the invisible bridge in the water room.
@@DaveysRoom what's that?
@@Laocoon283 I’m pretty sure it’s chapter 7 once you’re in the castle. Ashley has to turn the cranks on the raised walk way/bridge and you have to protect her.
@@DaveysRoom oh nvm I misunderstood. You know that's the very end of the chapter right? You basically had it beat at that point.
Water Room in the Castle is definitely a layer of hell on Pro in this game. Took me two days and countless deaths, both mine and Ashley’s lmao
I did it few days ago but good god I never went tryhard mode since my dark soul 3 level 1 run it was crazy but it felt so good doing it I'm glad it was this hard its difficult but it's not impossible
THANK GOD for an actually difficult game, and a reason to complete said difficulty. Imagine not having Ashley's armor or accessories and bonus weapons.
The biggest issue for me was the lack of Resource (S) drops, which is especially noticeable given how common Resource (L) is in the latter half of the game.
Like holy shit, why is handgun ammo harder to craft versus rifle ammo?
Maybe the drop rate is based on how much ammo you actually have. I know there's a large resource charm, but I almost always had full handgun and a bunch of shotgun ammo, but no machine gun and rifle, so the game mightve been doing adaptive difficulty shenanigans for me.
Do attempts that result in deaths count towards final time? Like if you die and reload the save, does your time go back to that save point or does it count the time spent on the death?
If you die and choose to reload checkpoint or continue, it'll count towards final time.
However, if you die, then exit to main menu, then reload the save it won't.
Hope this helps.
@@TheVaultDweller-oi9ij Thats really good to know. Thank you
I'll definitely be going the work smart not hard route on this difficulty and using the sweeper and Ashley armor like others suggested.
I don't mind challenge but when I see these enemies look like they just opened up a speed shoes monitor, it's like okay infinite ammo sounds a bit more fair play lmo xD.
The only place I trully lost my mind in pro was the cabin. I swear man, I spent almost 3 hours on that place. Then a ganado killed me just as the Ashley cutscene started, when the death animation ended I was still up, bugged inside the cabin and couldn't leave, until it faded to the end chapter screen. I literally only passed the cabin because of a bug.
Other than that, professional difficulty was pretty manageble, at least ng with no bonus weapon run. I'll try S+ later, but with armor Ashley, Chicago and Primal knife. I already know doing pro S+ without bonus weapons is cancer, I don't need that stress in my life, thank you very much.
It actually makes me pretty sad that professional is such a meme. It was my favorite difficulty to play on the original because while it was difficult, it was extremely fair and rewarded you for mastering the game mechanics. The remake just has so much RNG and artificial difficulty in comparison. Bullet sponge enemies, unreliable stuns, weird bullet spread mechanics on top of the crosshair shake. The fact that S+ requires a speedrun is also frustrating since, like the first one, you're still generally encouraged to play methodically and explore around hoovering up resources and treasure.
How is it a meme?
Professional in the original is an absolute joke.. enemies in remake are more aggro on normal lmao
I'm glad Capcom gave us two hard modes
Me going for S+ is the definition of insanity ...
Doing the same thing over and over and expecting a different result ....Maybe one day
I got to say I REALLY hate they force you to do hit and run tactics when you are at high difficulty trying to get s+
I got my S+ hardcore in re2 remake by cutting every zombie's leg and make sure they dont get up, my brain just can't handle dodging everything while running all the time
edit: just done it with chicken hat and typewriter and only 11 saves, still I wish it could be lesser hit and run
I just wish they'd make a ranking system that wasn't so time focused. Overall accuracy, deflects, piercing shots) kills (make it so that a fast kill is worth a bit more than simply running past them, but not so that you have incentive to murder everything)
Even items saved would be cool. Like every bullet in your inventory adds up to your score or maybe even pesetas saved.
Just not JUST time.
@@Klausinator451 I rather it being timed because at least if you follow a certain strat you can get it, but this game on console is kinda hard to aim because enemies move too fast.
I totally agree about chapter 15 and the bugs in this game. I absolutely can’t stand the bugs. I didn’t think they were this difficult in the OG RE4. This is rough, I just want the Chicago Sweeper and hand cannon already :(
The bugs in the remake aren't even difficult. I don't know why people have problem with them. A couple of shots stuns/staggered them so you can stab or kick them depends on their position. It's roughly only took 3-4 handgun shots to kill them. They easily staggered with knife too.
