Creating A Player Hud That Follows The Players Camera In Unreal Engine

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  • เผยแพร่เมื่อ 16 ต.ค. 2024

ความคิดเห็น • 15

  • @rodrigo.cs.machado
    @rodrigo.cs.machado ปีที่แล้ว +1

    please make a packaging tutorial for android from template architecture / Collab Viewer.
    I can pack other templates, except this one.

  • @hanspeter9007
    @hanspeter9007 2 ปีที่แล้ว +2

    nice, thank you for the tutorial 👍

    • @GDXR
      @GDXR  2 ปีที่แล้ว +1

      Your very welcome.

  • @MonsterJuiced
    @MonsterJuiced 2 ปีที่แล้ว

    Beautifully done

  • @riowahaab
    @riowahaab ปีที่แล้ว

    Is it possible for you to update the "Puzzle" tutorial for Unreal 5? It seems different in 5

  • @SergeyVol
    @SergeyVol ปีที่แล้ว

    Hi, thank you for the tutorial, can I ask, why we need set anchors to the center? I think that needs if we resize widget for different displays, but in this case we can't depend from screen size?

    • @GDXR
      @GDXR  ปีที่แล้ว +1

      3d widgets specifically those which use the widget component don't work like normal Huds. The screen size for one of these never changes, only scales. So centering the anchor ⚓️ makes sure your widgets are positioned correctly in the widget component in the centre of it. If you try changing the anchor. You will find the umg elements end up all over the place or not displaying on your hud at all.

  • @constantanxietygames
    @constantanxietygames 2 ปีที่แล้ว

    goat, my previous vr display looked like someone baked a halo helmet in a microwave

    • @GDXR
      @GDXR  2 ปีที่แล้ว +1

      Glad it was helpful. I really enjoyed making this tutorial so I'm thinking of taking it further. Could be fun.

  • @sourcesoft9665
    @sourcesoft9665 ปีที่แล้ว

    what should we have to do if we want to interact with this widget

    • @GDXR
      @GDXR  ปีที่แล้ว

      Player huds are typicaly not interactable. I would recommend having a umg attached to your controller simnilar to the menu if you need one.
      If not then you could create a custom collision channel so the umg doesnt interact with the world. only the widget interaction component then you can intertact with it.

  • @hazeyteeg1641
    @hazeyteeg1641 2 ปีที่แล้ว

    Can you do a climbing tutorial?

    • @GDXR
      @GDXR  2 ปีที่แล้ว

      I will once i work out some bugs with the current code im using :)

  • @I-MM-O-R-T-A-L
    @I-MM-O-R-T-A-L 7 หลายเดือนก่อน

    Why you disabled depth?

    • @GDXR
      @GDXR  7 หลายเดือนก่อน +1

      Disabling depth stops the hud from cliping through the environment.