Those were some really good sets from both of you. I was impressed by your Potemkin (and your 18 consecutive slide heads) and Spud's Nago adjustments were really quite good. Watching one of Sajam's videos, he said "if I try to duke it out against Nagoriyuki I'm going to lose every time." I have always had a hard time in that match up and it occurred to me I was doing that exact thing. I slowed down my play a bit and acted less aggressively. It made so much of a difference. It's interesting that it literally takes just one adjustment to radically change how you play your matches.
It's so hard to avoid bloodrage against better players who understand your offense and can block. Feels like I need to take more risks when it's really the opposite.
i think nago's range and high chip gives him an advantage in drawn out rounds. being patient with nago can net you wins eventually. its a different story against zoners like chaos and axl though, then in which case you will need to take risks to get in and kill before you get outranged and chipped.
f.S into bite was straight up inspirational to see damn. He started floor 8 by the end he was smack down the middle of celestial. Btw, what's wrong with clone fukyo forward? without fukyo it's usually wasted meter if you ask me, although you do make yourself more predictable.
If you see his blood meter, clone fukyo would Def make him pop. It was a huge risk to take as he would've lost the round if hotashi was just holding FD.
@@joshtheguitarplayer7151 even as a nago player i didn't think to look at the blood gauge lol. I do clone only to end rounds or if i'm feeling to lazy to play neutral on level 1-2 blood.
Yeahhhh rn I find myself not managing my blood decisions well. I actually dont find myself BR too much, but rather at high blood with not as much reward out of it. Aka I use blood bad in neutral. Have been working on tightening that up
I unironically think you need to play hard and fast to get better at the game, and then take that aggression and slow it down to truly master the character and become a good player. I've always been a slow player, the type of May player who doesn't spam dolphins or 6H in neutral (well before they buffed it, you couldn't spam it but still), but now I feel like I overthink things too much and everything always seems bad. Like when people run at me and do stupid stuff I can effectively counter them and shut them down (or lose the round off a bad guess), but when a smart player knows I play slow and they run at me and do strong stuff I just crumble. I can tell because usually the first game they play kind of slow and I feel like we are having a back and forth, but then from then on they just turn up the gas and start making really smart reads and bomboing me through the wall over and over. When I turtle up they just throw me over and over and every defensive option seems to be a bad choice. I know the issue is I probably am not cycling my options enough, but my problem is I can never get THEM into that position in the first place. If I just grew up spamming dolphins (bad way of saying it, but I'm gonna say it anyways), maybe I'd know how to get the strong stuff going and then I'd be able to just "slow down" and become a good player. Basically looking at this Nago, he learned the hard and fast way. Gamble everything, play hard, die hard. He obviously is a good enough player since he's level 1000 so he can win games. I'm sure really smart players beat him, but to everyone else he's probably really oppressive to fight. Once he learns to slow down and think, I'm sure he can be as good as he wants to be. I just think my way of doing it, playing slow and methodical was a bad choice, or at least for a character like May who is seemingly really explosive with her high damage. The way I play, I nickle and dime people and if they make a critical mistake I or I see and obvious opening then I bombo them. But if they don't make mistakes I basically play a no damage May lol. Basically a long way of saying I have really bad offense I guess, but when I try and do frame traps (cS>6H) they just block and when I try and throw they just mash out. It's gotten to where I don't really like to run offense, and now I just try to jail them with 5H and jS/jK/jD, but eventually they will just defend and guess right and throw me into the corner or escape. I suppose that last statement is my issue, I don't like to run offense, so I'm bad at it, but that comes down to my inability to play hard and fast. Hard and fast, to me, means gambling a lot since if I'm running up and trying to do cS pressure they are obvious gaps so overall it's very unstable gameplay. Anyways, I got lost in the sauce, but I ain't deleting this so those are my thoughts after watching this video.
I noticed alot of my fellow Nagos constantly bust almost every round even in celestial. Way to worried about the dmg of the combo or pressure strings rather then the blood meter.
