Meeple’s projectile is MASSIVE but the range is pretty LOW, it also kind of TAPERS off at the end making it a little awkward to shoot, overall I think this brawler is just going to FADE away into irrelevance unless it gets a rework.
@@ishitatiwari6056 He is tho, he’s literally like a jack of all trades like Chester. He can deal with assassins decently, he can deal with sniper’s decently, he can deal with throwers decently, he can deal with almost every class in some way do to his gadgets. Like even tanks he can do decently against bc of his gadgets. All it takes is some team play around his gimmicky mechanics and then he genuinely seems pretty strong (obviously not broken) but like he’s definitely better than people are giving him credit for
just noticed he didn't talk about the second gadget a lot. the "glitch" is that it stuns things like, brawl ball's ball, minecart or brawlers in the air like janet
@@danielp.6179 if any glitches stay with meeple they shouldn’t require a teammate to have a specific brawler since that’s just unfun, not to mention 99% of brawl stars players don’t know about their lore/character
The second gadget maybe, especially stopping the ball since you can't guarantee a goal in that massive radius. But infinite walls? If it was a weaker gadget it could be since it's very situational (like Angelo that has the same glitch) but in this case they must patch that asap
Tbh people are so heavily sleeping on his 2nd gadget, the dice one takes a decent amount of team coordination (which most randoms don’t really have) to actually make it super impactful (since meeple himself sometimes can’t really make the most out of gadget. The 2nd gadget is literally just easier to use and also provides meeple with a really good way to deal with any agression which is one of his biggest weaknesses. Still think the first gadget is better but 2nd is definitely good as well
The unload speed and super throwing range are the biggest problem. This is not the same case as Draco or Lily, and really a radius nerf in the first gadget and that's one of the best star power and gadgets kit
You are underrating the second gadget so hard it’s not even funny. It cancels literally every animation and is very useful for chasing people when they are low
I think this character is going to be more prominent in pro play and fall off for regular players. It has a lot of uses to really make or break a game provided you have good team work, but pretty useless when playing with randoms.
I feel like the "one broken ability" problem is _really_ easy to solve and I don't know why Supercell hasn't already done it. Literally just nerf the broken ability and buff other stats, it's not hard to do. Meeple's wall gadget is way too strong when it lasts 4 seconds? Make it 3 or 2.5. Add an extra 1/3-2/3 tile of range on the primary. Lily's vanish is a free approach or free escape? Make the act of entering the shadow realm briefly reveal you as it activates, like most attack activations (this wouldn't functionally affect Cordelius because he's already revealed when launching his super), then buff super damage a bit or something. And if they're still in a state where one gadget is completely necessary for their kit to function, do it again. Cut the wall down to 2 seconds and give a damage buff. Cut the vanish to 2 seconds and give an HP buff. Simple numbers things.
good point about the Meeple stuff, but Lilly's gadget is considered broken?? i've started playing a month ago and i unlocked her, and that gadget seems pretty fair to me. she is a glass cannon so she must approach unseen, and since you don't know where the enemies are you often miscalculate on their position if they move. 3 secs seems like a fair time to me, but maybe more experienced players make much better use of it? idk
@im2noob4bronze Lily's gadget is only "balanced" because the rest of her kit is bad enough that an overpowered gadget on her doesn't seem overly strong. Imagine if Frank had the ability to become both invisible and intangible for 3 seconds at a button press, and could pop up anywhere - that would be absurd. Now, if that was the only problem, I'd be perfectly happy to just see Lily's other gadget buffed to be crazy strong, so that there wouldn't be a "right gadget" and "wrong gadget". Unfortunately, Lily's gadget is toxic to play against. Like any other source of invisibility, there are tells to look out for - you haven't seen Lily for a while? She's probably popped her gadget. But where you could just shoot the area you think the Leon/Kit/Sandy is (and reveal them if you're right), there's really no way to stop Lily other than playing a brawler who has a knockback gadget or a lot of HP. And losing because you happened to run into a brawler that you had no counterplay against is never fun. There's more to balance than aiming for giving every brawler a reasonable pick rate and win rate - fun matters, too. And when a brawler has one specific gadget that they cannot function without AND makes the game less fun for the opponents, that's not a good state of balance.