@@zeroskaterz92 theyre not tough to kill but extremely overwhelming in high numbers and sometiems they grab you and when you shake them offyou get instantly hit before you can react, or like shown on this video when the guy pulled the lever the novistador literally smacked him after the animation ended, thats impossible to react to
I don't care about getting S+ and cat ear cause i'm mainly focused on the trophy 100%, and my last is just to get the hand cannon for 29/29 weapons.
Does that mean I can play however long I want and save countless times as long as I beat the game without using any bonus weapons?
Currently on my first hardcore run and I'm about to reach the ballroom 💀 It was already hell on standard.
Skill issue tbh
@@reapus1792Nah it’s honestly bull fucking shit
My favorite part of professional is when you climb a ladder and a ganado throws a dynamite. And as soon as you get out of your I frames and explodes before you can react lmaooo
I completely agree with you. On everything. That run was a pain in the ass for so many reasons. Just did one today and ran it in 4 and a half hours. You eventually get used to it!
People you're doing this the hard way, the answer ? Is in this mini guide
IMPORTANT BEFORE YOU READ THERE ARE SPOILERS.
-If you die, go back to the main menu and load your save, DO NOT PRESS CONTINUE OR LOAD GAME FROM THE DEAD SCREEN bc if an area takes you 20 mins then it's gonna be another 20 mins (40 to your final time)
1. Complete the game in any other difficulty first.
2. Second do an NG+ on proffesional.
3. Try to finish it with A rank.
4. Unlock the armor and specially the Chicago sweeper and maybe the gas mask or something else and equip it.
5. Start your professional new game.
6. Avoid all fights that you can, just run (the town and the one in second mission to get the crank medallion are examples).
7. do all the merchant request from the town EXCEPT the one from the mutant dog it's impossible also DO NOT SPEND A SINGLE SPINEL.
8. Try to save as much money as you can, upgrade the damage in the pistol and specially the shotgun but try to save some.
9. The first part (town) will be hell so save as much as you want, i recommend a max of 5 saves even 6 if you don't feel like you're skilled enough.
10. Get to the castle and do the first merchant request (the medallions).
11. Use the spinels to get the exclusive upgrade on the Chicago Sweeper, the rest of the game was fairly easy from that point.
12. Upgrade it's damage and you're good to go
Notes and recomendations:
- Try to avoid as much fights as you can in order to save ammo for the house, the chainsaw sisters and Mendez.
- ONLY upgrade the chicago Sweeper's damage, the other stats max out when you use the exclusive upgrade.
- I saved 5 times, 1 after the first town, 2 before del Lago, 3 before the giant, 4 by the sisters, 5 just before Mendez, after that i was a bit behind at saves so i did sometjing risky: The 3 statue pieces, the Ashley section (easy with the armor), the 2 garradors, the Verdugo, the mine carts and the tower without saving until i got to Salazar.
- pickup every treasure that you can on the way, do it as fast as you could tho.
- run through some parts like the town, second mission area, the maze and the initial, second and also the mission 15 part where there are tons of enemies of the island
- use barrels, enemies with explosives and also every mob that do friendly damage
- my saves where 15 and they were:
Mission 1: after finishing the mission
Mission 2: right next to the merchant
Mission 3: by the merchant before you collect the gas can for the boat
Mission 4: by the merchant after collecting the church insignia (key)
Mission 5: by the merchant on the windmill just before the house survival part
Mission 6: just before Mendez boss fight
Mission 7: by the merchant in the place when you meet Salazar (also this is where i got the infinite Chicago Sweeper)
Mission 8: at the end of the chapter
Mission 9: by the 3 headed statue where the mercant is (after collecting the 3 heads, before the Ashley section)
Mission 10: no save
Mission 11: no save
Mission 12: by the top of clock tower next to the merchant just before the Salazar boss fight.
Mission 13: at the start of the chapter
Mission 14: just before Krauser boss fight
Mission 15: at the beginning where the merchant is
Mission 16: before the Saddler boss fight and also after killing Saddler when the counter starts (died more bc of the stupid jet-ski)
- I finished the game collecting roughly half of the treasures and skipping fights, it took me 4:46:31 and as you saw above 15 saves
-the hardest parts for me where the town (mission 1), the house survival, the chainsaw sisters, mendez, dual garrador, the area before you take back Ashley (mission 15) and also 6 tries on the jet-ski (if you crash is instant death).
Tips for bosses and areas:
- in the town just run in circles when dr salvador (chainsaw guy) appears.
