Nice video however I noticed you don't use all of the deers animations Like one the deer was laying down on the next Also why is the head so fast when it graze's
@@davestomper3428 glad you liked it and thanks for watching. I was just showing a tutorial to show how to make a deer animated and move within a confined location.. The fast movement is due to completely different animations being played one after the other without any transition.. to get a seamless transition, either you need a new animation to be played in between where the deer is bending his neck down to start grazing 😊
Nice video however I noticed you don't use all of the deers animations Like one the deer was laying down on the next Also why is the head so fast when it graze's
@@davestomper3428 glad you liked it and thanks for watching. I was just showing a tutorial to show how to make a deer animated and move within a confined location.. The fast movement is due to completely different animations being played one after the other without any transition.. to get a seamless transition, either you need a new animation to be played in between where the deer is bending his neck down to start grazing 😊
Why not make a behavior tree,and reuse it across the different animals?
Doing this per animal seems like a misuse of time.
Thanks for the suggestion.. Yes, this would be a good idea🙌
Not necessarily. You can create an animal base class and just create child classes. Either way would work.
@@trueoutlaw13 Thanks for your comment 😊
Please Make Open World Game like a gta5 Human NPC Animation video in Unreal engine 5