@@sparky6757 hmm i guess this applies to matchmaking higher than mine. Lilly is rare for high-bronze i'm in rn, i got her from a stardrop and really liked her. So i haven't played against her a lot to form opinion from the other side
Meeple doesn't depend on the first gadget, both gadgets feel almost essential but if you can go either way i don't see the problem. I don't like how Draco needs that gadget or how Lily's first gadget outclasses the other so bad. Yes, Meeple's first (and maybe second) gadget needs some nerfs but it isn't a huge problem imo. Btw saying Meeple stinks without the first gadget is not true, imo the second is just as good
Bro meeple is busted kinda feels like old Charlie the aiming mechanic makes him so good if you're half decent you can laser anyone that comes close. Because it doesn't matter if he has a slow reload speed if you can play him he is unfair. His other gadget is 1000 times better too because without it he's helpless in ladder, in ranked the other one is probably going to make more sense. Try nipple in 2v2 brawl bawl and try to say he isn't broken
buying meeple actually frees up a mega deal in the pizza shop which in turns gives you a higher chance to get the skin you want at 30% off. and you cant just wait for the early access period to end cause it ends the moment the event is over
I don't understand the consensus with the 2nd star power being better. It's only +5% more than the reload gear except with two conditions: You need a super and you need to be standing in it. For reference, Berry's SP gives 50%. 20% extra reload is hardly noticeable. The 1st star power changes way more interactions than people think and its a pretty noticeable change in my experience.
@aptokro3005 That's 3 conditions for the SP to be valuable. At best, everyone is getting an extra 0.5 ammo, and that's at the cost of bunching up. Rarely all 3 players are going to be standing in the super in a real game.
The first star power has those same conditions, except the 2nd condition is harder where you need to be shooting through a wall. The damage is really good though, so it's not bad by any means
I don’t think meeple is as heavily reliant as lily. Lily’s whole play style revolves around her gadget and if you try to swap off the gadget you’re literally useless. But with meeple that’s not the case since both can be pretty viable, like having a 2 second stun is very good for modes like brawl ball/any agro (meeple doesn’t lose all of his viability just by not using the dice gadget like lily does)
I don't think the stun is 2 seconds but i also think the stun one is better. Again, if both gadgets are good and are the only thing making the brawler good, how is this any different from someone getting a hypercharge and going to S tier?
@ ?? I was never even talking about hypercharges. Also there is so many characters in the game where a gadget makes them good/versatile. Theirs a difference between having good gadgets and having gadgets that u fully depend on to be good. Meeple doesn’t fall into that category bc without gadgets he is pretty decent (nothing crazy obviously) but usable, and all his gadgets due is just offer him versatility and synergy with his base abilities. Also the stun is 2 seconds if he is below 1k health
@@BSLyles i wrote that badly, i was just saying that not replying directly to your comment. In the video he says Meeple stinks without that one gadget which is not true, even if you basically must have a gadget to actually make plays, it can go either way, so that is not a problem, contrary to Lily or Draco that have one insane gadget that makes the other useless. Therefore Meeple's kit doesn't have a problem and needing any of both gadgets isn't any different than needing a hypercharge, which nobody considers a problem. Also 2s stun is crazy, people are really sleeping on that gadget, that's the same as Frank's super if timed right
I actually really like Meeple. I'd rather have a weaker epic brawler than a stronger one, otherwise ladder would be infested with him (like what happened with buzz lightyear).
I love when Supercell releases a new brawler that counters the previous new brawler. Meeple was to counter Shade, Shade was to counter Juju, Juju was to be overly versatile
@idabestno1 in that logic Juju can shoot in a wall so it counters Shade's super, and Shade counters Meeple because he can shoot back through the walls or even get past them
The second gadget can cancel supers btw, like Janet’s Brock’s and Colt’s. Anything that has a long animation, and it works regardless of the amount of health that Meeple has.
I'm a Sprout main at heart, so seeing a Brawler like this is literally Supercell handing me a buggy love letter, his voicelines are super funny too, I saw you spamming his pin for a reason "Time for a game-changing play! 🤓☝"
thw second gadget is also really really strong it has a instant 7 tile radius in which you get stunned from .5-1 seconds with a potienally massive knockback too allowing him to easily shut down most assassins or defending the goal or getting an extra shot in. ESPECIALLY considering it stops JUMPS.