-the sisters are easy if you bring them to the entrance of the area they de-aggro and start running back
- Mendez, first phase keep on the second floor and try to shoot the eye in the back, also the stabs from the second floor do way more damage, second half save up flashbangs, otherwise when he throws flaming plancks run from side to side until he is dead
- the first garrador if you already have the infinite Chicago just kill him otherwise if you don't, use the upgraded shotgun on his back, 4 to 6 shots and he's dead
- The dual garradors ass cancer fight, kill all the guys surrounding them or try to kill one first, if they are line up you can block the path by shooting one of them so the other gets stunned when the one you shot start's doing random direction attacks
- Verdugo, freeze him once and (by this time you must have the infinite Chicago) start shooting non-stop, open the gate when he flees, dodge his surprise attacks 2 to 3 times and freeze him a second time, after that keep your distance in the alley and shoot him until he dies, you will stunt-lock him and in case he doesn't stunt-locks, run in the opossite direcction and keep shooting him, that's how i killed him
- Krauser, similary to the Verdugo, stunt-lock him with the infinite Chicago
- by the time you reach Saddler, buy a rocket launcher (if you can't, sell every gun and healing item except the chicago Sweeper) and after you shot him once it goes to second phase, use the Chicago non-stop until ada tosses the special Rocket launcher and you're done
-the Jet-ski, if you have 14 saves or more, save after killing saddler so you don't have to repeat the fight, otherwise just slow down by the time you reach the doors and the rest do it non stop (the doors at the beggining are the most difficult for me)
And that people is how i made it S+ Rank on Professional.
For me I Hope there is a even Harder Mode as dlc ☝️
There is a Mod on Nexus that makes you die in one hit from every enemy including bear traps i think. Maybe you should give that a shot lmao
@@StabYourBrain 😄
Im playing on playstation.
I can try to beat the Game without leveling the weapons, thats what I did in og Re4. 😁
The Other thing I could do is Not using yellow Herbs ☝️😉
They key to this difficulty is preparation so follow this guide below to make things easier for yourself:
1. First playthrough [for fun] (have fun here, don't sweat anything, just enjoy the game.)
2. Second playthrough [achievements] - NG+ Assisted Mode 100% treasure run. (Your focus is getting all collectibles and treasure in the game, for achievements and also to have a large sum of money saved up for the Infinite Rocket. Try not to spend too much.)
3. Third playthrough [chicago sweeper and ashley armor] - NG+ Professional mode in under 7 hours. You are going for an A rank to get the Chicago Sweeper and Ashley's Armor. (the infinite rocket makes this worlds easier, hence why we did that treasure run first. hopefully you have a lot of money saved up to get the rocket. Note that there's a charm that will make it significantly cheaper, and that you can sell some guns for lots of cash and buy them back later. The rocket is the priority. I finished the game in 4 hours thanks to this strategy which is well under the required 7 hours.)
4. Fourth playthrough [cat ears] - Fresh Professional mode run in under 5:30 with 15 saves max (the goal here is get your Chicago Sweeper's infinite ammo upgrade during the run, then let that carry you to glory.)
5. Fifth playthrough [hand cannon] - Fresh Professional mode run without any bonus weapons (use your hard-earned cat ears to get infinite ammo, and mow down baby. remember, no bonus weapons!)
More tips:
1. Skips: Look up various skips that you can use to save A LOT of time on your time limited runs like the 3rd or 4th playthrough.
2. Treasures: I would recommend you collect most if not all treasures in your first run as well. Spend money on what you need rather than upgrading everything and use the proper treasure combinations for maximum value. Press Square at the treasure screen when inlaying gemstones, it will give you a chart for gem combinations, always try to go for maximum multipliers to get the most value out of your gems.
3. Watch speedrun videos on TH-cam before tackling a certain area / chapter. Most speedruns are done in the 2-3 hour range. Which means you can watch and learn a lot from them. I would suggest watching the speedrun upto the chapter you plan on playing, then following the same to win.
I recommend unlocking infinite Chicago by doing merchant challenges for the exclusive upgrade you’ll have it by chapter 7 and you will still get the s plus it will probably make your overall run time faster
Im considering running it and I found your video in my research for planning it out. Your insights are valuable! Nice vid!
That bug room is the worst
There's a cheat for the bug room. You flash when they first spawn and aim the camera up as you run. I dont understand why they stop attacking. I tried it on assisted, but I wasnt taking the chance on professional.
