OK, I've now RIDDEN Hyperia and, yeah, this version proper slaps. It's pretty true to what it should be, even if I hadn't ridden Hyperia when designing it!! Well done me. haha.
Errm.. the indoor log flume from episode 3 says hi. Seriously though.. the log flumes are too big for the space I have.. the minimum track length, even with limits disabled is too big to work with.
Love this coaster. Also, I totally caught myself using a Chachoism the other day. In the middle of a Facebook post I said 'that's October me's problem' lol
howdy, long time listener first time caller. I really like this particular park design and this coaster is a home run. I think "Nautilus" would be a good name for it, I feel it matches that single-word gravitas that Hyperia has. can't wait to see how you wrap the whole area together, seems like a real fun doozy! thank you for your work
A question to the Air time experts: Where would I get the most air time? Camel back, ejector, parabolic, or other? Assuming we talk about noninverting elements...
Well, there are 2 main types of airtime: Ejector and Sustained. Ejector airtime are the quick, sudden changes of height at speed. So, Saw The Ride, or going over a hump back bridge in a car travelling at speed, for example.. Sustained airtime is achieved when you can prolong the floaty feeling for longer. This is achieved using parabolic - or camel back - airtime hills. They are typically taken at around 30pmh at the top and they gradually lower then increase the speed over the crest of the hill. So, short answer is a parabolic / camel back hill. BUT you can combine them with double up / downs to mix it up a bit. and in 2024, we also have lateral airtimes to consider too.. outerbank turns etc. So, it completely depends on what you're going for in your coaster.. there is no right or wrong answer.
Name I think is big Blue. I think this is one of your best coasters yet. This feels like a realistic coaster that would be created and I like how it fuses different hyper coaster elements from hyperia and rivals aus. I think with this coaster being the main attraction it needs a bit more theming as the park would've dumped alot of their hardwork into it. I'm going to go with simple name but, to me this would be ideal being in the uk. Big Blue! Now, with this coaster being one of tallest in the uk and being by the sea, I thought of a name here because blue whale honestly makes sense here with a large scale coaster in this region. I did big blue because this is what your big one from pleasure beach was to be and blue because you used blue supports while keeping with the whale theme. You can then have a have the lift lift hear the sounds of the blue whale with custom music then I was thinking of how you can add water effects and such but, oh well I'm trying here. Love this coaster tho is in my top 5 of your coasters all time created.
I agree with you on all of your first points. Now I've seen Hyperia in person and seen how it can be stylised, I might go back and revisit it later on. This was filmed 3 weeks ago, so the IRL area hadn't been completed by then.. I quite like the Hyperia area in fairness.
I'm a bit confused. I thought hyper coasters in PlanCo can't invert, but you had that second Immelman loop that did a full inversion. Can you clarify, is this a coaster than PlanCo doesn't consider a Hyper but actually is one irl?
You can use the option to remove track limits in the game options. That opens up some possibilities for usually non-inverting coasters to invert... but.. there is no rule about hypers not inverting in PlanCo; especially on the Vector track? Most coasters in game can be hyper and most coasters in game can invert.
Make the station longer and increase the cars in the coaster options. You MIGHT need to enable "disable track limits" and "more car swapping" options (but I don't think so)
OK, I've now RIDDEN Hyperia and, yeah, this version proper slaps. It's pretty true to what it should be, even if I hadn't ridden Hyperia when designing it!! Well done me. haha.
how long did you wait, nearly 7 hours for me but wow worth every minute
@@OllieCoaster wow. 7 hours?! I did single rider and that was 3 1/2 the first time and 2 the second..
You did NOT!? I'm so envious 😮
@@OllieCoasteronly 2.5 for me 😂
Now that was a smooth ride! Very nice.
This is so awesome after having an amazing weekend at dollywood this is nice to come home to watch
In the plaza across from coaster entrance..you should put in log flume...you need water ride💯💯😍😍🔥🔥and have it intertwined with rides
Errm.. the indoor log flume from episode 3 says hi.
Seriously though.. the log flumes are too big for the space I have.. the minimum track length, even with limits disabled is too big to work with.
Love this coaster. Also, I totally caught myself using a Chachoism the other day. In the middle of a Facebook post I said 'that's October me's problem' lol
It was only a matter of time before I entered the zeitgeist :D
@@Nerdchacho Since it's Facebook, I think it's the Zuckergeist
superb coaster and a really clean and tidy looking plaza area. we've finally got our hyper!!