@@zinzincoetzee1934 Ash is great on payload, Emz for hockey since everyone rushes to the middle. spam your 3 sprays and it's an instant teamkill. Basketball sucks though, you can inly compete if you have Buzz Lightyear smh
@@im2noob4bronze Ash on payload definitely. But emz doesnt have the hp needed to squeeze out a goal like Frank. Frank is just a recommendation if you're gonna be playing with randoms. Also yeah I only play wingmode buzz on basketbrawl
mansions of meeple feels like it's holding Meeple back, they should nerf it into the ground so Meeple themself can become decent without the gadget being made even more busted by proxy.
the way I'd do it is give their gadget an air time increase and a heavy radius debuff, just so the Meeple has to be far more precise when chucking it out and so it can't just deny a massive area even when whifed
I think they will remove the ability to get such a car range over the gadget or they could remove the ability to get 4 gadget uses and raise the range instead of the main attack and slightly raise the ammo reload speed because it's really slow
I unlock whatever brawlers that I can without spending actual cash; after that I squeeze all his/her mastery bonus to upgrade my favourite brawlers for ranked drafting. So 400 pizzas for a brawler that can give me 3000 coins, 300 power points, plus 150 unlocking points on average ... I have no complaint as a poor f2p player :P
Unlocking for pizza slices is 100% worth it because why waste your slices for skins some don’t want, the only thing you might want to save up for is a hyper charge but even so, not everyone is maxed on their account, most people who complain about credits are the long time players like me who have everyone. Players need to remember not everyone started in 2018-2021, some may have started because of buzz lightyear and they get a cool brawler who can auto aim practically for free.
That super would probably be broken though. The wall would likely be like Sprout's so you could cancel supers and just box the opponents with very little counterplay
Honestly, what I think would be a perfect meeple rebalance: - Gadget duration: 4s -> 3s - Unload speed: 35% faster (not reload, but unload) The gadget nerf makes meeple less able to just rely on having an op gadget, and the unload speed buff gives meeple an use in medium range maps by giving them great burst damage (and due to reload pausing during unload, this probably is a tiny reload buff).
Both gadgets are good and honestly that dice one is mad overrated. I don't like brawlers that depend on one gadget like Draco but if the decision between both gagdets are hard it's fine imo. I think that if they don't want to buff the unload they should allow Meeple to reloas while unloading since 2s reload isn't bad but it is make much bigger because of 0.5 second unload
Tbh, Might just be me, but I want another new brawler to fall into irrelevance, I've played Meeple a bit and I totally find their gameplay fun, while also challenging to manage ammo, I don't think they are quite ready for 3v3, but in 2v2, he's wayy better, when playing alone he's not that strong, but with one extra teammate, they will do wonders, I know I'm not 1k with meeple yet, but he can 2-3 shot so many brawlers, if damage gear is active with SP he does like 3.6k?? which is sooo good, you just need to play correctly all the time, which makes it fun when you win, I've been playing 4ever and I'm getting tired of the newer sorta interesting brawlers being "OP", I'd rather have them forgettable but still playable if that makes sense :/ ?
I got him to 1k+ already, he is strong but might be one of the most balanced brawlers released lately. Also idk if its just me but he kinda feels like a ranged Surge. Stun gadget is better btw
I agree. Unload feels painful and the super lacks range imo but still one of the best star power and gadget kits in the game even if the second star power doesn't do much on Meeple itself
@vazamentossuper-sonicos1125 I had a lot of impact with the damage boost star power in Knockout/Wipeout. The reload one is not as useful as it sounds tbh. Ammo management on Meeple is one of the most important things too imo. About the gadget, the wall thing feels super situational, without your super its useless. The stun gadget has so many uses, securing kills, cancelling ults, surviving assasins. The wall one is defenietely more unique and cooler but defenietely not better
@Revenuts i agree. I went the second sp since it gives support and doesn't rely on having a good wall so i thought it would make Meeple more versatile but it doesn't allow you to even get an extra hit through walls basically because of the unload. That sp could make brawlers still reload while shooting or make the unload quicker but it is all made much harder when it doesn't only apply to Meeple but also to the teammates
@vazamentossuper-sonicos1125 exactly this, I think it could work better if Meeple had a faster reload speed in general. It would have value if you would be able to get more shots in but nope. Could use a buff, still a very good brawler in the right hands
Switch the current rating system for the "Boom or Doom" method pioneered by Ginormous "The Costo Guy" Justice. The ratings presented in these reviews are suffering from major "IDGAF" syndrome so this change would be welcome in the face of entertainment.