My tip for RE4 S+. This works for any difficulty. You can use the bonus weapons to succeed. My tip is as you're going through the village, knock out all bonus challenge's. It won't add much time. The village challenges will give you exactly what you need for the exclusive weapons upgrade which I recommend using on the Chicago sweeper. It's good at taking out any type of enemy quickly while stunning them. The only challenge I'd recommend skipping is the huge dog at the end of the village because it can be very tough in harder difficulties. But if you get the blue medallions at the start of the castle you'll be good. Then after that I recommend buying an RPG when you can for verdugo, salazar, krauser, and sadler. I don't think you can get one for verdugo and salazar because it takes a bit for the merchant to restock his rpgs. But they're both pretty easy if you just spray with the sweeper. You can stunlock verdugo completely if you can keep spraying his head
This works for every difficulty. So just make your way up the difficulty to keep practicing. And by the time you get to your professional S+ run, use the chicken hat and the armor for ashley
I play Professional RE4 2005 by default, so seeing this insane jump in difficulty in the remake makes me super happy. I play RE3 inferno for fun lol
I love inferno, aside from the nemesis fight at the end. Gross.
Usually try and do everything in the first playthrough so if you do it on New game plus, you are pretty loaded and got a good understanding of the game, it makes it much easier. I did a new game plus Professional and a regular New game Professional. Whenever I do my regular professional run, I speed run it. You also have to know methods to take advantage of. Like saving the RPG for boss battles, shortcuts, what guns to get for certain situations etc... A lot these things help. About time you finish your first playthrough on Hardcore or Standard doing everything, a lot content is discovered by ppl that help aids runs.
Re4 remake on professional is beyond toxic. You dont have resources and having time restraint was an issue for s+.
I finished it but never again lol
Exactly. Never again.
@@FrancisNull so many stressful areas. I gave chief Mendes the business after he killed me 20 times lol. That black water area in the castle... toxic.
@@TheMonarchX Water room is *pain*.
@@TheMonarchX Mendes is easy (not easy easy, just able to dodge his attack once you know how to do it, i consider him is one of the easiest boss in Pro).... never need to parry, just run different direction when one of his bug leg get up, just get Gas Mask and this boss die quickly since you hit his weakspot all the time.
"Ashley is an independent woman. She doesn't need Leon to help her." (*cut to Ashley in armor getting carried off*) LOL!
and some guy do speed run in profesional an get s+ 🤣
Professional mode limits the health and ammo drops which artificially increases the difficulty. The enemies are actually weak when you max out the DLC handgun which is worth maxing out because handgun ammo is the most common drop. This is thanks to the DLC bonus attache case for handgun ammo drop rate increase.
As far as I know, the easiest way to get this is to have Chicken Hat, Ashley Armor, and infinite Chicago Sweeper. It's still challenging with all of this.
You have to basically avoid as many enemies as possible in the village, complete every side quest as possible before the castle, and the game becomes manageable for the rest of the duration. The beginning is the hardest part since you're short on ammo and enemies do so much damage.
The infinite Chicago Sweeper will carry you for the rest of the game when you find easy choke points for enemies. That being said... You have to be quick since the game is long and you need to save enough money for the rocket launcher to fight Saddler.
The combo of the bug room, double Garrador room, Verdugo, the whole mining section, and the first Krauser fight is super punishing since it's all back to back and you need to save strategically if you don't want to do certain things again.
It's doable, but man... Running through this with an infinite Killer7 as payback has been super cathartic.. 😂
I bet that the game has the same type of adaptive difficulty the 2005 version did, like the better you do the harder it gets and vice versa, and I bet for Professional they set it to hardest (b.s. difficulty) level the entire game no matter how you play. If so, it'd be interesting to know how they alter things to make it harder exactly, like how you were saying enemy movement and placement was crazy unfair.
Tip for the chapter 6 2 chainsaw girls to get the turn crank. Use like 3 flash grenades, knife stab them in the neck after each one they usually die around the 3rd assassination stab one of them dies and the other takes like 2 shotgun shots after that to die. You can pretty much do it instantly
The one thing that will make the game so much better is s not for ladders not for cranks but for staggers if you get staggered in a horde of enemies your just dead you cant do anything especially in combo attacks when they punch you
Have you completed doom eternal on ultra nightmare mode yet. I haven't still trying though
I made the mistake of doing this without the chicken hat, but I did have Ashley's armor, and got the unlimited ammo sweeper through spinels and an exclusive ticket right when it became available in chapter 7.
Getting to chapter 7 was hell though. Specifically the savage mutt and the Villa with Luis. Ugh!
It took 3 days for the whole run, and my playtime was 4:48.
Nice work man!
DEAD ASS THIS WHOLE DIFFICULTY IN A NUTSHELL TOWARDS LEON IS " JUMP THIS MOTHA FUCKA"