I dont understand why he has the best neutral tools in the game, but tgey all just wanna bunga. Sp to Sp cancels are too much fun, man, but so is denying your enemy the ability to move.
It was an honorable experience, thanks again boss
You played really well and held your own. Great job on adjusting so quickly. It really was a different game at that point 👍
@@YukonJack thanks big guy🥲
*blush*
This the kinda ish i like to see in the FGC
Good job Spud!
and the lord spoke: "just don't blood rage"
Hotashi went from being known for playing uber agressive and bloodraging every round to now telling players to not bloodrage is character development
Hotashi teaching fellow Nago players on how to get better is the most wholesome thing ever 🤝
big respect to spud for showing up and learning under pressure.
6:50 i know that Megafist doesn't really have a hurtbox on his legs, but damn, seeing that 2h whiff just makes me sad.
shoulda seen my face bro. In definite disbelief
HUH
Love how helpful this video is and it's great to see Spud level-up in realtime!... But can we talk about how nice Hotashi's Potemkin is?
Bro facts like I ain’t never seen his pot at all
Those were some really good sets from both of you. I was impressed by your Potemkin (and your 18 consecutive slide heads) and Spud's Nago adjustments were really quite good.
Watching one of Sajam's videos, he said "if I try to duke it out against Nagoriyuki I'm going to lose every time." I have always had a hard time in that match up and it occurred to me I was doing that exact thing. I slowed down my play a bit and acted less aggressively. It made so much of a difference. It's interesting that it literally takes just one adjustment to radically change how you play your matches.
You might main Nago and elphelt, but you've grown on me nonetheless hotashi
You had Genbie in the chat helping him out too this man was set up for greatness
Papa Hotashi guiding the children love to see it.
Damn, I was actually cheering for spud that 2nd set
It's so hard to avoid bloodrage against better players who understand your offense and can block. Feels like I need to take more risks when it's really the opposite.
i think nago's range and high chip gives him an advantage in drawn out rounds. being patient with nago can net you wins eventually. its a different story against zoners like chaos and axl though, then in which case you will need to take risks to get in and kill before you get outranged and chipped.
I believe that playing better players allows for super fast improvement because u have no choice but to become better
f.S into bite was straight up inspirational to see damn. He started floor 8 by the end he was smack down the middle of celestial. Btw, what's wrong with clone fukyo forward? without fukyo it's usually wasted meter if you ask me, although you do make yourself more predictable.
If you see his blood meter, clone fukyo would Def make him pop. It was a huge risk to take as he would've lost the round if hotashi was just holding FD.
@@joshtheguitarplayer7151 even as a nago player i didn't think to look at the blood gauge lol. I do clone only to end rounds or if i'm feeling to lazy to play neutral on level 1-2 blood.
its a very deep investment into neutral that may not pay off and its easily reacted to
Clone fukyo forward as a meaty is fine but in neutral you dont get anything off of it, also he wouldve popped blood if it was blocked
Cool that he's taking the time to help people get better
Loved the cut in cow.
THAT WAS MY BOY, HELL YEAH
👍🏾🥲😭🔥
Yeahhhh rn I find myself not managing my blood decisions well. I actually dont find myself BR too much, but rather at high blood with not as much reward out of it. Aka I use blood bad in neutral. Have been working on tightening that up
You got this brother, keep getting stronger 💪
I love feel good hotashi content.
This shit is inspiring. Probably some of the best coaching I've seen on a game ever
I love this wholesome spudsaga saga.
This is dope and we need more players as humble as you.