I do like when Super cell giving us chances get brawler for free, like Mico and Meepl, Its because its not waisting my credits. I like a f2p like this, by the way, I need a 20 brawlers
hi bedlam i noticed that everytime i tried to join your discord server it wont allow me so can you renew it oe do something because ive been trying to join the server but i cant for some reason
Meeple’s projectile is MASSIVE but the range is pretty LOW, it also kind of TAPERS off at the end making it a little awkward to shoot, overall I think this brawler is just going to FADE away into irrelevance unless it gets a rework.
Lowwww taper fade
@@WhatIsMyNamerson forgot "massive"
I swear he won’t tho, just simply due to him being so versatile
@@BSLyles he's not versatile. Not good into most brawlers unless it's just tanks
@@ishitatiwari6056 He is tho, he’s literally like a jack of all trades like Chester.
He can deal with assassins decently, he can deal with sniper’s decently, he can deal with throwers decently, he can deal with almost every class in some way do to his gadgets. Like even tanks he can do decently against bc of his gadgets. All it takes is some team play around his gimmicky mechanics and then he genuinely seems pretty strong (obviously not broken) but like he’s definitely better than people are giving him credit for
7:17 the audacity of that Gus to give YOU thumbs down when HE decided to walk up to that Edgar with NO SUPER😭
Its always the bad players who BM their own teammates😂
Whenever I'm playing, the good players are rarely toxic while the bad players are which is SO IRONIC AND ANNOYING when it gets to you@@WestonZeglen
Then Bedlam proceeds to get 3 out of 3 Kills in the next round as Gus hits like 0 shots.
Bro is using there pronouns for Meeple
@@aaronavinait's rare that both they're* and their* make sense in a situation, and yet you choose the only spelling which makes no sense
the gadget should stay "glitched", it fits the character. and the "infinity gadget" bug is from doug since angelo can do the same bug
just noticed he didn't talk about the second gadget a lot. the "glitch" is that it stuns things like, brawl ball's ball, minecart or brawlers in the air like janet
@@danielp.6179 if any glitches stay with meeple they shouldn’t require a teammate to have a specific brawler since that’s just unfun, not to mention 99% of brawl stars players don’t know about their lore/character
@@aptokro3005 everyone says it's a bug, I don't think it is and I don't see much problem with it staying
The second gadget maybe, especially stopping the ball since you can't guarantee a goal in that massive radius. But infinite walls? If it was a weaker gadget it could be since it's very situational (like Angelo that has the same glitch) but in this case they must patch that asap
That would be broken,no
8:23 what an insane jump from edgar
At some point I’m wondering if supercell just fired their playtesters and wants us to playtest the game
Tbh people are so heavily sleeping on his 2nd gadget, the dice one takes a decent amount of team coordination (which most randoms don’t really have) to actually make it super impactful (since meeple himself sometimes can’t really make the most out of gadget. The 2nd gadget is literally just easier to use and also provides meeple with a really good way to deal with any agression which is one of his biggest weaknesses.
Still think the first gadget is better but 2nd is definitely good as well
The unload speed and super throwing range are the biggest problem. This is not the same case as Draco or Lily, and really a radius nerf in the first gadget and that's one of the best star power and gadgets kit
3:43 "yeah lets run into a brawler with aimbot with the squishiest brawler in game" said nobody ever
8:22 edgar main moment
You are underrating the second gadget so hard it’s not even funny. It cancels literally every animation and is very useful for chasing people when they are low
It also deleted the minecart.
And also can stop the ball from fut-brawl (if you take enough damage)
low?
It kind of works like the Piper knockback gadget, super good for getting clean shot if you need it
I think this character is going to be more prominent in pro play and fall off for regular players. It has a lot of uses to really make or break a game provided you have good team work, but pretty useless when playing with randoms.
I feel like the "one broken ability" problem is _really_ easy to solve and I don't know why Supercell hasn't already done it. Literally just nerf the broken ability and buff other stats, it's not hard to do.