You have the hyper!
Well..
Yes. Hyper. Shhh.
@Nerdchacho I voted for the big one style for obvious reasons but what can you do! 😂
howdy, long time listener first time caller. I really like this particular park design and this coaster is a home run. I think "Nautilus" would be a good name for it, I feel it matches that single-word gravitas that Hyperia has. can't wait to see how you wrap the whole area together, seems like a real fun doozy! thank you for your work
You gotta call it the Bigger one! Lol or Seagull!
The junior coaster is going to be called The Little One..
@@Nerdchacho haha perfect!
I love it Chaco! Coming along swell now :D
A question to the Air time experts: Where would I get the most air time? Camel back, ejector, parabolic, or other? Assuming we talk about noninverting elements...
Well, there are 2 main types of airtime: Ejector and Sustained. Ejector airtime are the quick, sudden changes of height at speed. So, Saw The Ride, or going over a hump back bridge in a car travelling at speed, for example.. Sustained airtime is achieved when you can prolong the floaty feeling for longer. This is achieved using parabolic - or camel back - airtime hills. They are typically taken at around 30pmh at the top and they gradually lower then increase the speed over the crest of the hill.
So, short answer is a parabolic / camel back hill. BUT you can combine them with double up / downs to mix it up a bit.
and in 2024, we also have lateral airtimes to consider too.. outerbank turns etc.
So, it completely depends on what you're going for in your coaster.. there is no right or wrong answer.
i realy miss the build timelapse. I notice that i watch your videos much less becase of this. Before i realy lookt out for the next video..
"Sea Strider" could be a dramatic name for the hyper
This is really cool. Love it.
Fantastic job! Well done! I've got two name suggestions: 1. Riptide Runner 2. Ocean Screamer
Great coaster! I have a name idea, maybe swooping seagull? Since it’s near the sea and it…. Swoops?
Name I think is big Blue.
I think this is one of your best coasters yet. This feels like a realistic coaster that would be created and I like how it fuses different hyper coaster elements from hyperia and rivals aus. I think with this coaster being the main attraction it needs a bit more theming as the park would've dumped alot of their hardwork into it. I'm going to go with simple name but, to me this would be ideal being in the uk. Big Blue! Now, with this coaster being one of tallest in the uk and being by the sea, I thought of a name here because blue whale honestly makes sense here with a large scale coaster in this region. I did big blue because this is what your big one from pleasure beach was to be and blue because you used blue supports while keeping with the whale theme. You can then have a have the lift lift hear the sounds of the blue whale with custom music then I was thinking of how you can add water effects and such but, oh well I'm trying here. Love this coaster tho is in my top 5 of your coasters all time created.
I agree with you on all of your first points. Now I've seen Hyperia in person and seen how it can be stylised, I might go back and revisit it later on. This was filmed 3 weeks ago, so the IRL area hadn't been completed by then.. I quite like the Hyperia area in fairness.
The Modernist: a sleek glide of the future.
Epic video
Amazing mate
love it
How about a name of Seawinder? I love the name of Sidewinder, and I thought that Seawinder would be a fun way to mix things up.
Name: The Giant
Also, Great Video
SkyStriker for the name.
Raye is bae!
I like the name "silver storm" if you want to use it 😊
I'm a bit confused. I thought hyper coasters in PlanCo can't invert, but you had that second Immelman loop that did a full inversion. Can you clarify, is this a coaster than PlanCo doesn't consider a Hyper but actually is one irl?
You can use the option to remove track limits in the game options. That opens up some possibilities for usually non-inverting coasters to invert... but.. there is no rule about hypers not inverting in PlanCo; especially on the Vector track? Most coasters in game can be hyper and most coasters in game can invert.
How did you make the vector trains more than 5 cars?
Make the station longer and increase the cars in the coaster options. You MIGHT need to enable "disable track limits" and "more car swapping" options (but I don't think so)
@@Nerdchacho thanks man
Veltura for the coaster name!!!!
whys this got more theming than hyperia and icon combined lol
what coaster did u use?
and is it a dlc
if so what one?
thanks 👍
It was the vector with a lift hill for this one. I think it was magnificent rides pack.. I think... I can't remember 🤣
ROYAL MARE
If Hyperia whistles in the wind, I can only imagine what this would sound like by the sea 😂
She wasn't making ANY sound today. Bless her.
🎉🎉
A least this one didn’t close after opening day
We will take that as a win. In seriousness, it does break down a lot in game..
Name it icarus