So this is why we seen you being on Pot during a stream. Now it makes sense, gotcha
Big Hotashi fan after watching this and other recent videos. Wholesome, helpful FGC content.
hotashi feels like the dad who played football in college and goes all out on his kids when playing sports
Such a humble man
The final fantasy playlist is so good
I unironically think you need to play hard and fast to get better at the game, and then take that aggression and slow it down to truly master the character and become a good player. I've always been a slow player, the type of May player who doesn't spam dolphins or 6H in neutral (well before they buffed it, you couldn't spam it but still), but now I feel like I overthink things too much and everything always seems bad. Like when people run at me and do stupid stuff I can effectively counter them and shut them down (or lose the round off a bad guess), but when a smart player knows I play slow and they run at me and do strong stuff I just crumble. I can tell because usually the first game they play kind of slow and I feel like we are having a back and forth, but then from then on they just turn up the gas and start making really smart reads and bomboing me through the wall over and over. When I turtle up they just throw me over and over and every defensive option seems to be a bad choice. I know the issue is I probably am not cycling my options enough, but my problem is I can never get THEM into that position in the first place. If I just grew up spamming dolphins (bad way of saying it, but I'm gonna say it anyways), maybe I'd know how to get the strong stuff going and then I'd be able to just "slow down" and become a good player.
Basically looking at this Nago, he learned the hard and fast way. Gamble everything, play hard, die hard. He obviously is a good enough player since he's level 1000 so he can win games. I'm sure really smart players beat him, but to everyone else he's probably really oppressive to fight. Once he learns to slow down and think, I'm sure he can be as good as he wants to be. I just think my way of doing it, playing slow and methodical was a bad choice, or at least for a character like May who is seemingly really explosive with her high damage. The way I play, I nickle and dime people and if they make a critical mistake I or I see and obvious opening then I bombo them. But if they don't make mistakes I basically play a no damage May lol. Basically a long way of saying I have really bad offense I guess, but when I try and do frame traps (cS>6H) they just block and when I try and throw they just mash out. It's gotten to where I don't really like to run offense, and now I just try to jail them with 5H and jS/jK/jD, but eventually they will just defend and guess right and throw me into the corner or escape. I suppose that last statement is my issue, I don't like to run offense, so I'm bad at it, but that comes down to my inability to play hard and fast. Hard and fast, to me, means gambling a lot since if I'm running up and trying to do cS pressure they are obvious gaps so overall it's very unstable gameplay.
Anyways, I got lost in the sauce, but I ain't deleting this so those are my thoughts after watching this video.
hotashi was the hero he needed
One word: WHOLESOME!
The final fantasy X music really hit the spot for me.
All about growth champ
It's like teaching an addicted gambler how to be a healthy citizen
I love this content. This vid made my day
as much as I despise nago I’ll be rooting for ol’ spuddy boi
thanks big guy :')
5:14 song??
Nvm song bar was hidden af
Man this shit is wholesome as fuck. Earned my sub.
That was beautiful
Would be nice to get better at Rev2 but it's just... hard for me even tho I love Elphelt and try to main her.
what song was playing at 5:30
I noticed alot of my fellow Nagos constantly bust almost every round even in celestial. Way to worried about the dmg of the combo or pressure strings rather then the blood meter.
At 3:14 is the Yu-GI-Oh sound effect a mod for the game or an edit?
Mod
That was some wholesome shit
can anyone tell me the name of the ost he's using in 3:45. I can't seem to recall.
nevermind, I recall it now.
What are they? What's the one at 5:20?
@@dharakcolossus981 th-cam.com/video/IoXDyHqUXZ0/w-d-xo.html
sorry I think I've heard it but I can't seem to recall it.
Yeah GG is one of that games where you REALLY REALLY want to go hard all the time, but that usually doesn't lead to anything
It does on other characters, just not nago
@@Mecha_Hitler yeah, Nago's a resource management character at heart
I just played an online set and was wondering a solution for this problem.
Dear lord, after ignoring 1 mechanic the guy got ~1 std deviation better, should probably try to do the same some time...
what was this final fantasy song called? I always forget it
6:50 wtf happened to that 2H lmao
Funny megafist hurtbox
I like it if you being a heel but still helping other players. Kinda like "LTG lite" or something 😅 But do your own thing. Awesome video! 👍
Blood rage is powerful drug
Nice
I really wanna know the song name for 7mins and onwards i dont remember if its the same song but it sounds really nice
Nvm i found it lolol
I dont understand why he has the best neutral tools in the game, but tgey all just wanna bunga. Sp to Sp cancels are too much fun, man, but so is denying your enemy the ability to move.