Meeple's wall gadget is way too strong when it lasts 4 seconds? Make it 3 or 2.5. Add an extra 1/3-2/3 tile of range on the primary.
Lily's vanish is a free approach or free escape? Make the act of entering the shadow realm briefly reveal you as it activates, like most attack activations (this wouldn't functionally affect Cordelius because he's already revealed when launching his super), then buff super damage a bit or something.
And if they're still in a state where one gadget is completely necessary for their kit to function, do it again. Cut the wall down to 2 seconds and give a damage buff. Cut the vanish to 2 seconds and give an HP buff. Simple numbers things.
good point about the Meeple stuff, but Lilly's gadget is considered broken?? i've started playing a month ago and i unlocked her, and that gadget seems pretty fair to me. she is a glass cannon so she must approach unseen, and since you don't know where the enemies are you often miscalculate on their position if they move. 3 secs seems like a fair time to me, but maybe more experienced players make much better use of it? idk
@im2noob4bronze Lily's gadget is only "balanced" because the rest of her kit is bad enough that an overpowered gadget on her doesn't seem overly strong. Imagine if Frank had the ability to become both invisible and intangible for 3 seconds at a button press, and could pop up anywhere - that would be absurd.
Now, if that was the only problem, I'd be perfectly happy to just see Lily's other gadget buffed to be crazy strong, so that there wouldn't be a "right gadget" and "wrong gadget". Unfortunately, Lily's gadget is toxic to play against. Like any other source of invisibility, there are tells to look out for - you haven't seen Lily for a while? She's probably popped her gadget. But where you could just shoot the area you think the Leon/Kit/Sandy is (and reveal them if you're right), there's really no way to stop Lily other than playing a brawler who has a knockback gadget or a lot of HP. And losing because you happened to run into a brawler that you had no counterplay against is never fun.
There's more to balance than aiming for giving every brawler a reasonable pick rate and win rate - fun matters, too. And when a brawler has one specific gadget that they cannot function without AND makes the game less fun for the opponents, that's not a good state of balance.
@@sparky6757 hmm i guess this applies to matchmaking higher than mine. Lilly is rare for high-bronze i'm in rn, i got her from a stardrop and really liked her. So i haven't played against her a lot to form opinion from the other side
Meeple doesn't depend on the first gadget, both gadgets feel almost essential but if you can go either way i don't see the problem. I don't like how Draco needs that gadget or how Lily's first gadget outclasses the other so bad. Yes, Meeple's first (and maybe second) gadget needs some nerfs but it isn't a huge problem imo.
Btw saying Meeple stinks without the first gadget is not true, imo the second is just as good
Bro meeple is busted kinda feels like old Charlie the aiming mechanic makes him so good if you're half decent you can laser anyone that comes close. Because it doesn't matter if he has a slow reload speed if you can play him he is unfair. His other gadget is 1000 times better too because without it he's helpless in ladder, in ranked the other one is probably going to make more sense. Try nipple in 2v2 brawl bawl and try to say he isn't broken
8:46 U know what else is MASSIVE??
Your mom
buying meeple actually frees up a mega deal in the pizza shop which in turns gives you a higher chance to get the skin you want at 30% off. and you cant just wait for the early access period to end cause it ends the moment the event is over
This is another example of "the new brawler is either broken or useless" btw, love you pooks ;)
I don't understand the consensus with the 2nd star power being better. It's only +5% more than the reload gear except with two conditions: You need a super and you need to be standing in it. For reference, Berry's SP gives 50%. 20% extra reload is hardly noticeable. The 1st star power changes way more interactions than people think and its a pretty noticeable change in my experience.
Your whole team can get it though
@aptokro3005 That's 3 conditions for the SP to be valuable. At best, everyone is getting an extra 0.5 ammo, and that's at the cost of bunching up. Rarely all 3 players are going to be standing in the super in a real game.
The first star power has those same conditions, except the 2nd condition is harder where you need to be shooting through a wall. The damage is really good though, so it's not bad by any means
The reload gear that Meeple..... doesn't..... have..... use your brain
@@pbToast03 Usually I avoid stupid comments but wow, I can't resist this one. Learn what comparisons are.
I don’t think meeple is as heavily reliant as lily. Lily’s whole play style revolves around her gadget and if you try to swap off the gadget you’re literally useless. But with meeple that’s not the case since both can be pretty viable, like having a 2 second stun is very good for modes like brawl ball/any agro (meeple doesn’t lose all of his viability just by not using the dice gadget like lily does)
I don't think the stun is 2 seconds but i also think the stun one is better. Again, if both gadgets are good and are the only thing making the brawler good, how is this any different from someone getting a hypercharge and going to S tier?
@ ?? I was never even talking about hypercharges. Also there is so many characters in the game where a gadget makes them good/versatile. Theirs a difference between having good gadgets and having gadgets that u fully depend on to be good. Meeple doesn’t fall into that category bc without gadgets he is pretty decent (nothing crazy obviously) but usable, and all his gadgets due is just offer him versatility and synergy with his base abilities.
Also the stun is 2 seconds if he is below 1k health
@@BSLyles i wrote that badly, i was just saying that not replying directly to your comment. In the video he says Meeple stinks without that one gadget which is not true, even if you basically must have a gadget to actually make plays, it can go either way, so that is not a problem, contrary to Lily or Draco that have one insane gadget that makes the other useless. Therefore Meeple's kit doesn't have a problem and needing any of both gadgets isn't any different than needing a hypercharge, which nobody considers a problem.
Also 2s stun is crazy, people are really sleeping on that gadget, that's the same as Frank's super if timed right
I actually really like Meeple. I'd rather have a weaker epic brawler than a stronger one, otherwise ladder would be infested with him (like what happened with buzz lightyear).
6:09 brock really opened a gateway for you teammates to kill him safely 😭
I love when Supercell releases a new brawler that counters the previous new brawler. Meeple was to counter Shade, Shade was to counter Juju, Juju was to be overly versatile
Meeple doesn't counter Shade and Shade doesn't counter Juju. You could say the opposite even
@@vazamentossuper-sonicos1125 shades super counters juju, meeples super counters shades, even if they don't directly counter each other
@idabestno1 in that logic Juju can shoot in a wall so it counters Shade's super, and Shade counters Meeple because he can shoot back through the walls or even get past them
Juju was to hopefully replace L&L, which only slightly worked
The second gadget can cancel supers btw, like Janet’s Brock’s and Colt’s. Anything that has a long animation, and it works regardless of the amount of health that Meeple has.
7:05 bro 😭
I'm a Sprout main at heart, so seeing a Brawler like this is literally Supercell handing me a buggy love letter, his voicelines are super funny too, I saw you spamming his pin for a reason
"Time for a game-changing play! 🤓☝"
I think it'd be cool if the super extended Meeple's range by a tile or 2, to account for this weakness.
Not a terrible idea tbh, maybe the super would almost lose the original purpose but that would be cool
I mean, i got 400 pizza slices for free, so in my head I just got a free brawler
9:37 jeff bezos laugh
Well besides Meeple I did plan on getting Virus 8-bit later to.
the edgar ...
yeah i noticed him to
thw second gadget is also really really strong it has a instant 7 tile radius in which you get stunned from .5-1 seconds with a potienally massive knockback too allowing him to easily shut down most assassins or defending the goal or getting an extra shot in. ESPECIALLY considering it stops JUMPS.
It feels like Meeple’s gimmick of being able to shoot through walls gets outclassed by most throwers who can do it for free
I played against meeple and doug today in gemgrab and he used the "infinite gadget glitch" to protect him and his teammate.
My glorious king has uploaded
Glazing is insane(I agree)
Bedlam touch me
@@TheMilkyHankMain what is that comment on the Hank video…
BROTHER
ofcourse i see this AFTER i buy meeple
Meeple's gadget with the wall should have been Sprout's hyper.
"i could have spent it on resources, which i am sorely lacking" 💀💀
Bro was laughing for like 2 mins straight 😂like that one friend that don’t stop laughing at their own joke
Bedlam will you show us your N̶i̶Meeple
1:43 noooo mortis
7:20 they got mad that he died and he showed them what bedlam can do with that ace
1:43 HOLY surge hyper😂
I'm saving the pizzas for the hypercharge offers. But I'm not bothering with contests much, most 2v2s are frustrating as fuck
Ikr i get afk teammates too often
JUST PLAY FRANK. Aslong as its hockey or payload
@@zinzincoetzee1934 Ash is great on payload, Emz for hockey since everyone rushes to the middle. spam your 3 sprays and it's an instant teamkill. Basketball sucks though, you can inly compete if you have Buzz Lightyear smh
@@im2noob4bronze Ash on payload definitely. But emz doesnt have the hp needed to squeeze out a goal like Frank. Frank is just a recommendation if you're gonna be playing with randoms. Also yeah I only play wingmode buzz on basketbrawl
mansions of meeple feels like it's holding Meeple back, they should nerf it into the ground so Meeple themself can become decent without the gadget being made even more busted by proxy.
the way I'd do it is give their gadget an air time increase and a heavy radius debuff, just so the Meeple has to be far more precise when chucking it out and so it can't just deny a massive area even when whifed
That would be pretty good if it had a range buff tho
he needs some buffs definitely
No way. Not every release has to be broken
@vazamentossuper-sonicos1125 yeah, but he's pretty weak and everything he's able to do can be done better with other brawlers
@@legionshark2488 You have no idea what you're talking about
i spent the pizza slices 😂😅
I think they will remove the ability to get such a car range over the gadget or they could remove the ability to get 4 gadget uses and raise the range instead of the main attack and slightly raise the ammo reload speed because it's really slow
Man I literally bought meeple an hour ago 😭
Bedlam I love your vids, especially the guides. You have great humor.
Buff their unload speed, give them 1more tile range, decrease how far the wall gadget range can be thrown, increase his SP to 30%
I mean Meeple fits the character with the game breaking glitches perfectly
Nice video, nice laugh lol
I don't see a person laughing like that in years
I unlock whatever brawlers that I can without spending actual cash; after that I squeeze all his/her mastery bonus to upgrade my favourite brawlers for ranked drafting. So 400 pizzas for a brawler that can give me 3000 coins, 300 power points, plus 150 unlocking points on average ... I have no complaint as a poor f2p player :P
was that beginning a reference to False Swipe Gaming's How Good Was Series?
7:18 bedlam what are you talking about 😭
Unlocking for pizza slices is 100% worth it because why waste your slices for skins some don’t want, the only thing you might want to save up for is a hyper charge but even so, not everyone is maxed on their account, most people who complain about credits are the long time players like me who have everyone.
Players need to remember not everyone started in 2018-2021, some may have started because of buzz lightyear and they get a cool brawler who can auto aim practically for free.
Rework idea: combine his super and gadget, make teammates pass through his gadget walls, and make his super charge slower, and give him a longer range
That super would probably be broken though. The wall would likely be like Sprout's so you could cancel supers and just box the opponents with very little counterplay
@vazamentossuper-sonicos1125 give the walls health?
@@pabroah6434 That's even more broken
14:16 ? Elaborate please
13:11 did bee's game crash because of that gadget?? 😭
A BRAWLER WITH ACTUAL WEAKNESES WHAT?? SUPERCELL IS THIS YOU?
Yeah, I'm happy
I think they should give him more range and swap Mansion of Meeple with his ult, and the ult to a gadget
i think meeple made everyone second doubts on brawlers (we dont talk about ollie)
Best part about Meeple is the animation, ngl.
Honestly, what I think would be a perfect meeple rebalance:
- Gadget duration: 4s -> 3s
- Unload speed: 35% faster (not reload, but unload)
The gadget nerf makes meeple less able to just rely on having an op gadget,
and the unload speed buff gives meeple an use in medium range maps by giving them great burst damage (and due to reload pausing during unload, this probably is a tiny reload buff).
Both gadgets are good and honestly that dice one is mad overrated. I don't like brawlers that depend on one gadget like Draco but if the decision between both gagdets are hard it's fine imo. I think that if they don't want to buff the unload they should allow Meeple to reloas while unloading since 2s reload isn't bad but it is make much bigger because of 0.5 second unload
Rage quit gadget cancels midair jumps [Yes even Saber Buzz]
Tbh, Might just be me, but I want another new brawler to fall into irrelevance, I've played Meeple a bit and I totally find their gameplay fun, while also challenging to manage ammo, I don't think they are quite ready for 3v3, but in 2v2, he's wayy better, when playing alone he's not that strong, but with one extra teammate, they will do wonders, I know I'm not 1k with meeple yet, but he can 2-3 shot so many brawlers, if damage gear is active with SP he does like 3.6k?? which is sooo good, you just need to play correctly all the time, which makes it fun when you win, I've been playing 4ever and I'm getting tired of the newer sorta interesting brawlers being "OP", I'd rather have them forgettable but still playable if that makes sense :/ ?
Meeple dynamike combo is unbeatable in 2v2s, that’s how I got 1000+meeple the second day he was iut
love you bedlam ❤️
😘
"Why are you called nipple" NAH CHESTER IS A MENACE 😭
@@Pando0678 I believe Chester actually said mipple :) Edit: nvm I’m just dumb since it literally says it at the start of this video.
They thought an empowered sprout super should be a gadget
I would spend my pizza slices, but one of my 30% off offers is DRAGOON BELLE😭😭😭😭
Also, buying him is not that bad since you get another MegaPack slot, increasing the chances of getting the offer you want.
Where would you put nipple on your tier list?
This ain't the way to get that tasty supercell creator code bruh
Maybe reworking his super to be his gadget and his gadget to be his super.
FULL BOX, FULL BOX, 200, DEAD.
I also love the way your ears are looking today :)
Under 10 seconds
DAY 1 OF MISSING TUTORIAL BEDLAM
How toxic is the aimbot mechanic?
It seems really annoying
Not that bad bc of his reload speed
Im guessing its gonna be really good but only in a 1v1 scenario, since the reload is too slow for multiple enemies
Range is too short, his attacks are just not that curvy
@@bedlamBS just like me fr 😔
@@bedlamBS Your mom is though🤤
thank you goat
They should give him pennys range then he'll be good
bro mapple fate will be like mandy
*I bought Meeplee because hes made of pawns.🗿*
I got him to 1k+ already, he is strong but might be one of the most balanced brawlers released lately. Also idk if its just me but he kinda feels like a ranged Surge.
Stun gadget is better btw
I agree. Unload feels painful and the super lacks range imo but still one of the best star power and gadget kits in the game even if the second star power doesn't do much on Meeple itself
@vazamentossuper-sonicos1125 I had a lot of impact with the damage boost star power in Knockout/Wipeout. The reload one is not as useful as it sounds tbh. Ammo management on Meeple is one of the most important things too imo.
About the gadget, the wall thing feels super situational, without your super its useless. The stun gadget has so many uses, securing kills, cancelling ults, surviving assasins. The wall one is defenietely more unique and cooler but defenietely not better
@Revenuts i agree. I went the second sp since it gives support and doesn't rely on having a good wall so i thought it would make Meeple more versatile but it doesn't allow you to even get an extra hit through walls basically because of the unload. That sp could make brawlers still reload while shooting or make the unload quicker but it is all made much harder when it doesn't only apply to Meeple but also to the teammates
@vazamentossuper-sonicos1125 exactly this, I think it could work better if Meeple had a faster reload speed in general. It would have value if you would be able to get more shots in but nope.
Could use a buff, still a very good brawler in the right hands
This and Spen's video kept talking how broken that gadget is. Not that absurd, honestly
Switch the current rating system for the "Boom or Doom" method pioneered by Ginormous "The Costo Guy" Justice. The ratings presented in these reviews are suffering from major "IDGAF" syndrome so this change would be welcome in the face of entertainment.
400??? I got meeple for 270 pizza slices
Bru i got meeple just so i can get his first mastery so essentially 400 slices for 750 gold and around 300+ tropies
how do you have so many resources??
I do like when Super cell giving us chances get brawler for free, like Mico and Meepl, Its because its not waisting my credits. I like a f2p like this, by the way, I need a 20 brawlers
hi bedlam i noticed that everytime i tried to join your discord server it wont allow me so can you renew it oe do something because ive been trying to join the server but i cant for some reason
when is shade and meeple 1v1s
So how does Rico interact with meeple super?
Just goes through. Think as if the wall is broken for the duration of the super
They should almost just swap Meeple's gadget and super.
Nah, just nerf that gadget and make the super have range so you can actually support your team and not use it on you most of the time
Thank God I didn't buy him
Bro this guy sounds like wemmbu
Should of done the glitch in 5v5
i agree with everything
How are you today, bedlam?
I'm good
meeple max can go crazy